[PFS] Teamwork Experiment Table Æroden

Game Master Nathan Hartshorn

Map

PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


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Dulomak, could you jump over to the other discussion real quick so we can discuss joining the tables together or keeping them separate?

Thanks.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Okay.


Dissa and Bozmir should be coming over here soon, as well as Helikon's character, then we'll get started again.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Here I am.


Dot


Sweet. So Faithless and Forgotten 1-3 work well for everyone? I sent an email to get this thread under my name, but until then we'll have to use map urls in my posts if that's alright.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Here!
So you're running both tables, Fez? Dedication!


I have the time to do so and don't like seeing things abandoned.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

How are we doing in terms of being able to get healed?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

I have a health stick with 750hp in it. Does that help?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Oh good. I do have CLW that I can cast.

Should I make a profile just for Kontha?

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Steinfaust as hunter can cast CLW. He has also a wand.


You can make a profile if you want, but I don't think it's necessary because you have her stats in your own profile. We should be getting started tonight, when I have access to a computer that doesn't crap out on Google Drive.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

I still have to level up.
I liked using the nodachi, so I'll most likely dump the Shield Wall.
What teamwork feat should I be grabbing now? Or just swapping for Skald's Vigour?

I'm also concerned that I won't be effective in an AoO teamwork build either...
The best I can do is to grab Quick Reflexes rage power (which I can also grant as part of my song - I haven't read all the details). Cult totem? Come and Get Me? Unexpected Strike?
Greater Trip?
Decrease Cha, pump Str and Dex?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Quick reflexes would be sweet, as it saves most party members from needing Combat Reflexes.

The NoDachi is really good, as would be a Falchion, due to the Outflank secondary condition: Crits provoke AoO. Combined with paired Opportunists = Crits provoke AoO and AoO provoke AoO.

If you crit with a flank buddy, they AoO and their AoO gives you an AoO.

Combine with Gang Up and threatening becomes flanking, and crits generate AoO and AoO generate AoO. No flanking necessary :-)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Two hunterst with out flank will be dirty

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

@ Dulomak: Absolutely! Also, folks with pole-arms and Gang Up can wait behind the animals, or the hunters, and still count as flanking.

Between outflank and paired opportunists, flanking AoOs will have a +8 to hit!

With high crit threat weapons (like the Fauchard), I can't see many foes lasting toe-to-toe for more than a round.

For Steinfaust: Dissa will be able to grant Paired Opportunists to everyone w/in 30' at 3rd level, and grant Outlfank to everyone with a Standard Action at 4th level. You won't need to build them in for yourself. If you're curious, see Dissa's character page for the relevant feats...

Stay Awesome!

Ben

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

2. Points. Steinfaust is a polearm fighter.
And outflank is a bonusfeet for hunters.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Dulomak uses a glaive.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

So, I scrapped my original idea of being an intimidation based sakld. After recent scenarios I can see why that drops off at higher levels. Nothing but constructs, undead and oozes to fight. I might still make one, though later if an ability or item can make it more viable.

Also, I noticed how many feats it would have taken. I think I will have to focus on granting those combat and teamwork feats through Battle Prowess and getting Extra Rage Power for my regular feats. This should work with the Rage Powers as granted by the class which states 'If the skald has the ability to rage from another source, he can use his skald rage powers during that rage as well.' However, I just want to confirm will that work because Battle Prowess modifies Rage Powers?

If someone wants to check my build for basic mistakes, that would be good. I was pressed to do it between live PFS games, my own PbP and work. To top it off, power went out but it's back now.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Do you use a character builder like Herolab?

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

No, it's cost is inhibitive and it's rarely up to date. It took me a couple hours to level up and I did try to double check everything though.
At the table I use Dyslexic Studeos character sheets because they spell out all the bonuses.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Would we be able to play Bid for Alabastrine after this trilogy? I've been told that my extra edge in social combat can actually come in handy for once!


I don't have a set list, so we'll play whatever you guys want to.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Will we be leveling to 3rd after this set of scenarios?


Unless someone decides to drop to half speed, yeah.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Hooray!

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Just came across Brute Style, would be great if someone's building towards Vicious Stomp or considering multiclassing into monk.


Guys, I'll be offline for today and some of tomorrow, though it may stretch into all of tomorrow. I'll be back ASAP.


Steinfaust: I don't normally pay attention to season specific goals and things, but Zefiro is a named scholar for the SS S8 goals if you want to try and recruit him after the mission is completed. The only reason I noticed was because you have the goals in your character sheet.

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

Thanks a Lot. Yes I thought its good to track. Highly appreciated.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Bozmir,

Any chance you can grant "Broken Wing Gambit" with your song? If you're still looking at options, I would say that's an automatic AoO generator. With Paired Opportunists (and pack flanking, gang up, eventually Seize the Moment) Broken Wing Gambit would be amazing.

Dissa can't really spare the 5 skill ranks for bluff, and I think it's right up your alley.

What do you think?

P.S. By level 5 or so this party is going to be amazing. Single target combats are going to last 1-2 rounds.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Everyone would have to get the 5 ranks in Bluff to meet prerequisites for the feat when shared.
It's actually easier for me to grant feat chains that don't have many prerequisites.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Ah. I thought you could just give the feat.

My bad.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Aren't cavaliers, hunters and inquisitors the only ones that can share the TW feat without the PreReqs and the hunter is limited to their pet.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

I'm unfamiliar with that guidance, but that makes some sense.

I'm also considering changing the follow-on components of my build to either 1) stick with guiding blade swashbuckler, or 2) going Cavalier instead of Brawler.

I really wanted the martial flexibility, but it seems like it's a slow mechanic to implement. I'm open to suggestions if any of you have experience with either cavaliers (constable archetype) or brawlers (exemplar archetype).

I want to add value to the party as efficiently as possible :-)

Ben

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Unfortunately, I have none at all with those classes. Clerics and religions are my jam (but not inquisitors, I should get around to playing one).

I just wanted to mention a (non-pfs) build I'm making for RotRL because I'm quite proud of it and it fits the teamwork theme. He's a whip-aid build like a little Indiana Jones and brings a happy tear to my eye.
Halfling (helpful trait, of course)
Swashbuckler (Mysterious Avenger) 1 - Grants me whip and panache
Investigator X - Effortless Aid, Got your Back, and Acrobatic Assis discoveries
(Sleuth) - Luck pool stacks with panache
(Steel Hound) - grants Amateur Gunslinger for 1 grit which also stacks. Unfortunately it's the non-pfs bit of this build.

I can Opportune Parry and Riposte attacks directed at me.
Bodyguard for attacks against adjacent allies.
Agile Manoeuvres to actually be useful in combat.
If I need damage output, I use Studied Strike in the regular way.
Gonna get a Benevolent whip and armour for INSANE aid bonuses.
Get the Recruits feat if GM lets me (flavour of course! I need a wagon driver, accountant/appraiser, tracker/muscle, and a weapon bearer to reload my guns for me)

Any further suggestions?


I have control! Let me know if anyone has a character they didn't mean to post as so I can clean this thing up a little.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

hooray

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

it looks like the new post counter is broke...


And its back! Huzzah!

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Awesome wrap-up! Thanks for running again. I'm psyched for phase II.

100691-7

No day job

Scarab Sages

Male Oread Hunter 5
Spoiler:
27/27 // F5/R3/W4 // AC 16/T10/FF16 // Perc +8

50731-13
ProfGuide: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

43330-3
Profession Trapper 1d20 + 6 ⇒ (19) + 6 = 25

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

There is actually a feat that I read and need to re-read in the Monster Hunter Guide which allows hunter to share new stuff, I need to re-read it.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

That seemed rather abrupt. Didn't realise that would be the end.

Perform(Oratory): 1d20 + 7 ⇒ (10) + 7 = 17


This scenario doesn't really have a good ending point. Usually you guys find [McGuffin] and you know that's the end point. But this one just sort peters out after you excavate.


I've got the Chronicles written, just need to get them into the shared drive for you guys.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Kinda anti-climatic. Oh well.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

"I've written this scenario to end in a fade out, rather than a dramatic high note. I hope you enjoy providing the dialogue for your conclusion, and that your players imagine a gradual fade to black with smooth decrescendo of the narration."

-- Peter

Is that what you mean by "Peter's out"? Seems appropriate... //kappa

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