Tsadok Goldtooth

Dulomak's page

1,250 posts. Organized Play character for JASON RODARTE.


Full Name

Dulomak

Race

LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10

Classes/Levels

AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Gender

Male

Size

M

Age

17

Alignment

LN

About Dulomak

Male half-orc hunter 5 ( Pathfinder RPG Advanced Class Guide 26)
LN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 43 (5d8+15)
Fort +7, Ref +6, Will +4
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 glaive +8 (1d10+7/×3) or
mwk heavy flail +8 (1d10+6/19-20)
Ranged shortbow +4 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 glaive)
Hunter Spells Known (CL 5th; concentration +7)
2nd (3/day)— flaming sphere (DC 14), flurry of snowballs (DC 14), summon nature's ally II , summon
swarm
1st (5/day)— cure light wounds , lead blades APG, shield companion , snowballUW, summon nature's ally I
0 (at will)— create water , detect poison , guidance, know direction , resistance, stabilize
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Statistics
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Str 18, Dex 13, Con 14, Int 12, Wis 14, Cha 11
Base Atk +3; CMB +7; CMD 18
Feats Cleave, Outflank APG, Pack Intimidation, Power Attack, Toughness
Traits beast bond, big game hunter (realm of the mammoth lords)
Skills Acrobatics -2 (-6 to jump), Handle Animal +9, Heal +6, Intimidate +9, Knowledge (geography) +7,
Knowledge (nature) +7, Perception +10, Profession (trapper) +9, Ride -1, Spellcraft +5, Stealth +6,
Survival +10; Racial Modifiers +2 Intimidate
Languages Common, Hallit, Orc
SQ animal companion (tyrannosaurus named Kontha), animal focus (5 minutes/day), hunter tactics,
improved empathic link, nature training, orc blood, track +2, wild empathy +5, woodland stride
Combat Gear scroll of cure light wounds, hunter's howl, lead blades, magic fang ; Other Gear +1 mithral
chain shirt , +1 glaive , mwk heavy flail, shortbow, belt of giant strength +2 , ring of resistance +1 ,
backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit UE, pot, trail rations (5),
waterskin, 3,101 gp, 5 cp
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Special Abilities
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Animal Companion (animal companion (tyrannosaurus named Kontha)) (Ex) If no current companion,
summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (5 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no
companion, +1 slots.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Hunter Tactics (Ex) Animal companion also gains the bonus teamwork feats, but doesn't need to meet
pre-reqs.
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Improved Empathic Link (1 mile) (Su) As the familiar ability, but as a swift action can see through
companion's eyes (but not own).
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve
animal companions.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Intimidation +2 circ. bonus to demoralize for each ally with this feat in 30 feet. (+6 max.)
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as
touch spells.
Track +2 Add the listed bonus to Survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.
Kontha
N Medium animal
Init +3; Senses low-light vision, scent; Perception +8
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Defense
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AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural)
hp 26 (4d8+8)
Fort +4, Ref +7, Will +3
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee bite +7 (1d8+4)
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Statistics
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Str 16, Dex 17, Con 10, Int 2, Wis 15, Cha 10
Base Atk +3; CMB +6; CMD 19
Feats OutflankAPG, Pack Intimidation, Toughness, Weapon Focus (bite)
Tricks Attack, Break Out, Combat Riding, Come, Defend, Down, Guard, Heel, Track
Skills Perception +8, Survival +3
SQ animal focus, break out, combat riding, track
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Break Out [Trick] Chews through bars and bindings restricting itself or indicated creature.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Pack Intimidation +2 circ. bonus to demoralize for each ally with this feat in 30 feet. (+6 max.)
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Track [Trick] The animal will track a scent.