[PFS] Teamwork Experiment Table Æroden

Game Master Nathan Hartshorn

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PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


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Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I think that we need to make sure we are doing PFS Sanctioned modules or scenarios.

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

House of Hook Street sounds fine to me. Would be nice to have a little investigating etc alongside the hack'n'slash!

I'll sort chronicles out soon. Work is a killer right now.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I still need to buy my stuff.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Do we need me to learn more offensive spells?

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

House on hook street is also fine with me!

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

I should be able to bring a fair selection of stuff. :) Only issue will be that my saves won't be huge.


We'll have to do Broken Chains or from Short To Sea first to get Dulomak up to 6th, then we'll jump into the House. Preferences from among the other two modules?

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

Does one need to be exactly 6 to do the sanctioned module? Because if so Marina needs a slow track chronicle, otherwise she'd hit 7 before we started House.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Broken Chains would be fun.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Marina, Servant of Wadjet wrote:
Does one need to be exactly 6 to do the sanctioned module? Because if so Marina needs a slow track chronicle, otherwise she'd hit 7 before we started House.

I think that modules have a range which are on the Chronicle. I do not think you are allowed to play that particular module with that character if they are not within the range.


Just looked at the chronicles. Turns out the first one is 5-7 and the second is 6-8. So... I'll download it and start reading through it. Give me a couple of days, maybe the weekend to prep and we'll get started shortly.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

Wahoo! Let's play a mini-campaign!

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Which one did we decide on?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

He bought the giant strength belt. Can you think of anything else that he might need?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

LOL, He has over a 1000 posts on this avatar :)

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Dulomak wrote:
He bought the giant strength belt. Can you think of anything else that he might need?

Magic Weapon?

Magic Armor?
Cloak of Resistance?
Headband of Wisdom?
Scrolls of Animal Growth?
Wand of Acid Maw?
Wand of Air Bubble?
Wand of Cure Light Wounds?
Wand of Lead Blades?


House on Hook Street.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
General Dissa Ray. wrote:
Dulomak wrote:
He bought the giant strength belt. Can you think of anything else that he might need?

Magic Weapon?

Magic Armor?
Cloak of Resistance?
Headband of Wisdom?
Scrolls of Animal Growth?
Wand of Acid Maw?
Wand of Air Bubble?
Wand of Cure Light Wounds?
Wand of Lead Blades?

These are good ideas. Do you think he should get better armor? If so, what do you think he should get?

I dont have enough for the headband right now.


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

Animal Growth is a 5th level spell. It is beyond his ability to cast right now but the DC for a scroll would be relatively low correct?


It would be a DC 20 caster level check to activate or a DC 29 Use Magic Device check to successfully activate that scroll. As far as armor goes you'll want to be moving towards a Mithral Breastplate for the best armor available to you.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Yikes, those rolls are too high for him to take, at least for now.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

That is what I was thinking.

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
GM Fez wrote:
It would be a DC 20 caster level check to activate or a DC 29 Use Magic Device check to successfully activate that scroll.

Or a DC11 Caster Level Check for meeting three criteria:

1) Divine spell & divine caster (vs Arcane or psychic)
2) On the spell list (Ranger 4, Hunters cast ranger spells)
3) Requisite ability score to cast (Dulomak has a 14, need 14 to cast Ranger 4 spells)

You can buy Animal Growth for 1000g as a 4th level ranger spell instead of a 5th level Druid spell for 1125g.

That may not be the optimal use of your money, but scrolls are way less scary for casters than average commoners.

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

Question: do I need a subtier 1-2 chronicle to raise Cyrene to level 2 or can I just a 2-4 one? If its GM credit does that change anything?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet

1-2. Level credit applies to the level you are, not what you will be.

No difference for GM credit.

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

This might be a problem... all the available credit I have is 2-4 or higher, and I can't claim credit for the same module twice... rats!

But I can if one is as a player and one is as a GM right?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Cyrene Two-spell wrote:

This might be a problem... all the available credit I have is 2-4 or higher, and I can't claim credit for the same module twice... rats!

But I can if one is as a player and one is as a GM right?

I believe so.


Da Rulz wrote:
If the user meets all the requirements noted above, and [his] caster level is at least equal to the spell’s caster level, [he] can automatically activate the spell without a check. If [he] meets all three requirements but [his] own caster level is lower than the scroll spell’s caster level, then [he] has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully.

A fourth level ranger scroll will actually increase the Caster level check to a 24.

Cyrene Two-spell wrote:

This might be a problem... all the available credit I have is 2-4 or higher, and I can't claim credit for the same module twice... rats!

But I can if one is as a player and one is as a GM right?

Not if they go on the same character. What you can do is take a higher level module and reduce it to give to a level 1 character by reducing the gold gained to 1,398 and not taking any of the boons until you hit the minimum level on the chronicle. Is there a way you can finagle from there?

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

I should be fine. I've played MM1 as a player and a GM but only used the player credit so far - so I can use GM credit to get Cyrene to Lvl 2 and after that its not a problem :)

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
GM Fez wrote:
Da Rulz wrote:
If the user meets all the requirements noted above, and [his] caster level is at least equal to the spell’s caster level, [he] can automatically activate the spell without a check. If [he] meets all three requirements but [his] own caster level is lower than the scroll spell’s caster level, then [he] has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully.
A fourth level ranger scroll will actually increase the Caster level check to 24

My bad. I read the bold part as:

Minimum caster level for 4th level Ranger spells = 10
DC = Scroll caster level +1
10 + 1 = 11

Also, it is irrelevant for our game. An animal growth scroll is really expensive!

Long story short: I am very excited for the next module!


Yep. This one is a doozy. There's quite a bit of prep that needs to be done and the module expects to be tailored, even a minor bit, to the characters.


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

Will we be doing both parts?

Dark Archive

M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
GM Fez wrote:
Yep. This one is a doozy. There's quite a bit of prep that needs to be done and the module expects to be tailored, even a minor bit, to the characters.

Thanks for GMing so much. I sent you a PM. Enjoy!


Yes. We'll be playing it like one straight module but you guys'll get the first chronicle after the first part is done so you're properly leveled/equipped to deal with the second part. Then you'll get a bonus chronicle for completing both in order. Still taking me a bit to get through this, might be Tuesday when we officially start it.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Take your time :)

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

As long as Kontha gets good things to eat she is happy.


Do barely substantial dreams count as good?


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

She will have to taste test.


Got most of it gone over, tonight is going to be setting up maps, character pictures, and final prep. Hopefully we'll start tomorrow.

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

Someone just double check Im doing this right.

GM credit for Mummies Mask 1 (sub 1-2). 1->2
GM credit for Hell's Rebels 1 (sub 2-4). 2->3
Player credit for Giantslayer 1 (sub 2-4). 3->4
GM credit for Rise of the Runelords 1 (sub 3-5). 4->5.
Player credit for Fangwood Keep (sub???). 5->6.

So I can be level 6 before we start?!?

I have player credit for Mummies Mask 2, 3 and Giantslayer 2 available too...

Scarab Sages

Init +4 HP 15/35 AC:22 FF:18 F:8 R:7 W:11 Percp 11 Combat Reflexes UndineCleric 3 / flowing monk 2

I don't think *technically* you can use all the book 1 credits because you'd be out of level range? I'd have to look things up again but if you trade you rise of the runelords for one of your book 2 chronicles (mummies mask or giantlayer) i think you're good.

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

Runelords 1 is subtier 3-5 so I figured I could...?

How do I know how much gold we get in each bit of the AP? I can't find it in the handbook or the chornicles for the AP's... It's the box at the top right? Under Slow/Normal!


You've got it right. Normal is what you'll use for gold gained. You'll have 4 Prestige points per module completed. So 20 prestige. Otherwise looks like everything is squared away.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I think that it looks right.

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

Awesome - now I just have to actually build her! Level 6 sorceror coming along!

Also, am I ok to buy Fangwood Keep using prestige? I've marked it onto my chronicle for this module but just thought I should check.

Is there anything else I should be buying with prestige? I've bought some wands (inc. cures) with gold from my various chronicles but is there anything that 'every adventurer needs' that I should know about?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I am thinking of buying the keep too :)


Init +3; Senses low-light vision, scent; Perception +8 ————— Defense ————— AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 31 (5d8+9) Fort +4, Ref +7, Will +3 Defensive Abilities evasion ————— Offense ————— Speed 30 ft. Melee bite +7 (1d8+4)

Kontha needs a place to play.

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

Also, can I buy items with gold in the regular fashion or can I only get things listed on the chronicles I've played? I'd like a headband of Cha, but I've only had Wis come up on chronicles - I can afford to buy it, just don't know if I can!


In the PFS guild guide there is a table called Fame Requirement Costs. Every time you gain prestige points you gain an equal amount of Fame, which can never go down. Looking at the chart you've reached the 18 minimum Fame level which allows you to purchase anything up to a maximum of 5,250 gp. Anything more expensive you wish to purchase will have to be available to you through a chronicle.

A note: You can spend 1 prestige point to get an item worth up to 150 gp. You can also spend 2 prestige points to get an item worth up to 750 gp. Usually players will spend their first 2 pp on wands, either wands of cure light wounds, wands of infernal healing, or wands of magic missile depending on whether they want to be casting spells all the time at low levels (arcane casters usually), or want to chip in for their own healing (everyone else). Some martial characters also use the 2 pp to pick up a darkwood composite longbow with a +3 strength modifier for free. Those are just typical expenses though. I have personally used them to pick up potions of fly, remove blindness, oils of daylight, align weapon (good), bless weapon, etc. As a Pathfinder Society member you'll want to be able to prepare for darn near anything. There are several lists in the forum that tell you what you should be prepared for by which level.

But, this next thing we're doing is a module, so you don't have to overprepare or overgeneralize. You'll just have to be prepared for occulty stuff since that is what this module is all about.

Liberty's Edge

| HP: 45/58 | AC: 18 | F+10, R+8, W+10 | Lvl 1: 2/2, Lvl 2: 2/2 | Dip/Itm/Per +10, Nat +11, Med/Rel/Sth +8, Lore/Soc +6 | Hero 2/3 | Sabach: AC: 20 | F+ 11, R+8, W+9 | Whip +10, d8+4(+1), Dagger +10, d6+4(+1) | Active conditions:

Cool. I have some wands so I'll pick up a headband of +2 Cha and then save my money I think. If it turns out I'm missing something vital then chalk it up to inexperience! :)

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