
GM Farol |

Ketsu heals himself while Ann strikes Ordulf, pushing her sawtooth saber under Ordulf's arm, her a foot of her blade dissapearing inside Bladecaller body, who stiffens and falls on his back.
Ordulf is dead! Long live the king
You look around and you see no one around you, soldiers must have fled some seconds ago, there is profund silence. You know that it is to good to be true for it to be over...
Each and every one of you have 3 rounds worth of actions before another events will happen, then you may have more time. Crimson shroud last a minute So for Ann it is over after this round. Sien and Moonlight will get an extra round
★★★
Top Floor Round 11
Party Conditions: Courageous Anthem
Terrain: Rock floor
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Sien (176/176 HP) │ regeneration 15
➤ Ann (157/218 HP) │ fast healing 7(cast on round 1), resistance 3
Ordulf (-113 HP) │ dead
➤ Moonlight (172/160 HP) │ fast healing 7 (cast on round 5)
➤ Ketsu-kiba (59/162 HP) │ fast healing 7 (cast on round 2), frightened 2

Chi Sien |
1 person marked this as a favorite. |

Sien can cast wall of force to block off the entrance, and he can Quick Alchemy two greater elixirs of life (7d6+18 / average 42.5 each) for healing.
I suggest we quickly loot the top floor and then run. Sien cast fly, but only once, if we want to consider jumping off the roof.

Ann Hilate |

Ordulf crumples and doesn't rise. Ann's Crimson Shroud pulses once more, then fades. 7 HP healed, and Crimson Shroud is off and unusable for an hour. HP = 164/218
"Why does it feel like another shoe is about to drop?" Ann asks rhetorically. Anticipating trouble, she chugs a potion to prepare.
Greater healing potion: 6d8 + 20 ⇒ (5, 5, 4, 7, 7, 2) + 20 = 50
HP = 214/218
Then she begins to methodically saw Ordulf's head from his body, muttering: "It'll be harder to rise again if his head is somewhere else." She pictures drop kicking it over the edge of the castle, but decides it would be wise to carry it even farther away, just in case.

Chi Sien |

"We should keep it, for proof that the job is completed."

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Moonlight kneels to anoint the slain body of Ordulf, pressing his thumb over his crown chakra, and drawing in it's spiritual influence momentarily, only to expel it moments later with a changed color, "locked".
Indeed, where is the crown chakra on a person of severed head? How about one foot above the base of the neck...
Vernai Training (DC 28 to resurrect)
While down there, he fleeces the fallen warlord of his items and effects. Keys, potions, scrolls...
R1
◆) Stow Loaded X-Bow
◆) Stride
◆) Interact to grab keys(?)
R2
◆/◆◆/◆◆◆) Interact x1/x2/x3 to grab all the things?

Ketsu-kiba |

I think DC 32 to resurrect right? No reason it wouldn't use your highest DC.
Ketsu-kiba drinks the elixir and then follows up with a soothe spell on herself.
healing elixir: 7d6 + 18 ⇒ (1, 5, 3, 1, 4, 3, 1) + 18 = 36
Soothe 4: 4d10 + 16 ⇒ (6, 10, 2, 4) + 16 = 38

GM Farol |

No doors are closed on this floor, I will say athat it takes you a round to runsack whatever valuables are there, pick the ones that you like
Ann heals, drinks potion and begin to chop off Ordulf head, I would say that it takes two actions -> two strikes of a assasin should be sufficient. => you used 4 actions => 1+1/3 of a round, 1 and 2/3 are still pending
Ann knows that after killing someone from clergy you should take their's religious symbol to bring it back to assasins hq. Ann does that when it falls on the ground next to the head.
Ordulf had following items: +2 greater resilient greater cold-resistant full plate, +2 greater striking animated greataxe, +2 greater striking greater frost greatsword, greater potions of flying (3).
Ketsu heals herself 74 HP back
@Sien if you like to do the healing, jsut do the actions so that you know where you stand. Feel free to also take the time to loot the floor
★★★
Top Floor Round 11
Party Conditions: Courageous Anthem
Terrain: Rock floor
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Sien (176/176 HP) │ 3 rounds left
➤ Ann (214/218 HP) │ 1 + 2/3 rounds left
Ordulf (-113 HP) │ dead
➤ Moonlight (172/160 HP)
➤ Ketsu-kiba (59/162 HP) │ 2 rounds left

Ann Hilate |

"Anyone got a fancy pack where we can stow his weapons?" Ann asks as she pockets one of the potions of greater flying. She's not keen on facing the sharp ends of either of them again.
She wraps Ordulf's head in her bedroll and stuffs it into her ordinary backpack (unless someone else offers her a pack with an extra dimensional space, in which case she'll deposit it there).
Second round: ◆ Interact (grab potion), ◆ Interact (stow potion)
Third round: ◆ Interact (grab bedroll, ◆ Interact (wrap head in bedroll), ◆ Interact (stow head)

Ketsu-kiba |

R1: Drink Elixir and cast soothe (above)
R2: Pick up Greataxe, stow. Pickup greatsword.
R3: stow greatsword, pick up potion of flying, drink potion of flying
Ketsu-kiba grins "There is little that feels more rewarding than drinking the potions of those too stupid to use them."

Chi Sien |

First round: ◆ Draw versatile Vial, ◆ Quick Alchemy (Elixir of Life), ◆ Interact (give to Ketsu-Kiba)
Second round: ◆ Pick up armor, ◆ Stow armor, ◆ Stride
Does Sien see anything worth stealing in A18?

GM Farol |

Ann gather belongings of Ordulf and stows his head.
Sien prepares a potion that he passes to Ketsu Potion: 7d6 + 18 ⇒ (4, 2, 1, 1, 5, 2, 4) + 18 = 37
Than he picks up the armor and stows it. Let's ignore the donning runes for runes sake
Sien runs into A18 and tries to find any valuabels, but there are close to none, just some furs.
Ketsu, focuse on weapons, heals and drinks potion of flying.
Moonlight runs in to another room and collects all of the gold that he could find there. 300 gp in platinum a leather satchel sitting atop one of the bunks; within the satchel are two panaceas and two greater healing potions, all four of which are kept in tiny unlabeled bottles that make them look like miniature bottles of alcohol. There are 300 gp more in platinum that you can collect within next round
Then suddenly you hear ... A discordant cry of roaring voices fills the air, while what appears to be a ghostly apparition of Ordulf rises up from the warlord’s remains. The apparition glows with a pale light that slowly grows brighter.
Each one have another 3 rounds

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Religion (Master) vs DC 30: 1d20 + 24 ⇒ (11) + 24 = 35
"They come to collect his soul" to his comrades.
Wondering how long they will linger, he considers Consulting with them...

Ann Hilate |
1 person marked this as a favorite. |

It takes 10 minutes, so that might be the deciding factor. Also, I'm assuming that Moonlight will carry the two panaceas and two greater healing potions unless he says otherwise.
"Good. We'll make sure they do." Ann replies grimly. But should we do so standing beside his body or by staying out of sight?
Religion (DC 30?): 1d20 + 18 ⇒ (8) + 18 = 26
Not sure if her question would use the same DC: Is our presence beside his corpse going to complicate completing our mission? Are our lives in danger? Will we be mostly ignored?

Ann Hilate |

"Let's step back so they don't perceive us as a threat, but I want to watch to make sure he doesn't rise again." Ann urges, striding across to hide behind a door that gives a clear view of Ordulf and most of the rooftop.
Stealth +24

Chi Sien |

Sien will also offer to put a wall of force between. I'm guessing they could fly over, but it'd probably give us some cover.

Ketsu-kiba |

Ketsu-kiba will join with her companions.
If anybody has a strong feeling on where to stand, happy to have Ketsu-kiba placed by them.

![]() |

Hammid thinks about what weaknesses these creatures have…
Religion (M) +24

Chi Sien |
1 person marked this as a favorite. |

I'll assume we all follow Ann. I've moved everyone into area A18 and drawn a wall of force across the door.

GM Farol |

The roaring voices grow louder as the light around Ordulf’s ghostly form grows to a blinding brightness, then suddenly extinguishes. Standing around the apparition are four winged women wearing plate armor with winged helmets, and brandishing spears crackling with electricity. Yet the towering armored figure that arrives with them is what commands the attention—this figure watches the winged women as they lift Ordulf’s soul into the air, then turns away and says in a booming voice: “They have come for him, but I have come for YOU!”
Women seems to be only interested in ghost and are not bothered with you. The armored creature however is very interested in you.
Image on slide 12
Perception, first blade: 1d20 + 27 ⇒ (2) + 27 = 29
Perception, Ann: 1d20 + 27 ⇒ (11) + 27 = 38
Perception, Sien: 1d20 + 27 ⇒ (11) + 27 = 38
Perception, Ketsu: 1d20 + 27 ⇒ (4) + 27 = 31
Perception, Moonlight: 1d20 + 27 ⇒ (9) + 27 = 36
★★★
Top Floor Round 1
Terrain: Rock floor
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Sien (176/176 HP)
➤ Ann (218/218 HP)
➤ Moonlight (160/160 HP)
➤ Ketsu-kiba (162/162 HP)
First blade (-0 HP) │ RK religion

Ann Hilate |

Is that...who I think it is? Ann's eyes narrow as she peers through the door at the armored figure.
Recall Knowledge: Religion +18: Is this Gorum, or some manifestation associated with him?
Regardless, she raises her sawtooth sabers in a ready position, staring down the armored aggressor while keeping tabs on the winged women and Ordulf's remains with her peripheral vision.
Ready Action: Strike if an adversary comes within melee range and there isn't a Wall of Force in the way.
Readied Action: Strike with +2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (4) + 27 = 31
Slashing damage: 3d6 + 8 ⇒ (2, 4, 2) + 8 = 16
◆ Recall Knowledge, ◆◆ Ready Action: Strike

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Hammid holds the armored one’s gaze.
Religion (M) +24

GM Farol |

RK, Ann: 1d20 + 18 ⇒ (2) + 18 = 20
RK, Moonlight: 1d20 + 24 ⇒ (18) + 24 = 42
Ann is certaing that Gorum himself have stepped to face them.
Moonlight believes it is the Herald of Gorum, God of War, is said to have been formed from an unthinking sliver of steel splintered from Gorum's blade eons ago. As a living tool of war, the First Blade has been reforged countless times by Gorum as the face of war evolves. The First Blade does not identify as any particular ancestry; a mirror to his master, the armor and weapon themselves serve as his body—only emptiness lies within. He is called the first blade, he suspects that if separated from his weapon he would suffer terribly. Since disarm is not really present in PF2 ;)
★★★
Top Floor Round 1
Terrain: Rock floor
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Sien (176/176 HP)
Ann (218/218 HP) │ Readied attack
➤ Moonlight (160/160 HP) │ 2 actions
➤ Ketsu-kiba (162/162 HP)
First blade (-0 HP) │ RK religion

Chi Sien |

Sien renews haste and shields himself.

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”We have angered this young god” Hammid sneers - then, with infinite arrogance ”Let us show to him that the Red Mantis will not be interfered with”
◆) Recall
◆◆) Flicker (Resistance 5 all damage; 10 foot random teleport end of turns)
◆) Hasted Strike
Power Shared Hand Crossbow (P) vs Gorum: 1d20 + 24 ⇒ (17) + 24 = 413d6 + 2 ⇒ (2, 6, 2) + 2 = 12

Ketsu-kiba |

Ketsu-kiba casts invisibility on Sien and begins chanting to inspire her allies.
Rank 4 invisibility on Sien and Courageous Anthem

GM Farol |

Sien haste hismelf, while Ketsu cases invisibility on them. Moonlight begins to flicker and teleports around. I will be rolling 1d8 1 being north, 3 - east, 5 - south, 7 - west, all the others will be in betweens ;) NE, SE, SW, NW, I do hope yo uwill not teleport to the other side of force wall
Where: 1d8 ⇒ 2 Well that is within the rock/wall,
Moonlight vanishes and pops out where Ann is staying, She quickly pushes him back where he were.
First blade moves forwards and smashes against the force wall
"You can't hide behind this petty wall!"
Sword: 1d20 + 31 ⇒ (6) + 31 = 37
Damage, slashing, spirit: 2d12 + 16 + 1d6 ⇒ (9, 4) + 16 + (2) = 31
Sword: 1d20 + 31 - 5 ⇒ (16) + 31 - 5 = 42
Damage, slashing, spirit: 2d12 + 16 + 1d6 ⇒ (7, 7) + 16 + (6) = 36
Well that will take a while, 30 hardness 60 HP so 53/60, with that speed it will take him 5 rounds ;) Maybe Moonlight will pop out behind the wall :D
★★★
Top Floor Round 2
Terrain: Rock floor
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Sien (176/176 HP) │ hasted, invisible (lvl 4)
➤ Ann (218/218 HP) │ Readied attack
➤ Moonlight (160/160 HP) │ Resistance 5
➤ Ketsu-kiba (162/162 HP)
First blade (-0 HP) │ RK religion

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Hammid sends forth Ng’s gauntlet to punch the avatar in the face - he moves a little further back and reloads his crossbow.
◆) Reload
◆) Hasted Stride
◆◆) Divine Lance
~) Flickering (Resistance 5 all damage; 10 foot random teleport end of turns)
Divine Lance (Spirit, Consecrated) vs Gorum: 1d20 + 22 ⇒ (8) + 22 = 308d4 ⇒ (2, 2, 2, 1, 2, 2, 3, 1) = 15

Chi Sien |

I just looked up the rules for dismissal, and I don't think I can Dismiss it. Can someone correct me if I'm wrong?

Ann Hilate |

Impassive, Ann enters her Ironblood Stance and Readies an Action to attack as soon as she is capable of attacking the being she believes is Gorum.
(Readied Strike) +2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (13) + 27 = 40
Slashing damage: 3d6 + 8 ⇒ (1, 6, 3) + 8 = 18
◆ Ironblood Stance, ◆◆ Ready an Action to Strike

Ketsu-kiba |

Ya, I don't think the wall of force is dismissible. We may have a somewhat hilarious 30 seconds as the Herald bashes down the wall. We could also just consider leaving while that happens.

GM Farol |

@Moonlight, first I wanted to say that there is a wall of force between you and then, then I read the wall of force saying that:
`The wall blocks physical effects from passing through it, and because it's made of force, it blocks incorporeal and ethereal creatures as well. Teleportation effects can pass through the barrier, as can visual effects (since the wall is invisible).` - the way How I read divine lance - it is spirt tagged => I would treat it as incorporeal => is blocked.
If you would like to dismiss it I would allow it, to not turn this into some comedy ;) Alternative would be to go around - which both of you can do, but then if you would be locked in that tiny room with this thing it can become deadly

GM Farol |

You wait for herald to strike the wall, when Sien dismisses it.
Hero's are up. as the wall vanishes you feel strikes happning in the proximity of the herald
Halo of Blades (aura, divine) 10 feet, 3d6 slashing damage (DC 33 basic Reflex save)
★★★
Top Floor Round 2
Terrain: Rock floor
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Sien: reflex dc33 3d6 slashing
Ann: reflex dc33 3d6 slashing
Ketsu-kiba: reflex dc33 3d6 slashing
──────────
BOLD IS UP!:
──────────
➤ Sien (176/176 HP) │ hasted, invisible (lvl 4)
➤ Ann (218/218 HP) │ Readied attack
➤ Moonlight (160/160 HP) │ Resistance 5
➤ Ketsu-kiba (162/162 HP)
First blade (-0 HP) │ RK religion

Ann Hilate |

DC 33 basic Reflex vs. Halo of Blades: 1d20 + 23 ⇒ (16) + 23 = 39 Success for half damage
Halo of Blades slashing damage: 3d6 ⇒ (2, 5, 2) = 9 -->4 damage
Hopefully this one only needs to die once. Ann muses, blades whirling in a Prayer Attack as she strikes the armored combatant. It's going to take forever to sharpen these after this mission. She follows that up with another raking cut.
Prayer Attack (Feint) vs. target's Perception DC: 1d20 + 19 ⇒ (7) + 19 = 26
Prayer Attack w/ +2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (2) + 27 = 29
Slashing damage: 3d6 + 8 ⇒ (1, 5, 3) + 8 = 17
+2 Greater Striking Sawtooth Saber M, MAP: 1d20 + 23 ⇒ (9) + 23 = 32
Slashing damage: 3d6 + 8 ⇒ (2, 1, 2) + 8 = 13
Realizing that fighting through the doorway will benefit their foe more than her team, Ann tries to Tumble Through his space to give Sien or Ketsu-kiba room to step up and flank him. See arrow for her movement and proposed new location.
Acrobatics to Tumble Through: 1d20 + 20 ⇒ (17) + 20 = 37
Slashing damage: 3d6 + 8 ⇒ (3, 4, 2) + 8 = 17
◆ Prayer Attack, ◆ Strike, ◆ Tumble Through, ↺ Opportune Backstab

Ketsu-kiba |

reflex vs Aura: 1d20 + 23 ⇒ (20) + 23 = 43
Ketsu-kiba laughs as she easily dodges the spinning blade aura and turns it into a chanting dirge.
Dirge of Doom to frighten enemies, can't reduce frightened below 1
Ketsu-kiba leaves the space for Sien for now and merely unleashes a telekenetic projectile flinging a loose stone bowl at the herald..
spellattack: 1d20 + 23 ⇒ (19) + 23 = 42
bludgeoning damage: 8d6 ⇒ (6, 4, 6, 1, 5, 1, 3, 5) = 31

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Preparing to go into melee before the Wall of Force goes down, Hammid switches weapons. When Gorum comes crashing through, he disappears… …and reappears on the other side!
◆◆) Translocate
◆) Strike
~) Flickering (Resistance 5 all damage; 10 foot random teleport end of turns)
↺) Divine Rebuttal
Doubled Sawtooth Sabre (S) vs Gorum (Flanked): 1d20 + 24 ⇒ (16) + 24 = 403d6 + 2 ⇒ (5, 6, 6) + 2 = 19
Trigger: Your ally is about to roll a saving throw against a magical ability of a creature you’re adjacent to
Requirements: You are wielding your deity’s favored weapon
You strive against magical threats physically and spiritually. You can Strike the adjacent creature with your deity’s favored weapon. If you are holy or unholy, the Strike gains that trait. If your Strike hits, all your allies gain a +2 circumstance bonus to the triggering saving throw (or a +3 circumstance bonus on a critical hit).
Greater Striking Emblazoned Spell Reservoir Gauntlet (B) vs Gorum (Flanked): 1d20 + 24 ⇒ (6) + 24 = 303d4 + 2 ⇒ (1, 1, 3) + 2 = 7

GM Farol |

The barrier goes down, Ann dodges worst of the aura and she does two strikes of her own, but none of them reach the herald. Perception DC is 37 => so that is crit fail, Ann is off guard till end of next round
She tumbles and odes that well, but the herald strikes. Tumbling triggers AOO
Aoo@Ann: 1d20 + 31 ⇒ (8) + 31 = 39
Damage, slashingm spirit: 2d12 + 16 + 1d6 ⇒ (11, 7) + 16 + (6) = 40 1d6 bleeding on hit
Herald hits Ann as she moves around. Are you in the stance? No right? so -40 and 1d6 bleeding
Bleed: 1d6 ⇒ 51d20 ⇒ 3
Ketsu dodges the blades completely, frightening the herald with a tune, then she sends a projectile hitting Herald.
Hit -31
Ann uses it as opportunity to make strike of her own, and it lands -17
Moonlight teleports and stirkes, also drawing some blood, or actually lack of from the enemy -19
Flickering: 1d8 ⇒ 4 4 is south west -> you land in a wlal enemy, I don't know where to put you so I would say you are where you are
★★★
Top Floor Round 2
Terrain: Rock floor
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Sien: reflex dc33 3d6 slashing
Ann: reflex dc33 3d6 slashing
Ketsu-kiba: reflex dc33 3d6 slashing
──────────
BOLD IS UP!:
──────────
➤ Sien (176/176 HP) │ hasted, invisible (lvl 4)
Ann (173/218 HP) │ Bleding 1d6
Moonlight (160/160 HP) │ Resistance 5
Ketsu-kiba (162/162 HP)
First blade (-67 HP) │ RK religion, reaction used, frightened 1

Chi Sien |

Reflex: 1d20 + 24 ⇒ (20) + 24 = 44 vs DC 33
0 damage
Sien Steps ◆ into flanking and pauses to cast a quick spell. Sure Strike ◆
◆◆
Spellstrike, Sure Strike 1: 1d20 + 27 ⇒ (11) + 27 = 38 vs flanking, invisible
Spellstrike, Sure Strike 2: 1d20 + 27 ⇒ (9) + 27 = 36 vs flanking, invisible
Slashing: 3d6 + 6 ⇒ (2, 2, 1) + 6 = 11 plus Force: 1d6 ⇒ 2 plus Gouging Claw: 8d6 ⇒ (1, 4, 1, 4, 6, 1, 6, 1) = 24

GM Farol |

Sien steps up and strikes, he notices that first blade does trail with their head as Sien moves, or to be precise he trails your sword Enemy have a precise sense allowing him to locate metal weapon and armor
He strikes and hits. -37
"Good! Good! Put up a fight! Show that you are worthy!"
You hear the sound of warhors, to them, the First Blade transforms into a Large cloud of whirling metal shards, the whirling cloud moves through where you are, the shards slamming into the walls and furniture leaving things in dissarray. Then it moves into the middle of the room where it changes once again into the warrior.
Whirling blades@all reflex DC35 (36-1): 10d10 ⇒ (10, 4, 3, 4, 4, 8, 10, 7, 7, 5) = 62
★★★
Top Floor Round 3
Terrain: Rock floor
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Sien: reflex dc35 62 slashing dmg
Ann: reflex dc35 62 slashing dmg
Moonlight: reflex dc35 62 slashing dmg
Ketsu-kiba: reflex dc35 62 slashing dmg
──────────
BOLD IS UP!:
──────────
➤ Sien (176/176 HP) │ hasted, invisible (lvl 4)
➤ Ann (173/218 HP) │ Bleding 1d6
➤ Moonlight (160/160 HP) │ Resistance 5
➤ Ketsu-kiba (162/162 HP)
First blade (-104 HP) │ RK religion

![]() |

"Not so fast" Hammid punches Gorum with the Gauntlet of the Mysterious Ng before he becomes a whirlwind of blades!
Reflex (T) vs 62 Slashing (DC 35) w/ 5 Resistance: 1d20 + 23 ⇒ (19) + 23 = 42

Ann Hilate |

reflex dc35 62 slashing dmg: 1d20 + 23 ⇒ (19) + 23 = 42
Success for 31 damage
Ow! Mother--! That hurt! Realizing that this foe needs to be defeated quickly, before it obliterates her less-hardy team, Ann darts around to provide a flank for her allies and slashes at Gorum (yes, Gorum!) with renewed urgency.
Prayer Attack (Feint) vs. target's Perception DC: 1d20 + 19 ⇒ (5) + 19 = 24
Prayer Attack w/ +2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (6) + 27 = 33
Slashing damage: 3d6 + 8 ⇒ (6, 1, 4) + 8 = 19
The next successful sawtooth saber Strike this turn gives 2d6 persistent bleed damage, if applicable.
Prayer Attack (Feint) vs. target's Perception DC: 1d20 + 19 ⇒ (5) + 19 = 24
Prayer Attack w/ +2 Greater Striking Sawtooth Saber M, MAP: 1d20 + 23 ⇒ (14) + 23 = 37
Slashing damage: 3d6 + 8 ⇒ (6, 2, 6) + 8 = 22
Slashing damage: 3d6 + 8 ⇒ (2, 5, 4) + 8 = 19
◆ Stride, ◆ Prayer Attack, ◆ Prayer Attack, ↺ Opportune Backstab

Ketsu-kiba |

Reflex DC 35: 1d20 + 23 ⇒ (3) + 23 = 26
Ketsu-kiba narrowly avoids disaster.
Ketsu-kiba continues chanting a dirge as she closes and slashes at the First blade.
saber vs First OG: 1d20 + 24 ⇒ (2) + 24 = 26
slashing+Mental: 3d6 + 1d6 ⇒ (6, 2, 4) + (1) = 13
1d6 bleed
Making OG from Gang Up
Saber vs likely OG: 1d20 + 24 ⇒ (8) + 24 = 32
slashing+Mental: 3d6 + 1d6 ⇒ (5, 1, 4) + (6) = 16
1d6 bleed
Crit is double damage and stupefied 1. (Frightened 2 if already stupified
Dirge, Stride, Strike. Can't reduce Frightened below 1 while remaining in the 30ft aura.

Chi Sien |

Reflex: 1d20 + 24 ⇒ (19) + 24 = 43 vs DC 35
31 damage
Sien Recharges ◆ his Spellstrike and charges in ◆, slashing again ◆◆.
Spellstrike: 1d20 + 27 ⇒ (11) + 27 = 38 vs invisible, flanking
Slashing: 3d6 + 6 ⇒ (4, 3, 6) + 6 = 19 plus Force: 1d6 ⇒ 3 plus Gouging Claw: 8d6 ⇒ (6, 1, 3, 1, 5, 2, 6, 4) = 28

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Herald of two Gods - fighting a Third! - Hammid plunges unholy sabre and unholy gauntlet into the armored avatar - creating sufficient distraction for his allies to get in additional surprise attacks!
◆) Stride
◆◆) Strike x2
~) Flickering (Resistance 5 all damage; 10 foot random teleport end of turns)
↺) Divine Rebuttal
Doubled Sawtooth Sabre (S; agile) vs Gorum (Gang-upped): 1d20 + 24 ⇒ (11) + 24 = 353d6 + 2 ⇒ (3, 2, 4) + 2 = 11
Greater Striking Emblazoned Spell Reservoir Gauntlet (B; agile) w/ MAP (-4) vs Gorum (Gang-upped): 1d20 + 24 - 4 ⇒ (15) + 24 - 4 = 353d4 + 2 ⇒ (2, 3, 1) + 2 = 8

GM Farol |

Moonlight tries to punch the whirlwind but misses, he does however dodges the most of the damage Moonlight 31-5=> -26
Ann and Sien are also not bad at it -31 each while Ketsu gets mauled by the shards -62 but not cris fail which I guess is sort of success
Ann moves first to the clad in steel giant, who strikes at her as she approaches. AOO
AOO@Ann: 1d20 + 31 ⇒ (13) + 31 = 44
Swoosh, slashing: 2d12 + 16 + 1d6 ⇒ (9, 11) + 16 + (3) = 39
The blade cuts Ann deep which causes her two strikes to miss. -39
Ketsu moves in still causing fear, god's servant or not, they fear the dirge! But his strike is less accurate.
Sien moves in and strikes first blade -50 On that Ann makes a strike of her own finding a weak spot AC is 37 with fear and flank that makes it a crit so -38
Ketsu strikes as well, but again she misses.
Moonlight moves in and strikes landing two blows -19 in total, last 100 HP to go ;)
Flickering: 1d8 ⇒ 4
Ann's bleeding: 1d6 ⇒ 21d20 ⇒ 3
First blade releases one hand from his blade and a hammer of magic materializes in his hand, then he throws it after Moonlight "Don't escape from the battle! Tiny one"
Hammer@Moonlight: 1d20 + 29 ⇒ (18) + 29 = 47
Damage, b: 2d6 + 16 + 1d6 ⇒ (5, 1) + 16 + (5) = 27
The hammer smacks moonlight in the head causing him to see stars 54-5=> 49
Than he swings with his fist at Ann
Fist@Ann: 1d20 + 29 - 4 ⇒ (1) + 29 - 4 = 26
Damage, b: 3d6 + 16 + 1d6 ⇒ (4, 2, 2) + 16 + (2) = 26
But he misses.
★★★
Top Floor Round 4
Terrain: Rock floor
Battlemap
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BOLD IS UP!:
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➤ Sien (145/176 HP) │ hasted, invisible (lvl 4)
➤ Ann (101/218 HP) │ Bleding 1d6
➤ Moonlight (85/160 HP) │ Resistance 5
➤ Ketsu-kiba (100/162 HP)
First blade (-211 HP) │ RK religion, AC37 (36 feared)

Ann Hilate |

Her Prayer Attacks haven't been working, so fine! Back to basics! She enters her Ironblood Stance, then attacks twice.
+2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (15) + 27 = 42
Slashing damage: 3d6 + 8 ⇒ (3, 3, 1) + 8 = 15
+2 Greater Striking Sawtooth Saber M, MAP: 1d20 + 23 ⇒ (12) + 23 = 35
Slashing damage: 3d6 + 8 ⇒ (1, 3, 5) + 8 = 17
Ann will ↺ Opportune Backstab if an ally Strikes the First Blade.
Slashing damage: 3d6 + 8 ⇒ (4, 4, 5) + 8 = 21
Persistent bleed damage: 1d6 ⇒ 3
DC 15 flat check to remove persistent bleed: 1d20 ⇒ 19
◆ Ironblood Stance, ◆ Strike, ◆ Strike, ↺ Opportune Backstab

Chi Sien |

◆ Recharge Spellstrike
◆◆ Spellstrike: 1d20 + 27 ⇒ (18) + 27 = 45
Slashing: 3d6 + 6 ⇒ (1, 3, 6) + 6 = 16 plus Force: 1d6 ⇒ 3 plus Gouging Claw: 8d6 ⇒ (5, 5, 5, 1, 3, 6, 3, 2) = 30
↺ Distant Waterbird's Poise (back 10 feet)
"Over here."
◆ Stride (to current spot)
It's worth a shot.

Ketsu-kiba |

Ketsu-kiba continues to help Gang Up on the Herald, and swaps to a courageous chant before swiping with her saber twice.
Saber vs OG: 1d20 + 24 + 1 ⇒ (6) + 24 + 1 = 31
slashing+Mental: 3d6 + 3 + 1 + 1d6 ⇒ (2, 6, 6) + 3 + 1 + (1) = 19
more Saber more OG: 1d20 + 24 + 1 - 4 ⇒ (6) + 24 + 1 - 4 = 27
slashing+Mental: 3d6 + 3 + 1 + 1d6 ⇒ (3, 6, 4) + 3 + 1 + (6) = 23
Saber vs OG: 1d20 + 24 + 1 ⇒ (9) + 24 + 1 = 34
slashing+Mental: 3d6 + 3 + 1 + 1d6 ⇒ (4, 4, 2) + 3 + 1 + (4) = 18
Crit is double damage and stupefied 1. (Frightened 2 if already stupefied)
+1 Courage. Will DC29 to reduce frightened from Dread Rune.

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Hammid seizes the distraction, and moves cautiously in to re-engage.
If Gorum Reacts to Lan
◆) Stride
◆◆) Strike x2
If Gorum Ignores Lan
◆◆) Step x2
◆) Strike
Doubled Sawtooth Sabre (S; agile) w/ Courage (+1/+1) vs Gorum (Gang-upped): 1d20 + 24 + 1 ⇒ (2) + 24 + 1 = 273d6 + 2 + 1 ⇒ (2, 6, 6) + 2 + 1 = 17
Greater Striking Emblazoned Spell Reservoir Gauntlet (B; agile) w/ Courage (+1/+1) w/ MAP (-4) vs Gorum (Gang-upped): 1d20 + 24 + 1 - 4 ⇒ (13) + 24 + 1 - 4 = 343d4 + 2 + 1 ⇒ (2, 4, 4) + 2 + 1 = 13