Omar Senay's page

249 posts. Organized Play character for BretI.

Full Name

Omar Senay


| HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22


| Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.


Male NG Human (Kelish) Cleric 12


5' 7", 165 lbs. Black hair, brown eyes, has a well-trimmed beard and mustache.







Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 20
Charisma 18

About Omar Senay

Omar Senay
Male human (Keleshite) cleric of Shelyn 12
NG Medium humanoid (human)
Init +2; Senses Perception +12
Aura aura of protection (30 ft., +2 deflection, energy resistance 5, 12 rounds/day), deflection aura (2 ft.)
AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex; +2 deflection vs. evil)
hp 91 (12d8+28)
Fort +16, Ref +12, Will +19; +2 trait bonus vs. charm and compulsion; +2 resistance vs. evil
Speed 30 ft.
Melee +1 silversheen glaive +15/+10 (1d10+5/×3) or
. . mwk cold iron morningstar +15/+10 (1d8+3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 silversheen glaive)
Special Attacks channel positive energy 7/day (DC 20, 6d6)
Domain Spell-Like Abilities (CL 12th; concentration +19)
. . 8/day—bit of luck
Cleric Spells Prepared (CL 12th; concentration +19)
. . 6th—antimagic field[D], blade barrier (DC 21), heal
. . 5th—communal air walk[UC], break enchantment[D], breath of life (2 1, DC 20), holy ice[UM]
. . 4th—death ward, freedom of movement[D], greater magic weapon, tongues, wrathful weapon
. . 3rd—invisibility purge, prayer (2), protection from energy[D], remove curse, communal resist energy[UC]
. . 2nd—align weapon, barkskin[D], grace[APG] (2), remove paralysis, shield of fortification[ACG]
. . 1st—liberating command[UC], remove fear (2), shield[D], shield of faith (3)
. . 0 (at will)—detect magic, mending, purify food and drink (DC 15), stabilize
. . D Domain spell; Domains Protection (Defense[APG] subdomain), Luck
Str 16, Dex 14, Con 14, Int 10, Wis 20, Cha 18
Base Atk +9; CMB +14; CMD 24
Feats Combat Reflexes, Cunning, Heighten Spell, Lookout[APG], Phalanx Formation, Quick Channel[UM], Selective Channeling
Traits birthmark, focused mind
Skills Acrobatics +7, Appraise +2, Bluff +6, Climb +5, Craft (painting) +8, Diplomacy +10, Disguise +6, Escape Artist +3, Fly +3, Heal +18, Intimidate +6, Knowledge (arcana) +6, Knowledge (history) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +17, Linguistics +17, Perception +12, Profession (scribe) +11, Ride +3, Sense Motive +22, Spellcraft +6, Stealth +3, Survival +7 (+9 to avoid becoming lost), Swim +4
Languages Aquan, Auran, Celestial, Common, Draconic, Ignan, Kelish, Osiriani, Polyglot, Sylvan, Terran, Tien, Undercommon, Varisian
SQ good fortune (2/day)
Combat Gear buffering cap[UE], lesser extend metamagic rod, pearl of power (1st level) (2), pearl of power (2nd level) (2), potion of fly, scroll of lesser restoration, lesser restoration, lesser restoration, lesser restoration, lesser restoration, scroll of true seeing, wand of cure light wounds (34 charges), wand of shield (46 charges), wand of water breathing (2 charges), acid (2), antiplague[APG], antitoxin, healer's kit, holy water (2); Other Gear +2 glamered mithral agile breastplate[APG], +1 silversheen glaive, mwk cold iron morningstar, belt of incredible dexterity +2, cracked pale green prism ioun stone (saves), eyes of the eagle, headband of mental prowess +4 (Wis, Cha), lesser talisman of freedom[OA], lesser talisman of life's breath[OA], ring of protected life, swarmbane clasp[UE], wayfinder[ISWG], backpack, bedroll, belt pouch, blanket[APG], dull grey spindle ioun stone, heightened 4th level continual flame (worth 25 gp), flint and steel, ink, inkpen, masterwork painting tools, parchment (5), signal whistle, spell component pouch, waterskin, wooden holy symbol of Shelyn, wrist sheath, spring loaded, diamond dust (worth 5,000 gp), 8,489 gp
Special Abilities
Aura of Protection (12 rounds/day) (Su) 30 ft aura grants Energy Resistance 5 and a +2 deflection bonus to AC.
Bit of Luck (8/day) (Sp) Target takes the higher of 2d20 for a d20 roll.
Cleric Channel Positive Energy 6d6 (7/day, DC 20) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deflection Aura (12 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Good Fortune (2/day) (Ex) As an immediate action, reroll a die before result is known. Must take 2nd roll.
Heighten Spell Increases spell level to effective level desired.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Phalanx Formation Allies don't provide soft cover to opponents when wielding a reach weapon.
Quick Channel Channel energy faster by expending more uses
Selective Channeling Exclude targets from the area of your Channel Energy.

Ring of Protected Life for swift channel.