[Farol / PF2] Prey for death

Game Master Farol

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GM Screen:

Fort save, DC32: 1d20 + 27 + 1 ⇒ (7) + 27 + 1 = 35

Ketsu-kiba gloats and sends a projectile at the troops, but they block it. Miss

Ann fails to mislead them, she also fails to land her stirkes, maybe it's the force prison that limits how she can strike. Fun fact Prayer Attack says: next successful Strike, which is independent if feint worked and in theory does not restrict it to this round

Sien Lands a massive blow causing the prison to shimmer with magic.

Hit for 51

Moonlight blasts the solder with a spell and they all fall to the ground.

End of combat! It took 3 rounds which gave you 3 Awarness Points due to the noise. You also get 2 infiltration points (1 for defeating the troops, the other for finding passage) There are a lot of bodies lying there, but no one escaped to call for help! So nicely done.

When you search through the room you find a 162 gp worth of personal valuables among the few dozen drawers under the beds. I suspect you are taking them?

You have cleared the whole ground floor, do you go up or down now?


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Do we know that the map is accurate - that there's one basement level and two upper levels? If so, I suggest going down, so that that we don't get sandwiched in case of an alarm.


Chi Sien wrote:
Do we know that the map is accurate - that there's one basement level and two upper levels? If so, I suggest going down, so that that we don't get sandwiched in case of an alarm.

You know that there are 2 levels above you and that there is basement, question if basement goes for many levels down is open matter, but you suspect so


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Ann wipes her blades on a less-bloody corpse. "Let's go up first. We don't know how many basement levels there are, and I don't want anyone descending on our tails to sandwich us underground. At least upstairs we can jump out a window to get some room to maneuver."

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

"Not only that" Hammid adds to Ann's suggestion "But the master bedroom is where the consecration ritual is centered - removing that ward may enable our egress - we may even meet The Mark himself there, so as to limit his preparations in case our entrance becomes discovered"


Two votes to go upstairs

As you decide and scavange any valuables from the room you hear a footsteps going down!

UNEXPECTED PATROL COMPLICATION
Trigger A patrol approaches the PC’s position. If more than one PC is in the area, each PC must attempt to overcome the complication.
Overcome DC 32 Deception (to distract the patrol, such as by throwing a stone) or DC 30 Stealth (to hide and remain undetected any other check with explanation could be welcome

You are unsure how many soldiers are comming, is it regular patrol of 3 or something bigger...

I would love for Sien and Ketsu-Kiba to voice where they want to go + decision on what do you do with 12 bodies, do you put them back to beds? hide them? DC 28 Athletics (to quickly and efficiently haul bodies away to a hiding spot) or DC 25 Stealth (to clean up and obscure evidence) - one check would be enough


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien will clean up and obfuscate.

Stealth: 1d20 + 26 ⇒ (2) + 26 = 28 vs DC 25

Sheesh. Not gonna Hero Point that, though.

Sien has no better solution than to hide from the enemies. Untrained Deception


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsu-kiba nods "Into their beds as best we can I think, then lets head down stairs."


GM screen:

Stealth, Sien, DC30: 1d20 + 26 ⇒ (15) + 26 = 41
Stealth, Ann, DC30: 1d20 + 24 ⇒ (11) + 24 = 35
Stealth, Ketsu, DC30: 1d20 + 24 ⇒ (11) + 24 = 35
Stealth, Moonlight, DC30: 1d20 + 24 ⇒ (16) + 24 = 40

The patrol goes down the stairs and take a look into the room of kogiaks, and then soldiers. Not seeing anything suspicious they walk back up ...

We have 2 votes to go up and 1 to go down.

You sneak up the stairs, and you get into kitchen.

This kitchen contains multiple counters, a double-wide brick oven, and tall standing cabinets. Doors exit to the west and south. A steep stairway leads down deeper into the fortress.

Two treasures related to cooking have been looted and put to good use by Ordulf and his army: a standard-grade mithral frying pan (it’s non-stick!) and an adamantine cleaver designed to more easily butcher megafauna that functions as a standard-grade adamantine hatchet.


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Does anyone want to officially claim the adamantine hatchet or mithral non-stick frying pan? (I can't help but grin at the latter.)

Ann takes a moment to listen at each of the doors, hoping to catch a hint of what's on the other side. Unless anyone objects, she attempts to stealthily crack open the north door to peek inside without being seen.

Perception +20, Stealth +24


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

No claims on either.

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Moonlight is unwilling to carry the additional items due to their bulk - as well as his characteristic elven ego of superiority - even as he intends to retain his fair share of the spoils. To his defense, he intends to prove his usefulness in other ways.

Outvoted, he prepares to descend.

Fools...


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsu-kiba will take the frying pan for now.


GM screen:

Ann slowlsy cracks the door open and she spots two creatures one is the cold giant that you noticed before (( I hope someone have beens ;) )) the other creature is a humanoid but they have terra-cotta skin, straight black hair, and compact, powerful build. Ann hear them speaking and there are probably more creatures in this room.

"I say it again, we should get control over Western Stormspear Mountains, you cannot control even your own people..." says the giant

We are on the 2nd floor Do you go in or try the other door


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Silently, Ann gestures to Moonlight, mouthing the word: "Fireball?" She'd much rather take that giant by surprise than have him lumber in to join troops her team is already fighting. Besides, as cramped as the kitchen is, it's reasonably defensible. The giant can't fit through the doors without squeezing, and they can easily retreat down the stairs if things go sideways.

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Moonlight shakes his head "no" and holds up a hand: pointer finger up, he folds down into an empty fist.


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsu-kiba shrugs still with a variety of spells to help deal with trouble but not an infinite number.


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien will take anything valuable that the others leave behind - he's got Bulk to spare.

---

Sien pretends his fingers are legs, scurrying around quickly; he offers to just haste the party and finish the enemy off quickly.


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Ann passes a "thumbs up" to Sien's plan.


2 people marked this as a favorite.

So the plan is to cast haste and go in?


I missed that you liked my message ;)

A haste is cast which does not caught others attention, and you pus the door open, you surprise the four creatures in the room, he is definitely not expecting an attack

This grand chamber has walls lined with a variety of tapestries and banners, each with a different color scheme and insignia. At the center of the room, a grand oak table divides the chamber in two, with comfortable-looking chairs surrounding the table. Two maps, one of Hagreach and one of the Linnorm Kingdoms, covers the table, each with several wooden markers arranged on the map indicating potential wartime maneuvers. Double doors exit to the south, and two doors exit east while another exits west.

You see four creatures, two terra-cota skin creatures, one frost giant that Ann spotted before and one creature with gigantic spider legs at their back. Society to RK any of the creatures

Assasins go first!

★★★
First floor Round 1

Terrain: Discussion
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Ann (218/218 HP) │ Haste
➤ Moonlight (160/160 HP) │ Haste
➤ Ketsu-kiba (162/162 HP) │ Haste
➤ Sien (176/176 HP) │ Haste
P!nk, sipder-lady (Celasik) (-0 HP)
Green, monk (Dajia) (-0 HP)
Red, Spear-man(Raevi) (-0 HP)
Yellow, spear-man(Ulveh) (-0 HP)


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

◆ Sien moves in and slashes immediately. Apologies to the team for taking the "close" spot; I don't have enough movement to get to the far side of any of them, or else I would have set up a flank. I can use my Focus Spell to fly around at the beginning of next turn.

◆◆ Spellstrike: 1d20 + 27 ⇒ (16) + 27 = 43
Slashing: 3d6 + 6 ⇒ (3, 5, 2) + 6 = 16 plus Force: 1d6 ⇒ 2 plus Gouging Claw: 8d6 ⇒ (3, 4, 6, 6, 4, 4, 3, 3) = 33

Arcane Cascade.


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

As Sien slashes into the first target, Ann zips into the room, leaps onto the table, settles into her Ironblood Stance, and rakes a sawtooth saber across the yellow-robed figure's torso.

+2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (12) + 27 = 39
Slashing damage: 3d6 + 8 ⇒ (4, 3, 6) + 8 = 21

◆ Hasted Stride, ◆ Leap, ◆ Ironblood Stance, ◆ Strike


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Regarding their plan to coordinate earlier Ketsu-kiba puts a hand on Anna's shoulder as they go to move up, clearly asking for a moment to move first.

Hoping to have Ann delay to move after Ketsu-kiba, no other changes to their turn.

Either way Ketsu-kiba moves up to gang up on Yellow with an opportune backstab, before unleashing temporal magics on the room.

Slow(6) targeting all enemies. Will DC 33

Ketsu-kiba takes advantage of her haste to sneak in a strike.
Saber vs Yellow OG: 1d20 + 24 ⇒ (17) + 24 = 41
slashing+Mental: 3d6 + 3 + 1d6 ⇒ (5, 5, 3) + 3 + (2) = 18
1d6 Bleed
Crit is double damage and stupefied 1 (If already stupefied, frightened 2)

Gang Up lets us flank any target I threaten from any angles

Opportune Backstab if needed:

Saber vs OG?: 1d20 + 24 ⇒ (6) + 24 = 30
slashing+Mental: 3d6 + 3 + 1d6 ⇒ (6, 2, 1) + 3 + (1) = 13
1d6 Bleed
Crit is double damage and stupefied 1 (If already stupefied, frightened 2)

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Hammid files in, leans against the corner, and let's his crossbow rip to distract the Yellow-robed figure.

Power Shared Hand Crossbow (P) w/ Consecrate (-1) vs Yellow Robed: 1d20 + 24 - 1 ⇒ (6) + 24 - 1 = 293d6 + 2 ⇒ (2, 4, 1) + 2 = 9

◆) Stride
◆) Hasted Strike
◆◆) Void Warp

Void Warp (void) vs Yellow Robed (Basic Fortitude DC 32) else Green: 8d4 ⇒ (1, 3, 3, 3, 3, 1, 3, 3) = 20


Ketsu-kiba moves in and casts a spell. Slow was targeting fortitude right? Or did something change?

GM Screen:

Yellow, Fort, DC32: 1d20 + 20 ⇒ (12) + 20 = 32
Red, Fort, DC32: 1d20 + 20 ⇒ (2) + 20 = 22
Green, Fort, DC32: 1d20 + 23 ⇒ (18) + 23 = 41
Pink, Fort, DC32: 1d20 + 22 ⇒ (12) + 22 = 34

DC for save is 32 due to consecration of the castle, red crit failed slowed 2, Green, Yellow, Pink success slowed 1 for 1 round

Then he comes and strikes surprised ambassador. Crit -36 supefied 1 2d6 bleed

Ann moves in and strikes yellow, giving Ketsu-kiba ability to follow up. Crit -42 From Ann and hit -13 form Ketsu-kiba opportune backstab

Sien moves in and strikes wounded creature sending their head to roll on the floor then entering the stance

Moonlight moves closer and shoots green giant, but misses despite his effect of surprise! He casts a spell

GM screen:

Fort, DC32, green: 1d20 + 23 ⇒ (11) + 23 = 34

The spider lady hisses and spits web at Sien trying to keep it from moving

Web spit@sien: 1d20 + 23 ⇒ (6) + 23 = 29

Than she spits again at Ann

Web spit@sien: 1d20 + 23 - 5 ⇒ (16) + 23 - 5 = 34

But all misses.

"Fools, do you think that all of us are as weak as this one?" says Snow giant and he raises his hands and whole room covers with biting cold concealing vision. 2-action: The giant calls down a bolt of icy lightning, white as fallen snow. The bolt strikes a location within 60 feet, freezing the air into a cloud of snow that fills a 20-foot burst and lasts for 1 minute. All creatures within the snow become concealed, and all creatures outside the snow become concealed to creatures within it. A creature that enters the snow or begins its turn there takes 15 cold damage, with a DC 33 basic Fortitude save.

The remaining spear-man seems to be not affected by the cold and moves closer to the giant Can't do much with one action :(

★★★
First floor Round 2

Party Conditions: Room covered in snow, conealment, Fort save DC33 vs 15 cold dmg
Terrain: Rock floor covered with cold
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Ann: Fort save DC33 vs 15 cold
Moonlight: Fort save DC33 vs 15 cold
Ketsu-kiba: Fort save DC33 vs 15 cold
Sien: Fort save DC33 vs 15 cold
P!nk, sipder-lady (Celasik): Fort save DC33 vs 15 cold
Green, monk (Dajia): Fort save DC33 vs 15 cold

──────────
BOLD IS UP!:
──────────
➤ Ann (218/218 HP) │ Haste, stance
➤ Moonlight (160/160 HP) │ Haste
➤ Ketsu-kiba (162/162 HP) │ Haste
➤ Sien (176/176 HP) │ Haste, arcane stance
P!nk, sipder-lady (Celasik) (-0 HP)
Green, monk (Dajia) (-10 HP)
Red, Spear-man(Raevi) (-0 HP) │ slowed 2


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

I keep forgetting about Arcane Shroud. When Sien enters Arcane Cascade, he can be invisible, or have mountain resilience, or a +30' speed for 1 turn. In this case, he'd have chosen the resilience (resistance 5 to physical damage).

Fortitude: 1d20 + 22 ⇒ (5) + 22 = 27
15 damage, minus 5 resistance

Sien casts shield ◆, then Sky Laughs Like Waves ◆, flying through the air and slashing Red. This recharges Spellstrike.

Concealed: 1d20 ⇒ 1 vs DC 3 (Whisper Elf)
Sawtooth Saber: 1d20 + 27 ⇒ (8) + 27 = 35
Slashing: 3d6 + 6 ⇒ (6, 6, 1) + 6 = 19 plus Force: 1d6 + 2 ⇒ (2) + 2 = 4

The accumulated snow on Sien's face as he flies through the air blinds him.

Sien makes a regular Strike at Red ◆, and then Steps towards Green ◆.

Concealed: 1d20 ⇒ 20 vs DC 3
Sawtooth Saber, MAP: 1d20 + 27 - 5 ⇒ (2) + 27 - 5 = 24
Slashing: 3d6 + 6 ⇒ (3, 2, 5) + 6 = 16 plus Force: 1d6 + 2 ⇒ (1) + 2 = 3

I've marked out my path on the map.


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F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Correct on the save type and good catch. Slow was Will back in D&D and PF1 and is going to be stuck in my head like that for years still.


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Ketsukiba unleashes a funeral dirge for their foes.

Enemies within 30ft frightened 1, can't reduce while in the area.

Before approaching Green with great alacrity and slicing.

saber vs Green OG: 1d20 + 24 ⇒ (4) + 24 = 28
slashing+mental: 3d6 + 3 + 1d6 ⇒ (2, 5, 6) + 3 + (5) = 21
1d6 Bleed. Crit is double damage and stupefied 1 (If already stupefied, frightened 2)

Ketsu-kiba actually respecting her foe, at least a little, bothers to cast shield.

AC 36 will block(20 hardness)

(Dirge of Doom, Stride(Haste), Strike, Shield)


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Fort save DC33 vs 15 cold: 1d20 + 25 ⇒ (3) + 25 = 28
Success for 7 damage

Quote:
"Fools, do you think that all of us are as weak as this one?" says Snow giant and he raises his hands and whole room covers with biting cold concealing vision.

"Yeah, if you've gotta hide like that, you ain't that great." Ann drawls lazily, hopping down from the table and sauntering over to the giant. Her sawtooth sabers flash through the whirling snow as she tries to hamstring him.

Concealed flat check DC 5: 1d20 ⇒ 8
Twin Feint A: +2 Greater Striking Sawtooth Saber M vs. Green: 1d20 + 27 ⇒ (6) + 27 = 33
Slashing damage: 3d6 + 8 ⇒ (3, 2, 6) + 8 = 19

Concealed flat check DC 5: 1d20 ⇒ 13
Twin Feint B: +2 Greater Striking Sawtooth Saber M vs. Green (Off Guard): 1d20 + 27 ⇒ (5) + 27 = 32
Slashing damage w/ Twin trait: 3d6 + 8 + 3 ⇒ (5, 4, 1) + 8 + 3 = 21

Ann will ↺ Opportune Backstab at the first opportunity.

Opportune Backstab roll, if needed:
+2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (17) + 27 = 44
Slashing damage: 3d6 + 8 ⇒ (3, 4, 1) + 8 = 16

◆ Stride, ◆◆ Twin Feint, ↺ Opportune Backstab

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Fortitude vs 15 Cold (DC 33): 1d20 + 22 ⇒ (11) + 22 = 33 @ 7 cold damage

With his team still looking hearty and hale, Moonlight focuses on distraction.

Power Shared Hand Crossbow (P) w/ Consecrate (-1) w/ Concealed (Flat DC 5) vs Green Monk: 1d20 ⇒ 11d20 + 24 - 1 ⇒ (2) + 24 - 1 = 253d6 + 2 ⇒ (3, 3, 3) + 2 = 11

◆) Reload
◆) Hasted Strike
◆◆) Void Warp

Void Warp (void) vs Red Robed (Basic Fortitude DC 32) w/ Concealed (Flat DC 5): 1d20 ⇒ 188d4 ⇒ (4, 3, 4, 1, 1, 4, 2, 3) = 22


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Shield Block or Opportune Backstab both potentially use reaction, will take first trigger.

Opportune Backstab if needed:

Saber vs OG?: 1d20 + 24 ⇒ (2) + 24 = 26
slashing+Mental: 3d6 + 3 + 1d6 ⇒ (4, 3, 1) + 3 + (2) = 13
1d6 Bleed
Crit is double damage and stupefied 1 (If already stupefied, frightened 2)


Sien shields himself and flies to surprise the red villain ...

The giant monk swings his palm to strike him mid-flight

Fist@Sien, Reactive strike: 1d20 + 27 ⇒ (18) + 27 = 45
Damage, bludgeoning: 2d6 + 16 ⇒ (1, 5) + 16 = 22
Damage, cold: 2d6 ⇒ (4, 1) = 5 With consecration that reduces your ac by 1 it would be a crit even with shield 44-5 = 39 + 10-5 = 44. Shield block?

Sien gets caught with a massive strike, he swings himself but misses both times.

Ketsu-kiba dirges and moves in to strike the monk, but monk sidesteps the strike with ease. Reminder that everythign is concealed, if you have a way to bypass it like Blindfight, pls let me know, and let me roll the fort save for you

Ketsu-kiba fort save, DC33: 1d20 + 21 - 1 ⇒ (14) + 21 - 1 = 34 Save so -7 cold

Ann resists the aura Is it really a success? 28 sounds like a fail, or Monk at 14 have some odd greater fortitude of some sorts?

Ann moves and strikes through cold at the monk and both of her strikes catches the monk, however the second one due to her allies. Two hits green -40

Ketsu-kiba tries to use this opportunity but she misses.

Moonlight reloads and fires but misses, his spell however is aimed at the right spot

GM screen:

Monk, fort DC 32: 1d20 + 23 - 1 ⇒ (5) + 23 - 1 = 27
Monk, fort DC 33: 1d20 + 23 - 1 ⇒ (11) + 23 - 1 = 33
Spider, fort DC 33: 1d20 + 22 - 1 ⇒ (18) + 22 - 1 = 39

Monk is impacted by the void spell. -22, pink -7

Red spearman attacks Sien

Concealed, DC5: 1d20 ⇒ 3
Spear@Sien: 1d20 + 20 - 1 ⇒ (8) + 20 - 1 = 27
Damage, p: 2d6 + 9 ⇒ (6, 4) + 9 = 19
Damage, c: 1d6 ⇒ 4

"I can't see through your stupid fog!" yells creature

Monk unleashes two strikes at Ann

Fist@Ann: 1d20 + 27 - 1 ⇒ (14) + 27 - 1 = 40
Damage, bludgeoning: 2d6 + 16 ⇒ (6, 3) + 16 = 25
Damage, cold: 2d6 ⇒ (6, 1) = 7

Fist@Ann: 1d20 + 27 - 1 - 4 ⇒ (3) + 27 - 1 - 4 = 25
Damage, bludgeoning: 2d6 + 16 ⇒ (6, 6) + 16 = 28
Damage, cold: 2d6 ⇒ (4, 4) = 8

Only one strike hits. -22 and -4 => -26 to Ann

Than the monk strikes Ketsu-kiba twice

Fist@Ketsu: 1d20 + 27 - 1 - 8 ⇒ (1) + 27 - 1 - 8 = 19
Damage, bludgeoning: 2d6 + 16 ⇒ (6, 5) + 16 = 27
Damage, cold: 2d6 ⇒ (1, 3) = 4

Fist@Ketsu: 1d20 + 27 - 1 - 8 ⇒ (11) + 27 - 1 - 8 = 29
Damage, bludgeoning: 2d6 + 16 ⇒ (3, 5) + 16 = 24
Damage, cold: 2d6 ⇒ (4, 2) = 6

But misses!

The spider lady moves closer and first tries to bite Ketsu-kiba and then slash her

Fist@Ketsu: 1d20 + 25 - 1 ⇒ (12) + 25 - 1 = 36
Damage, piercing: 2d8 + 14 ⇒ (1, 7) + 14 = 22

Fist@Ketsu: 1d20 + 25 - 1 - 4 ⇒ (7) + 25 - 1 - 4 = 27
Damage, slashing: 2d6 + 14 ⇒ (3, 4) + 14 = 21

The spider bites and Ketsu feels venom trying to attack her body -22 peircing and Jorogumo Venom Fort save DC 32 on fail 3d6 poison dmg + stupefied 1

★★★
First floor Round 3

Party Conditions: Room covered in snow, conealment, Fort save DC33 vs 15 cold dmg
Terrain: Rock floor covered with cold
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Ann: Fort save DC33 vs 15 cold
Moonlight: Fort save DC33 vs 15 cold
Ketsu-kiba: Fort save DC33 vs 15 cold, Fort save DC32 vs Venom
Sien: Fort save DC33 vs 15 cold
P!nk, sipder-lady (Celasik): Fort save DC33 vs 15 cold
Green, monk (Dajia): Fort save DC33 vs 15 cold

──────────
BOLD IS UP!:
──────────
➤ Ann (188/218 HP) │ Haste, stance
➤ Moonlight (160/160 HP) │ Haste
➤ Ketsu-kiba (133/162 HP) │ Haste
➤ Sien (122/176 HP) │ Haste, arcane stance
P!nk, sipder-lady (Celasik) (-7 HP)
Green, monk (Dajia) (-72 HP)
Red, Spear-man(Raevi) (-0 HP) │ slowed 2


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental
GM Farol wrote:
Ann resists the aura Is it really a success? 28 sounds like a fail, or Monk at 14 have some odd greater fortitude of some sorts?

No, it's a failure. I misread the DC as 23, not 33.

Fort save DC33 vs 15 cold: 1d20 + 25 ⇒ (11) + 25 = 36
Okay, that's a success. 7 damage

Well, this cold is annoying. Ann muses wryly. She activates her Crimson Shroud, causing a blood-red mist to writhe through the blindingly white blizzard. Her blades sweep through the snow for another Twin Feint against the giant.

Concealed flat check DC 5: 1d20 ⇒ 20
Twin Feint A: +2 Greater Striking Sawtooth Saber M vs. Green: 1d20 + 27 ⇒ (2) + 27 = 29
Slashing damage: 3d6 + 8 ⇒ (6, 1, 6) + 8 = 21

Concealed flat check DC 5: 1d20 ⇒ 20
Twin Feint B: +2 Greater Striking Sawtooth Saber M vs. Green (Off Guard): 1d20 + 27 ⇒ (18) + 27 = 45
Slashing damage w/ Twin trait: 3d6 + 8 + 3 ⇒ (2, 6, 5) + 8 + 3 = 24

Ann will ↺ Opportune Backstab at the first opportunity.

Opportune Backstab roll, if needed:
+2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (17) + 27 = 44
Slashing damage: 3d6 + 8 ⇒ (5, 1, 2) + 8 = 16

◆ Crimson Shroud, ◆◆ Twin Feint, ↺ Opportune Backstab


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

Opps, sorry to miss the save, thanks.

New save vs cold: 1d20 + 23 ⇒ (2) + 23 = 25
Fort vs Venom: 1d20 + 21 ⇒ (8) + 21 = 29
Venom Damage: 3d6 ⇒ (4, 6, 6) = 16

15 more cold damage, and 16 poison, and stupefied 1

None of Ketsu-kiba's senses (Darkvision, Soul Sight or See the Unseen help with concealment.

With the giant and the spider seeming to have no trouble with the fog Ketsu-kiba attempts to Dispel it.

level 6 Dispel Magic Counteract Check-Stupified: 1d20 + 23 - 1 ⇒ (16) + 23 - 1 = 38
Flat DC6 vs Stupified 1: 1d20 ⇒ 7
CS: Up to 9th level Spell/lvl 18 creature
S: Up yo 7th level Spell/lvl 14 creature
F: Up to 5th level Spell/level 10 creature
CF: Not dispelled.

Ketsu-kiba follows up by striking terror into the spider's heart.
Concealment if needed?: 1d20 ⇒ 16
Flat 6 from stupified: 1d20 ⇒ 12
Will DC 33 (-1 Stupified = 32, - 1 from Consecrate if not Status = 31)
Debilitating Terror

Finally with haste Ketsu-kiba lashes out at the giant again.

Concealment?: 1d20 ⇒ 8
the slashening vs Giant OG: 1d20 + 24 ⇒ (2) + 24 = 26
slashing+Mental: 3d6 + 3 + 1d6 ⇒ (3, 2, 1) + 3 + (4) = 13
1d6 Bleed

Opportune Backstab if needed:

Concealment: 1d20 ⇒ 19
saber, target likely OG from Gang Up: 1d20 + 24 ⇒ (16) + 24 = 40
slashing+Mental: 3d6 + 3 + 1d6 ⇒ (5, 3, 2) + 3 + (1) = 14
1d6 Bleed. On crit stupefy 1, if already stupefied, frightened 2.

Not maintaining Dirge, but enemies need to succeed on a DC 29 will save to reduce frightened to any value below 2 from Moderate Dread Rune

Eot Save vs ongoing Venom?: 1d20 + 21 ⇒ (15) + 21 = 36


Ann resist the worst of the aura, and she begins to heal, then she attacks with two quick strikes, one of which hits the creature. Miss and Crit green -48

Ketsu-kiba is both affected by the cold and venom, but then she casts a spell, and the aura disappears.

Then he casts a debilitating Terror. Consecrate is a stauts so does not stack

GM Screen:

Will save DC32: 1d20 + 26 ⇒ (20) + 26 = 46

Spider lady is not affected by the spell, the Ketsu-kiba strikes but misses.

THen she recovers from the venom

★★★
First floor Round 3

Party Conditions: Room
Terrain: Rock floor
Battlemap

──────────
BOLD IS UP!:
──────────
Ann (181/218 HP) │ Haste, stance, fast heal 7
➤ Moonlight (160/160 HP) │ Haste
Ketsu-kiba (102/162 HP) │ Haste
➤ Sien (122/176 HP) │ Haste, arcane stance
P!nk, sipder-lady (Celasik) (-7 HP)
Green, monk (Dajia) (-120 HP)
Red, Spear-man(Raevi) (-0 HP) │ slowed 2

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Hammid focuses fire on Dajia!

Power Shared Hand Crossbow (P) w/ Consecrate (-1) vs Green Monk: 1d20 + 24 - 1 ⇒ (13) + 24 - 1 = 363d6 + 2 ⇒ (5, 5, 6) + 2 = 18

◆) Reload
◆) Hasted Strike
◆◆) Void Warp

Void Warp (void) vs Green Monk (Basic Fortitude DC 32): 8d4 ⇒ (2, 1, 4, 3, 2, 4, 4, 4) = 24


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Fortitude: 1d20 + 22 ⇒ (20) + 22 = 42

"Balmy!"

Sien shields himself ◆ and swings at the monk.

◆◆ Concealed: 1d20 ⇒ 4 vs DC 3
Spellstrike: 1d20 + 27 ⇒ (13) + 27 = 40
Slashing: 3d6 + 6 ⇒ (6, 4, 4) + 6 = 20 plus Force, Arcane Cascade: 1d6 + 2 ⇒ (4) + 2 = 6 plus Gouging Claw: 8d6 ⇒ (6, 4, 1, 4, 4, 6, 6, 4) = 35

If Green is still up, Sien will make a mundane Strike.

Sawtooth Saber, MAP: 1d20 + 27 - 5 ⇒ (15) + 27 - 5 = 37
Slashing: 3d6 + 6 ⇒ (1, 5, 6) + 6 = 18 plus Force, Arcane Cascade: 1d6 + 2 ⇒ (3) + 2 = 5

If Green is down, Sien will Stride ◆ to flank the spider.


Moonlight fires and hits the target! Green hit -18

And Ketsu-kiba uses it as a reaction to strike the monk critically hitting them Crit -28 2d6 bleed and stupefied 1

Then Moonlight blast them with the spell

GM screen:
Fort, DC32: 1d20 + 23 ⇒ (10) + 23 = 33
Monk seems to be hit with the spell.

Sien wants to resist the aura but there is no Aura, he tries to wipe the snow off his face, but there is no snow. So he strikes the monk leaving huge wound. Crit -102

But the monk stands, so he tris to finish them and hits -23

Monk surprised looks at the blood sipping from his wounds and falls to the ground.

Adlet tries to hit Sien with his spear

Spear@Sien: 1d20 + 20 - 1 ⇒ (14) + 20 - 1 = 33
Damage, p: 2d6 + 9 ⇒ (3, 6) + 9 = 18
Damage, c: 1d6 ⇒ 5

But again misses. The spider Lady strikes Ketsu, trying with her jaws than later with claws

jaws@Ketsu: 1d20 + 25 - 1 ⇒ (18) + 25 - 1 = 42
Damage, piercing: 2d8 + 14 ⇒ (3, 6) + 14 = 23 Fort DC 32 vs venom

claw@Ketsu: 1d20 + 25 - 1 - 4 ⇒ (8) + 25 - 1 - 4 = 28
Damage, slashing: 2d6 + 14 ⇒ (6, 3) + 14 = 23

claw@Ketsu: 1d20 + 25 - 1 - 8 ⇒ (10) + 25 - 1 - 8 = 26
Damage, slashing: 2d6 + 14 ⇒ (3, 2) + 14 = 19

But only jaws strike pumping venom yet again into her bloodstream.

★★★
First floor Round 4

Party Conditions: Room
Terrain: Rock floor
Battlemap

──────────
BEFORE YOUR TURN:
──────────

Ketsu-kiba: Fort DC32 vs venom 3d6 stupefied

──────────
BOLD IS UP!:
──────────
➤ Ann (181/218 HP) │ Haste, stance, fast heal 7
➤ Moonlight (160/160 HP) │ Haste
➤ Ketsu-kiba (79/162 HP) │ Haste
➤ Sien (122/176 HP) │ Haste, arcane stance
P!nk, sipder-lady (Celasik) (-7 HP)
Red, Spear-man(Raevi) (-0 HP) │ slowed 2


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

Sien tries to finish Red.

◆ Recharge Spellstrike

◆◆ Spellstrike: 1d20 + 27 ⇒ (15) + 27 = 42
Slashing: 3d6 + 6 ⇒ (1, 2, 5) + 6 = 14 plus Force, Arcane Cascade: 1d6 + 2 ⇒ (6) + 2 = 8 plus Gouging Claw: 8d6 ⇒ (4, 3, 3, 5, 3, 1, 3, 4) = 26

Sawtooth Saber, MAP: 1d20 + 27 - 5 ⇒ (1) + 27 - 5 = 23
Slashing: 3d6 + 6 ⇒ (2, 2, 5) + 6 = 15 plus Force, Arcane Cascade: 1d6 + 2 ⇒ (2) + 2 = 4


F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

New Fort: 1d20 + 21 ⇒ (12) + 21 = 33

Ketsu-kiba grins to herself, nor succumbing to the poison a second time. Such unjustified confidence in their abilities. It will be their death.

Ketsu-kiba delays for an ally to approach as the spider.

Assuming that happens

Ketsu-kiba refreshes her dirge.

Then Ketsu-kiba uses a soothe spell on herself for safety.
Soothe(4): 4d10 + 16 ⇒ (9, 9, 2, 3) + 16 = 39

Before taking advantage of Haste to sneak in a strike.

Saber vs Spidey OG?: 1d20 + 24 ⇒ (11) + 24 = 35
slashing+Mental: 3d6 + 3 + 1d6 ⇒ (4, 1, 3) + 3 + (1) = 12
1d6 Bleed. Crit is double damage and stupefied 1. (frightened 2 if already stupefied)

Dirge, Soothe(4), Strike(Haste)

Opportune Backstab:

Saber vs ? Likely OG: 1d20 + 24 ⇒ (15) + 24 = 39
slashing+Mental: 3d6 + 3 + 1d6 ⇒ (3, 5, 4) + 3 + (2) = 17
1d6 Bleed. Crit is double damage and stupefied 1. (frightened 2 if already stupefied)

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Moonlight shifts his focus to the spider - awaiting first for Ann to move into position.

Power Shared Hand Crossbow (P) w/ Consecrate (-1) vs Pink Spider: 1d20 + 24 - 1 ⇒ (11) + 24 - 1 = 343d6 + 2 ⇒ (5, 4, 1) + 2 = 12

◇) Delay to After Ann
◆) Reload
◆) Hasted Strike
◆◆) Void Warp

Void Warp (void) vs Pink Spider (Basic Fortitude DC 32): 8d4 ⇒ (1, 4, 4, 3, 4, 1, 3, 2) = 22


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Fast Healing 7 from Crimson Shroud. Ann's at 188 HP.

Well, that was underwhelming. Ann had assumed the giant would be more of a problem. Guess not. She pivots, then dashes around to flank the spider lady with Ketsu-kiba, leaping onto the table again to get into position. Her sawtooth sabers swipe at chitinous appendages.

Twin Feint A: +2 Greater Striking Sawtooth Saber M vs. Pink: 1d20 + 27 ⇒ (13) + 27 = 40
Slashing damage: 3d6 + 8 ⇒ (1, 5, 2) + 8 = 16

Twin Feint B: +2 Greater Striking Sawtooth Saber M vs. Pink (Off Guard)1d20 + 27[/dice: 1d6d3d6 + 8 + 3 ⇒ (1, 3, 2, 3) + 8 + 3 = 20

Ann will ↺ Opportune Backstab at the first opportunity.

Opportune Backstab roll, if needed:

+2 Greater Striking Sawtooth Saber M: 1d20 + 27 ⇒ (12) + 27 = 39
Slashing damage: 3d6 + 8 ⇒ (2, 2, 1) + 8 = 13

◆ Hasted Stride, ◆ Leap, ◆◆ Twin Feint, ↺ Opportune Backstab


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F Human Bard 15 | HP (173/173) | AC 36 | F +23, R +25, W +24 (S>CS) | Perception +23 (Dark Vision/Soul Sight) F(2/2) 1(3/3) 2(3/3) 3(3/3) 4(3/3) 5(3/3) 6(3/3) 7(3/3) 8(2/2)

As a reminder we flank from any angles that I threaten thanks to Gang Up


Sien attacks the spearman and lands a devastating blow with his spellstrike Crit and miss -96

Ann heals her wounds and moves in to attack the spider. She makes two strikes, first one lands while the second ...

Twin Feint A: +2 Greater Striking Sawtooth Saber M vs. Pink og: 1d20 + 27 - 4 ⇒ (18) + 27 - 4 = 41
Slashing damage: 3d6 + 8 ⇒ (1, 2, 5) + 8 = 16
Hit and crit -16 and -32

Ketsu-kiba resists the venom, she heals herself, frighten the foes with dirge and strike hitting the foe 12 + 1d6 bleed

Ann uses it as an opening to land a slice of her own Hit from backstab -13

Moonlight shoots hitting the spider lady -12

And Ketsu-Kiba does her backstabing -17

GM screen, saves:

Spidey, Fort DC32: 1d20 + 22 ⇒ (17) + 22 = 39

Spider-lady resists the spell but she see how dire the situation is and she yells "I give up! Let me free and I will leave this place, you can kill the other one!" she says with a smile. Will you go for it?


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Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

"Tell us where Bladecaller is, and we'll let you go."

Sien advocates killing her whether or not she gives the information we need. He doesn't like leaving witnesses.


Human (versatile) Monk 15 | HP 215+12/218 | AC 37 | F +27 R +25 W +27 | Perc +21 (+2 init) | Stealth +25 | 45 ft | Hero 2/2 | FP 0/2 |◇ ◆ ↺ | Active Conditions: +2 vs. Will saves vs. mental

Ann knows Sien well enough to realize he's bluffing. She approves. There's no guarantee that the spider lady won't go warn their target, and that's a complication Ann doesn't care to handle.

Verdant Wheel

"Moonlight" TN Desert Elf (Vourinoi) Impressive Student Cloistered Cleric of Ng / Archeologist 15 | ◆◇↺ | Explore @ Scout w/ Trapfinder | ⛨ 36 or 37 shroud / shield (hard 20) | ♥️ 160 | Saves (25**/26*/28***) w/ +2 trapfinder | Resist Fire (7) | Perception @ 28** visual w/ darkvision, trapfinder (+2) | ☘️ ☑☑ | ✝️ □□□□□□/□ | Cleric DC 36*** / Assassin DC 33***

Choosing to surrender after being faced with inevitable loss.

After Sien gets what he needs, Hammid has no qualms cutting the coward's throat.

What would be even more efficient is to have her kill her ally before divulging, but our cultist villain holds his tongue for now...


Prey for Death | "Sien" | male (he/him) aiuvarin human magus (aloof firmament) 15 | ◆◇↺ | AC 36 (37) | HP 203/203 | P+19, F+26^, R+25, W+22^ | Explore: Scout | 30', DV, NH | Spells 4th SS [ ][ ], 7th H [ ][ ], 8th MR [ ][ ] | Poison 4/4, VV 4/4 | Focus 1/1 | VB [ ][ ][ ][ ] | Hero 0/3 | Active Conditions: truesight, darkvision, vital beacon (5th)

We should probably have Ketsu-kiba take the lead on lying.

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