Damiel

Ranar "The Risen"'s page

88 posts. Organized Play character for Jeremy Mayr.


Race

Init +4┃Per +12┃speed 30 ft┃Appr +11, Alch +21, Fly +15, Arcn +19, Local +17, Nat +20, Know (other) +16, Ling +11, Spell +15 (+17), UMD +10┃Extracts 3rd -4/4 2nd—6/6, 1st—6/6┃Bombs 17/17┃

Classes/Levels

cognatogen 1/1┃wings 8/8 ┃Conditions:

Gender

Male elf mindchemist 8┃hp 57/57┃AC 20, T 16, FF 16┃CMD 21┃F+9, R+12, W+3; +2 v ench,+4 v poison┃ Immune sleep ┃

About Ranar "The Risen"

Ranar
Male elf alchemist (mindchemist) 8 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 19)
CN Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +12
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Defense
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AC 18, touch 16, flat-footed 16 (+4 armor, +4 Dex, +2 Deflection)
hp 57 (8d8+14)
Fort +9, Ref +12, Will +3; +2 vs. enchantments, +6 bonus vs. poison
Immune sleep; Resist poison resistance
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Offense
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Speed 30 ft.
Melee dagger +5/+0 (1d4-1/19-20) or
. . note: +1 direct bomb damage per 1d6 +5/+0 (1d4-1/19-20)
Ranged bomb +13 (4d6+10 Fire) or
. . dispelling bomb +13 () or
. . force bomb +13 (4d4+8 Force) or
. . light crossbow +11 (1d8+1/19-20)
Special Attacks bomb 17/day (4d6+7 fire, DC 21)
Alchemist (Mindchemist) Extracts Prepared (CL 8th; concentration +15)
. . 3rd—cure serious wounds, displacement, protection from energy, tongues
. . 2nd—alchemical allocation[APG], darkvision, invisibility, resist energy, see invisibility, spider climb
. . 1st—cure light wounds, endure elements, reduce person (DC 18), shield, targeted bomb admixture[UC], targeted bomb admixture[UC]
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Statistics
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Str 8, Dex 18, Con 13, Int 25, Wis 9, Cha 8
Base Atk +6; CMB +5; CMD 19
Feats Extra Bombs[APG], Extra Discovery[APG], Point-Blank Shot, Precise Shot, Splash Weapon Mastery, Throw Anything
Traits firebug, focused burn
Skills Appraise +11, Craft (alchemy) +21 (+29 to create alchemical items), Disable Device +15, Fly +15, Heal +3, Knowledge (arcana) +19, Knowledge (dungeoneering) +16, Knowledge (engineering) +16, Knowledge (geography) +16, Knowledge (history) +16, Knowledge (local) +17, Knowledge (nature) +20, Knowledge (nobility) +16, Knowledge (planes) +16, Knowledge (religion) +16, Linguistics +11, Perception +12, Sleight of Hand +12, Spellcraft +15 (+17 to identify magic item properties), Survival +10, Use Magic Device +10; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Celestial, Common, Draconic, Elven, Goblin, Hallit, Ignan, Infernal, Osiriani, Sylvan, Thassilonian, Tien
SQ alchemy (alchemy crafting +8), cognatogen, discoveries (dispelling bomb, explosive bomb, force bomb, precise bombs [7 squares], wings[UM]), elven magic, perfect recall, swift alchemy
Combat Gear boro bead (1st level)[UE], cognatogen[UM], acid (5), bottled lightning[UE], holy water (3), liquid ice[APG] (2); Other Gear mithral chain shirt, crossbow bolts (10), dagger, light crossbow, note: +1 direct bomb damage per 1d6, belt of incredible dexterity +2, handy haversack, headband of vast intelligence +4, preserving flask (1st level)[UE], alchemist's kit[UE], bandolier[UE], bandolier[UE], belt pouch, flint and steel, masterwork backpack[APG], 125 gp, 5 sp
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Special Abilities
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Alchemy +8 (Su) +8 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 4d6+7 (17/day, DC 21) (Su) Thrown Splash Weapon deals 4d6+7 fire damage.
Boro bead (1st level, 1/day) Recharge a consumed extract of the chosen level.
Cognatogen (DC 21) (Su) At 1st level, a mindchemist learns how to create a cognatogen, as per the cognatogen discovery.

This ability replaces the mutagen class ability (a mindchemist cannot create mutagens unless he selects mutagen* as a discovery).
Dispelling Bomb (CL8) (Su) When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage. Creatures that take a direct hit from a dispelling bomb are subject to a targeted dispel magic spell, using the alchemist's level as the caster l
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames i
Firebug +1 to attack rolls with thrown splash weapons.
Focused Burn You know the secret of making punishing fire bombs. Any bombs you have that deal fire damage deal 1 additional point of fire damage on a direct hit per 2d6 of fire damage normally dealt (minimum 1 point). This additional damage does not apply to the
Force Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a force
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Perfect Recall At 2nd level, a mindchemist has honed his memory. When making a Knowledge check, he may add his Intelligence bonus on the check a second time. Thus, a mindchemist with 5 ranks in Knowledge (history) and a +2 Intelligence bonus has a total skill bonus
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +6 to save vs. Poison.
Precise Bombs (7 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Wings (8 minutes/day) The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-min

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