Paizo PFS PbP S05-01 The Glass River Rescue (Subtier 1-2) (Inactive)

Game Master Beckett

30Aug2013 -

NPC Gallery PICS

Map Key:
E1 The Grey Revelation Inn's Front Gate
E2 The Courtyard
E3 Common Room
E4 Kitchen
E5 Guest Den
E6 Single Guest Rooms (Locked)
E7 Fine Guest Rooms (Locked)
E8 Inn Keeper's Rooms (Locked)
E9 Lavish Guest Room (Locked)
E10 Baths (Open)
E11 Stable Workroom
E12 Individual Stables (only C, D, E, and I have horses)
E13 Back Gate


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Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"OW! YOU SONOFA...*hngruffff*...That...Hurt!"

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

Looking astonished and gravely insulted, "You shot me? You self righteous little prig!" She hurls a dagger at his throat, then takes a step back to the other side of the ship (grabbing some cover from the crossbowman on the eastern quay), and winds up for some dramatic acrobatics.

Round 1
Status: HP 7/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7
Standard: thrown dagger: 1d20 + 4 ⇒ (13) + 4 = 17, damage: 1d4 + 2 ⇒ (4) + 2 = 6
Move: back up across the ship to the eastern rail
@Beckett - question - does the run up from the east rail to the west rail constitute a 10' run for 'running long jump' purposes?

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

My FF is 16 Daveak will charge the closest one. The map doesnt show the plank that was lowered i charging with assumpion i can if not then will move to closest target with both swords drawn and make 1 attack.

Attack: 1d20+5=18...19 if charge

Damage:1d6+2=6

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Jacen moves to the north of his seasick friend and cast color spray at the two closest on the docks. DC 15 (i think)

Has he slides past the greenish grundle, Jacen flings a handful of sand that manifests as a veil engulfing the two guards

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Raul speaks words difficult to ignore that stab their way into the mind of one of the thugs.
Casting "Murderous Command" on a thug not hit by Color Spray (but not the one who's on the other dock). If that is impossible or impractical, let me know.
DC 14.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Init Roster:

GROUP 1
Enforcer 2
Enforcer 3
Enforcer 1
Raul

GROUP 2
Hotspur
Merisil
Jacen
Daveak
Grundle

Raul, are you going to hold your action for that?

Jacen, Color Spray has a Range of 15ft. Unless you make the jump across, you will not hit anyone.

Daveak & Merisiel, since no one put up the gangplank, (now a Move and a Standard Action) an Acrobatics check will need to be made to jump to the dock, with 10ft between the Abacus and the dock. You will also probably need to move back on the ship first if you want to try that with a running start. DC 15 with running start, DC 30 without. Failure means you may fall into the water below. Also, it looks like Hotspur is waiting for people to attempt to jump. did you want to change your action?

Grundle:
From the rear of the boat, the waters being to erupt, and then Zamir rises from the deep atop his new animal companion, Cthulhu. . .

Merisiel, a woman now scorned, flings her dagger in a rage, nailing the Enforcer in the neck, ending a dark red spray gushing out into the Glass River waters. He doesn't drop, but will likely flee soon, which could be very, very bad. Things are not going smoothly so far.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Good point. Since I go first, I'll just Murderous Command the top guy on the left deck. As a move action I'll step back and draw my greatsword.

"Lower the plank! Time to fight!" Raul cries to his companions.

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Switch to a casting Daze on the leader.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Will: 1d20 - 1 ⇒ (18) - 1 = 17

Gotcha, make sure I remember that, as they will attack on their next turn.

Never mind :( The Enforcer hears you, and blinks a few times as you calmly "suggest" he murder the other man. He reaches to reload his croassbow, but the, shakes his head, breaking through the magic's hold. That sucks. things really are not looking good.

Murderous Command

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

@beckett - any ropes cast to the dock yet?
and merisiel is not getting shot without retaliating.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

There is a single rope that is holding the ship to the dock. You can attempt to severe it with a slashing weapon or fire, and maybe try to use it to cross, but it is covered in oil and pitch, so a bit more difficult than a typical rope.

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Deavak will shoot the person who was hit in neck with knife as standard and move action to move toward the roap

Attack Roll 14r+5=19
Damage 2

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

How are you rolling? What is 15r+?

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

the r is role i use a digital dice roller made by dnd

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Beckett:
HAH! Nice. Grundle will soil himself and then vomit on Zamir. Stupid Monk/Cleric...shoulda let me kill him!

Also...I'm going to update my profile with level 2 when the other is completed...yeah?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Round 1 so far. Having been attacked by the brutish enforcers seemingly for no reason, Merisiel flings a dagger at the leader who has shot her, who is then magically enchanted then quickly dropped thereafter. Raul intones a request his patron to help awaken the bloodlust in his enemy, but sadly that fails.

Grundle still has an action, which I'll let him post retroactively by tonight, or just skip him for now.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Seeing what they had thought would be easy, rich prey drop their captain, the remaining Razmiran enforcers reload and fire again, now out for blood.

Spoiler:

1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 1 ⇒ (7) + 1 = 8
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (18) + 1 = 19
1d20 + 1 ⇒ (14) + 1 = 15

1.) Daveak, 2.) Grundle ,3.) Jacen ,4.) Merisiel, & 5.) Raul

Enforcer 1
random: 1d5 ⇒ 4
Attack vs Merisiel: 1d20 + 4 ⇒ (15) + 4 = 19 <vs AC 17 HIT>
Dmg: 1d8 ⇒ 8

Enforcer 2 5ft steps back behind a little Cover
random: 1d5 ⇒ 2
Attack vs Grundle: 1d20 + 4 ⇒ (18) + 4 = 22 <vs AC 17 HIT>
Dmg: 1d8 ⇒ 7

Daveak, (& Grundle), I really need your Character Sheet

Init Order:

Group 1
Enforcer 2
Enforcer 1
Raul

GROUP 2
Hotspur
Merisil
Jacen
Daveak
Grundle

Raul is up, followed by Hotspur (who will again ready an action) and then GROUP 2

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

With a small cry - at odds with her usual bluster - Merisiel folds to the deck, grasping at the bolt in her leg.

Round 2
Status: HP -1/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7
Free: stabilize: 1d20 + 1 ⇒ (17) + 1 = 18

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Raul, disappointed that apparently everyone ignored his command to lower the plank, steps back to channel energy to heal his companions.
Channel: 1d6 ⇒ 4
"I said lower the plank!" he commands more forcefully this time.
My channel should be positioned to only get us, not them.

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1
Merisiel _pre-gen_ wrote:

With a small cry - at odds with her usual bluster - Merisiel folds to the deck, grasping at the bolt in her leg.

Round 2
Status: HP -1/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7
Free: stabilize: 1d20 + 1 ⇒ (17) + 1 = 18

hazards of posting early and often...

Abandoning thoughts of a heroic dive onto the quay, Merisiel instead returns fire at the enforcer that put a hole in her leg.

Round 2 rev. 2
Status: HP 3/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7
Standard: thrown dagger: 1d20 + 4 ⇒ (12) + 4 = 16, damage: 1d4 + 2 ⇒ (2) + 2 = 4

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Profile updated with Barbarian level.

Grundle winces as the bolt slams into him, almost knocking him down. He quickly realizes there isn't much that can be done without the gangplank. Then he hears the man Raul shouting the same.

"Fine!"

He runs to the gangplank and starts to move it to reach across the water to the dock.

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

casting daze DC 14 on nearest brigand

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Merisial stands back up from her short sleep as Raul channels his spiritual tiger balm, though everyone is aided by it. Jacen again casts his spell, targeting the closest enforcer.

Will: 1d20 - 1 ⇒ (9) - 1 = 8

Daveak is up before Grundle sends the gangplank across.

Sense Motive DC 12:
The wolf seems like it is somewhat combat trained, and is readying an action to attack & trip anyone that comes across.

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Daveak will wait for gangplank to drop then run across, drawing weapons along the way and attack nearest target. If he cant hold then he will just draw swords.

Rolls: Attack Roll: 1d20 + 5 = 7 + 5 = 12
Damage Roll: 1d6 + 2 = 3 + 2 + 5

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Eager to spill some warm blood, Daveak paces back and forth until the plank is across, nearly jumping on it before it's fully in place. Dropping his crossbow, rushing across, and grabbing blades, he rushes right at the waiting wolf.

Bite plus Trip: 1d20 + 2 ⇒ (15) + 2 = 17 {MISS}

Both warrior and wolf miss their attacks against the other.

Round 3
The furthest crossbowman reloads and fires once more, aiming at Raul. The other stands there, as if confused on what is going on.

X Box: 1d20 + 4 ⇒ (7) + 4 = 11 {MISS}

"We need some help over here, NOW!!!" he shouts over his shoulder, not liking the odds any more.

Raul, Wolf, and then Group 2.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

I don't see Daveak on the map, so let me know if I need to change my action.

Raul rushes across the gangplank and takes a mighty swing at the wolf on the other side.
Power Attack: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19, Damage: 2d6 + 4 + 3 ⇒ (1, 6) + 4 + 3 = 14

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

For some reason, he was underneath the plank, but fixed.

Rushing past Daveak, the wolf tries to take a chunk from you but misses. AoO+Trip: 1d20 + 2 ⇒ (13) + 2 = 15

Right after that, Raul removes it's head from it's shoulders, and it falls limply into the water below.

Group 2 is up

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

Merisiel is frustrated with seeing the boys having great fisticuffs fun, Merisiel cinches her 3 little reasons up tight, pushes off from the back rail, and flies overwater to the quay.

'should prove somewhat surprising, at least.' she thinks grimly while she kicks off from the front rail.

Round 3
Status: HP 3/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7
Move1: acrobatics(jump!): 1d20 + 7 ⇒ (5) + 7 = 12
Move2: draw rapier

Before I preview the dice results - the intention is to fly over, tuck and tumble to the quay, and spring to a defensive crouch, drawing her rapier, right in front of the farthest Enforcer.

...and... it turns out to be a bad idea to leap daringly out into space with an arrow-hole in your leg. But the near-fail triggers a reflex save to keep from going into the drink.
REF save: 1d20 + 6 ⇒ (9) + 6 = 15

...and... now that I'm falling into the drink, that further triggers a DC15 acrobatics check to negate some amount of falling damage.
acrobatics(fall): 1d20 + 7 ⇒ (2) + 7 = 9

altogether, a rather Spectacular! Epic! and Unremitting! total failure of acrobatic skill. I leave it to the GM, but I blame it all on the that tall bit of boxing on the side of the quay. And when I say, 'leave it to the GM', after a failed leap, failure to make the 'clutch' reflex save, and failure to fall gracefully, Merisiel has earned whatever teh GM has in store.

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Did you just kill yourself?

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

I'd give myself about one chance in three (33%) of surviving long enough to be eaten by the sharks in the bay. On the plus side, I'm unlikely to be shot at any more.

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Holding action.

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

I do not have access to the map at work. Daveak will hold until the 2 guys left standing take their turn

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

That should put me just before Raul I believe

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Group 1
Enforcers
Daveak
Raul

GROUP 2
Merisil
Jacen
Grundle

Jacen, what are you holding for?

Merisiel, any shirt rerolls you would like to try? What's your swim check looking like?

Merisiel:
Assuming that you don't have a severe penalty to swim, you can make it up to the ladder with no real problems. I want to say its half speed movement, but even then, double moving should get you there in 2 rounds.

Grundle?

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

Merisiel makes a grand "sploosh!" between boat and quay as she bounces off the boxes and crates on the edge of the dock. Her scrambles at the handholds are ineffective, and she goes into the drink. From the splutterings and cursings arising from the space between ship and dock, and the regular splashing that follows, it can be surmised that the water is 1) cold, 2) not clean, and 3) painfully salty in her wounds.

Merisiel's swim is at +1 (all included). One of the benefits of light armor and a decent STR score. No rerolls kicking around - and this has some poetry (of the farcical comedy sort) to it.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Actually, I'll have to look, it is a pier that is off the Glass River, so it might not be salty. It is fairly clean, though this close to land and with the fairly constant traffic, it does kick up a lot of the mud from the river bed. Not trash. It's a bit cold, though. You can basically take 10 and not need to roll, and looks like 1 full round and a bit of a second will get you to the ladder.

Also, the Warhorn site has been updated, (and on a personal note I see my games). If you had already clicked to join or DM, you probably need to do so again.

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"Alright you bastarded crapbags. You asked for it. *hmphgrrrhg*"

Grundle pushes his way over the gangplank after retching one more time. He scowls as he turns to face the men on the dock.

Double move to get to where I am now on the map.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The human enforcers begin to goad Merisiel as she takes the literal plunge, then begin to slowly fall back, reloading and firing one last time on heir aggressors.

E1 attacking Grundle: 1d20 + 4 ⇒ (18) + 4 = 22 <HIT>
Dmg: 1d8 ⇒ 2

E2 attacking Raul: 1d20 + 4 ⇒ (11) + 4 = 15 <MISS>

NEW INIT = Enforcers then Party then Enforcers then Party. . .

party is up (Daveak, Raul, Merisil, Jacen, and then Grundle). Merisiel, let me know if you plan on doing something other than moving to shore.

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

I cant access map at work did any of the enforcers move

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yes, both 5ft stepped, and it would seem that both are setting up for a tactical retreat, falling back while retaining cover.

Grand Lodge

Male 17/17 HP, AC: 16, T: 12, FF: 14, CMD: 13, F: +1 , R: +2, W: +3, Init +4, Pereption +0, Male Half-Orc Master Summoner, : +1( 1d8, x3)

Daveak will move up to nearest enemy and cut off his path... i will take that AOO, and swing on him.

attack: 1d20 + 4 ⇒ (12) + 4 = 16

damage: 1d6 ⇒ 6

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You move up and draw blood, but do not drop the man. Being that he has a crossbow still, no AoO.

The Exchange

HP 31; AC/FF/T 19/15/15; CMD 16; F6, R6. W5; Init +3; Per +3

Jacen will move up, behind his fellow adventurers and say to the thugs.
Lay your weapons down infidels or we will be feeding your filleted corpses to the bottom feeders in the rivers.

intimidate: 1d20 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Raul moves up to finish the job Daveak started.
Greatsword: 1d20 + 4 ⇒ (11) + 4 = 15, Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The battle priest steps up and slays the closest enfotcer priest of Razmiran. Jacen commands the last to drop his arms and surrender, which he does and flees. Of he escapes he might find more guards and that would not be good for your mission. There is also the issue of getting a receipt to show that you had paid tribute if you are stopped again later. . .

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

"Lucky prigs. My flail here's achin' fer one of their skulls."

Grundle scratches himself and looks at anyone on the dock. "Well, what now?"

Grand Lodge

female (HP 10/10 | AC 17 | T 13 | FF 14 | CMD 16 | F +2 | R +6 | W +1 | Init +6 | Per +7) elf rogue 1

Pulling herself out of the water, Merisiel considers the carnage on the dock. She says, "Let's get this as cleaned as we can, and push off for upriver. When their friends arrive, we'll have even fewer opportunities for discussion than we had with these."

"Truss up them as are still breathing - and let's search 'em for something we can show as a token of favor upstream."

No sooner said than done - Merisiel makes her way to the nearest downed priest. She checks him for livingness, and ensures he's restrained if he's not dead. Merisiel rifles through his clothes and effects, pushing everything into a sack fairly uncritically.

Is he still live?

Liberty's Edge

Male Human Cleric 5 - HP: 44/45, - AC: 21/T: 11/FF: 20 - Perception: +4 F: +6/R: +3/W: +7 - CMB: +7 - CMD: 18, Speed: 20ft, Init: +2

Raul throws one over his shoulder and carries him aboard, trying to stop the bleeding.
Heal: 1d20 + 7 ⇒ (8) + 7 = 15
"We might need one of these fellows. Time to push off!" he says, helping to pull back the plank and prepare for departure.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I didn't mean to imply that you could not catch him I just was not able to alter the map from my phone. Jacen still has a Move action, while Grundle has a full action, and he actually doesn't move until his next turn.

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