[PFS] Teamwork Experiment Table Æroden (Inactive)

Game Master Nathan Hartshorn

Map

PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


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Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Hmmmm... unknown. I was just looking for relatively new multi-part scenarios. Let me check.

- Tyranny of Sands series has mostly bad reviews for parts 1 and 2, with mostly social + puzzle challenges.

Disregard the suggestion.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I am playing Destiny in Core, not a lot of combat at all.


I've lost Internet services until late Tuesday so I'm going to be quiet for a while, I'll jump in with stuff until I can get back online.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

And I've played Tyranny of Winds 1 & 2 anyway. I have no idea what to suggest.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

What about a module? Maybe an evergreen or an AP?


Bozmir

Dissa

Dulomak

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Thanks!

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Season six scenarios 12/14/16 Scions of the sky key had really good reviews.

Anyone up for that next?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Dissa sold his steel lamellar armor, and purchased some O-Yoroi armor.

Oh Yeah! Looking extremely fashionable in his Jade Green shaped leather with reinforced metal plates. Super-stylish!

Also, he burned 4 PP on two wands: Protection from Evil & Bless Weapon.

Dissa is ready for phase 3. Profit!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I have done some of those with another character but it looks like the DM never reported them.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I did parts 2 and 3


I like the module idea. We'll all be level 3 at that point, yeah? We could also do the 3-7 evergreen. If we go with a module what level range would you guys want to do considering most assume a mid-mod level up? 2-4?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Daughter used fury or masks of the living God are in that level range

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

A L3 Module sounds fun.

I would say, you lose out on both PP and gold by playing modules vs. scenarios, but I'm OK with that.

I would prefer 3-5 or 3-7 modules if able, only because we're using "Teamwork" to play up, right? Let's go for the challenge, and if we die, we die :-)

Dissa will be L3 after we suicide squad for Zefiro.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I think we will all be 3r I think.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

I've had a flick through Masks of the Living God, but didn't read it in detail. Would love to play it! City of Golden Death afterwards?

I think our characters still need more levels before teamwork really becomes a big factor. Maybe the next module can be something hard?

Maybe a dungeon? Thornkeep or Emerald Spire. The only issue is I've played bits of each of them...

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Some of those I think are ever green

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

He is selling his MW Chain to get a mithral chain shirt.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Quick question, do I need to level up Kontha in the journal for Herolab or does my level in Herolab level her up?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Botting. What's fair? I would vote 3 days. More than 3, something has come up in my life. Please post for me.

Anyone else have an opinion?


I'm fine botting people just need a few things:

Time - 1 day? 3 days? Other?
General tactics - somewhere in profile would be good.
Consumables - Should/Can they be used and under what circumstances?
Length of time - I'd rather not have to bot through more than one encounter if I can, what do you guys feel is fair before I'm just running your character through a scenario?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

3 days should be fine.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Is this the last fight of the scenario?


Nope, that occurs very shortly though...

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

No day job for Dissa

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Soooo, do we need to recruit another player or two?

Should we merge tables?


If we were to combine tables it wouldn't be for a while. Table Shieldwall has only just gotten into the prison while you guys are on the last leg of the adventure. We'll probably have to get more players if you want to continue playing relatively quickly.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

We need 2 more correct? I would say to go ahead and begin recruiting.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Have we thought about which module to use next?

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Oh, crap! Sorry for missing the end, and so sorry for your loss, Jason. I can't even fathom how it must have been for you. Feeling better now?

I don't have as good an excuse, just intense travelling. Paizo forums wouldn't load without a secure connection. Then I missed a week for re-adjusting and catching up, except for online groups, sorry!

Thanks for botting me for a round and performance. Heck I even did well, maybe you should always roll for me, Fez.


I only roll well for players when I am not one. It's all right, the end is getting slowly near.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Thank you for the expression of sympathy.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

FezBarid, sorry about your dog. My wife had that happen to her dog, and it was a miserable experience.

Good luck!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

have we discussed a module that we will be going through?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Not to my knowledge. I have played very few modules, but I did all of Emerald Spire. Below is a list of L3 and L4 modules. Turns out 2 of 3 I've played are on the list:

3: Masks of the Living God This one I did
3: Feasts of Raven moor
3: Risen from the Sands
3-6: Daughters of Fury
4: Midnight Mirror
4: Fanwood Keep
4-6: River into Darkness
4-6: Flight of the Red Raven
4-7: Plunder & Peril

Several of the We Be Goblins are on the list, but they aren't exactly what we want...

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Ah, you've already played Masks :( I was looking forward to it.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Are any of them ever green>

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Ummm...

Masks was more like "Masochists" of the living god. If you love to suffer, and you love limited options, then I would "look forward to it". I played with damn near the perfect PC for that module, and found it an uphill battle of near-sisyphean proportions.

I think GMing it could be really fun, especially if you enjoy crushing spirits.

-- Also, to update my above list, I have only done one of those listed. I have played We Be Goblins 1 & 2, but I don't think that's what we're looking for.

-- I've played 5: Carrion Hill with a pre-gen. That's the other PFS module I've played in this wheelhouse.

Fortunately, we still have 8 or so to choose from.

FezBarid, are you a venture officer? Do you want us to PayPal you $5 to help with the module purchase?

*None are evergreen*

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

I leveled Dissa to 3rd. He won't spend any money, as he's saving for a fancy Fauchard.

Congratulations, everyone within 30 feet of Dissa now has Paired Opportunists. Battlefield Presence has kicked in :-)

I took Combat Reflexes as my 3rd level feat, and the class features granted Paired Opportunists as well as the ability to share it with all allies in an aura.

Enjoy!


Masks can be an extremely rail roaded or so open that the players don't actually know what to do/how to do it.

I'm up for whatever you guys are, any preferences?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Party People,

I peeked at the reviews and summary statement for the 3rd level options:

1) Feast of Ravenmoor has 4.5 star average review, and looks like early mystery with plenty of combat.

2) Daughters of Fury has 3.4 star average review, and looks like good story with interesting foes but requires significant GM accommodation.

3) Risen from the Sands has 3 star average review, and looks like a combat-central dungeon crawl with lots of difficult combat for a L3 party, recommended for 4x L4 characters.

I would probably vote:
Risen from the Sands 1st (mostly for the serious challenge & Kontha combat)
Feast of Ravenmoor 2nd
Daughters of Fury 3rd

I know Jason/Kontha was asking for more of a combat scenario, and we just played an entire scenario with zero combat. Risen from the sands seems to be almost all combat.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

That sounds fun, Kontha likes to eat!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Do we need to recruit another player?


Luckily this module is 2-4, so we can still play with a 4th level pre-gen, but if you guys want we can try to get another player again.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

I would prefer to try to add another. If they hop in a week or two into the module, I'm sure they'll be fine.

We could always start with a pregen (investigator? magus? oracle?) and add a real person if you get a bite in recruitment :-)

I made a thread in recruitment, but FezBarid is the boss. I just wanted to get the word out...


We'll see if anyone bites, but I'm doubtful. Anyways, once I get back to my home computer I'll start setting up for the module and the chronicles and then we'll begin before the week is up.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

I would have voted Daughters of Fury 1st, followed by Risen, but I'm still happy with the choice.

Give me a few days off to level up and get paperwork in order...

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Bozmir, to your point: Daughter's of Fury is a 3-6, so we could always do that next :-)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Being a higher level might be more beneficial for that one as well.


Forgot to ask for Dayjob rolls. Make those please and I'll get the chronicles up ASAP.

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