[PFS] Teamwork Experiment Table Æroden

Game Master Nathan Hartshorn

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PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


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Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

At the current moment, I wouldn't mind a "cure moderate" on Dissa and then fade into obscurity. I think that's fair, as we're prepped for a combat with only 2.5 combatants and one was incapacitated in the surprise round.

Also, I think Seltyiel bamfing back into the dungeon would be sweet. I like that guy :-)


Female Tiefling Vigilante | HP: 24/24| AC: 17 | CMB: 3 CMD: 16 | F: +2, R: +6, W: +4 | Init: +3 | KnN +6, Per +9, Blf +9, Dip +10, Dsg +11 [31], Sth +12, SM +14 |Dagger +6, d4+3+2d4/8 |Active conditions:

Aww now I feel bad for making your fav NPC bampf away...

Not much for me to say. I'm just the knowledge monkey newbie

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The half elf, I think, is my favorite of the iconics.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Cyrene wrote:

Aww now I feel bad for making your fav NPC bampf away...

Not much for me to say. I'm just the knowledge monkey newbie

It's great having you on board. With Marina gone Seltyiel will be a great add.

Because Seltyiel had been with us for so many adventures, we actually developed a rapport.

Also, as a GM NPC he had some great ideas about crucial decisions.


Female Tiefling Vigilante | HP: 24/24| AC: 17 | CMB: 3 CMD: 16 | F: +2, R: +6, W: +4 | Init: +3 | KnN +6, Per +9, Blf +9, Dip +10, Dsg +11 [31], Sth +12, SM +14 |Dagger +6, d4+3+2d4/8 |Active conditions:

You know, I'd never considered that!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

:)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

How is the other table doing?


They voted to do Daughters of Fury rather than Fangwood Keep. They're still in the first part and getting to the major conflict of that part.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

which are you liking better?


They're different enough that I'm enjoying them in different ways. It sounds like a cop-out, but this mod is all about stealthing your way into enemy fortifications and stopping bad things from happening while the other is a mystery type adventure figuring out what bad things are happening before going to stop them. Your guys initial foray into the keep was crazy, fast, and incredibly smooth. That was great! In contrast the first portion of the other adventure was a quick combat, then a huge roleplaying thing with the leaders of a town to start figuring out what is going on with devils and attacks happening in the area. So different ways like I said.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Are these dogs supposed to be like cooshees?


Somewhat, though they adhere more closely to the reference the cooshees were based on. Where as cooshees are mortal animals these are beings of the fey and have the wilder aspect derived from the legends that spawned them.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I miss cooshees.

In 3.5, right after Races of the Wild came out, I was in a group of elven and a tallfellow military unit. Our ranger had a cooshee, we had a half elven scout, a half elven rogue/cleric, I was the archer mage and we had a tall fellow druid. We worked pretty well with each other. One of the members, the cleric/rogue, gave our group the name, EWA, Elves With Attitude.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

This past Saturday my right right started giving me some issues. I thought it would be getting better but today I went to the Urgent Care and the Doctor has made an emergency appointment for tomorrow afternoon at NM Eye Associates. The Urgent Care doctor thinks that my retina may be detached but wants the specialists to take a look at it.
I will keep you apprised of the situation.


That is very much not good. Let us know.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I will :)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

It would be neat to get a barrow hound as an animal companion or something along those lines

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I like this feat for Kontha. Can she get it in PFS?

iMPROVED nATURAL ATTACK
Prerequisite: Natural weapon, base attack bonus +4.

Benefit: Choose one of the creature’s natural attack forms (not an unarmed strike). The damage for this natural attack increases by one step on the following list, as if the creature’s size had increased by one category. Damage dice increase as follows: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.

A weapon or attack that deals 1d10 points of damage increases as follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.

Special: This feat can be taken multiple times. Each time it is taken, it applies to a different natural attack.


Nope. Very few of the feats from the Bestiary are allowed on characters or pets.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

booo

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Just a reminder that I am going to be having eye surgery on November 1.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Had a follow up yesterday. Doctor is happy with how the eye is healing but there is still some swelling in the eye so vision is still a bit blurry in the right eye until that goes down.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

I'm glad you are recovering well. Good luck!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Gracias!


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

I found a Kontha :)


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

I was happy to find a T-Rex. I am surprised there are not more dinos in the gallery section.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

We have W-F off this week for Thanksgiving Break. Hooray.

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

I started a new job and fell off the face of the earth, I am so sorry
:(

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

So, I could be back and jump back in, and update my character sheet to be complete if y'all want. My work has settled down. Somehow in July when I started I stopped checking the site regularly and then just ... didn't anymore. So I feel sad for missing out and bad like a jerk for just going dead silent randomly. I have had a lot of fun with y'all and would be happy to resume if I'm welcome.


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

Happy Thanksgiving from Kontha.

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Happy Thanksgiving!

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Happy Thanksgiving!

Marina: I had a similar disappearance a few years ago. I certainly don't mind if you jump in. It's a game!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I think we should discuss it when we are done with the module, since I am pretty sure that this is the last fight.


This is indeed the last fight. We'll figure out how to best proceed in a bit.


Ok, adventure over, on to the next one! Marina, welcome back. You did technically complete enough encounters to get the chronicle for this, so if you want I can write one up for you.

Now two things to discuss: The next adventure, and related, how do we incorporate Cyrene into the group with a non-pre gen character. Might be tricky. I feel like we'll have to slow track the other members of the group for a bit while we get Nikolaus' character up to speed.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Can I just gift some of my chronicles? I have GM credit from 3 APs, and a few scenarios.

We are allowed to trade boons. Maybe one of the PbP Venture Captains would allow chronicle donation? We are trying to keep a group together, not break the game.

If so, we can just turbo Nikolaus to 5th or 6th level with the rest of us.


Female Tiefling Vigilante | HP: 24/24| AC: 17 | CMB: 3 CMD: 16 | F: +2, R: +6, W: +4 | Init: +3 | KnN +6, Per +9, Blf +9, Dip +10, Dsg +11 [31], Sth +12, SM +14 |Dagger +6, d4+3+2d4/8 |Active conditions:

If you can donate chronicles I can buff either Tyrek (arcane bloodrager 1) or Siobhan (oracle 2) up some. Otherwise I'm just gonna slow you guys down and I feel bad about that!

I get a chronicle for this that I can use on my first lvl 4 cha to get to 5 right? :)

Also - I completed Hell's Rebels 1 as GM with my IRL party, but I've never managed to figure out how to submit it. That would earn me a full level wouldn't it if I can just get it done!

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
General Dissa Ray. wrote:

Not to my knowledge. I have played very few modules, but I did all of Emerald Spire. Below is a list of L3 and L4 modules. Turns out 2 of 3 I've played are on the list:

3: Masks of the Living God This one I did
3: Feasts of Raven moor
3: Risen from the Sands
3-6: Daughters of Fury
4: Midnight Mirror
4: Fanwood Keep
4-6: River into Darkness
4-6: Flight of the Red Raven
4-7: Plunder & Peril

Several of the We Be Goblins are on the list, but they aren't exactly what we want...

It looks like River into Darkness, Flight of the Red Raven, and Plunder and Peril are all still on the table.

What should we do next?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Do you have a synopsis of what is available? A description?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Sortable Table of Modules

I think Dissa may hit 6th Level for the upcoming module.

@Cyrene: If Dissa buys a few pearls of power L1, could you cast Enlarge Person on him a few times a day?

@Marina: If Dissa buys a few pearls of power L1, could you cast Shield of Faith on him a few times a day?

@Dulomak: If Dissa buys a pearl of power L2, could you cast Barkskin on him every day?

I think Dissa will be a lot more useful as a party tank with +6-ish AC as a large character. Plus, reach weapons get reachier...

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

he will only be 5th at the end of this.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Lucky Number: 1d20 ⇒ 11

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

River into Darkness looks neat.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Dulomak wrote:
he will only be 5th at the end of this.

Sounds like scrolls for now. Maybe a Pearl of Power in the future.

Thank you!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Some of these modules do not look like they are PFS though.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

PFS Additional Resources now has all the consolidated chronicle sheets from every AP.

You can give your GM credit to a new PC if you want. If you look at Hell's Rebels, you can give this character the chronicle sheets from the first book, which applies to L2-4. We just completed Fangwood Keep, which can apply to L3-5. The second book of Hell's Rebels applies to L5-7.

If I give you my chronicle from Curse of the Crimson Throne, that takes you from L1 to L2. You apply your GM credit to go from L2 to L3. You apply the Fangwood Keep you just earned, and go from L3 to L4. I give you my chronicle from Skull & Shackles, and you go from L4 to L5. You give yourself the second Hells Rebels credit, which takes you from L5 to L6.

Cyrene is instantly L6! We now have access to 3rd level arcane spells, and all is good.

Dulomak, if you want, I'd be happy to give you my GM credit from Skull & Shackles book 2, and you're level 6!

Marina is L6. Cyrene is L6. Dissa can easily be L6. Dulomak can be L6. Now we have an equal level party for the first time! We've been playing for 2.5 years now, and this would finally get us all even.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Broken Chains is listed as a 5-7 Module, and PFS legal. It's got 2.5 stars, and is described as an "investigatory dungeon crawl".

From Shore to Sea is listed as a 5-7 Module, and PFS legal. It's got 4 stars, and is described as an aquatic dungeon adventure. Underwater stuff is pretty tough, and I'm not sure we can cast Life Bubble yet...

Realm of the Fellnight Queen is listed as a 6-8 Module, and PFS legal. It's described as a wilderness adventure with lots of Fey.


Female Tiefling Vigilante | HP: 24/24| AC: 17 | CMB: 3 CMD: 16 | F: +2, R: +6, W: +4 | Init: +3 | KnN +6, Per +9, Blf +9, Dip +10, Dsg +11 [31], Sth +12, SM +14 |Dagger +6, d4+3+2d4/8 |Active conditions:

If youre ok with that Dissa the im delighted. I'll tweak Cyrenes build since she isn't a pregen any more (I'm going to miss that staff...) but otherwise awesome! I assume a full arcane caster is preferred? I can either make Cyrene into a PFS or use Edric (my only no-credit, currently unused PFS alias.) Any opinions?

As to module, I don't mind at all, Will play what everyone else wants to (Dissa gets my vote though cause he's giving me three levels! :)) I've played a casual no credit Realm of the Feynight Queen, years ago. What I remember of it was fun! And I love the fey. But maybe save for a higher level?


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

What class would you make Edric? You might be able take advantage of the boon with this module.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Can you give each other chronicles?

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