Gath Morian

Haarold's page

62 posts. Alias of drbuzzard.


Race

Dwarf (AC 19, HP 13, Str +5, Dex +1, Con +3, Int +0, Wis +1, Chr -2)

Strength 20
Dexterity 13
Constitution 16
Intelligence 11
Wisdom 13
Charisma 7

About Haarold

Haarold
Mountain dwarf fighter 1
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
hp 13 (1d10+3)
Fort +5, Ref +2, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee dwarven dorn-dergar +4 (1d10+4)
Ranged sling +3 (1d4+3)
Space 5 ft.; Reach 5 ft. (10 ft. with dwarven dorn-dergar)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 16, Int 14, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats Dodge, Power Attack
Traits orphaned by giants, seeker
Skills Acrobatics -2 (-6 to jump), Climb +3, Craft (armor) +4 (+6 on checks related to metal or stone), Craft (weapons) +4 (+6 on checks related to metal or stone), Perception +6 (+8 to notice unusual stonework), Ride +2, Survival +5 (+7 to track vs. humanoids of the Giant subtype), Swim +3; Racial Modifiers craftsman, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Orc
SQ giant hunter, mountaineer
Combat Gear acid (3); Other Gear scale mail, dwarven dorn-dergar, sling, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 11 gp
--------------------
Special Abilities
--------------------
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Giant Hunter +1 to attack/+2 to tracking Gain a bonus to attack and tracking vs. Giants.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.