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House of Hook Street sounds fine to me. Would be nice to have a little investigating etc alongside the hack'n'slash!
I'll sort chronicles out soon. Work is a killer right now.

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I should be able to bring a fair selection of stuff. :) Only issue will be that my saves won't be huge.

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Does one need to be exactly 6 to do the sanctioned module? Because if so Marina needs a slow track chronicle, otherwise she'd hit 7 before we started House.
I think that modules have a range which are on the Chronicle. I do not think you are allowed to play that particular module with that character if they are not within the range.

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He bought the giant strength belt. Can you think of anything else that he might need?
Magic Weapon?
Magic Armor?Cloak of Resistance?
Headband of Wisdom?
Scrolls of Animal Growth?
Wand of Acid Maw?
Wand of Air Bubble?
Wand of Cure Light Wounds?
Wand of Lead Blades?

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Dulomak wrote:He bought the giant strength belt. Can you think of anything else that he might need?Magic Weapon?
Magic Armor?
Cloak of Resistance?
Headband of Wisdom?
Scrolls of Animal Growth?
Wand of Acid Maw?
Wand of Air Bubble?
Wand of Cure Light Wounds?
Wand of Lead Blades?
These are good ideas. Do you think he should get better armor? If so, what do you think he should get?
I dont have enough for the headband right now.

Kontha |

Animal Growth is a 5th level spell. It is beyond his ability to cast right now but the DC for a scroll would be relatively low correct?

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It would be a DC 20 caster level check to activate or a DC 29 Use Magic Device check to successfully activate that scroll.
Or a DC11 Caster Level Check for meeting three criteria:
1) Divine spell & divine caster (vs Arcane or psychic)2) On the spell list (Ranger 4, Hunters cast ranger spells)
3) Requisite ability score to cast (Dulomak has a 14, need 14 to cast Ranger 4 spells)
You can buy Animal Growth for 1000g as a 4th level ranger spell instead of a 5th level Druid spell for 1125g.
That may not be the optimal use of your money, but scrolls are way less scary for casters than average commoners.

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Question: do I need a subtier 1-2 chronicle to raise Cyrene to level 2 or can I just a 2-4 one? If its GM credit does that change anything?

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This might be a problem... all the available credit I have is 2-4 or higher, and I can't claim credit for the same module twice... rats!
But I can if one is as a player and one is as a GM right?

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This might be a problem... all the available credit I have is 2-4 or higher, and I can't claim credit for the same module twice... rats!
But I can if one is as a player and one is as a GM right?
I believe so.

GM Fez |

If the user meets all the requirements noted above, and [his] caster level is at least equal to the spell’s caster level, [he] can automatically activate the spell without a check. If [he] meets all three requirements but [his] own caster level is lower than the scroll spell’s caster level, then [he] has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully.
A fourth level ranger scroll will actually increase the Caster level check to a 24.
This might be a problem... all the available credit I have is 2-4 or higher, and I can't claim credit for the same module twice... rats!
But I can if one is as a player and one is as a GM right?
Not if they go on the same character. What you can do is take a higher level module and reduce it to give to a level 1 character by reducing the gold gained to 1,398 and not taking any of the boons until you hit the minimum level on the chronicle. Is there a way you can finagle from there?

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I should be fine. I've played MM1 as a player and a GM but only used the player credit so far - so I can use GM credit to get Cyrene to Lvl 2 and after that its not a problem :)

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Da Rulz wrote:If the user meets all the requirements noted above, and [his] caster level is at least equal to the spell’s caster level, [he] can automatically activate the spell without a check. If [he] meets all three requirements but [his] own caster level is lower than the scroll spell’s caster level, then [he] has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully.A fourth level ranger scroll will actually increase the Caster level check to 24
My bad. I read the bold part as:
Minimum caster level for 4th level Ranger spells = 10DC = Scroll caster level +1
10 + 1 = 11
Also, it is irrelevant for our game. An animal growth scroll is really expensive!
Long story short: I am very excited for the next module!

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Yep. This one is a doozy. There's quite a bit of prep that needs to be done and the module expects to be tailored, even a minor bit, to the characters.
Thanks for GMing so much. I sent you a PM. Enjoy!

GM Fez |

Yes. We'll be playing it like one straight module but you guys'll get the first chronicle after the first part is done so you're properly leveled/equipped to deal with the second part. Then you'll get a bonus chronicle for completing both in order. Still taking me a bit to get through this, might be Tuesday when we officially start it.

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Someone just double check Im doing this right.
GM credit for Mummies Mask 1 (sub 1-2). 1->2
GM credit for Hell's Rebels 1 (sub 2-4). 2->3
Player credit for Giantslayer 1 (sub 2-4). 3->4
GM credit for Rise of the Runelords 1 (sub 3-5). 4->5.
Player credit for Fangwood Keep (sub???). 5->6.
So I can be level 6 before we start?!?
I have player credit for Mummies Mask 2, 3 and Giantslayer 2 available too...

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I don't think *technically* you can use all the book 1 credits because you'd be out of level range? I'd have to look things up again but if you trade you rise of the runelords for one of your book 2 chronicles (mummies mask or giantlayer) i think you're good.

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Runelords 1 is subtier 3-5 so I figured I could...?
How do I know how much gold we get in each bit of the AP? I can't find it in the handbook or the chornicles for the AP's... It's the box at the top right? Under Slow/Normal!

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Awesome - now I just have to actually build her! Level 6 sorceror coming along!
Also, am I ok to buy Fangwood Keep using prestige? I've marked it onto my chronicle for this module but just thought I should check.
Is there anything else I should be buying with prestige? I've bought some wands (inc. cures) with gold from my various chronicles but is there anything that 'every adventurer needs' that I should know about?

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Also, can I buy items with gold in the regular fashion or can I only get things listed on the chronicles I've played? I'd like a headband of Cha, but I've only had Wis come up on chronicles - I can afford to buy it, just don't know if I can!

GM Fez |

In the PFS guild guide there is a table called Fame Requirement Costs. Every time you gain prestige points you gain an equal amount of Fame, which can never go down. Looking at the chart you've reached the 18 minimum Fame level which allows you to purchase anything up to a maximum of 5,250 gp. Anything more expensive you wish to purchase will have to be available to you through a chronicle.
A note: You can spend 1 prestige point to get an item worth up to 150 gp. You can also spend 2 prestige points to get an item worth up to 750 gp. Usually players will spend their first 2 pp on wands, either wands of cure light wounds, wands of infernal healing, or wands of magic missile depending on whether they want to be casting spells all the time at low levels (arcane casters usually), or want to chip in for their own healing (everyone else). Some martial characters also use the 2 pp to pick up a darkwood composite longbow with a +3 strength modifier for free. Those are just typical expenses though. I have personally used them to pick up potions of fly, remove blindness, oils of daylight, align weapon (good), bless weapon, etc. As a Pathfinder Society member you'll want to be able to prepare for darn near anything. There are several lists in the forum that tell you what you should be prepared for by which level.
But, this next thing we're doing is a module, so you don't have to overprepare or overgeneralize. You'll just have to be prepared for occulty stuff since that is what this module is all about.

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Cool. I have some wands so I'll pick up a headband of +2 Cha and then save my money I think. If it turns out I'm missing something vital then chalk it up to inexperience! :)