[PFS] Teamwork Experiment Table Æroden

Game Master Nathan Hartshorn

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PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


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Dark Archive

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M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Dissa has no day job. Thanks again for running!

We love you, FezBarid :-)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Trapper 1d20 + 6 ⇒ (4) + 6 = 10

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Already rolled in gameplay thread.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Lucky Number: 1d20 ⇒ 17

Just getting ready for the next mission with you guys. It's been super-fun!

So, for Paired Opportunists to work optimally, we should try to be adjacent.

Dulomak and Kontha have pack flanking, which means any time either of them crit, they provoke an AoO for each other with a +8 to hit (via Pack Flanking, improved by Paired Opportunists).

As long as one of us is adjacent to them, we get an AoO with a +4 to hit (via Paired Opportunists). As long as one of us gets an AoO, we grant an AoO with a +4 to hit.

Dissa always grants Paired Opportunists via his aura. It takes a Standard Action to set up and lasts 24 hours. He will always do this first thing in the morning.

There is debate about having to reset your aura when you become flat footed. I think that's a dumb interpretation, but I took two countermeasures.
1) Dissa has the "Defensive Strategist" trait: Not flat footed in surprise rounds or at beginning of combat.
2) "Combat Reflexes" feat: Always make AoO, even if flat footed. In theory, he can't become flat footed, but this is pretty good insurance.

Since Bozmir has Combat Reflexes, and Dulomak has a reach weapon (taking Combat Reflexes this level?), and Dissa has both Combat Reflexes and a reach weapon, it's possible for us to make 3-4 AoOs as a party when a monster closes to 5'. All of those are at +4 to hit with Paired Opportunists.

Hopefully, for this upcoming dungeon crawl, we can all just walk into a room shoulder-to-shoulder, and serial crush the bad guys! Dissa plans to open doors with move actions, and ready a standard to shwack anything that gets within reach. Then, if they close to 5', that's an AoO which spawns AoOs. All-told, we could open a door and make 4-5 attacks before the monster attacks.


This is why I should look before I type. I'll get that out of the way tonight.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I get hunter tactics at 3rd level where I get to share my teamworks feats with my companion.


Bozmir

Dissa

Dulomak

If anything is wrong with the chronicles let me know and I'll fix them.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Mine looks great! Thank you :-)

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Hello! I saw the post over at (http://paizo.com/threads/rzs2ujjt?PFS-PbP-Teamwork-Table-Needs-Players-for -L3#9)
and here I am! Sounds like lots of fun! In the level range, I have a bunch of characters who'd work well with the party.
First on my list is a level 4 pacifist of Wadjet. By pacifist, I mean she doesn't deal lethal damage except to undead and the like, and instead uses combat reflexes+flowing monk to trip, grapple, sicken, make flat footed, etc.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Looks like a cool archetype. I think as a table we are trying to ooptimise for opportunity attacks which works well with that. Are you looking to take Bodyguard as one of your bonus feats?

And looking at Unbalancing Counter makes me want Barid the rogue back.

I still have to update Bozmir! I will take the Quick Reflexes rage power for sharing, but not sure if I should go for a 4-feat chain to intimidate 30' on a crit... Or should I just go for TW feats, and if so, which ones? And I still have to organise my paperwork...

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Because of Outflank aND the synergy between crits and AoO, I would recommend surprise accuracy, deadly accuracy, and Spell Kenning to try to get Keen Edge and/or Haste.

Consider Gang Up (the combat feat, not the teamwork feat). We will flank as long as 2 of us threaten.

Also, I'm going to grant Seize the Moment at 8th level. If you can grant Unexpected Strike, that grants an AoO just for being threatened.

Crits on AoO and AoO on crits :-)

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2
Bozmir the Rather-Pretty wrote:

Looks like a cool archetype. I think as a table we are trying to ooptimise for opportunity attacks which works well with that. Are you looking to take Bodyguard as one of your bonus feats?

Yeah, I might/probably will at 5th level, though I don't want to be one of those people who optimize it to be like +8 >.<

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

What feat should I take?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

I think pack attack would be really cool. Bonus 5' steps for you and Kontha could really help with flanking.

Pack Flanking is awesome, but if Bozmir can grant "Gang Up" it supersedes it. Also, you don't have the INT for combat expertise, the only prerequisite for Pack Flanking.

You also happen to be well positioned for Pack Intimidation, but I don't know how much demoralizing you want to do. You and Kontha already play this role, so it would be really fitting.

Power Attack is always useful, and it unlocks Cornugon Smash (Demoralize as a free action? Yes Please!).

I would recommend you take either Power Attack or Combat Reflexes at 3rd level (and the other at 5th).

I would recommend you take Pack Intimidation as your bonus 3rd level Hunter Bonus feat.

I would recommend Broken Wing Gambit as a sweet 6th level bonus feat. It's a super-strong option to generate AoOs on top of all the others :-)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Those are good choices.


Real quick, you guys want me to apply this table to Gameday 6 going on right now? We technically started on the 25th, the day the gameday started.

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2
GM Fez wrote:
Real quick, you guys want me to apply this table to Gameday 6 going on right now? We technically started on the 25th, the day the gameday started.

I can post quickly, as you can see from being in your carrion hill table.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I am okay with it.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Precise strike looks pretty good too, an extra d6 of damage.

Liberty's Edge

I happen to not like it because it doesn't scale and is kinda situational, but then I guess a bunch of teamwork feats are.
Stealth synergy is also hilarious if a bunch of people get it, though it's hard to interpret the way its written.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds
GM Fez wrote:
Real quick, you guys want me to apply this table to Gameday 6 going on right now? We technically started on the 25th, the day the gameday started.

Sounds great! Do I have to sign up to the special separately?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Same question as Bozmir. I'm unfamiliar with Gamesday goings on.

If it benefits you in anyway, I fully support!


Nope, I put the table into the system, then when I get information about boons and such I'll let you guys know about it then report results at the end of the scenario/module/session/ect.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

But if he and Kontha both get the +1d6 damage that might be a good thing.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

For Dulomak and Blashimov, have you looked at Tandem Trip? It looks incredible. Roll twice and take the better option on trip attempts? Wow!

Kontha would automatically get it, Blashimov is working to optimize trip via Pacifism, and everyone (via Paired Opportunists) gets an AoO if the opponent attempts to stand. Double wow!

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

That is pretty great, and a good candidate for solo tactics! Might take it at 5th level instead of bodyguard.

Also, if game day started, should we expect a game link soonish?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Game is ongoing in the adjacent thread (gameplay) atop the banner. I wonder if FezBaridNathan has to allow you to join the campaign...


My bad. You should be able to join whenever, but here's the link:

Gameplay

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

all leveled

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Gm have we confirm ed that the sjald is coming? If not could we use the magus again? I'd hate to go into this with only 3


I sent him another message this past weekend, I'll give it a day or so before Seltyiel jumps back in.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Hey everyone, sorry for being so unreliable lately. While I'd love to play, the data seems to indicate that I have no free time. Good luck with the teamwork experiment, but I have to sit this one out.


If you ever think you'll have some more free time feel free to come back, the table will continue on!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Kontha will miss her friend, he could have been so tasty. :(

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Party People,

To revisit our conversation from late August; below are some applicable modules for our newly-minted 4th level characters.

3-6: Daughters of Fury
4: Midnight Mirror
4: Fangwood Keep
4-6: River into Darkness
4-6: Flight of the Red Raven
4-7: Plunder & Peril
5: Carrion Hill I did this one years ago. My bad.

For future consideration, how would you all feel about "House on Hook Street"? It's PFS-legal and designed to take from 6th level to 9th level. It's a mystery plot with horror elements set in Korvosa, but I think would provide some of the long-term role-play elements well suited to PBP and often lacking in PFS.

Just an idea, I would love to hear your thoughts.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I think Daughters of Fury or Fangwood would be fun.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Dumb site does not like working today.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

FYI having a cyst on my hand removed tomorrow.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Good luck. I hope it's an uneventful procedure.

Do you want us to bot any AoO?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I dont anticipate it taking too much but one never knows. If the attacks needs to be botted please do,

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

No problem. First priority is always speedy recovery. Good luck!

Ben

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

It ended up being a callous from not using a proper mouse pad. I have a stylish glove to wear when I type.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

8-07: From the Tome of Righteous Repose has really good ratings. It's a 3-7 scenario. Is that one OK, or do y'all want to do modules?

Boop

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

This one is considered a module and not a scenario?


It's a free RPG day module, so it is considered a mod, though with 1 xp reward. I'll get the chronicles up shortly since I don't think anyone (except maybe Sel) will be grievously injured.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Poor Sel.

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Hey I'm really sorry I disappeared team. Stuff came up with some field work and to be honest I just let it slip especially with the site not working so often. Glad to see it was wrapped up?

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Marina does not have a dayjob, but will be level 5 I think and could take a teamwork feat for our next adventure!

boon?: 1d20 ⇒ 10

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

No day job.

Mystery D20: 1d20 ⇒ 14

Thank you again for running, FezBarid. Perhaps your rogue will again see the light of day.

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