Palace of the Vampire Queen, the 5e version (Inactive)

Game Master Terquem

A Simplified, House Ruled, 5th edition D&D Classic Dungeon Crawl


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Male, old, old, Male

Lorelei will want 100 gold pieces to silver a weapon, and have it done before morning, if you want to have two weapons done she will triple the price, and still finish on time.

Or, She will ask for the hide from a Rust Monster, a common monster found in the mountain.

Next game post will be the morning, and the party setting out for the Palace.


A little roleplay? That basically means you switched from dungeoncrawl to sandbox style. XD

Quite possibly NOT what you meant, since the clue-gathering has us possibly going through a Duergar city instead of the other way around.


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Hmm yeah, I thought more than one weapon would be a stretch and still wasn't sure on the cost. I don't think we have the time or the means to go crawling through the mountain haphazardly looking for a rust monster.

Sup to everyone else though.


Male, old, old, Male
DrSlayer wrote:

A little roleplay? That basically means you switched from dungeoncrawl to sandbox style. XD

Quite possibly NOT what you meant, since the clue-gathering has us possibly going through a Duergar city instead of the other way around.

A Dungeon Crawl can have a little role play, can't it?

Yeah, see that's always my problem - I get it in my head that I can just do a dungeon crawl, then I don't force anyone to not role play, I play along and start making things up, and then the whole thing bogs down

I hope I didn't put anyone off with my comments. I hope everyone is still interested in getting to the Dungeon. And I will get us to the Dungeon entrance tomorrow,

Thanks

Oh, and it really looks like we lost Duglin


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

I'm not off put in the least. Still stoked whether we delve for rust monsters or sack a castle


Male Tiefling Rogue/1

I'm always a roleplayer first. In fact, I can be disappointed if there isn't ANY roleplay whatsoever.


Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)

I have no issues (though I wouldn't mind getting on with the dungeon).


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I have no issues either. I enjoy both aspects equally.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I certainly do not have the 100GP to Silver my weapon. I would prefer to take the point in the marching order, but will also agree to go second in line behind a Dwarf (Haarold) with darkvision.


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

I'll be third in line! If it's dark expect me to cast Light on the quarter staff ..


Male Tiefling Rogue/1

I have dark vision but I want to be sneaking as Assassins tend to do. How do you roll stealth on here? Also I think I have enough gold to get my main weapon silvered.


Male Tiefling Rogue/1

Yes, I have enough so after that I will have 25gp left. My main weapon is a rapier.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

Stealth is rolled when you are trying to "Hide". It is considered an action, and there must be some cover available to do so. There is a box that describes it in the rules under Dexterity in the Using Abilities section of the book.


Male, old, old, Male

"Hide" is an action, as Anders says, or do you mean to ask, "How do I roll dice here?"

use this format {dice=I'm gonna hide now!}d20+5{/dice}

only use regular brackets instead of fancy ones so it looks like this

I'm gonna hide now!: 1d20 + 5 ⇒ (4) + 5 = 9

when you post it. Also don't forget to post two rolls if you have Adv. or Dis. on the roll

Okay?


Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)

Haarold is actually more armored as well, and moves slower. He should probably be on point. The darkvision doesn't hurt either.

As for the silver, I don't believe I have the money for that.


Playing a sqishy, I like being second to last.


Male, old, old, Male

I got an update from Duglin, we will not leave him behind, for now, life is being life like for him, so we'll shuffle forward with him in tow


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Nice!


Male, old, old, Male

I placed a link at the top of each game thread page that shows a proposed Marching Order, if you want to change this let me know. I describe the doors next


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I specifically asked to be in front. based on the link, it appears that I am last?


Male, old, old, Male

Okay, I thought I put you next to Haarold, but now I see that I put Duglin there by mistake, Fixing that now


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

thanks!


Male Tiefling Rogue/1

Marching Order works for me, I am a stealthy guy after all.


Male, old, old, Male

The party can approach the doors, whenever you are ready. Should I assign a leader to make decisions?


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

I say approach but I'm not leading the way either. I mentioned Light was cast on my q-staff right?


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Also, I think only Kairon was able to afford silvering his rapier.


Male Tiefling Rogue/1

Yes I did pay for silvering my rapier.


Male, old, old, Male

Okay - Kairon please note that on your Alias, and deduct the appropriate gold pieces

Any Character may make an Intelligence Nature Ability Check, the DC to lean this clue is 15 (you can apply your proficiency, if you are proficient in this skill)

Strange Small Footprints, DC 15 Intelligence Check:
These are clearly Goblin Footprints. the heel is small, and the foot is wide at the toes, and the shoes being worn are probably soft leather, judging by the way the prints are, at times, smeared in the dust.


Male, old, old, Male

Secret Doors, Perception and Investigation

I suppose this is another House Rule, as I have been giving this a lot of thought.

Normally you cannot find a Secret Door with a Passive Perception Check (A special rule for Elves and Half-Elves would apply, but we don't have one of those right now). If your character want to "Search for a Secret Door," I feel that there are two options

Perception - Your character scans an area quickly, trying to take in any abnormality. The DC is will typically be 20, and little to no time will be deducted from the adventure. This sort of check can be applied to anything up to a 40 foot by 40 foot area.

Investigation - Your character selects a specific area of wall, floor, or ceiling and examines it in detail. This takes ten minutes (1 Turn) for an area up to 100 square feet (a 10 foot x 10 foot section of wall). The DC to find a Secret Door or other hidden object using this method is 10+DL (where DL is the Dungeon level)

A Dwarf Using Investigation to search for Secret Doors in Stone Walls may add double her proficiency bonus to the check (you are considered Proficient in Investigations regarding Stonework).


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

That sounds appropriate. Can you post in in the Campaign Tab under House Rules?


Male, old, old, Male

and, yes, done


Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)

I will be away for a few days and posting may be sporadic. Bot me as needed. I will be back online regularly on Wednesday next week.


Male, old, old, Male

I was hoping Duglin would be back by now, *sigh*

Don't worry Haary, we'll be here when you return.


Male Tiefling Rogue/1

I apologize for my absence and I fixed my purse to reflect the gold spent for the silvering of my rapier. I have a novel deadline looming over me so I've been working. I will do my best to look at the updates and react accordingly.


The house rule rest me of The Gamers , where the Master Theif tries to go past a flame trap three times before sending the barbarian to go first.


.... Didn't notice auto correct switched reminds for rest. X(


Male, old, old, Male

The Turn Clock is off by ten minutes, I don't know where I went wrong, but it will be fixed in my next post.


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

Is the storeroom lit?


Male, old, old, Male

NO, but there is enough light from Your staff (spell)to show the position of the Goblin, and most of the room


Male, old, old, Male

Well, I'm not sure what I did to make people abandon this game, but once again,

the players are up, and should probably discuss their plan of action


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

I was awaiting action, being squishy and all... I could attempt to intimidate or persuade them out of hiding with a bit of Goblin speak but beyond that I've got 2 tough guys in my field of view and we're heading into a crowded store room. Thus, waiting to act.


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

If I see something to attack, I will.


male

okay, but if Haarold also makes the same claim, I will impose disadvantage on both of your attacks as you run into each other trying to be the first one to get to the Goblin, how's that? Or you can, as players, come up with a plan that avoids this possibility, allowing Anders to sprint forward in a rage, while Haarold moves around in a more calculated fashion. I guess what I am suggesting is that we treat this like a game, like we are sitting at a table and the players should probably get to know each other and talk about what they are going to do to be successful as a group


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

That has some difficulties in a situation where we do not have a map to come up with a calculated strategy for the approach. Also, considering we have initiative established as a group already due to the house rule, we do not know the order of our attacks. This means that you are going to have the first poster go first. That should not give rise to a disadvantage on the part of any player's attack, in my opinion.


Male, old, old, Male

Well it really doesn't matter, after all, as what I am reaching for is probably unobtainable, and it looks like we've lost a couple players already. So, we will go with your attack as posted.

Also, in this situation, you don't need a map as it was sort of stated very simply that it would be bad if both Haarold and Anders both tried to rush the one Goblin, and that I only asked for you guys to talk about what you were going to do with each other (again, desperately trying to get players to develop a stake in each other's characters, but *sigh*)

Also, Also, as I said the combat would be mostly "abstract" the set up here, with Anders and Haarold both opening the door at the same time, I sort of thought it lent itself to the probability of the two characters thinking that they would charge right in at the same time, even seeing the confined path ahead of them and both thinking "I'll get there first" and the only way to avoid that would be actually talking to each other about how to avoid that.

Maybe I'm just feeling grumpy today

nevermind. Onward to glory!

Anders has slain the first monster! I'll post soon and send a few Private messages off to the others to see if they are coming back


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

I was kind of imagining them getting stuck shoulder to shoulder in the doorway and me scurrying through their legs as LORD OF ALL GOBLINS(speech)...


Barbarian/3; HP: 38/38; AC: 15; Perception: +2; Rage 3/3 per Day, 10/10 Rounds; HD 3/3; Inspiration 1/1

I understand, and I have played with a similar house rule on initiative, and I was not really fond of the approach at that time. Also, a barbarian opening a door and seeing a goblin standing there is not really an ideal situation for a detailed conversation. Just trying to stay in character.

I hope that everyone has not given up the thread.


Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6

We could two man this right?!? Or man and a half in this case?


Male, old, old, Male

Beldak's potion will bring Haarold to 6 hit points, ready to get back into the fight.

But, before we do anything else, let me try one more time to find our lost players.


Male, old, old, Male

Well messages were sent, but no responses yet. So can I ask the three of you who are here to be patient one more day to see if Hennet, Duglin, and Kairon will make an appearance?

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