Paizo PFS PbP S05-01 The Glass River Rescue (Subtier 1-2) (Inactive)

Game Master Beckett

30Aug2013 -

NPC Gallery PICS

Map Key:
E1 The Grey Revelation Inn's Front Gate
E2 The Courtyard
E3 Common Room
E4 Kitchen
E5 Guest Den
E6 Single Guest Rooms (Locked)
E7 Fine Guest Rooms (Locked)
E8 Inn Keeper's Rooms (Locked)
E9 Lavish Guest Room (Locked)
E10 Baths (Open)
E11 Stable Workroom
E12 Individual Stables (only C, D, E, and I have horses)
E13 Back Gate


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Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

QUICK STOP HIM CUT HIM OFF AND KEEP HIM FROM GATHERING OTHERS.

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Grundle whips his head back around and smiles nastily. He takes off running and brings a flail down towards the guards' head...

Raging Charging Flail Attack: 1d20 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

A charge is impossible both because of all obstacles in the way and also because he turned a corner. I dont believe 40ft would reach him anyway. You could double move but not sure you can reach him. (He actually moves after Grundles turn, and is currently near the top of the pier.)

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Ahhh...I thought he hadn't been able to move yet and you hadn't been able to move the icon...so in that case stick with my original post about "What next?"

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

[i]damn Daveak cant make it either{/i]

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Damn Daveak cant make it either. Its up to you guys what do you want to do now

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Can I cast silent image in front of him. The idea is a terrain elevation difference so that he miss steps and falls.

I told you we should have bypassed this damn port. We can always forge documents we can't stop him from telling his superiors about us. Let this be a lesson always listen to the wizard.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You could certainly try. A difference in elevation might not work, but maybe another illusion?

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Jacen creates an illusion of the dock continuing where it does not hopefully causing him to go in the river.

Silent image Will DC 14

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I have updated the map yesterday. I just wasn't able to while at work. The last enforcer has fled the deck and is trying to flee into the city. I also do not think that that sort of illusion would really affect him, and your character would probably realize this before casting. Want to change that?

Also, on Illusions:
When you create an Illusion, such as Silent Image, no one, (and that would include that party) gets a save until they interact with it. For all anyone else knows, you are casting a spell that actually does that. A spellcraft check might reveal that it is actually an Illusion spell, but that doesn't mean they know that it's fake. Making something that is pretty obviously unconvincing, will grant them a save with a bonus, while doing one that is pretty likely and possible might make them take a penalty. As DM, I will certainly listen to your rational and intent. But in most cases, there is no save until a target actually interacts with an illusion. Illusions, by their nature, are a little vague on how they are supposed to work.

Also, everyone is up again. And don't forget to use the Discussion thread to ask questions, discuss ideas, and other out of character talk, so this one isn't so flooded with things. :)

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

If this is going to be a blocking issue, Raul will just cast Command on him and command him to approach. DC 14.

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

The warrior sees reinforcements arriving heading for the group of Pathfinders. The men pointing for the warrior to turn around and face them with renewed numbers.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Unfortunately, Command is a Close Range spell, and you would need to be a bit closer.

1d2 ⇒ 2

A handful more guards appear to reinforce the one fleeing. They point back at the party, trying to convene his to turn around and fight, but he instead runes behind them, being wounded and unarmed, and takes a position in their back ranks.

"These infidels refused to pay tribute and then attacked us when we demanded to search their ship. They killed Karlo, Cpt Juna, and Hotspure, and tried to do me in too."

Everyone's up again. Merisiel, you are basically down 20ft of movement but now on the dock, able to take the rest of your move and standard action from there.

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

We said we would pay tribute. You took offense and fired first you infidel. Jacen looks to his companions thenother guards are not real. Capture him so that we may get the slip we need.

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

"Oh! not real. Reinforcements were enough to send me back under the dock again."

Merisiel double moves down the dock, running toward the guard that's yelling.

unlikely Merisiel will catch up, but she'll play cleanup behind the large burly guys.

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Sorry, no fluff, short on time right now. Double move to current position on the map.

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Daveak will move to his current location on map yelling,All we want is paper proving we paid you.

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

EDIT should have added skill check

intimidate: 1d20 + 2 ⇒ (19) + 2 = 21

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

DM:

Will Daveak: 1d20 + 6 ⇒ (18) + 6 = 24
Will Grundle: 1d20 + 3 ⇒ (8) + 3 = 11
Will Merisiel: 1d20 + 5 ⇒ (2) + 5 = 7
Will Raul: 1d20 + 10 ⇒ (3) + 10 = 13

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Daveak:
The furthest one is the real one, the other four are illusions, and now that you have seen them for what they are, you can see past them, only seeing them as a transparent figment.

Jacen:
Because you created them, you know that the four that are bunched together are just illusions, while the real on is the one farthest to the right.

Raul:
The furthest one is the real one, the other four are illusions, and now that you have seen them for what they are, you can see past them, only seeing them as a transparent figment.

Grundle:
You know that your mage said that they where not real, but you are not sure which is the real one you need. All seem to be real, and look close enough alike you can't be sure. Stupid mages. . .

Grundle:
You know that your mage said that they where not real, but you are not sure which is the real one you need. All seem to be real, and look close enough alike you can't be sure. Stupid humans. . .

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"Which flippin' one ain't real yah daft human?! They all look the same to me!!!"

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

"The ones that aren't yelling their heads off, Grundle."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

In and out of character, one of them does look a bit different than the others, but for those that did not make the saves, it's a bit weird. Also, just cause I thought it was funny, the map mini is Daryl from the Walking Dead. Just keep in mind that while you might not know that the other four are illusions, you can tell which one is the injured one without a crossbow.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

To speed things up and keep out of a lull,

It doesn't take long for you to overcome the final man once Jacen's illusion fills him with false confidence. Once he realizes that the "other guards" are all in his head, he quaffs a potion at his belt, but the warriors quickly relive him of it's benefits. Each of the guards has a shorts sword, a light crossbow, padded armor, and a small pouch of gold. There are also 2 remaining potions, and the group's captain also has a sort of ledger book, containing copies of the sheet you need, (which can be quickly and easily forged).

You have about 1 minute to do anything you might need.

Not too much longer after you retrieve the paper, Metella emerges from below, looks about and says "This is exactly what I thought would happen. Maybe people will listen to reason next time", tossing her arms up in exasperation. "You better hurry up. I see another lot coming." The crew begins to prepare to cast off.

I'll update a bit tomorrow, but once you are back on the water again, Passas suggests that you come up with a plan for how you will get into the Inn and rescue the dwarfs, gives you a little to discuss it, and says he will talk to you again shortly.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Oops, sorry. Thanks for the fast-forward.
"I believe in the power of Gorum, but fortune favors the wise. How shall we enter the Inn?" Raul ponders out loud, hoping someone smarter than himself will chime in.

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

Before leaving, Merisiel ensures that

  • we strip all the guard/priests. uniforms are always useful. boots are valuable. dress-up is fun.
  • someone competent in scribing/forgery understands what's important from the chit book.
  • all recoverable daggers are recovered, or replaced from the guards' eqpt.

As we exit port, Merisiel will bug folks to have either an illusion, or a concealing mist, or something in place to minimize the effectiveness of random crossbow shots from the quay.

-----

In response to Metella's carping, Merisiel responds, "Well, Metella, it could have gone better. On the other hand, we got what we came for - a receipt, we kept our cost of admission, and we got information about standard fare. We discovered that the locals practice wanton asshattery for fun. We got a nifty set of uniforms - and I got to strip them off all those uptight little prats - that was fun. They bled and died much more than we did. Oh - and now I guess I'm wanted for assault on officialdom hereabouts."

"Where I come from, that adds up to a good day. Exciting, entertaining. Sure not boring. And not dead. So... Lighten up!"

-----

"Good question Passas, Raul. It would be good to accomplish the mission. Prefereably without collecting more arrows the hard way."

"Now that we've got some good dress-up clothes, and Jacen has some practice with creating credible reinforcement illusions, maybe we walk in the front door and make like prisoner transfer? If those guys were any indication, rudeness, asshattery, and impatience with questions is standard behavior. Makes 'em ripe to scam."

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

T10/T20 for the forgery for a total of 18/28

Sorry for the short post, My throat is incredibly inflamed right now and trying to devout most my energy to recovery.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

"A fine idea! But I'm not very good at lying. And I don't think all of this business-" he says, clanking his greatsword on his mail "-makes a convincing prisoner. So..." he trails off, waiting for Merisiel to fix the obvious problem again.

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

"Raul, you command well, and could probably bully very effectively. In all events you're intimidating. You'll make a fine jailor." Merisiel gives a delicate shiver. "I'm glad you've chosen a more honorable line of work."

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Grundle growls, "Yer not puttin' me in chains. Last time that happened I made these," he shakes the flails and nods down to the spiked chain wrapped around his body, "after guttin' the lot of 'em."

Grand Lodge

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female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

To Grundle, "Oh! So you already came dressed for the party!"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I can see this now breaking the scenario. . . :)

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Grundle does that.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Fully out of site of the small port-city of Xer, the crew calms down and begins to work normally once more, leaving you time to debate options before Passad, Metella, and Amauhak come back above to ask you plan and offer their opinions.

Metella, seeming a bit irritated by a previous discussion about this amongst themselves says, "Well, ya didn't heed my suggestion tha las' time, so perhaps ye might see the wisdom I bring on this one. I think ye should pose as religious pilgrims, seekin' spiritual truths and ethereal answers. This would give ye a bit of freedom to move about as ye wish, and some privacy at times. As long as ye keep your own religious items from view, an' have a bit o' wit about ye, ye shouldn't have troube."

"I'll grant that as it turns out, milady[b]", Passad cuts in, "[b]circumstances this time show that we might have had less trouble following your advice, I say it was by chance only. No, this time I must strongly advice that they instead masquerade as merchants. You could pretend to be seeking a way station for a new caravan route or some such. This would allow you some freedom to travel, but you might also be able to gain access to different properties and establishments, "in order to assess their amenities"."

The two continue to argue various points and counters of the two plans while the Osirion politely watches, speaking up here and there to keep the two from growing too angry, but offers no third option of his own. Finally, a bit after the point that the topic has changed completely, Amauhak raises his hands as if o calm the two, then interjects, "Which ever option they choose, or even another of their own design, which we have yet to truly give chance to hear and judge, it would be best if after we arrive, they stay the night, and try the various arts that earned them a rank within the Society of Pathfinders under nights cool darkness." Both Passad and Metella agree, and agree to take a break, as all three, and most of the crew retreat below deck, leaving you alone for the most part.

Again, it's up to you. A.) Metella's religious pilgrims, B.) Passads merchants, or C.) something else. Whichever you choose as a group dictates what happens later on, but there's no "wrong answer"

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Daveak likes the merchant idea.I think we should be merchants. It will be easier to conceal everyones true identity as a merchants rather than religious... I dont know if you have noticed lately i dont exactly apeal to the religous types. I also say we move in at night.. the cover of darkness will help us all...


"Do any of us know enough about Razmiran religion or customs to even begin to bluff out as a pilgrim? Do we have time for a crash course?"

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"Whatever yer decidin'. My looks ain't for much more'n a guard of some sort. Ain't noone believin so ugly a merchant nor so scarred a pilgrim."

Grundle scratches and spits over the side of the boat. He seems to have found his sea legs...or at least his sea stomach.

Whaaaa...Grundle's an innocent Pathfinder just looking for his next buck :)

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Jacen pats the elf on the shoulder, Grundle, Looks can be taken care of with a wave of the hand. as he passes his hand in front of his face and it reflects a perfect mirror of the Elf. I am a merchant, so it would not be a lie, or we could be some guards.

Knowledge local
1d20 + 5 ⇒ (9) + 5 = 14

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"Hmph. Magic. Fun." Grundle grunts these words in response to Jacen.

I might have to see if I can start a wrestling match to pass the time for Grundle....:)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

From below deck you hear the female Dwarf mutter "Damned fools sound like they listenin' to your plan again, Mr. Passad."

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"Well...merchant's more likely for us to pull off than religious. For me at least. I don't know the first thing about some god or goddess."

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

"I don't know the first thing about buying or selling. Can we do both? " Raul proposes hopefully.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Continuing to progress slowly down the Glass River as you discuss the merits of various plans for entering the Inn, the River splits in two around a small island in the middle, allowing for two paths, one north and one south. The ship's captain beings to ask, but just decided to travel along the southern path around the island, which has less canopy, but still shows plenty of natural vegetation and growth on it's banks.

As the Abacus rounds the crest of the island, a snake somehow appears onboard. It seems just as surprised to be here as anyone, and instantly begins to attack.

Going from left to right on the map, 1d5 ⇒ 3, . . . ->Merisiel

Bite: 1d20 + 5 ⇒ (13) + 5 = 18 <HIT>
Damage: 1d2 - 2 ⇒ (2) - 2 = 0 (min 1 nonlethal)

Plus Poison, Fort DC9 or this:
Con Damage: 1d2 ⇒ 1

Sorry, Merisiel, I think these dice just hate you. I think you are targeted every time so far.

Init Rolls:

Daveak: 1d20 + 4 ⇒ (8) + 4 = 12
Grundle: 1d20 + 3 ⇒ (14) + 3 = 17
Jacen: 1d20 ⇒ 15
Merisiel: 1d20 + 6 ⇒ (4) + 6 = 10
Raul: 1d20 + 2 ⇒ (19) + 2 = 21
Hidden 1: 1d20 + 7 ⇒ (17) + 7 = 24
Viper: 1d20 + 3 ⇒ (5) + 3 = 8
Hidden 24
Raul 21
Grundle 17
Jacen 15
Daveak 12
Merisiel 10
Viper 8
To speed things up, the viper just took a surprise round, and it and the other thing will go on one Init, while all of you will go on the other. Basically Party is Group 1 and they are Group 2.

Looking around, you also notice that you seem to be ne sailor short, who had just been there a second ago, you would all swear. The snake is the only threat you see, and a minor one at that, currently.

NEW MAP

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

"What the....how'd this snake get here!?!? I HATE snakes!" Grundle runs over to Merisiel and wollops down with his flail.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Raul steps up to cut down the snake.
Greatsword: 1d20 + 4 ⇒ (12) + 4 = 16, Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

quick post on the run
Fort: 1d20 + 2 ⇒ (18) + 2 = 20

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Merisiel, that is fine, no Con damage. I was going to have you roll Perception checks, but because of some bonuses "it" has, I don't think a Nat 20 and all of you Aiding Another would make it.

Raul smashes the crap out of the poor innocent snake (it actually was an innocent snake ha ha), but look about for the real threat only to see a cool, calm water all around. The Island is too far for someone to have thrown the snake at you, and it is doubtful that it would have been as surprised as it was from having suddenly appeared aboard. Hearing a splash, you whip about to see the water causing ripple, but nothing. Then suddenly, from behind, a DRAGON leaps aboard from the water below, hungry and seeing you as easy prey.

Dum, dum, dum. . .
Everyone but Raul is up, starting with Grundle. If Grundle wants to attack, keep that roll.
I also moved Grundle back (to where I think he was), because Raul acted first and lightsaber shanked the snake in one hit. :)

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

It's only innocent WHEN it's dead.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Know Arcana DC 18:
While not a True Dragon, this River Drake is still a vicious beast, and does possess a sort of breath weapon which is a acidic glue. It appease to be a young specimen, but still a serious threat.

Know Arcana DC 23:
While not a True Dragon, this River Drake is still a vicious beast, and does possess a sort of breath weapon which is a acidic glue. It appease to be a young specimen, but still a serious threat. It is also fairly smart and capable of speech, with no particular weaknesses.

Know Arcana DC 28:
While not a True Dragon, this River Drake is still a vicious beast, and does possess a sort of breath weapon which is a acidic glue. It appease to be a young specimen, but still a serious threat. It fights like a tiger, has been know to set traps, is resistant to Acid, as well as many of the things Dragons are like sleep, enchantments, and similar magic, and is capable of speech in the language of Dragons.

The higher DC contain all the info from the previous ones, and just add to it.

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