Paizo PFS PbP S05-01 The Glass River Rescue (Subtier 1-2) (Inactive)

Game Master Beckett

30Aug2013 -

NPC Gallery PICS

Map Key:
E1 The Grey Revelation Inn's Front Gate
E2 The Courtyard
E3 Common Room
E4 Kitchen
E5 Guest Den
E6 Single Guest Rooms (Locked)
E7 Fine Guest Rooms (Locked)
E8 Inn Keeper's Rooms (Locked)
E9 Lavish Guest Room (Locked)
E10 Baths (Open)
E11 Stable Workroom
E12 Individual Stables (only C, D, E, and I have horses)
E13 Back Gate


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You didn't. I messed up and it was Grundle.

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

That means you are legitimate prisoners for us to interrogate and kill if we please. We shall show you the same decency as you have showed them. I have been wanting to get into the flesh trade business. I am sure I can find a Nidalese customer that will offer fair price for heads such as yours.

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

"I'd say turnabout is fair play. If the dwarven emissaries were clever enough to negotiate in the first place, they should be clever enough to find some use for this old thing. I'd sooner not be tied down with her - and besides, we may actually leave here with no price on our heads. That would be a refreshing change."

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Grundle grips the handles of his flails. He grits his teeth and hisses at the woman, "Now listen here. Chains ain't just physical. Yer tryin' to bind us with yer "holy" faith. I ain't havin' it. All that's separatin' you from meetin' yer god right now is my restraint...and how tired I am. Come along quietly and I won't kill you with MY chains." He rattles the spiked chain across his torso.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Capturing and binding Holy A, you make your way back to the bathroom's exit only to find it too, is barred. It takes you a while, but you manage to break your way through, only to find the inn mostly deserted. Making for the exit, you notice it is barred both from the inside and the outside of the door. All of the windows are likewise covered on the outside, one has a wagon parked in front of it, others have heavy crates stacked to prevent a quick exit. Forcing the door, you notice that the gate has been shut, and locked with a heavy chain, but you find a key on your prisoner that allows a passage through it, and make it back to your ship, which sails immediately.

Passad thanks you for completing the mission without bringing an angry mob of zealots in your wake. He places your prisoner in a secret holding, and immediately orders for the captive dwarves to be clothed ad fed, and treated tot he best of the ships ability while departing this cursed land. You stop for nothing, fleeing the nation's waters in haste, and make it home without event. Your patrons return you to the Society with simple nods of approval and admiration, saying nothing but you know you have earned their respect.

The End

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