[PFS] Teamwork Experiment Table Æroden (Inactive)

Game Master Nathan Hartshorn

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PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


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Discussion: Planning of future feats, party organization, etc.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

dot

Dark Archive

Male Human Inquisitor (Sacred Huntmaster) 1 | HP 10/10 | AC 21 TO 14 FF 18 | F +3 R +2 W +4 | CMD 17 | Init +2 | Perc +6
Petunia:
HP 12/12 | AC 17 TO 13 FF 14 | F +3 R +6 W +2 | CMD 16 | Init +3 | Perc +6 LLV Scent

Dot

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
GM Æroden wrote:
Discussion: Planning of future feats, party organization, etc.

Dot


Jezakay is unable to dot in, apparently. Does anyone know what the problem is? I've seen this mentioned on the boards before, but I've never paid attention to what was done to resolve it.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

I kept on trying until it worked, about half an hour between tries. Working now, thankfully.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

What time is it?

Looks like it's about team-thirty.

P.S. For GM Aeroden, "hard mode" does not equal high tier. Some scenarios will actually have an "easy mode" and a "hard mode" for each tier, subsequently a two-tiered scenario with easy/hard options will actually have 4 different combat structures.

We should always be in the tier appropriate for our level. I wouldn't want to face tier 4-5 monsters with a party of L1 PCs. The game designers make certain assumptions about save DCs, magic weapon availability, flying, and other challenges that no amount of L1 PCs would be able to overcome.

Thanks for running, and I'm ready any time :-)

Dark Archive

Male Human Inquisitor (Sacred Huntmaster) 1 | HP 10/10 | AC 21 TO 14 FF 18 | F +3 R +2 W +4 | CMD 17 | Init +2 | Perc +6
Petunia:
HP 12/12 | AC 17 TO 13 FF 14 | F +3 R +6 W +2 | CMD 16 | Init +3 | Perc +6 LLV Scent

So guys - what is our group thinking for teamwork feats? :)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

At 2nd level I get outflank which I share with my pet, so I am thinking of the feats that help with that type of progression, especially as the dino gets bigger.

Dark Archive

Male Human Inquisitor (Sacred Huntmaster) 1 | HP 10/10 | AC 21 TO 14 FF 18 | F +3 R +2 W +4 | CMD 17 | Init +2 | Perc +6
Petunia:
HP 12/12 | AC 17 TO 13 FF 14 | F +3 R +6 W +2 | CMD 16 | Init +3 | Perc +6 LLV Scent

We both have dinos sharing teamwork feats with us :)

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

I plan to grant Paired Opportunists to the party at L3, and Outflank to the party at L4. I plan to take Gang Up at L5.

If those with animals could take Combat Reflexes and Pack Flanking, we could all use outflank while adjacent to each other, providing AoOs on crits, and AoOs allow adjacent party members to take AoOs as well.

Check out my character profile for the Teamwork Feats in my build.

Enjoy!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

An allosaurus and a t Rex pretty nasty comvo.

Dark Archive

Male Human Inquisitor (Sacred Huntmaster) 1 | HP 10/10 | AC 21 TO 14 FF 18 | F +3 R +2 W +4 | CMD 17 | Init +2 | Perc +6
Petunia:
HP 12/12 | AC 17 TO 13 FF 14 | F +3 R +6 W +2 | CMD 16 | Init +3 | Perc +6 LLV Scent

Got Combat Reflexes already!

Since INT/Combat Expertise isn't really my thing (hey! A guy gotta have a dump stat!), I've been thinking on a number of feats...

Coordinated Charge
Distracting Charge
Escape Route/Swing About
Lastwall Phalanx
Lookout
Paired Opportunists
Seize the Moment
Shake It Off
Tribal Hunter
Tribe Mentality

In my case, since I'm Ulfen, I've been considering Pursuit of Glory too...

Not sure if I'd be able to get Dirty Fighting and use it as prereq for some of the other feats :/

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

As 1st level characters, what teamwork feat are we going to have?

Thanks,
Jeza

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

@Jeza: I was thinking of taking Lookout at 1st, which plays well with Dissa's surprise round ideas. Shake it Off might be a good alternative for that one though, since it doesn't require the surprise round shenanigans. I'm planning on taking Pack Attack at 2nd, and I'll be taking a level in Cavalier at that point, so I'll be able to share teamwork feats with the group at that point.

@Reingard: What is Lastwall Phalanx? It sounds very appropriate for my character fluff-wise.


Please check out my latest interest check post, and let me know what you think.

I won't force anyone, but if one of you would volunteer to move to GM Fez's table, it would be super awesome, and very much appreciated.

I'm sorry, again, for dropping the ball on starting this too soon.

Dark Archive

Male Human Inquisitor (Sacred Huntmaster) 1 | HP 10/10 | AC 21 TO 14 FF 18 | F +3 R +2 W +4 | CMD 17 | Init +2 | Perc +6
Petunia:
HP 12/12 | AC 17 TO 13 FF 14 | F +3 R +6 W +2 | CMD 16 | Init +3 | Perc +6 LLV Scent

Lastwall Phalanx

Silver Crusade

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Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Reingard wrote:
Lastwall Phalanx

That's pretty excellent!

@Aeroden: I'll move to the other table. I like this crew, but it looks like the main focus here is gonna be AoO, and my low dex isn't going to be conducive to a Combat Reflexes build. Looks like Aldizog from the other table is interested in some more defensive Teamwork feats, which is a bit more Vindlér's forte.

Sorry to leave you folks! I'll definitely do some lurking so I can see how insane the AoO action turns out!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The Last Wall Phalanx is a nice feat but I do not qualify for it in and of myself. Would I be able to share it if someone else has it?

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

@ Jeza I did not plan to take any teamwork feats until 3rd level, but I can start sharing them with the entire party at that point. I will share Paired Opportunists at 3rd, and Outflank at 4th. If you want to take a different feat at 1st, knowing you'll get the benefits of Paired Opportunists later, it may save you a feat.

@ Reingard great recommendation. I think with our multiple reach weapons and multiple mounts with reach that looks fantastic.

@ Dulomak I could take Lastwall Phalanx and share it with the entire team, but likely not until 5th level.

The entire point of the Holy Tactician archetype is replacing the Paladin Aura with a Teamwork Aura. I should be able to grant teamwork feats to the entire group, and upgrade, modify, or add to the current teamwork feats as our levels increase.

I'm ready for some confirmation!

Below is a quick rundown of the build:

Stats: Human paladin (probably of Torag, but I really like Tsukiyo)
Str 18 (racial bonus)
Dex 13 (first bump at 4th level)
Con 14
Int 7
Wis 7
Cha 16

L1 Paladin (Holy Tactician): Aura of good, weals champion
F1 Power Attack
Human1 Exotic Weapon Proficiency, Fauchard
L2 Paladin: Divine Grace, Lay on Hands
L3 Paladin: Battlefield Presence, Tactical Acumen (Paired Opportunists)
F3 Combat Reflexes
L4 Swashbuckler (Guiding Blade): Daring Teamwork (Outflank)
L5 Brawler (Exemplar): Martial Flexibility, Call to Arms
F5 Combat Expertise
L6 Brawler: Bonus Combat Feat (Gang Up)
L7 Brawler: Inspiring Prowess
F7 Flagbearer
L8 Brawler
L9 Brawler: Field Instruction, Bonus Combat Feat (Improved Critical)
F9 Battle Song of the People's Revolt (Seize the Moment)

Enjoy!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I have a reach weapon as well so I think if we can get on opposite sides of things with the dino, the flanks will be wonderful!

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dulomak, if you and your mount have Pack Flanking, you count as flanking while riding your mount. Additionally, if I have Gang Up, I count as flanking when adjacent to others that are flanking. Therefore, I can be adjacent to you while mounted, and all 3 (you, me, mount) count as flanking.

We can then benefit from Paired Opportunists [requires adjacent] and Outflank [requires flanking] at the same time to generate AoOs for each other on every AoO or Crit!

Dark Archive

Male Human Inquisitor (Sacred Huntmaster) 1 | HP 10/10 | AC 21 TO 14 FF 18 | F +3 R +2 W +4 | CMD 17 | Init +2 | Perc +6
Petunia:
HP 12/12 | AC 17 TO 13 FF 14 | F +3 R +6 W +2 | CMD 16 | Init +3 | Perc +6 LLV Scent

Hey guys,

I apologize in advance, but due to unforeseen circumstances I will have to step down for a while from my activities here in the Paizo forums. It will be at least some good months before I can come back.

I'm sorry for the inconvenience. I hope your games continue fun!

Regards,

adsapiens / Archlich

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I hope everything works out

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Sorry Reingard. Hopefully you can hop in next scenario...

Perhaps vindler would unquit?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Oh no, no two dinos :(

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Do you have any idea then, when we would start?

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize
Dulomak wrote:
Oh no, no two dinos :(

Wouldn't two dinos be a good thing?

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Do we need a 4th to be PFS-legal? I done been ready y'all!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I think that we do.


I've sent out the PMs; even those who've signed up haven't all checked in yet. Should have everyone pulled back by this evening I hope.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Do you want us to introduce ourselves in play in the game thread?


Might as well go ahead and follow General's example. Give everyone something to do until we get at least one more; we do indeed need four to make it legal.

I don't know where everyone went, aside from the one who said he had to drop. It was just last week when I poked everyone.

Sorry guys! Fez and I are talking; I guess he only has 3 as well. We'll probably merge at this point, unless someone comes back.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I think it might be a good idea to merge. I think, and no one asked, that there has been plenty of enough time for people to make and submit a character.


Well, we're either going to merge the tables, or run each with a pregen, hoping to get more before we finish the scenario and replace it with a real person.

So, given the choice, would y'all rather:

1) Merge the two tables

or

2) Play with three and a pregen

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

1

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Merge. Unite the clans!


Howdy folks. Pardon me while I dot into this so I can find the darned thing easier.


Indeed, Fez has decided to create a character now. We've resolved the dilemma by him sitting here, and I'll play at his table. So we now have four for each. We'll start as soon as he's ready.

Thanks again all for your patience.


Aye, give me a day or so folks. I'm noticing a LOT of divinity in this team, any preferences for creation other than just Teamwork stuff?

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize
GM Fez wrote:
Aye, give me a day or so folks. I'm noticing a LOT of divinity in this team, any preferences for creation other than just Teamwork stuff?

I'm not sure on that one, and I'd be happy to change things up if it would be more help for the team.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

We are kinda light on sneaky and arcane.


Ok, I thought I would have more time to make a character, but I just learned I have to travel tomorrow, so I'm going to have to do something about that Sunday or Monday. Right now I'm thinking U-Rogue/Sorc to potential A. Trickster to take advantage of all the combat reflex heavy things in the team.

Scarab Sages

Male Vudrani Unchained Rogue 1 HP 10/10 | AC 16, t 13, ff 13 | F+2 R+5 W-1 | Init +5 | Perc +3 (+4 traps)

Character is done, took longer than I liked. Might have to find a way to give everyone stealth synergy and pump my stealth score as high as possible.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

In the gameplay thread, in character, Dissa asks a rather good question, that Jeza would be happy to answer for him, if only I knew the answer myself.

Long version:
What sort of timeframe do we use for year framing? Do you want some extra time baked into the calendar for fluff? There is a [GM] resource - calendar really - that I found looking at the forums that we could use as a basis here, and I also found that the 'history of Golarion' stops adding new content in 4710 source1, source2 and that the date in 2010(real) was 4710, should we suppose that it is 4716 now in Absalom?

Short version:

We are going to base from Absalom per PFS right?

Are we to assume we are meeting in any specific place (in Absalom) on a specific date (in 4716)?

GM: Do you want a suggestion?:
I'd recommend Desnus[May equivalent] 15th 4716 (Toilday), well before dawn, at The Pig's Paunch [we are summoned there right?] in the Merchants' Quarter (Kyle's Post - for GM).

And yes, I changed the picture.

Welcome Barid!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Jezakay wrote:
Dulomak wrote:
Oh no, no two dinos :(
Wouldn't two dinos be a good thing?

Yes, that is why I am sad. I have a t-rex and he had an allosaur.


Jezakay wrote:

I'm sorry, I totally missed this.

We finalized on a house over the weekend/yesterday, so I've just been completely off my game. I usually love paperwork, but even for me that was a bit much.

Yes, all of those assumptions are great. I love the RP in the Gameplay as well; your "summoner" should meet with you shortly! The maps I was given were corrupted at some point, so in addition, I've had to redo those. I'll be good to go, and get the "introductory" post up, in the morning.

Sorry again for screwing around and not talking!

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize
Dulomak wrote:

.....

Yes, that is why I am sad. I have a t-rex and he had an allosaur.

Well no need anymore, the allosaur did the dino split.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Aeroden,

Congratulations on your house! That's great. Home ownership is a crazy world, and I blanched a bit at the amount of responsibility (i.e. liability) I discovered signing our first closing documents. We also mistakenly brought our two children, and no one warned us it was a 4 hour process.

Congratulations, and good luck!

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Guys, I swapped out a few items to be able to use stealth synergy. I hope Æroden is ok with the change, if not I can put it back, I still have the hero labs save file.

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