Undead Slayer

Tikaketsu "Tika"'s page

80 posts. Organized Play character for Sarah Olsen.


Race

HP: 66/66 |AC:(21) T:(14) FF:18,| CMD: (23) | Fort: +9, Refl: +(4), Will: +1 | Init: +4, Speed 20ft

Classes/Levels

Female Wayang Cavalier/Barbarian | Rage 6/8 rounds | Challenge 2/2 | basic attack +1 Lance & PA +12 1d6+13 on a charge +16 (3d6+39) | Bow +10 1d6+3 |

Gender

Positive Conditions: resist fire 10, | Negative Conditions:

About Tikaketsu "Tika"

Tika

Tika
Female Wayang Gendarme Cavalier 5, Mounted Fury Barbarian 2
NG Small Humanoid(Wayang)
Init: +4 Senses: Darkvision 60 ft
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Defenses:
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AC 20, T13: FF:18 (+7 Armor, +2 Dex, +1 size)
HP: 66 (5d10+2d12+23)
Saves: Fort: +9, Reflex +3, Will: +1
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Offense
Speed 30 ft
Melee 1.) Regular +1 Lance + Power Attack +12 (1d6+13) 20/x3
2.) Charging Lance + Power Attack +16 (3d6+39) 20/x3
3) Raging adds +2 to Attack and +3 to Damage, Challenge adds +2 Morale bonus to Attack and +2 Dodge bonus to AC vs target and +5 to Damage. Raging charge is +2 attack/+9 to Damage, Challenge Charge is +2 Attack, +2 AC, +15 to damage.
Ranged 1.) Composite(+3) Darkwood Longbow +10/+5 (1d6+3) 20/x3
Special Abilities Rage 8 rounds a day, Challenge 2/day.
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Statistics
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Str 19, Dex 14 Con 14, Int 11, Wis 10, Cha 12
Base Atk +7; CMB +10; CMD 22
Feats Mounted Combat, Ride-By-Attack, Power Attack, Skill Focus(Handle Animal), Spirited Charge, Furious Focus, Boon Companion

Skills (28 ranks) Climb(1) +6, Diplomacy(3) +7, Handle Animal(7) +15, Kn: Local(5) +8, Profession(1):(Wolf Tamer) +4, Ride(7) +17, Sense Motive(1) +4, Survival(1) +5, Swim(1) +6

Languages: Common, Wayang
Traits Beast Bond: +1 Trait bonus to Handle Animal and Ride, Reactionary: +2 trait bonus to Initiative

Gear: +1 Lance, Cold Iron Lance, Wayfinder, Belt of Giant Strength +2, Masterwork Darkwood Longbow Strength Rating +3, 20 arrows, Wand of Cure Light Wounds(9 charges), Wand of Cure Light Wounds(23 Charges), Potion of Fly(x2), Scroll of Air Walk. Other Gear: Explorer’s Outfit, Backpack, Bedroll, Belt Pouch, Flint and Steel, Iron Pot, Mess Kit and Soap, 50 ft of Hempen Rope, Torches(10), Trail Rations(5 Days), Waterskin, Bit and Bridle, Military Saddle, Masterwork Spurs(+2 to Ride Checks) Saddlebags(Bird), Animal Feed(Bird, 10 days), Whet Bone, Longsword, +1 Breastplate, Climbing Kit.

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Special Abilities
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Wayang Abilities:
Shadow Resistance: +2 bonus to saving throws versus spells from the Shadow Subschool. They also get a +2 bonus to Perception and Stealth checks. Darkvision 60 ft, and once per day as an immediate action you can change the way you interact with Positive and Negative energy.

Cavalier Order: Order of the Ronin(Order of the Open Road):
Edicts: Ronin follow their own personal code of ethics and honor. As such, their edicts are extremely flexible and subject to change. Each ronin should determine his own edicts, which should include at least three provisions. These edicts are subject to GM approval. Tika’s Edicts are to Explore, Report and Cooperate.

Self Reliant (Ex):
At 2nd level, the ronin learns to rely solely on himself, even in the most difficult of times. Whenever the ronin fails a Will saving throw against an effect with a duration greater than 1 round, he can attempt another saving throw at the end of the second round of the effect. If he makes this saving throw, it has the same effect as if he had made the original save (negating part or all of the effect). In addition, whenever a ronin is brought below 0 hit points, on his next turn he can roll twice to stabilize, taking the better result.

Cavalier Challenge:
Whenever a ronin is the target of a challenge, a smite, a quarry, or similar effect, and he issues a challenge against that character in return, the ronin receives a +1 morale bonus on attack rolls made against the target of his challenge and a +1 dodge bonus to his AC against attacks made by the target of his challenge. These bonuses increase by +1 for every four class levels the samurai possesses (to a maximum of +5 at 20th level).

As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

Gendarme Archetype:
This Archetype replaces the tactician abilities in exchange for bonus combat feats

Mount:
Tika gains the aid of a powerful and loyal mount, in this case thanks to a nifty boon she has an Axebeak Mount. It’s terrifying. A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.

Cavalier’s Charge:
Cavalier’s Charge (Ex): At 3rd level, a cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.

Expert Trainer:
It’s an interesting ability but PFS replaces it with Skill Focus(Handle Animal).

Banner (Ex):
At 5th level, a cavalier’s banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier’s banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge. At 10th level, and every five levels thereafter, these bonuses increase by +1. The banner must be at least Small or larger and must be carried or displayed by the cavalier or his mount to function.

BARBARIAN STUFF

Rage (Ex):
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Mounted Fury Archetype:
Fast Rider (Ex): The speed of any mount the barbarian rides is increased by 10 feet. This ability replaces fast movement.

Rage Power: Ferocious Mount:
(Ex) (Advanced Player's Guide pg. 1 (Amazon)): While raging and mounted, the barbarian’s mount also gains the benefits of rage (including greater rage and mighty rage) as long as the barbarian is mounted or adjacent to it. While her mount is raging in this way, she must spend one additional round of rage per round. She can elect not to pay this cost, in which case her mount does not rage.

[dice=Attack - Power Attack] 1d20 + 14 - 2 [/dice]
[dice=Damage + Power Attack] 1d6 + 7 + 6 [/dice]

[dice=Second Attack - Power Attack] 1d20 + 9 - 2 [/dice]
[dice=Damage + Power Attack] 1d6 + 7 + 6 [/dice]