[PFS] The Fox #4-06: The Green Market (Inactive)

Game Master The Fox

Korvosa map | Green Market map

Initiative:
[dice=Ninya]1d20+8[/dice]
[dice=Omar]1d20+1[/dice]
[dice=Ranar]1d20+4[/dice]
[dice=Tika]1d20+4[/dice]
[dice=Manuk]1d20+4[/dice]
[dice=Vorel]1d20+9[/dice]
[dice=Zahra]1d20+2[/dice]
[dice=Pumpkin]1d20+4[/dice]


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Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Yeah, that was why I ran over with that set of multiple images. Zahra panicked, fearing that Pumpkin was about to be one-shotted.

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Look, we did an example attack uh when things weren't looking good. . .let's just say that if Vorel took her charge attack he'd be just a few hitpoints away from death. .

Grand Lodge

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820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Zahra's spell was totally the right move! Pumpkin is her baby!

Silver Crusade

2 people marked this as a favorite.
Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

"Don't mess with Pumpkin. If that tiger dies, I'll be the subject of her revenge."

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

In light of the lack of grease, I retconned Zahra as well.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Had car troubles last night. I've put in some bot instructions in case I'm held up at the car repair shop and can't post.

---

On Tika and the current suggestion of "Protect me from that tiger."

Tika was intent on doing subdual damage to Narris and I would suspect still thinks that is a good idea if Narris isn't completely restrained.

What the tiger has done causes less injury than that. Allowing the tiger to pin Narris actually causes Narris to be less injured than if the tiger wasn't doing anything. Tika has also been informed that the tiger is trained to grapple. Even more importantly, he has now seen it.

What exactly is there to protect against?

In the mean time, fellow pathfinders are still in battle against some relatively powerful thugs.

Is Tika still forced to get the tiger off Narris?

Grand Lodge

2 people marked this as a favorite.
820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

I had a thought about this. If Narris's socks aren't washed, does that apply the nauseated condition to him?

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

For what it counts Tika has shrugged off the Suggestion. Her Cavalier order ability lets her roll a second will save at the end of the second round of being affected by a mind affecting effect and she made that second save so is no longer suggested.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

I thought that was the first time. Has she shrugged off both now?

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

He didn't cast Suggestion again the second time, he was just yelling to Tika, already suggested, to continue helping him. I thought the GM said that was just dialogue.

Grand Lodge

3 people marked this as a favorite.
820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Okay, so it sounds like she's free. Yay!

Time to catch us some thugs. Omar and Zahra have an almost spotless record for live capture when needed that we'd like to maintain.

I had such a blast playing with Pumpkin Night March of Kalkameides.

Night March of Kalkameides:

The tiger grappled the sleepwalker we were protecting over and over again, keeping him safe from all sorts of problems. Pumpkin is a great babysitter!

Grand Lodge

2 people marked this as a favorite.
Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Luckily, I think this combat is just about over, so that's good! Vorel didn't do too much, I'll have to make sure I play a little better in the next combat.

Grand Lodge

1 person marked this as a favorite.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Sorry, Vorel. I'm partly to blame for that.

I have Blessing of Fervor that would have allowed you out of that bad situation. Thing was, I decided that Narris really needed to go down quick and cast the Silence instead.

I'm still looking forward to casting that Blessing sometime. I haven't used it yet, but it looks fun!

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Ahh no worries, I put myself in a bad spot in the first round of combat. I did the stereotypical bad guy mini monologue instead of a real turn and got promptly destroyed. Blessing of Fervor is a fun spell for sure! I'm sure we haven't heard the last of the Aspis this scenario.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

I have a few battle cleanup questions:

Was the map updated based on Zahra's actions? Seems the thug is dying, in which case she should be 30' closer to them with potion in hand.

It isn't clear to me if the Blue Thug is conscious or not.

As for saving Blue Thug's life, any magical healing should do it. If he is conscious, it is as easy as handing a potion to them and allowing them to drink it.

If he is unconscious, it requires a full round action to force-feed a potion. The fastest way I can think of would be for Zahra to move up and hand the potion to Ninya, who could then spend the full round action required to force-feed a potion to them.

How well can Omar tell that the Blue Thug needs medical attention? Silence prevents him from hearing Vorel. I'm guessing he can see that they have surrendered.

Edit to add:

Or Ninya can just fix it herself!


Korvosa map | Green Market map

You guys should move yourselves on the map.

Both thugs are conscious.

Ninya just cast cure light wounds on him.

You can see that he was bleeding and that Ninya has tended to his wounds.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

The description made his condition sound dire and Bret and I have both played under GMs that won't tell you if an NPC is near death without a heal check... Better safe than sorry!


Korvosa map | Green Market map
Zahra Senay wrote:
The description made his condition sound dire and Bret and I have both played under GMs that won't tell you if an NPC is near death without a heal check... Better safe than sorry!

Sorry.

If he had gone unconscious, I'd have let you know. He still had enough hp left to keep fighting, as per the Morale entry in the scenario. Probably not much longer though.

What was dangerous for him was the bleed damage. He didn't have a way to stop it except with a Heal check. With the prayer active, he was at +0.

In any case, I'm glad that no one killed the Aspis agents. The two thugs, in particular, are just doing a job. They are hired muscle, and aren't actually in the Consortium.

Grand Lodge

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Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Sounds like they need better jobs

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Sorry, things get weird just as I have to go. Be back online in about four hours.

Ninya dealt with the bleeding so obviously the thugs surrendered. Go with the bot instructions unless someone takes over for Omar. If someone takes over, Omar drops the morningstar about 10' from Narris -- so he is still in Silence.

I'm not sure how Omar's actions break down into rounds.

Omar is more than willing to spend at least one channel to heal everyone -- even reluctantly healing Narris. I believe he could even do that within the Silence.

Edit to add: Too cold. Decided to skip tonight, which means I can post. I'll make my best guess as to how the rounds break down, feel free to correct me Fox.


Korvosa map | Green Market map

The haunt is why we needed to stay in rounds. The scenario gives everyone one round of actions after the Aspis surrender, flee, or die, before the haunt encounter takes place.

Rough.

At least you guys are in relatively good shape after the first encounter. Omar has 3 points of non-lethal damage, and everyone else is full hp.


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Korvosa map | Green Market map

Ok. I've gotten myself into a bind here. Ironically, it is because I was trying to be lenient. I didn't want to keep reminding everyone that they were in silence because of the other confusion that we were having. I can see now that it has led to greater confusion.

Add to that, Omar sheathed his morningstar as a move action on one turn, then dropped it as a free action on the next turn. I went with the latter because I thought that was the more lenient thing to do.

At this point, it's probably best to just remove the silence from the game. It is only causing strife.

This encounter is going to be incredibly tough as it is, and with a large area under silence it would be only worse for you guys.

Everyone can feel free to change all of their actions if they want, back to the beginning of this round.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Okay. I didn't realize the silence was traveling with Omar.

Off to retcon Zahra!


3 people marked this as a favorite.
I am the tool of the GM

@ Vorel: That melon doesn't stand a chance! "Take that, you overgrown demonic fruit!"

Pumpkin is in the same boat. All I can do is pull away the helpless prisoner.

Dark Archive

Positive Conditions: resist fire 10, | Negative Conditions: HP: 66/66 |AC:(21) T:(14) FF:18,| CMD: (23) | Fort: +9, Refl: +(4), Will: +1 | Init: +4, Speed 20ft Female Wayang Cavalier/Barbarian | Rage 6/8 rounds | Challenge 2/2 | basic attack +1 Lance & PA +12 1d6+13 on a charge +16 (3d6+39) | Bow +10 1d6+3 |

Tika cant do much either. she has a wand of CLW but cant cast it. after this scenario she is definitely gonna get some holy water or something!

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

The silence was never on Omar -- it was on his morningstar. That allows it to be left behind.

I had wanted Narris to stay in the silenced zone because I don't trust him to not speak again. Oh well, things generally don't go as planned.


Korvosa map | Green Market map
Omar Senay wrote:

The silence was never on Omar -- it was on his morningstar. That allows it to be left behind.

I had wanted Narris to stay in the silenced zone because I don't trust him to not speak again. Oh well, things generally don't go as planned.

Yeah, I understood both of those. The 20-ft. radius meant that pretty much everyone else was also in the silence, and there was confusion about who was and who wasn't affected.

Narris will behave.

Scarab Sages

Male elf mindchemist 8┃hp 57/57┃AC 20, T 16, FF 16┃CMD 21┃F+9, R+12, W+3; +2 v ench,+4 v poison┃ Immune sleep ┃ Init +4┃Per +12┃speed 30 ft┃Appr +11, Alch +21, Fly +15, Arcn +19, Local +17, Nat +20, Know (other) +16, Ling +11, Spell +15 (+17), UMD +10┃Extracts 3rd -4/4 2nd—6/6, 1st—6/6┃Bombs 17/17┃ cognatogen 1/1┃wings 8/8 ┃Conditions:

Ranar recognizes the manifestation of a haunt and starts to reach for holy water.

Damn fool. He softly mutters remembering that he had expended his supply in a previous adventure.

Ranar hustles to the area in front of the right bench preparing himself to provide overwatch for Omar.

I'm currently on the elliptical, could someone move me to in front of the right bench?


Korvosa map | Green Market map

Psst...wrong thread. ;P

I moved you.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

The map no long shows where I dropped my glaive. I think it is close to my current position, but I'm not sure.

Can you please let me know what square it is in?

Thanks!


Korvosa map | Green Market map

No problem. I have indicated which square I believe it was in. Does it look right?


Korvosa map | Green Market map

Everyone, I am aware that this is a potentially very dangerous fight. I am trying to spread the attacks around so as to not focus too much on anyone, and I am randomly determining targets. I also am only going to give the mounds grab and constrict on their second attack.

Ranar just took a beating! :(

These creatures are part of the haunt. You can fight them directly or you can try to suppress the haunt. (Or both.)

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Sorry for the delay. I was busy getting my ass kicked in my Aikido Blackbelt training class. Now let's see if we can get some ass kicking here.

Hmm

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

I hope Zeeva can curse the plant that has Ranar like she did the one thug.

Is there any way to tell how close to down a Haunt is?


Korvosa map | Green Market map
Omar Senay wrote:
I hope Zeeva can curse the plant that has Ranar like she did the one thug.

My understanding is that neither Zeeva nor the Aspis agents are supposed to participate in this encounter.

Omar Senay wrote:
Is there any way to tell how close to down a Haunt is?

I don't know of any way. I don't think even deathwatch would work.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Sorry, I've a few more questions. I'm trying to figure out best actions.

If I did the math right, we are playing up with 4 character adjustment. Is that correct? I was wondering why the battles seemed so tough and then computed APL.

Am I understanding the situation correctly, that if we destroy the Haunt then the creatures go away?

Can Pumpkin charge Green Mound?
* I believe he is actually in the same square as Narris or could have Narris to the South of him, so Narris shouldn't block a charge
* The creatures have used their AoOs on Omar, so unless they have Combat Reflexes there should no attacks for moving in
* Blue Thug might be in the way, I'm not certain
* Perhaps Pumpkin can delay until after Aspis so that they are out of the way?

Is there a location that Omar sees where a touch attack could be used against the Haunt?

Are the mounds and the tree valid subjects for a channel, such that I need to exclude them via Selective Channel if I use one to heal people? Channel will "heal living creatures" and I can only exclude two targets.

--- Group questions, please help me strategize ---

Assuming that I am still conscious after all the attacks, Omar has a few options. If Ranar is still alive, using at least one channel to heal may allow him to survive.

I'm wondering what the group thinks is Omar's best combination of actions.

Options I have for using my move action:
* Quick-channel to heal people. I have Selective Channel so I can exclude two of the creatures from the channel if they are valid targets. Probably exclude the tree and Green Mound. Uses 2 channels to get one.
* Quick-channel to harm undead. I can hurt the haunt. Uses 2 channels to get 1.

Options I have for using my standard action:
* Channel to heal people. Same as above.
* Channel to harm undead. More hurt on the haunt
* Spontaneous cure on Haunt. If there is something to target within a 5' step I could do this for potentially more damage than the channel. Better chance of taking out the haunt.
* Attack Green Mound. If I'm lucky, hit it and maybe take it out.
* Cast defensively the Blessing of Fervor spell. Depend on melee people to save everyone.
* Something else I'm not thinking of?

Omar has 3 channels left, so he can expend them all by using both his move and standard action channeling. I can mix and match, both channels don't have to be the same type.

So, what do people recommend?


Korvosa map | Green Market map
Omar Senay wrote:
Sorry, I've a few more questions. I'm trying to figure out best actions.

No worries.

Omar Senay wrote:
If I did the math right, we are playing up with 4 character adjustment. Is that correct? I was wondering why the battles seemed so tough and then computed APL.

That is correct.

Omar Senay wrote:
Am I understanding the situation correctly, that if we destroy the Haunt then the creatures go away?

Yes. :)

Omar Senay wrote:
Can Pumpkin charge Green Mound?

No.

Omar Senay wrote:
* I believe he is actually in the same square as Narris or could have Narris to the South of him, so Narris shouldn't block a charge

Pumpkin dragged Narris. So Pumpkin needs to be to the South of Narris.

Omar Senay wrote:
* The creatures have used their AoOs on Omar, so unless they have Combat Reflexes there should no attacks for moving in

That is a fair assessment.

Omar Senay wrote:
* Blue Thug might be in the way, I'm not certain

He would be.

Omar Senay wrote:
* Perhaps Pumpkin can delay until after Aspis so that they are out of the way?

Sure, Pumpkin could do so, but the point is moot.

Omar Senay wrote:
Is there a location that Omar sees where a touch attack could be used against the Haunt?

Anywhere, really, if you are using a positive energy effect.

Omar Senay wrote:
Are the mounds and the tree valid subjects for a channel, such that I need to exclude them via Selective Channel if I use one to heal people? Channel will "heal living creatures" and I can only exclude two targets.

Treat them like normal creatures, despite the fact that they were manifested by the haunt.


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Korvosa map | Green Market map

Omar's question about APL prompted me to double-check that I made the 4-player adjustment.

So, of course I haven't for this encounter. (I did for the previous encounter.) I was supposed to remove one of the advanced shambling mounds. I thought I had—I thought the original encounter had 3 of them.

I will remove one of them now, and remove the advanced template from the other as recompense. Doing so reduces the hp low enough that Ninya destroyed the one holding Ranar.

You will just have the tree to deal with.

That will be the least disruptive to the game.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Sounds good to me. Thanks for the clarifications as well.

So that adds another possibility to my list. Get someone else to draw the attack of opportunity so that Omar can hit the haunt with a spontaneous Cure spell without risk of casting defensively.

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

I was wondering but I just chalked it up to being a tougher season 4 scenario

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Omar is delaying, see if there are any volunteers to take the AoO.

Feedback on strategy is still encouraged. Leaning towards CureCrit vs. Haunt, if not dead than Quick Channel to heal. Lots of people could benefit from the Quick Channel and now I only have 2 enemies so I can deselect both.

BTW: I think the Prayer is close to dead. It only lasts 7 rounds.


Korvosa map | Green Market map

Ninya is going to provoke for you. She is recomposing her post now.

Only the tree remains.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Alright, I don't have time to do a real post.

If you want to, Bot me.

After Ninya takes the AoO, Cast Cure Crit on Haunt spontaneous from Good Hope. If Haunt not gone (tree is still there and looking nasty), Channel 4d6 Heal Friends. Deselect tree and downed mound.

Step back 5'.

I'm off to GM another PFS scenario.

Robots, Untie!

Scarab Sages

Male elf mindchemist 8┃hp 57/57┃AC 20, T 16, FF 16┃CMD 21┃F+9, R+12, W+3; +2 v ench,+4 v poison┃ Immune sleep ┃ Init +4┃Per +12┃speed 30 ft┃Appr +11, Alch +21, Fly +15, Arcn +19, Local +17, Nat +20, Know (other) +16, Ling +11, Spell +15 (+17), UMD +10┃Extracts 3rd -4/4 2nd—6/6, 1st—6/6┃Bombs 17/17┃ cognatogen 1/1┃wings 8/8 ┃Conditions:

Channel to harm might be best. I will be unable to contribute much to this combat and if the mounds were mooks and the tree is the big bad this may be one brutal slugfest.


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Korvosa map | Green Market map

If Omar moves slightly, and if Tika can fast mount, then she can still charge the tree. ;)

The Exchange

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CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

I'm excited that Tika can finally charge!

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Sarah and I's posts will be a little late tonight, sorry guys.

Silver Crusade

Male Halfling Sorcerer 7, Rogue 3, Arcane Trickster 10

No worries. Omar is busy too. ;) Take your time.

This scenario is going pretty fast.

Grand Lodge

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820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Tika, how do you have a +66 to damage?

Pumpkin would be smeared... Wow.

BTW Omar and I were off GMing PFS tonight. My group was super fast in getting through their challenges. We had a ton of fun!

Dark Archive

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Positive Conditions: resist fire 10, | Negative Conditions: HP: 66/66 |AC:(21) T:(14) FF:18,| CMD: (23) | Fort: +9, Refl: +(4), Will: +1 | Init: +4, Speed 20ft Female Wayang Cavalier/Barbarian | Rage 6/8 rounds | Challenge 2/2 | basic attack +1 Lance & PA +12 1d6+13 on a charge +16 (3d6+39) | Bow +10 1d6+3 |

The feat Spirited Charge does most of the work.

Strength +6 damage, Power Attack +6, Magic Weapon +1, is a base of +13 damage.

Rage adds +3 damage and Challenge adds +5 and in this instance prayer is adding +1 damage.

6 + 6 + 1 + 3 + 5 + 1 = +22 damage.

Spirited Charge causes a mounted lance attack to do x3 damage, now its +66 damage!

This is Vorel(Cody), my wife is asleep but figured I could jump on and break down the math for ya. That way you wouldn't have to wait till tomorrow during her lunch or potentially later since we have our Iron Gods game night tomorrow night.

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