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"Alright, that gives us a day to prepare to make contact, try to get the book back, and do the portal. In the meantime do you think we should talk to the other half of the mog lothar cult? Maybe they've learned something or have more ideas. If they're even still down there..."

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"I don't mean to bother you. We received some psychic visions with the key that you might be able to help interpret, while we wait for a woman named Weatherly to help us track down the band, and hopefully the portal book. There's also a letter for you..."

GM Fez |

Another night at Madame Carrington's, another night of only just avoiding being pulled into the dream realm. The next day Weatherly contacts you through a discreet messenger. She says to head to Rook's Roost immediately.
The inner sanctum of the Rook’s Roost is eerily empty. Its many beds and sofas have been pushed aside to create a clear path to the rear of the establishment, where a single door hangs torn from its hinges. A thick pool of coagulating blood spreads from the doorway, giving off a heavy metallic odor.

GM Fez |

The owner of the establishment and some of his bouncers nod you into the room. Beyond the portal into the private 20-foot-by-20-foot den is a scene of incredible carnage: the mutilated corpses of eight of Barvasi’s Band are sprawled out on reclining chairs, their blood pooling deep on the room’s floor.
Above the corpses hang several tangled hoses that lead to small spigots above each couch, where they hang over the heads of lounging users. The hoses snake upward toward a strange apparatus on a tall brass stand behind the couches, itself crowned with the gapingmouthed, decapitated head of a dead-eyed frog-like creature: the preserved head of a slain hydrodaemon. It is the same creature you fought off and killed on the docks.
Perception checks please.
Dissa Perception!: 1d20 + 7 ⇒ (1) + 7 = 8

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"I'm not usually one for strong language but what in the abyss...this is the most twisted mission the society has ever sent me on..."
Marina canvasses with her eyes before carefully trying to step around the blood pools.
perception: 1d20 + 11 ⇒ (18) + 11 = 29