[PFS] Teamwork Experiment Table Fez (Inactive)

Game Master Nathan Hartshorn

An experiment to determine the power of Teamwork feats the way they were meant to be used.

Drandle Dreng

Kreighton Shaine

Janira Gavix

Map


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Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Just wanted to note that I did my shopping. Picked up a scroll case and a scroll each of expeditious retreat and of protection from evil.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Anthys will pick up a potion of Protection from Evil. Always a good one to have.
Do we still have Alan?


While Alan is out, what pregen would you guys most prefer?

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Alain the cavalier has a teamwork feat he can share (precise strike).
Amiri the barbarian or Crowe the bloodrager are closest to Alan.
But we're a melee-heavy party. A wizard or rogue (or ACG equivalent, like investigator or arcanist) would fill gaps in our capabilities, so that's where I would lean.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Yeah I would definitely think some caster support would be a good thing.

Dark Archive

Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5

Wizard or investigator would be my picks.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Any chance I could jump in? Our other teamwork table seems to have stalled.

Thanks!

Ben

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Isn't GM Fez running your table too? What's going on over there?
Before we started this one we discussed merging tables. I asked about how you guys had been doing in terms of working together as a team, and who would be joining us. Obviously a 4-PC adventure moves faster but there are some holes in our capabilities. We seemed to have dropped that idea without deciding and so we just started.
We are temporarily down 1 player and using a pregen, so could take 1 for this mission. Or 3 if we went to 6 characters. We have had 3 encounters so far, don't know how much is left to do.


Not much happening over there. Slin's been busy with real life and I haven't heard much from him. If I wasn't one of the players at that table I'd sign the chronicles myself, but if I do it now...it just seems unkosher. We've got...3 encounters left roughly, so it is possible. If I drag the General and Bozmir over then everyone should be level 2 along with Dulomak and Kontha.

Dark Archive

Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5

If you prefer, I can do the chronicles for you, Fez. It is easy enough to verify you played it out in PbP, and it looks like slin promised to email chronicles before dropping out. Was this Confirmation? Or Wisp?

Meanwhile, I am all for merging the groups to a total of 6. Even be willing to rotate some GM duties since you had a character on the other table that would get abandoned here otherwise, right?

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Is it okay to look through the other gameplay and discussion threads? Before agreeing to fully merge the groups on a permanent basis I'd like to know more.


Here is discussion

Here is gameplay.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

My thoughts:
The cleric is out until January, but that's not so far off. The Disease variant channel is not available for a cleric of Desna, as it's not listed in her portfolio. Yeah, it'd be sweet to have what is basically cheap and easy access to Lesser Restoration, but it's not PFS legit.
The half-orc seems to have had issues early on with the teamwork idea, although maybe that's improved? I'm hesitant based on the back-and-forth I saw. Maybe things were addressed privately.
The skald, well, Anthys won't ever rage, but would welcome the spells and skills.
The paladin seems fine enough. Those dump stats make him a dimwitted but charming nut, I guess?
And the last is your rogue, who wouldn't be in the merge.
What do we do if Alan comes back? I guess I'm fine with taking on 1-3 new players for the rest of this mission, but after that I'd rather recruit to have two tables at 4-5 than one at 7-8. Mostly for speed of play.


If Alan comes back he can run his table again, Alan is Slin the other GM.

Qioté, that would work if you can do that. Wisp.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Sooooooooo, should I post?


Let me PM Bozmir real quick.


Bozmir's in, we'll resume shortly guys.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

I just quickly want to change feats to Shield Wall (teamwork, yeah!) and get a MW buckler. I spend a few rounds not attacking, so it may actually be useful.

Putting my rules lawyer cap wig on am I still wielding the buckler when I don't get its bonus? If so, the +2 from mates with Shield wall would apply...

I need a good threat range to intimidate well, but without getting exotic weapon prof it's my only option. Should I use a katana (or Estoc) instead, getting the feat and freeing my other hand for a shield?

Is Aram Zey going to teleport us straight in?

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Aren't rapier and scimitar good options for threat range? That way you could use a shield (even a large one if you wanted), have that 18-20 range, and not need to spend a feat. I assume this is for Intimidating Confidence, which is a long way off.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Yeah, Anthys is right about those options. Unless you're really invested in those particular weapons for character reasons, which I'd totally understand.

Oh! And welcome to the Shield Wall! Haha

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

The Shield Wall sounds fantastic. Thanks for having us.

I plan to have Dissa lag behind, late to the meeting with Dreng. He'll be huffing and puffing as he catches up to you in the tower.


Combat will continue later this evening as I need access to google drives to add another creature.


You guys can jump in now.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Those just don't seem that appealing nor deadly enough, but I also know I'll be feat starved if I do. 1 level samurai dip? Then Qiote could grant his teamwork feat when necessary.

Also, I have no context for jumping in... were we there the whole time?

Dark Archive

Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5

I would say you just followed us in, sent as reinforcements.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Dissa always makes me rofl!

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Thanks, man.

It's pretty fun playing a character that doesn't live days sequentially, and is dumb enough to just go with it.

I'm glad you ported over to this game. Should be fun!

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Since we're talking tactics both in game and out of game, Dissa has a plan:

  • L3 Holy Tactician grants an ability to share teamwork feats w/in a 30' aura.
  • L4 Guiding Blade Swashbuckler uses panache to grant teamwork feats.
  • L5-X Exemplar Brawler is kind of a martial bard, but can grant teamwork feats as part of bardic performance.

With these three classes Dissa can grant a teamwork feat as part of his aura, a teamwork feat using panache as a standard action, and a teamwork feat as a move action: 3x Teamwork feats in one round.

Also, Gang Up (not teamwork) changes who flanks and from where, while Seize the Moment (teamwork) grants an AoO when an ally confirms a threat (not just while flanking).

With Martial Flexibility, Dissa can change those he grants from battle to battle.

The first two I'm targeting are Paired Opportunists (L3) and Outflank (L4). So all together AoOs provoke AoOs, flanking crits provoke AoOs, who counts as flanking is mutable, and crits provoke AoOs with a +8 to hit (flank & AoO).

I think with Gang Up the shieldwall works really well, as any reach weapon still is flanking with folks in the front of the wall.

I would highly encourage everyone to find a place for Combat Reflexes in their build. These teamwork feats can easily generate a dozen AoOs a round.

Click on Dissa's profile under Relevant Feats. I have a whole write-up in there.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

I was hoping to go in a different direction from the AOO teamwork feats, in order to have the two experimental tables being different.

Anthys will be able to grant a feat at second; I plan to make this one Shake it Off. Maybe retrain to Lastwall Phalanx at 3. At 5th he will take Solo Tactics as an advanced weapon training option. Happy to take suggestions to work with the other PCs but don't want to just replicate what the other table is doing.

My goal with Anthys is to make a fighter who is more all-around useful than a barbarian (combat, skills, saves) and who succeeds in combat emphasizing defense over offense. I am just bored of a lot of the forum's conventional wisdom.

Straight fighter until at least 5. Maybe Knight of Ozem after that, but that is a few years in real time.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

I have a really convoluted plan for Vindlér that involves multi-classing between Inquisitor and Cavalier, but I may adjust things a bit. Right now the plan is to pick up a level of Cavalier at 2 and getting a teamwork feat with the Tactician ability, but I've been looking around at some other options, and I may go Divine Commander Warpriest instead. That would delay Tactician until my 3rd level of that class, but it would give me some other goodies to pick from, not the least of which would be the Cleric spell list.

Dark Archive

Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5

I will be offline for the next two days. I might check in via phone, but I don't think it is likely to happen. Then I will have limited time for the next few days due to the holiday. I should be back more consistently starting Dec 26.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

I have a module credit assigned to this character that I totally forgot about. After this scenario Dissa will bump to L3 instead of L2. Is that going to break the table-swap plans?

I don't know how many scenarios the teamwork masterminds had targeted. Sorry guys. I just noticed it last week.


I take it it'll hit at Level 2 then? We'll find a way to get everyone around the same speed.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Since PFS allows rebuilds until you play at level 2, anybody could rebuild an existing 3-XP character to take teamwork feats and jump in for the next mission. So if we wanted to recruit to get back to 2-table strength, that would be an option.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Yep. Technically Dissa should have started the game at L2. I forgot I played Crypt of the Everflame on this character (-6) at an event in January. Totally slipped my mind.

I noticed it when I was checking the "sessions" tab to see if our Wounded Wisp had posted.

So, in theory, I've illegally been playing a L1 version of an L2 character. Not sure how that's ruled, but I doubt I gained any advantage.

I think with either one more character, or a split from one Aeroden to one FEz, we'll have 2 tables of 4.

Jeza
Bozmir
Barid
Dulomak
Dissa
Anthys
Vindler
Quiote

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Personally, I think it would be most fair and legal to move the credit to a new character and just leave Mr 6 with 1 complete module.

Speaking of rebuilds, I hope you don't mind if I implement the change to scimitar right now, I haven't made any attacks this game yet.

Also I'll be moving tomorrow, so my replies may become sporadic (just like they have bee so far :p )


What Bozmir says is indeed probably the best thing to do, though I'm not sure how to go about doing so. Because at level 2 you'd have to give this table credit to someone else, though I'm not sure of the ramifications of that at this point.


The only problem is that this chronicle can't be given to a level 2 character, it's only a tier 1.

Dark Archive

Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5

Since you are playing at level 1, I think you could first apply this chronicle, and then apply your module. Other than timing, that would best reflect what the character did.


It would better reflect what would happen yes, but any audits that would happen for the character would look at the dates on the chronicles rather funny because the guide says they have to be applied in the order they were received.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

I think Bozmir & Fez are the most correct. I will change Dissa to -7. Fortunately we are in contact with the GMs, and it's an easy fix.

No need to panic.

Thanks FezBarid for running. Do we have a next scenario planned?


Not yet, but we'll be deciding on splitting/joining tables and whether we need anyone else to join in.


Guys, I've got an issue with my eye and reading is awfully hard. I'll post when I can, but don't expect much until my eye gets better in about a week.

Bit above is standard for all my games right now. You've beaten the last combat. Do you want me prep chronicles so we can jump as soon as I get back? Don't need to go to the last floor, would just be skeletons, and the mod is already completed.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Let's chronic.

Sorry about your eye. In college I accidentally knocked my roommate unconscious with my eye socket playing football. My eye swelled completely shut (and more) for a week.

I couldn't read, computers were terrible, and typing was really hard. I had to get extensions from all my teachers.

I hope you feel better soon. I thought your style was really fun, and posting the AC and HP of monsters was really smart for PbP. It's really conducive to narrative posts and having the PCS drive the action.

I've been playing PbP for about 5 years, and this was the most narrative game I have experienced.

Thank you!

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

I am fine with doing or skipping the optional encounter.
I hope your eye gets better soon! That you have a prognosis for improvement in a week is reassuring.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

I think I skipped the optional encounter the first time I played this, so I would prefer to play through it and end the module more naturally. Sorry for being difficult, take your time though, no rush.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

No problem here. Dissa can be heroic.

Smashing skeletons is very heroic.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

I'm happy either way, tbh. Though I do love a good optional encounter and Vindlér never minds the opportunity to put the undead back in their right place.

Sorry to hear about the eye issues, Fez. Sounds like a real bummer.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Welcome back, FezBarid! I'm hoping your eye is better and you're not just pushing through at the expense of your health...

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