Pathfinder Module: Daughters of Fury (PFRPG)

***½( ) (based on 5 ratings)
Pathfinder Module: Daughters of Fury (PFRPG)
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Unleash Your Fury!

When devils slay the knightly leader of Arwyll Stead and orcs from the Hell's Fury tribe attack the town, all hope seems lost for the brave people living on Lastwall's border. The coincidental arrival of the mysterious half-orc Vegazi also raises unsettling questions, and it's up to the heroes to make sense of these events and end the Hell's Fury tribe's threat to Arwyll Stead once and for all. What does Vegazi have to do with the raiders' diabolical plot? Who will rally Arwyll Stead now that the town's icon has been cut down? And who is the mastermind orchestrating the orc tribe's alliance with devils from beyond?

Daughters of Fury is a deluxe adventure for 3rd-level characters, and includes 64 action-packed pages of exciting battles, enticing social encounters, and new monstrous foes, plus a gorgeous double-sided poster map featuring an overview of Arwyll Stead and a miniatures-scale battlemap! The author of this adventure, Victoria Jaczko, was the winner of the 2014 RPG Superstar contest, in which hundreds of unpublished authors compete for the chance to write a Pathfinder Module, and in addition to her adventure, this book contains a host of new monsters and magic items designed by the contest's runners-up.

Players can expect to reach 6th level upon completion of this adventure—if they can survive the onslaught of hell-tainted orcs and deadly devils!

ISBN-13: 978-1-60125-706-2

Pathfinder Society Roleplaying Guild Sanctioned Content
Daughters of Fury is sanctioned for use in Pathfinder Society Roleplaying Guild.

Download the rules and Chronicle sheets — (405 kb zip/PDF)

Note: This product is part of the Pathfinder Modules Subscription.

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Product Reviews (5)

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***½( ) (based on 5 ratings)

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Fit nicely in Giantslayer


I’m reviewing this a player in a group of 6 that had the Gm adapt this to fit into her Giantslayer campaign. So with this review, know that there was probably a lot tinkered with and altered to fit her campaign.

First of all let me get into the characters, most memorable for me were the lead half-orc female Vergazi. Our GM seemed to have a lot of fun player her off several of the PCs as a withdrawn and somewhat shy character but she had us rallied around her till the end… and even after. Terrin Shaw the scout master was actually introduced to us at the end of Giantslayer book 1. She played him off as a heroic but also something of a sexually aggressive character which certainly played with expectations as my character tends to be something of a womanizer. As such I got a taste of my own medicine from another playa, who happened to be of the same gender. The bad guy characters were quite interesting, especially the Devils who always seemed interested in cutting shady deals that might divide the party and our NPCs, by the end of the story, one of the PCs actually flipped on us.

The encounters varied from squash matches to OMG are we going to live!!! I liked that there were features to the combats that involved more than standing in place exchanging swords blows such as when facing some winged critters later on in the game. Additionally in the middle there were several encounters that hinged heavily on RP with homesteaders that resulted in something akin to skills challenges. So that was a pleasant mix between RP and combat.

The story was interesting and heavily involved with the relationships the PCs make with the NPCs. So to that extent there certainly seemed to be a necessary level of PC buy in to make this whole thing work. Luckily my group is highly motivated on the good side and as I said before with the characters, they were interesting enough to draw us in. I love the setting and that it was able to fit into Giantslayer with ease. The stakes were not world ending but localized which was fine. There is also an abundance of really strong female characters which is nice and worked really well for our female GM. She was able to talk in a girl voice, even if it was often an Orc girl voice.

Overall I had a great experience with this. Our GM took what was written and was able to adapt it to her own campaign in a way that allowed everyone at the table to have a very enjoyable couple of weeks of play.

Fun adventure with some interesting characters


I picked up this module because the plot looked pretty interesting. The party I'm running the game for is about 2/3 of the way through the module so far, and we've been having a lot of fun with it.

I definitely like the plot, which has a lot of interesting goings-on. I enjoyed the relationship mechanic in Jade Regent, so it was neat to see it make a return here (although I've found it works better a bit more loosely-knit in practice). It does require a little bit of extra prep to fill in the gaps for the town of Arwyll Stead and its inhabitants, so this might not be for you if that isn't your thing. I personally like the extra flexibility it gives the GM that way.

The adventure might go off the rails a bit if the party doesn't take to Vegazi right away (mine did, so I didn't have that problem), but that could be remedied with extra rewards/personalized hooks depending on your players.

All in all, we've been enjoying it a lot.

A story that makes little sense

*( )( )( )( )

In theory, the end of this adventure should be fantastic, but the confused story that leads up to it sinks this adventure. Entirely too many WTF moments, and motivations and decisions that don't make sense and that contradict existing lore. The lack of a proper description of the personality of the main NPC is a massive oversight. Not recommended.

Full review here: Merric's Musings

Good adventure (with some additional preparation) - useless battlemap!

***( )( )

Victoria Jaczko has clearly put some work into this.
The enemies are well developed and so are the items the players can find.
The story is interesting and diverse.
The 4 new monsters are all very usable.
The 32 magic items are mostly useful and cool.
Great interior pictures of characters and landscape.
Solid city map.

The city of Arwyll Stead is underdeveloped - the church is mentioned but not shown, where does the mayor live etc.
Also you need the NPC Guide for the stats of most NPCs and there are only a few.
The maps are very simple and ugly most of the time.

The squares on the battlemap are too small which makes the miniature-scale map side absolutely useless!
No scale or squares (as mentioned) on the surroundings map!
The player handout 2 is shown from a stupid angle.
It is only mentioned in one sentence in the middle of the book that someone important was gay and has been together with an important NPC.
Also the same dead person could easily be resurrected with his money (as shown at the end).

If you have some time to develope the city this adventure is for you.
If you want to play without extra preparation it is not.
Also worth it for the very useful magic items.

***( )( )

Read the full review at A Gaymer's Quest

First of all, this review contains spoilers. Secondly, I voted for Victoria Jascko in RPG Superstar last year, so I'm likely to be pre-disposed to voting for her stuff. Daughters of Fury is my first review of a Module. I've got some notes for doing some stuff from the Campaign Setting line as well. Unfortunately, school this semester is keeping me from getting things up too regularly. Fortunately, I generally do have time to make notes. So, when I do have time to transition them from notes into final posts, I will have a lot of them!

Daughters of Fury is the most recent adventure published by Paizo as part of its Pathfinder Modules line. It was written by Victoria Jaczko, the winner of last year's RPG Superstar. In fact, Daughters of Fury is developed from her module pitch that won the contest for her. Daughters of Fury is an adventure for 4 third to sixth level PCs. The cover art is awesome, and gives a great visual that a GM can share with his players. But, the PDF takes awhile to load--something that several others have commented about on the Paizo boards.

The module's backstory is engaging, but it's also very complex. Consequently, this module requires a very good GM to pull it off. Vegazi is also a hugely important NPC who may or may not get along with the PCs. If she doesn't it could seriously derail the module. This derailment is not the "a few things need to be readjusted on the edges" but the "PCs have totally not bought into the plot hooks" variety. The need for pure souls to change into Erinyes motif is cool (don't have BotD: Devils so unsure if this is canon or development but either way it's a neat gimmick. Would enjoy working that into the result of a knowledge check or as info from an NPC.

Read the full review at A Gaymer's Quest