Race |
HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft |
Classes/Levels |
Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9) |
Gender |
Positive Conditions: | Negative Conditions: |
About Vorel Mas
Vorel Mas
Vorel Mas
Male Tiefling Fighter 1, Wizard 1, Eldtritch Knight 7
CN Medium Humanoid(Native, Outsider)
Init: +9 Senses: Darkvision
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Defenses:
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AC 16, T16: FF:10 (+6 Dexterity)
HP: 57 (8d10+1d6+4)
Saves: Fort: +7, Reflex +10, Will: +6
Resistance Electricity 5, Cold 5, Fire 5
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Offense
Speed 30 ft
Melee 1.) Greatsword +9 (2d6+3) 19-20 x2
Ranged 1.) Regular Bow Attack + Deadly Aim +13 (1d8+11+1d6acid) 20/x3 Full Attack Routine is +11(MS),+11, +6 for 1d8+11+1d6 acid. +1 to Attack/Damage w/in 30 ft of target, Deadly Aim is -3/+6 to Damage
Spells prepared CL 9 Concentration: +12
4th Greater Invisibility, Tongues, Communal
3rd Haste, Flame Arrow, Fly and Blood Biography
2nd Darkvision, False Life, Spider Climb, Animal Aspect and See Invisibility
1st Mage Armor(x2), Gravity Bow(x2), Snowball and Detect Secret Doors
0th Read Magic, Prestidigitation, Detect Magic, Mending
Spell like ability 1/day Darkness
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Statistics
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Str 14, Dex 22 Con 10, Int 16, Wis 10, Cha 5
Base Atk +8; CMB +10; CMD 26
Feats Point Blank Shot, Precise Shot, Spell Focus: Conjuration, Weapon Focus(Longbow), Rapid Shot, Weapon Specialization(Longbow), Manyshot, Deadly Aim, Clustered Shots
Traits
Skills (48 ranks) Acrobatics(3) +9, Appraise(2) +8, Climb(2) +7, Disable Device(1) +7, Fly(+12), Kn: Dungeon(1), Engineering(1) and Planes(1) +7, Kn: Arcana(3) +9, Religion(2) and Nature(2) +8, Linguistics(2) +8, Profession: Soldier(9) +12, Spellcraft(9) +15, Stealth(1) +10, Survival(1) +5, Swim(1) +6
Languages: Common, Infernal, Draconic, Azlanti, Thassilonian, Ifrit, Goblin, Giant
Gear: +1 Adaptive Called Corrisve Arcane Bonded Composite Longbow, Pearl of Power, Spell Component Pouch, Wand of Cure Light Wounds(33 charges), Wand of Magic Missile(22 chargeUsed 1 Charge), Potion of Aspect of the Falcon(2), Rod of Extend(3/day), Wand of Lesser Restoration(14 Charges), Wand of Shield(9 Charges), Cloak of Resistance +2, Jaunt Boots, Efficient Quiver(20 durable arrows(Used 1 Arrow this Scenario), 10 durable blunt arrows, 10 durable cold iron arrows, 10 durable Elysian Bronze Arrows, 10 Durable Adamantine Arrows), Second Efficient Quiver(30 Durable Arrows, 10 Durable Ghost Salt Arrows, 5 +1 Evil Outsider Bane Arrows, 4 +1 Animal Bane Arrows), Greatsword Other Gear Explorer’s Outfit, Backpack, Bedroll, Blanket, Trail Rations(10 days).
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Special Abilities
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ZERO LEVEL SPELLS: Prestidigitation , Detect Magic , Read Magic , Mending
FIRST LEVEL SPELLS KNOWN:
Shield ,
Comprehend Languages
Mage Armor
Gravity Bow
Detect Secret Doors*D
Enlarge Person
Chill Touch
Expeditious Retreat
Floating Disc
Jump
Snowball
SECOND LEVEL SPELLS KNOWN:
Fiery Shuriken
Animal Aspect
Spider Cimb
Darkvision
False Life
Scorching Ray
See Invisibility*D
THIRD LEVEL SPELLS KNOWN:
Fireball(Prohibited)
Dispel Magic
Summon Monster 3
Haste
Flame Arrow
Fly
Blood Biography*D
FOURTH LEVEL SPELLS KNOWN:
Black Tentacles
Fear
Summon Monster 4
Tongues, Communal(Domain)
Emergency Force Sphere(Cheliaxe, Empire of Devils)
Greater Invisilibty