[PFS] Teamwork Experiment Table Æroden
(Inactive)
Game Master
Nathan Hartshorn
Map
PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Boon 1d20 ⇒ 20
1d4 ⇒ 3
1d20 + 7 ⇒ (8) + 7 = 15 trapper profession
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Da boon! I've been trying to get things collected, but my printer has been acting up, I'll have chronicles out soon I promise.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
No sweat. It's around 1200 GP and 2 Prestige right? We can start shopping without the boons.
Thanks again for running :-)
P.S. No Day Job for Dissa
Marina, I'll need PFS#, dayjob, etc. please. Then we'll get this show moving again.
Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2
Marina doesn't have a day job, but PFS # is 14232 - 8
Thanks!
Also, I'm not sure I really took advantage of the aura of paired opportunists, because marina also has a reach weapon and combat reflexes.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Marina, I'm sure we'll get lots of opportunity for reaching and tripping and reflexively combating in the future. At least you realized it after the first scenario :-)
Also, since we are in Osirian, with Marina, what about a sandy scenario from this season?
9-04: Unseen Inclusion
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Does the DM own it though?
It might make sense to do that.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Not yet. My printer has just started working so I'm getting them ready now.
Marina
Dissa
Dulomak
If anything is wrong with the chronicles let me know and I'll fix them. Sorry for the wait guys.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
If I have the money can I get the amulet of mighty fists for Kontha?
Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2
Those boons are so Marina! Nice. I'm down for another sandy adventure.
I might save up for the figurine, pretty neat, if not optimal.
for Kontha, Dulomak should be able to buy the amulet, even if it wasn't on the chronicle because it's likely you have enough prestige to buy anything 4k or less that's either core or in a book you own.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Dissa isn't going to buy anything. He's saving up for an Adamantine Fauchard.
He will burn his 2 PP on a scroll with two Keen Edge spells on it. Hopefully we either get a new Arcane Caster, or Seltyiel makes his DC 6 caster level check.
Also, now I definitely want to go back to Osirian with that boon! 5 round insight bonus!
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
How do I buy things without money? Never done that before
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
2 Prestige points can be spent for any item with up to 750 go. Therefore, every scenario can buy you a 1st level wand, a scroll with 15 1st level spells, 5 2nd level spells, or 2 3rd level spells.
Most people want to save prestige to buy a raise dead spell (16PP). However, I have a "debt to the society boon" which lets me raise a character while going into negative prestige points. Therefore, I have no reason so bank or save prestige.
All the rules for fame and prestige are described in the Guide to Organized Play.
I should be able to get the next scenario started Monday or Tuesday.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Yaaaayyy! Thank you FezBarid!
:-)
Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2
Well the most common method is 2 PP for 750 gp or less item, such as a level 1 wand.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Aah, so how does that work then for higher priced items 2 pts for every 750 gp?
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Are we doing a module or a scenario?
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
No. You can't bank 20 PP and purchase a 7500 gp item.
Check out the Guide, it's got all the rules. Click the third banner down in the left column on this screen for Pathfinder Society.
We'll be doing another scenario.
Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2
Ok, sorry, can we do a quick recap of team-relevant things (e.g. teamwork feats) in case anything has changed?
I picked up bodyguard and I have lots of attacks of opportunity, trips and grapples, so a reminder of what y'all have that interact would be great. Thanks and I look forward to another scenario!

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
I put all the descriptions of this stuff in my stay block, but here are the cliff notes:
Dissa is built to provoke AoO and generate crits. The build focuses on the synergy between Outflank and Paired Opportunists: Crits generate AoO + AoO generate AoO.
Thus far Dissa has the following traits & feats:
Tianjing Temple Guard (+1 Attack on AoO with polearms)
Defensive Strategist (never flatfooted)
Exotic Weapon Proficiency
Power Attack
Combat Reflexes
Paired Opportunists
The Paladin archetype "Holy Tactician" trades aura of courage for battlefield presence, which grants a teamwork feat to allies within 30 feet. This aura is a standard action to activate, but lasts indefinitely once established. Therefore, as long as you are within 30 feet of Dissa, you have Paired Opportunists.
Next level I plan to take a level if Swashbuckler (Guiding Blade archetype) which uses panache to grant teamwork feats. I will take Outflank, which Dulomak and Kontha already have. I could grant Outflank to allies with a standard action, lasting 4 rounds.
At 5th level I will take Brawler (Exemplar archetype) which gives me access to martial flexibility, basic performance, and the tactician ability.
At either 7th or 9th level I plan to take Flagbearer and buy a Banner of the Ancient Kings.
By 9th level Dissa will be able to grant 3 teamwork feats, +2 Morale Attack/Damage/Saves, +2 Competence Attack/Damage, and +4 initiative in a single round. With the Sandals of Quick Reaction that includes surprise rounds.
Obviously it's easier and faster if everyone takes the feats themselves, but PFS is no guarantee for party compositions
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
The hunter and his dino kinda share their own feats but they are a pretty nasty pair.
Is it worth it to get a magic fang amulet for Kontha?
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Sure! Magic fang is awesome. You likely want an amulet of mighty fists, which modifies natural attacks.
Eventually you can add weapon abilities to the amulet, like Fortuitous, and really take advantage of her skills.
I wouldn't worry about making it more than +1, as Dulomak will be able to cast Greater Magic Fang at some point.
The argument for +3 and +4 weapons bypassing DR is negated by the Animal Growth spell. You'll be doing so much damage that DR 5 or 10 will be irrelevant :-)
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
I think it was the amulet of mighty fists from the chronicle.
Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2
Ok, so just being adjacent to you will be awesome for those extra attacks at +4.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
@Marina: Well, all of us have the feat through the aura. Adjacent to anyone in the party (including Kontha) gets you the +4 on AoO.
That's part of the benefit of the polearm. We all threaten over or behind the dinosaur or any 5' reach party member.
The next tricky part is with Outflank. It's difficult to be both flanking and adjacent. You either need multiple people on both sides of an opponent, or tricks like:
Gang Up
Pack Flanking
Improved Outflank
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Those team work feats are pretty neat.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
I have been home sick most of the day today but had to take my cat to the vet because he hadn't eaten in two days and vet was concerned. I should be back tomorrow night.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Do t-rex animal companions get as big as Jurassic Park T-Rex?
Sadly no. They start Med, go Large, than can be made Huge with either a spell or a prestige class, can't remember which off the top of my head. Even then it won't be the Gargantuan that they should be...
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
I think the PRC is the Mammoth Rider.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Finals arent that bad for teachers, well, for me. I give the kids projects that they work on in class and can work on at home. They are due at the time that class starts so I can spend the time grading them so the kids know how they did before the break.
Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2
Notably, the prestige class and the spell "animal growth" stack so one could have a gargantuan steed that way.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Very nice. I like my Kontha, I have a druid who has a little raptor and that little creature is mean too!
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Merry Christmas to you all!
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Do we level after this scenario?
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Dissa needs one more scenario after this, but I thought Kontha (and Dulomak) had more XP than Dissa.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
No, I was left out of a scenario that you guys did so I think we are even.
Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2
I have the worst flu/cold thing so I'm barely online TT
That's ok, just feel better. Always take care of yourself before taking care of activities.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Being sick is not fun at all
Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2
I am done being sick! But moving from CA to Texas, flights on Thursday, so everything shipped today or tomorrow...augh!
|