[PFS] Teamwork Experiment Table Fez (Inactive)

Game Master Nathan Hartshorn

An experiment to determine the power of Teamwork feats the way they were meant to be used.

Drandle Dreng

Kreighton Shaine

Janira Gavix

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Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

crossing the ones I've played

#1 Silent Tide
#2 Hydra's Fang Incident

#3 Murder on the Silken Caravan
#4 Frozen Fingers of Midnight
#5 Mists of Mwangi
#8 Slave Pits of Absolom

#13 Prince of Augustana
#14 Many Fortunes of Grandmaster Torch
#35 Voice in the Void
#37 Beggar's Pearl

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 25 T 12 FF 23 | CMD 22 | HP 58/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Anthys was at 5.5 XP before, and now is at 8.5 XP -- just half an XP shy of 4th.

Crossing the ones I've played in Standard:
#1 Silent Tide
#2 Hydra's Fang Incident
#3 Murder on the Silken Caravan
#4 Frozen Fingers of Midnight
#5 Mists of Mwangi
#8 Slave Pits of Absalom
#13 Prince of Augustana

#14 Many Fortunes of Grandmaster Torch
#35 Voice in the Void
#37 Beggar's Pearl

That leaves Murder on the Silken Caravan as the only one that neither Berato nor I has done.
However, I do have a boon from doing a Paizo survey that gives me two replays, so I could actually play any of them.


I mean...it was a module...

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

I realize that now :)

Silver Crusade

Male LG Dwarf Inquisitor 6 (HP 38/38) | AC:20 (21) | T:11 (12) | FF:19 | cmd:15 (16) | Fort +7 | Ref +3 (+4) | Will +9 |Init. +5 (+6) | Perc:+13; Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 6/7 | Status: Ability Mastery (+2 Dex) | Found Gear: Wand of See Invisibility (15/16 charges), Potion of Cure Mod Wounds

I'm pretty open on the early season stuff. Here's what I've played (crossed off).

#1 Silent Tide
#2 Hydra's Fang Incident
#3 Murder on the Silken Caravan
#4 Frozen Fingers of Midnight
#5 Mists of Mwangi
#8 Slave Pits of Absalom
#13 Prince of Augustana

#14 Many Fortunes of Grandmaster Torch
#35 Voice in the Void
#37 Beggar's Pearl

So I'd definitely be down for Murder on the Silken Caravan.

I'm with Anthys at 8.5 XP, so I'll probably take whatever we play next at half credit to even that out.

Silver Crusade

Male LG Dwarf Inquisitor 6 (HP 38/38) | AC:20 (21) | T:11 (12) | FF:19 | cmd:15 (16) | Fort +7 | Ref +3 (+4) | Will +9 |Init. +5 (+6) | Perc:+13; Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 6/7 | Status: Ability Mastery (+2 Dex) | Found Gear: Wand of See Invisibility (15/16 charges), Potion of Cure Mod Wounds

Also, Dayjob roll.

Profession (soldier): 1d20 + 8 ⇒ (10) + 8 = 18 -> 10gp

I'll go ahead and add it on there myself since you already signed off on the slot, Fez. Everything else looks good on there. Thanks!

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

GM Fez: any chance we could get a fresh campaign thread for each module / PFS scenario we play? it's becoming tough to keep track of things or search the thread...

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 25 T 12 FF 23 | CMD 22 | HP 58/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Anthys was torn between the +1 sword and the MW fullplate, but went with the sword. Fullplate after the next mission.

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 3 | HP 42/42 | AC 21, FF 17, T 14 | CMB +5, CMD 19 | Init +4 | F +6, R +9, W +6 | Inspiration 3/3 Investigator 3/Fighter 3

I have not played any of season 0, so can do any of them.

I'll get my paperwork done and gear purchases later tonight. Marcus will be saving for some combination of a +1 bonus to his armor followed by a Benevolent enchantment, a cloak of resistance, or just saving everything for a Ring of Tactical Precision.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

Need to update Berato to level 4... any suggestions on must-have cleric items?

Silver Crusade

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M Human Fighter 6 (Drill Sergeant) | AC 25 T 12 FF 23 | CMD 22 | HP 58/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

No particular suggestions. There are some cool deity-specific wondrous items but the ones for Torag aren't that great for a human.
Berato doesn't need a Cloak of Resistance, due to his domain ability, so you could pick up a fun item like the Cloak of the Hedge Wizard. Or just save up for the Wisdom headband.

Silver Crusade

Male LG Dwarf Inquisitor 6 (HP 38/38) | AC:20 (21) | T:11 (12) | FF:19 | cmd:15 (16) | Fort +7 | Ref +3 (+4) | Will +9 |Init. +5 (+6) | Perc:+13; Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 6/7 | Status: Ability Mastery (+2 Dex) | Found Gear: Wand of See Invisibility (15/16 charges), Potion of Cure Mod Wounds

Yeah, my initial thought would be saving toward the wisdom headband. Although if you're not doing much spell casting that really requires a high DC, a Charisma headband might be better. Extra channels are never bad, right?

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

Cha is great idea... I can upgrade to Wis/Cha later...


I'll work toward getting new threads up and the scenario up tomorrow, not enough time today. I'll also get the table registered for the gameday, we can try and find someone after.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

mind if I post to the recruitment thread?

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 25 T 12 FF 23 | CMD 22 | HP 58/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

I don't. Certainly a wizard or bard could be very useful.
As to the teamwork feats, it looks like most or all of us will have Shake it Off, which is useful for casters as well. It would be really good if the caster had that feat.
Shield Wall is less essential for a caster, but it could be a nice defensive boost for a wizard with a mithral buckler, and it's great for a bard or skirnir magus. Wizards can get that familiar archetype that shares teamwork feats.
Anthys will not accept Inspired Rage, so a Skald would be less useful, though a Spell Warrior could work. Though Skalds don't get some of the under-appreciated bardic performances like Countersong (which can be a lifesaver).
My least favorite arcane class is Summoner. It's too easy to design a daily-replaceable pet that is almost as good a fighter as a fighter, then get spells on top of that. I suppose Spiritualist is similar (at least the archetypes that keep the pet) but don't know for sure.


Go ahead

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 3 | HP 42/42 | AC 21, FF 17, T 14 | CMB +5, CMD 19 | Init +4 | F +6, R +9, W +6 | Inspiration 3/3 Investigator 3/Fighter 3

I went ahead and got a +1 armor enchantment for Marcus, and a Cloak of Resistance +1.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

Announcement has been made on recruitment that we're seeking an arcane caster.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

Oh and I'll take Scion of the Last Empire instead of Extra Channel... it's too good. I'm going full blown teamwork now... Shake it Off at 5th...

Silver Crusade

Venture Agent, RPGGeek (Online) Want to try PbF on RPGG? Check out my profile for more info!

Hi team....from memory I’ve got a just turned 4th level Arcanist who is happy to come along.

I’ve also not played Murder on the Silken Caravan either.

I can post daily and often, but not always, faster.

I would need a couple of days to get him sorted as he is not updated here on Paizo.

Let me know.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

That would be great Woodenman! arcanists are magnificent! daily posting rate is more than fine for our group.


So you guys know how you work and feel fine and nothing happens, but as soon as you stop everything just deteriorates? That was me this weekend. I'm on the mend now though. Onwards!

Welcome aboard Woodenman.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

Been there, GM Fez! it's always like that! :)

I will level up Berato sometimes today or tomorrow.

Grand Lodge

NG M Human Arcanist 6 - HP 44/44 - AC 16, T 12, FF 14 - F+5, R+5, W+6 - Init: +12 - Perc +8, SM +2 Spells (1) 6/6 (2) 5/6 (3) 1/3 - Arc Res 4/6 - Active Conditions: Nil

Ready to roll. Just point me in the right direction.

I’m happy to take spell suggestions if you guys are looking for something in particular though I don’t have too many slots to work with.

I’m also considering purchasing some wands and / or scrolls if anyone has any suggestions.

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 25 T 12 FF 23 | CMD 22 | HP 58/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Welcome aboard!
As to spells, if you are asking:
We are lacking in utility spells. Levitate, See Invisibility, things like that. Problem-solving spells.
An area-effect damage spell like Burning Hands could be good, you know how PF loves their swarms.
As I noted in Gameplay, Endure Elements might be good if we are going on a long desert journey. How many wands we need depends how many of that spell you, Berato, and Marcus want to cast each day (wands to make up the rest).


Jump in the gameplay thread whenever you're ready while I try to answer some of Anthys' questions. It's been a while since I've done a Season 0 and I forgot how...sparse the information is.

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 25 T 12 FF 23 | CMD 22 | HP 58/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Not meaning to be a pain! I thought those were reasonable things to ask.


Not a pain, but with it being 3.5 there's a lot of information they assume. I'll also probably be going with the monsters in here since they all have the stats necessary to be used. Also less hp, a lot less hp. Like an order of magnitude difference in hp.

Silver Crusade

Male LG Dwarf Inquisitor 6 (HP 38/38) | AC:20 (21) | T:11 (12) | FF:19 | cmd:15 (16) | Fort +7 | Ref +3 (+4) | Will +9 |Init. +5 (+6) | Perc:+13; Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 6/7 | Status: Ability Mastery (+2 Dex) | Found Gear: Wand of See Invisibility (15/16 charges), Potion of Cure Mod Wounds

I bought me some scrolls!

Comprehend Languages, Expeditious Retreat x2, Heightened Awareness, Prot. from Evil x5 (spent total of 225gp)

Grand Lodge

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NG M Human Arcanist 6 - HP 44/44 - AC 16, T 12, FF 14 - F+5, R+5, W+6 - Init: +12 - Perc +8, SM +2 Spells (1) 6/6 (2) 5/6 (3) 1/3 - Arc Res 4/6 - Active Conditions: Nil

Ok Im caught up. Im happy to contribute 150gp towards a Wand of EE if that's the plan.

Updated my spells known to include Burning Hands & Endure Elements. Don't have much in the way of slots so Im pretty sparing with them.

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 3 | HP 42/42 | AC 21, FF 17, T 14 | CMB +5, CMD 19 | Init +4 | F +6, R +9, W +6 | Inspiration 3/3 Investigator 3/Fighter 3

Apologies I've been missing, although it looks like I didn't hold things up too much. I have had some technical difficulties, and my main posting computer is dead with a failed hard drive. I will be fixing it later this week, but will be sporadic until next monday. Please bot me if necessary.

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 3 | HP 42/42 | AC 21, FF 17, T 14 | CMB +5, CMD 19 | Init +4 | F +6, R +9, W +6 | Inspiration 3/3 Investigator 3/Fighter 3

Oof, well, that was a mess on the computer front. First replacement hard drive didn't work, and ended up doing a lot of mucking around with the internals before I got things up and running again today. Sorry to go missing for so long, getting caught up on the gameplay thread now.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

GM Fez is on fire!!! post Marcus, POST!!! dammit!!!

[ before GM Fez' adrenaline shot wears out! :) ]

Grand Lodge

NG M Human Arcanist 6 - HP 44/44 - AC 16, T 12, FF 14 - F+5, R+5, W+6 - Init: +12 - Perc +8, SM +2 Spells (1) 6/6 (2) 5/6 (3) 1/3 - Arc Res 4/6 - Active Conditions: Nil

I think that Elaril only had d10s. They are currently masquerading as d20s.


I'm confident we can finish by the 30th, but just in case, lets roll boons right now. 1 or 20 on a d20 gets a boon. Also dayjobs and things and I'll get us reported to Outpost HQ.

Boon Example: 1d20 ⇒ 10 Not a 1 or 20, so no win here

If you get a 1 or a 20 roll a d4 as well to see what boon you get.

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 25 T 12 FF 23 | CMD 22 | HP 58/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Boon: 1d20 ⇒ 7
Profession (Soldier): 1d20 + 7 ⇒ (10) + 7 = 17

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

Boon: 1d20 ⇒ 5, 1d4 ⇒ 4
Heal: 1d20 + 14 ⇒ (20) + 14 = 34

Grand Lodge

NG M Human Arcanist 6 - HP 44/44 - AC 16, T 12, FF 14 - F+5, R+5, W+6 - Init: +12 - Perc +8, SM +2 Spells (1) 6/6 (2) 5/6 (3) 1/3 - Arc Res 4/6 - Active Conditions: Nil

Boon?: 1d20 ⇒ 16, Boon!: 1d4 ⇒ 1

Dayjob, Craft(Alchemy): 1d20 + 16 ⇒ (3) + 16 = 19

Silver Crusade

Male LG Dwarf Inquisitor 6 (HP 38/38) | AC:20 (21) | T:11 (12) | FF:19 | cmd:15 (16) | Fort +7 | Ref +3 (+4) | Will +9 |Init. +5 (+6) | Perc:+13; Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 6/7 | Status: Ability Mastery (+2 Dex) | Found Gear: Wand of See Invisibility (15/16 charges), Potion of Cure Mod Wounds

Boon chance?: 1d20 ⇒ 5 Boon choice?: 1d4 ⇒ 2
Profession (Soldier): 1d20 + 9 ⇒ (17) + 9 = 26

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 3 | HP 42/42 | AC 21, FF 17, T 14 | CMB +5, CMD 19 | Init +4 | F +6, R +9, W +6 | Inspiration 3/3 Investigator 3/Fighter 3

Boon: 1d20 ⇒ 3, 1d4 ⇒ 2
Profession: Butler: 1d20 + 5 ⇒ (15) + 5 = 20

We've been fighting a lot of archers lately, and ranged attacks are one of the weaknesses of our turtle formation. Anthys, how would you feel about saving up for a shield of Arrow Catching? If we can pull all of the attacks to you, we'll end up with all of the archers being forced to uselessly plink away at our highest AC person. Bonus points if you can fit an arrow deflection ability in somewhere; at that point, we would just be effectively immune to arrows as a group.

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 25 T 12 FF 23 | CMD 22 | HP 58/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

Not a bad idea, Marcus. It would be pricey (4,000 gp) but could be an option down the line.

Silver Crusade

Male LG Dwarf Inquisitor 6 (HP 38/38) | AC:20 (21) | T:11 (12) | FF:19 | cmd:15 (16) | Fort +7 | Ref +3 (+4) | Will +9 |Init. +5 (+6) | Perc:+13; Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 6/7 | Status: Ability Mastery (+2 Dex) | Found Gear: Wand of See Invisibility (15/16 charges), Potion of Cure Mod Wounds

Would an arrow magnet be a decent solution in the meantime? I'll have to check the actual rules on those, but it could be something to fill that gap for now.

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 3 | HP 42/42 | AC 21, FF 17, T 14 | CMB +5, CMD 19 | Init +4 | F +6, R +9, W +6 | Inspiration 3/3 Investigator 3/Fighter 3

Yeah, definitely an item we would need to save for a bit. We're starting to enter the levels where we get cash a bit more quickly though, so could be done in not too long. You get the +1 AC from a shield enchantment too as an intermediate step, which isn't a bad use of 1000 gold. Maybe as a thing to save for after full plate?

I would be disinclined towards an arrow magnet, both because of the limited time (unlike a lot of pathfinder teams, our combats can easily take more than 5 rounds), limited mobility (we're mostly melee, so need to be able to move) and fragility vs. AOE/boss archers.

If we ever fight a boss encounter based around an archer, they're going to cry if Anthys has that shield. We could get his AC over 40 by level 5. No bow wielder we ever encounter would endanger us ever again.

Dark Archive

M Male | Human (Chelaxian) | Investigator 3/Fighter 3 | HP 42/42 | AC 21, FF 17, T 14 | CMB +5, CMD 19 | Init +4 | F +6, R +9, W +6 | Inspiration 3/3 Investigator 3/Fighter 3

I also wanted to talk about Rings of Tactical Precision. They are expensive, but for the feats I believe we've all decided to take, one of these will do:

Lastwall Phalanx: +1 to AC/Saves vs. Evil creatures
Shake it off: +1 to Saves
Shield Wall: +1 to AC
Scion of the Lost Empire: +1 to Saves/Skill Checks/Attack Rolls as an immediate action

For a total of:
+2 AC
+3 to Saving Throws
+1 Attack Rolls
+1 Skill Checks

Additionally, we would be able to give Elaril and Vindler access to Scion of the Lost Empire, for an extra +2 to saves/skill checks/attack rolls. It would also increase both the giving and receiving of Aid Another checks, boosting a lot of our out of combat skill checks where we can aid each other, as well as Marcus' in combat Aid attempts.

That's a lot of oomph for 11,000 gold. Even though that is a very large purchase at this point in our careers, I think we should consider starting to save towards it relatively soon. They mesh too well with what we're doing to not get them.

The only question I have is how soon we should start; there's a lot of low-hanging fruit, like Fullplate, cloaks of resistance, +2 stat gear, magical weapons and the previously mentioned arrow attacting shield that provide an outsized benefit for their cost that we might want to get first. Anyone have any thoughts on how soon we might want to save up for these?

I'm also curious on how you envision these working in multiples, GM Fez, as per this thread's question: Thread

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 25 T 12 FF 23 | CMD 22 | HP 58/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

That ring is definitely high up on Anthys's wish list. Probably after fullplate but before stat boosters.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills

If all of us buy one such ring... :)


Those are some hefty rings. I'm thoroughly inclined to go with C from that particular thread, where each ring is providing a bonus. It sounds broken as crap, but I don't see it working any other way.

Silver Crusade

M Human Fighter 6 (Drill Sergeant) | AC 25 T 12 FF 23 | CMD 22 | HP 58/58 | F+7 R+4 W+4 | Init +2 | Per +7 | Active: None

I think only B is relevant (C is when EACH PC has 2 rings, which isn't going to happen), but it's still a nice bonus. Wouldn't apply until level 7-ish, probably.
Given how under-rated teamwork feats and Aid Another are, it's not an item I've ever seen used in PFS before.

Silver Crusade

Male LG Human (Chelaxian) Cleric 6 (Torag) - Init +1, Senses: Normal Vision, Perception +20, AC 19/ touch 12/ ff 18; hp 39/39 (1/day converts bonus dmg from crit into nonlethal dmg), F+8, R+5, W+12, Speed 20 ft. Skills Diplomacy 11, Heal 16, Knowledge (arc, his, nob, plane 5, rel 6), Perception 20, Sense Motive 5, Spellcraft 10, Survival 5. Teamwrk buffs: lastwall ph +1 sac AC+saves/ally, shld wll +2 AC, Scion +2 atk/saves/skills
Marcus Volso wrote:

Lastwall Phalanx: +1 to AC/Saves vs. Evil creatures

Shake it off: +1 to Saves
Shield Wall: +1 to AC
Scion of the Lost Empire: +1 to Saves/Skill Checks/Attack Rolls as an immediate action

For a total of:
+2 AC
+3 to Saving Throws
+1 Attack Rolls
+1 Skill Checks

Math check with Ring-

Lastwall Phalanx: wearer will receive +1 AC and +1 save (let's assume 3 adjacent allies --> normal +3 AC / +3 saves; with ring +4 AC / +4 saves)
Shield Wall: wearer of ring will receive +1 AC (normal +2 AC / with ring +3 AC)
Shake it off: wearer of ring will receive +1 to saves (assume 3 allies --> normal +3 to saves / with ring +4 to saves)
Scion: wearer receives +1 to atk or saves or skill (normal +2 / with ring +3)

Yep: Marcus' math is 100%

Now let's see the total results for each and everyone of us, as the rings will also impart to us all of the teamwork feats for those who don't have it.

AC: +4 sacred, +3 shield = +7 to AC (pretty rad that my cleric's buckler goes from +1 to +4 on with this ring and shield wall...)
Saves: +4 sacred, +4 untyped +2 competence = +10 to saves

Yep, the teamwork experiment is getting interesting! :)

This means, and I'll go on a limb here, that we could perhaps divert some of the usual AC/saves grind items and buy interesting/fun items instead?

In a regular campaign we could pool our gold to buy the big 10x10 carpet of flying so that we're always in formation with max bonuses: only one of us needs to drive it which means at least two of the martials upfront can always be positioned for full attacks. Marcus could sneak attack from the back row with gang up feat and a reach weapon. Downside is no more flanking, but Scion makes for it.

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