Kreighton Shaine, Maste rof Spells

Myna's page

189 posts. Alias of Daniel Stewart.


Classes/Levels

Male High Elf Rogue 2 AC:14(15) HP 17/[17] passive perception 15 passive insight 11 Saves: S +1 D+4 Cn +2 I+3 W+1 Ch+2 Adv. vs Charm and Dark Vision

About Myna

Name:Myna of the House of Finarfin , Race: High Elf, Class: Rogue

Combat Stats:

HP:10/10 Init: +4, Perception +5
Speed: 30ft (6 sqs), Passive Wis: +2
Inspiration: 1, Proficiency Bonus: +2

XP: 302

Abilities:
Str:13
Dex:18
Con:15
Int:16
Wis:13
Cha:15
Offense:

1.) Rapier +6, 1d8+4 (finesse)
2.) Dagger +6, 1d4+4
3.) Short Bow +6, 1d6+4
4.) Firebolt +5, 1d10

Armor: Leather (AC-11)
Shield:N/A
Dex:+4
Other:
Total: 15

* = Proficiency
Str: +1
Dex: +6*
Con: +2
Int: +5*
Wis: +1
Cha: +2

Skills:
* = Proficiency
Acrobatics (Dex) +6 *
Animal Handling (Wis) +1
Arcana (Int) +5 *
Athletics (Str) +1
Deception (Cha) +4 *
History (Int) +4 *
Insight (Wis) +1
Intimidation (Cha) +2
Investigation (Int) +5 *
Medicine (Wis) +1
Nature (Int) +3
Perception (Wis) +5 *
Performance (Cha) +2
Persuasion (Cha) +2
Religion (Int) +3
Sleight of Hand (Dex) +4 *
Stealth (Dex) +6 *
Survival (Wis) +1

Languages:
Elven, Common, Goblin, Dwarven, Sylvan

Gear: Rapier, dagger, Leather Armor, Shortbow with 20 arrows, Dungeoneer's pack (backpack, crowbar, hammer, 10 pitons, 10 torches, a tinder box, 10 days of rations, a waterskin, 50' hemp rope), 34gp

Carrying Capacity: 72.5/185

Personality Traits:

Ideals:

Bonds:

Flaws:

Class Features and Racial Traits:

RACE: High Elf
• +2 Dexterity, +1 Intelligence
• Size: Medium
• Speed: 30ft
• Darkvision 60ft
• Keen Senses: proficiency in the Perception skill
• Fey Ancestry: advantage on saving throws against being charmed, magic cannot put you to sleep
• Trance: do not sleep but meditate deeply, remaining semiconscious, for 4 hours a day
• Elf Weapon Training: proficiency with longsword, shortsword, shortbow and longbow
• Cantrip: choose one wizard cantrip
• Languages: Common, Elvish, one additional language

BACKGROUND: Sage
• Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know
where and from whom you can obtain it.
• Specialty: Wizard's apprentice
• Skills: Arcana, History
• Tools: none
• Languages: Two of your choice

CLASS: Rogue
• Armor: Light armor
• Weapons: Simple weapons, hand crossbows, long swords, rapiers, short swords
• Tools: Thieves' tools
• Saves: Dexterity, Intelligence
• Skills: Choose 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception,
Performance, Persuasion, Sleight of Hand, and Stealth
• Expertise (Thieves' tools, Perception), Thieves' Cant
• Sneak Attack
Once per turn, deal an extra 1d6 damage to one creature you hit with an attack if you have advantage
on the attack roll. The attack must use a finesse or a ranged weapon. You don’t need advantage on the
attack roll if another enemy of the target is within 5ft of it, that enemy isn’t incapacitated, and you don’t
have disadvantage on the attack roll
• Cunning Action
You can take a bonus action on each of your turns in combat to Dash, Disengage, or Hide only

Spells:

Spellcasting Ability: INT
Special:
Cantrips:
Firebolt