General Dissa Ray.
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Lucky Number: 1d20 ⇒ 17
Just getting ready for the next mission with you guys. It's been super-fun!
So, for Paired Opportunists to work optimally, we should try to be adjacent.
Dulomak and Kontha have pack flanking, which means any time either of them crit, they provoke an AoO for each other with a +8 to hit (via Pack Flanking, improved by Paired Opportunists).
As long as one of us is adjacent to them, we get an AoO with a +4 to hit (via Paired Opportunists). As long as one of us gets an AoO, we grant an AoO with a +4 to hit.
Dissa always grants Paired Opportunists via his aura. It takes a Standard Action to set up and lasts 24 hours. He will always do this first thing in the morning.
There is debate about having to reset your aura when you become flat footed. I think that's a dumb interpretation, but I took two countermeasures.
1) Dissa has the "Defensive Strategist" trait: Not flat footed in surprise rounds or at beginning of combat.
2) "Combat Reflexes" feat: Always make AoO, even if flat footed. In theory, he can't become flat footed, but this is pretty good insurance.
Since Bozmir has Combat Reflexes, and Dulomak has a reach weapon (taking Combat Reflexes this level?), and Dissa has both Combat Reflexes and a reach weapon, it's possible for us to make 3-4 AoOs as a party when a monster closes to 5'. All of those are at +4 to hit with Paired Opportunists.
Hopefully, for this upcoming dungeon crawl, we can all just walk into a room shoulder-to-shoulder, and serial crush the bad guys! Dissa plans to open doors with move actions, and ready a standard to shwack anything that gets within reach. Then, if they close to 5', that's an AoO which spawns AoOs. All-told, we could open a door and make 4-5 attacks before the monster attacks.
Marina, Servant of Wadjet
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Hello! I saw the post over at (http://paizo.com/threads/rzs2ujjt?PFS-PbP-Teamwork-Table-Needs-Players-for -L3#9)
and here I am! Sounds like lots of fun! In the level range, I have a bunch of characters who'd work well with the party.
First on my list is a level 4 pacifist of Wadjet. By pacifist, I mean she doesn't deal lethal damage except to undead and the like, and instead uses combat reflexes+flowing monk to trip, grapple, sicken, make flat footed, etc.
Bozmir the Rather-Pretty
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Looks like a cool archetype. I think as a table we are trying to ooptimise for opportunity attacks which works well with that. Are you looking to take Bodyguard as one of your bonus feats?
And looking at Unbalancing Counter makes me want Barid the rogue back.
I still have to update Bozmir! I will take the Quick Reflexes rage power for sharing, but not sure if I should go for a 4-feat chain to intimidate 30' on a crit... Or should I just go for TW feats, and if so, which ones? And I still have to organise my paperwork...
General Dissa Ray.
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Because of Outflank aND the synergy between crits and AoO, I would recommend surprise accuracy, deadly accuracy, and Spell Kenning to try to get Keen Edge and/or Haste.
Consider Gang Up (the combat feat, not the teamwork feat). We will flank as long as 2 of us threaten.
Also, I'm going to grant Seize the Moment at 8th level. If you can grant Unexpected Strike, that grants an AoO just for being threatened.
Crits on AoO and AoO on crits :-)
Marina, Servant of Wadjet
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Looks like a cool archetype. I think as a table we are trying to ooptimise for opportunity attacks which works well with that. Are you looking to take Bodyguard as one of your bonus feats?
Yeah, I might/probably will at 5th level, though I don't want to be one of those people who optimize it to be like +8 >.<
General Dissa Ray.
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I think pack attack would be really cool. Bonus 5' steps for you and Kontha could really help with flanking.
Pack Flanking is awesome, but if Bozmir can grant "Gang Up" it supersedes it. Also, you don't have the INT for combat expertise, the only prerequisite for Pack Flanking.
You also happen to be well positioned for Pack Intimidation, but I don't know how much demoralizing you want to do. You and Kontha already play this role, so it would be really fitting.
Power Attack is always useful, and it unlocks Cornugon Smash (Demoralize as a free action? Yes Please!).
I would recommend you take either Power Attack or Combat Reflexes at 3rd level (and the other at 5th).
I would recommend you take Pack Intimidation as your bonus 3rd level Hunter Bonus feat.
I would recommend Broken Wing Gambit as a sweet 6th level bonus feat. It's a super-strong option to generate AoOs on top of all the others :-)
Marina, Servant of Wadjet
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Real quick, you guys want me to apply this table to Gameday 6 going on right now? We technically started on the 25th, the day the gameday started.
I can post quickly, as you can see from being in your carrion hill table.
Bozmir the Rather-Pretty
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Real quick, you guys want me to apply this table to Gameday 6 going on right now? We technically started on the 25th, the day the gameday started.
Sounds great! Do I have to sign up to the special separately?
General Dissa Ray.
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Same question as Bozmir. I'm unfamiliar with Gamesday goings on.
If it benefits you in anyway, I fully support!
General Dissa Ray.
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For Dulomak and Blashimov, have you looked at Tandem Trip? It looks incredible. Roll twice and take the better option on trip attempts? Wow!
Kontha would automatically get it, Blashimov is working to optimize trip via Pacifism, and everyone (via Paired Opportunists) gets an AoO if the opponent attempts to stand. Double wow!
General Dissa Ray.
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Game is ongoing in the adjacent thread (gameplay) atop the banner. I wonder if FezBaridNathan has to allow you to join the campaign...
Bozmir the Rather-Pretty
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Hey everyone, sorry for being so unreliable lately. While I'd love to play, the data seems to indicate that I have no free time. Good luck with the teamwork experiment, but I have to sit this one out.
General Dissa Ray.
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Party People,
To revisit our conversation from late August; below are some applicable modules for our newly-minted 4th level characters.
3-6: Daughters of Fury
4: Midnight Mirror
4: Fangwood Keep
4-6: River into Darkness
4-6: Flight of the Red Raven
4-7: Plunder & Peril
5: Carrion Hill I did this one years ago. My bad.
For future consideration, how would you all feel about "House on Hook Street"? It's PFS-legal and designed to take from 6th level to 9th level. It's a mystery plot with horror elements set in Korvosa, but I think would provide some of the long-term role-play elements well suited to PBP and often lacking in PFS.
Just an idea, I would love to hear your thoughts.
General Dissa Ray.
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8-07: From the Tome of Righteous Repose has really good ratings. It's a 3-7 scenario. Is that one OK, or do y'all want to do modules?
General Dissa Ray.
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No day job.
Mystery D20: 1d20 ⇒ 14
Thank you again for running, FezBarid. Perhaps your rogue will again see the light of day.