[PFS] The Fox #4-06: The Green Market (Inactive)

Game Master The Fox

Korvosa map | Green Market map

Initiative:
[dice=Ninya]1d20+8[/dice]
[dice=Omar]1d20+1[/dice]
[dice=Ranar]1d20+4[/dice]
[dice=Tika]1d20+4[/dice]
[dice=Manuk]1d20+4[/dice]
[dice=Vorel]1d20+9[/dice]
[dice=Zahra]1d20+2[/dice]
[dice=Pumpkin]1d20+4[/dice]


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Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Anyone else willing to help dig? We only have Omar, Ninya, and Zahra's unseen servant doing it right now.


I am the tool of the GM

If Zahra can figure out a trick that applies, Pumpkin will help.


Korvosa map | Green Market map

For the last couple of days I've been grappling with whether to include the optional encounter. The creatures in the encounter are really cool, and I've never seen them used before. But there is no 4-player adjustment, and even if I used the low-subtier encounter—which is something I considered—it would be very difficult for you.

Today I decided to ask the VL (Ranar) for advice. He asked me if the encounter added to the story. That was clarifying for me. The encounter does not add to the story at all, and looking at it from that perspective makes it seem tacked on.

So...here is what you all are not facing. :)

Optional Encounter:
Eight (!) of these with the giant template. Here is their stat block before adding the template. The template boosts their hp to 34, and their attack becomes +7 (3d6+4). Did I mention that there are 8 of them? And they are immune to cold and fire. And there are 8 of them.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Thanks!

I generally skip the optional encounters. I would be hard pressed to think of one that added to the story line, and many of them are brutal. That plus I still need to work at pacing my tables. I know that if I had tried to include the optional encounters, it would have gone long.

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

In another game I'm currently fighting 4 of those, three are normal one has the giant template!

The Exchange

CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

@Omar - Ninya has plenty of prestige so save death ward for someone else :)


Korvosa map | Green Market map
Vorel Mas wrote:
In another game I'm currently fighting 4 of those, three are normal one has the giant template!

Isn't that a 5-9 also? Or is it 7-11?

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Its also a 5-9 and we are playing in the 5-6 with no adjustment.


Korvosa map | Green Market map
Vorel Mas wrote:
Its also a 5-9 and we are playing in the 5-6 with no adjustment.

Yikes!

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Its going alright, I think my character is the only to take any damage yet cause I forgot to Parry.


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Korvosa map | Green Market map

I'm really excited about this encounter. One of the really cool things about playing online is how easy it is to create cool map effects like I did for this shift to the Ethereal Plane. :)

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

The map is very cool. Zahra is waiting to see what Tika does before acting... I have a couple of different options here, and I want to see what Tika's plan is before deciding.

Hmm


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Korvosa map | Green Market map

Vorel, Tika, Ninya, and I will all be involved in our home game of Iron Gods tonight. (Woohoo! Best AP ever! And now it is sanctioned!) Probably no more updates from any of us until late tonight at the earliest.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
GM "The Fox" wrote:


Tika (17 damage, on fire, pro. from fire: 13/70 used)

Shouldn't that be 13/84 Protection used? What am I missing?

12 * 7 = 84, max is 120.

Silver Crusade

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Male Halfling Sorcerer 7, Rogue 3, Arcane Trickster 10
Omar Senay wrote:
GM "The Fox" wrote:


Tika (17 damage, on fire, pro. from fire: 13/70 used)

Shouldn't that be 13/84 Protection used? What am I missing?

12 * 7 = 84, max is 120.

I'm a mathematician. Which means that I can't do arithmetic. :P

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Quick question because of all the buffs flying.

I've been updating my saving throws and AC on the status line based on active conditions. The profile still has the base values. Is that what you want us to do?

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

That's what I've been doing.

Silver Crusade

Male Halfling Sorcerer 7, Rogue 3, Arcane Trickster 10
Omar Senay wrote:

Quick question because of all the buffs flying.

I've been updating my saving throws and AC on the status line based on active conditions. The profile still has the base values. Is that what you want us to do?

That would be my preference. I don't think everyone else is doing that though, so I've been having to go into profiles to double-check. Half of the players are brand new, so I'm not worrying about it too much.

It is also why I've asked that you check that I haven't missed anything (like your protection from energy).

It might be nice to post in the discussion a simple list of all of the buffs you have up, along with who they are cast on.

Such as:
prayer = everyone
protection from fire = Omar, Zahra
haste = everyone
.
.
.

Then I can put that into the "combat pad."

What do you think?

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

I cast Prot Evil on everyone, but apparently this haunt is not evil?

Shield = Pumpkin, Zahra
Mirror Images (3) = Pumpkin, Zahra

I can snowball the fire elemental. The rest of you... Keep him from casting. Keep trying to disrupt his spells. We need him dead, fast.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Spells Omar has cast:
Prayer: All, +1 luck bonus to ally attack, weapon damage, saves, skill checks.
Protection from Fire: Tika, Omar, ignore first 84 fire damage.
Barkskin: Omar, +3 Natural Armor
Shield: Omar, +4 Shield bonus to AC. Force effect.

Spell cast by Vorel affecting Omar:
Haste: +1 Attack, +1 Dodge to AC, +1 Reflex save. Extra Attack when full-attacking. Extra movement.

Does the attack bonuses from either Haste or Prayer add to CMB? If so, I should update my CMB and CMD.

Edit to add: Thanks for the answer on CMB/CMD. Updated status line for that as well.


Korvosa map | Green Market map

Haste adds +1 to both CMB and CMD.
Prayer adds +1 to CMB.


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Korvosa map | Green Market map
Zahra Senay wrote:
I cast Prot Evil on everyone, but apparently this haunt is not evil?

He just has a really bad attitude.

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

I hadn't noticed we had Prayer, also I didn't realize you wanted us updating our banners with adjusted AC/CMD and what not. I'll try and bust those out on my lunch today.

Dark Archive

Positive Conditions: resist fire 10, | Negative Conditions: HP: 66/66 |AC:(21) T:(14) FF:18,| CMD: (23) | Fort: +9, Refl: +(4), Will: +1 | Init: +4, Speed 20ft Female Wayang Cavalier/Barbarian | Rage 6/8 rounds | Challenge 2/2 | basic attack +1 Lance & PA +12 1d6+13 on a charge +16 (3d6+39) | Bow +10 1d6+3 |

I thought it was Manuk that had the Protection from fire not Tika

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.
Tikaketsu "Tika" wrote:
I thought it was Manuk that had the Protection from fire not Tika

I cast it on Tika because that is who I thought wanted it. I don't care which of Tika or Manuk got it, you could have easily seen what I was doing and indicated it was for the doom chicken instead.

If The Fox doesn't care which of you it went on, move it. The mistake is one that I believe probably would only happen on PbP. With a face-to-face game it would have been much more obvious who wanted it and where I was casting it.

That said, I really should have taken Communal Protection from Energy instead of Blessings of Fervor. The Blessing doesn't stack with Haste and I hadn't realized that was coming up.

Call it a learning experience. Omar is my highest level PFS character and this is his first game at 7th level.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Don't beat yourself up. We're all learning! I've never played at this high a level. This is a scary fight.

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

I believe that Blessing of Fervor still stacks with some aspects of Haste. Obviously not the movement speed or the extra attack but Blessing of Fervor has some nice unique options still!

Sorry I could have indicated that Haste is on the table for things I do, you actually won't see Vorel full attack too much for reasons that become obvious when he does his first full attack this scenario.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

The things I think Blessing of Fervor still provides are:
* Ability to stand up as a swift action that doesn't provoke
* Ability to apply a meta-magic on a spell of second level or less.

I don't think the bonus to attack and dodge bonus to AC stack, but they are one higher.

If the battle lasts too long the Blessing may be converted to a Cure Crit on the Ghost. I do like being able to pull spontaneous cures off unused spells.

Dark Archive

Positive Conditions: resist fire 10, | Negative Conditions: HP: 66/66 |AC:(21) T:(14) FF:18,| CMD: (23) | Fort: +9, Refl: +(4), Will: +1 | Init: +4, Speed 20ft Female Wayang Cavalier/Barbarian | Rage 6/8 rounds | Challenge 2/2 | basic attack +1 Lance & PA +12 1d6+13 on a charge +16 (3d6+39) | Bow +10 1d6+3 |
Omar Senay wrote:
Tikaketsu "Tika" wrote:
I thought it was Manuk that had the Protection from fire not Tika

I cast it on Tika because that is who I thought wanted it. I don't care which of Tika or Manuk got it, you could have easily seen what I was doing and indicated it was for the doom chicken instead.

If The Fox doesn't care which of you it went on, move it. The mistake is one that I believe probably would only happen on PbP. With a face-to-face game it would have been much more obvious who wanted it and where I was casting it.

That said, I really should have taken Communal Protection from Energy instead of Blessings of Fervor. The Blessing doesn't stack with Haste and I hadn't realized that was coming up.

Call it a learning experience. Omar is my highest level PFS character and this is his first game at 7th level.

No worries! I was just trying to clarify :) this is my first pbp and it can get confusing!


Korvosa map | Green Market map

You guys are doing great.

Grand Lodge

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Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Yes, it certainly can get confusing. I had to double-check what had been written.

The other thing that can make play-by-post hard is trying to remember what happened. I find myself going back through the gameplay a few times with each PbP I'm in.

Still, it has a lot of advantages as well. Hope you are enjoying it, Tika. I know that I've certainly enjoyed meeting Tika, her doom chicken Manuk, and all the rest of you. I found your wake-up call fantastic!


Korvosa map | Green Market map
Vorel Mas wrote:
I hadn't noticed we had Prayer, also I didn't realize you wanted us updating our banners with adjusted AC/CMD and what not. I'll try and bust those out on my lunch today.

Omar had only just cast prayer, so it would not have affected anything before now.

For the banners, if you see how Zahra has put her modified ACs into parentheses, that let's me know that you have changed them. You don't even need to keep the original ACs there.

    AC (21), T (13), FF (18)
That's how I do it with my characters.

If you don't want to modify your banner all the time, that's fine too. In that case, put a footnote on your post to indicate the current stat. That's what I do with Juniper because her ACs change every round.
____________________________________________________________
Current AC 43, T 28, FF 39.

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Right like this?


Korvosa map | Green Market map
Vorel Mas wrote:
Right like this?

Yup! :D


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We were talking about it last night after our Iron Gods game. This game is going great, but it is also going very fast. There's nothing wrong with that; I think everyone is keeping up ok. But we can slow down. Don't feel like you need to post right away just because it's your turn. You can wait until you have free time. We started 2 weeks ago, and we are almost finished. That is incredibly fast for a PbP. :)

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

I've a couple of rules questions that I'm not certain what the answer is.

Can a creature that is staggered make an Attack of Opportunity? I'm really not sure on this one since I don't know what type of action an Attack of Opportunity is.

Does standing and then moving provoke two Attacks of Opportunity? I think it does, but I want to make sure.

Should the Elementals be making saves vs. Galdron's Gaze Attack?

That last one is a result of my looking up the Gaze mechanics for a different reason. Reading it made me sad, since I found out that averting my eyes gives Galdron concealment. No Attacks of Opportunity against him -- which really makes it nasty giving Gaze attacks to a caster!

Anyways, thanks for the answers.


Korvosa map | Green Market map
Omar Senay wrote:
I've a couple of rules questions that I'm not certain what the answer is.

:) No worries. I'll answer as best as I can.

Quote:
Can a creature that is staggered make an Attack of Opportunity? I'm really not sure on this one since I don't know what type of action an Attack of Opportunity is.

Yes. AoOs don't require an action. But a dazed or stunned creature cannot make AoOs.

Quote:
Does standing and then moving provoke two Attacks of Opportunity? I think it does, but I want to make sure.

Yes. And these guys have a LOT of AoOs available.

Quote:
Should the Elementals be making saves vs. Galdron's Gaze Attack?

Probably? I hadn't thought about it. Let's go with "they averted their eyes" for the previous rounds. I'll roll it going forward. See the difference between averting and closing one's eyes below.

Quote:
That last one is a result of my looking up the Gaze mechanics for a different reason. Reading it made me sad, since I found out that averting my eyes gives Galdron concealment. No Attacks of Opportunity against him -- which really makes it nasty giving Gaze attacks to a caster!

Not quite. Closing your eyes gives him concealment so no AoO. Averting your eyes gives a 50% chance of meeting his gaze.

Quote:
Anyways, thanks for the answers.

No problem. Ask away. :D

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Yeah, the Gaze attack in Bestiary says to assume allies are averting their eyes. My reading of it also seemed to indicate that even averting gave concealment. If it doesn't, that is great!

Guess we will have to see what happens.

Do you care if someone talks when it isn't their turn?


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Omar Senay wrote:
Do you care if someone talks when it isn't their turn?

I only object to talking out of turn if they are flat-footed, stunned, dazed, confused, nauseated, or otherwise able to take free actions. But you should still limit the totality of what your character says for the round to what could be said in about six seconds.


Korvosa map | Green Market map

You are right about the averting eyes and concealment! I had remembered that incorrectly. That is a 20% miss chance.

You can still make attacks of opportunity against characters with concealment (though you still have the miss chance).

Total concealment prevents attacks of opportunity.

Grand Lodge

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820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield
GM "The Fox" wrote:
We were talking about it last night after our Iron Gods game. This game is going great, but it is also going very fast. There's nothing wrong with that; I think everyone is keeping up ok. But we can slow down. Don't feel like you need to post right away just because it's your turn. You can wait until you have free time. We started 2 weeks ago, and we are almost finished. That is incredibly fast for a PbP. :)

Thanks. I just try really hard not to be the one slowing the game down. :)

Thank you for letting me retcon my Pumpkin order post. It made sense when I thought he was standing. Prone, not so much. :(

PS Thanks for inviting Bret and myself into your family's game! You've all been wonderful and it's been so much fun getting to know all your characters!


Korvosa map | Green Market map

It's been great having you. :D

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Yeah! Its been a fun game, a bit on the fast side but that is okay, the only problem is that I want to play longer with this group and unfortunately the game is gonna be over soon!


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Vorel Mas wrote:
Yeah! Its been a fun game, a bit on the fast side but that is okay, the only problem is that I want to play longer with this group and unfortunately the game is gonna be over soon!

Wanna GM the next one? ;)


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I'll have the Chronicles up soon.


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Spell Area Templates ☘️☘️ = Hero points

Yeah yeah, maybe, three of my games just ended and a fourth is nearing the last combat so I'm definitely going to be without a game. I'll take a look at some games and try and find one to gm.

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

my purchases totaled 300 gp, 200 for ghost salt, 50 for ruby dust and 50 for MW manacles.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Would you say this scenario counts for the Grand Lodge faction card as:

"Disrupt or sabotage a significant Aspis Consortium operation, such as by ruining an alliance, damaging its reputation in a large city, or preventing them from recovering an artifact."

------

Thanks for running this, The Fox! Thank you for welcoming us into the game.

I would gladly join this group of people in another scenario, with the same or different characters.


Korvosa map | Green Market map

Yes, you disrupted an Aspis Consortium operation. :)


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@ Omar: What level did you heighten the continual flame up to?

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