[PFS] Teamwork Experiment Table Fez
(Inactive)
Game Master
Nathan Hartshorn
An experiment to determine the power of Teamwork feats the way they were meant to be used.
Drandle Dreng
Kreighton Shaine
Janira Gavix
Map
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Dissa morphed to character -7. All better!
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Glad to have you back, Fez! I'll echo Dissa in hopes that your recovery is well under way.
Yep, everything is now clean and good to go. If anyone has dayjob checks I'll be needing those to get these chronicles ready.
Also, now we're to the point where I ask for preferences between splitting the tables or making one larger table of 6. We've got
Dissa
Vindler
Anthys
Qiote
Bozmir
Dulomak
And maybe Jeza (don't know his schedule)
Thoughts?
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Dayjob, Prof (Soldier): 1d20 + 7 ⇒ (18) + 7 = 25
I like the idea of a larger table because it gives us more ways directions we can go to coordinate teamwork feats. Right now, Anthys and I are really in sync with Shield Wall, but it seems like Qioté and Alan have kinda been left out of the teamwork aspect. That may just be because they haven't reached the point in their builds where they will really start clicking in on those, but it'd be cool to have a few more choices for coordinating our maneuvers.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
I think that we need to get an aye or nay from Jeza before we make a decision as to keeping the groups separate or merging them. If we dont get a response I think we merge or recruit another person or two, but I think a deadline either way should be given.
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Oh, sure, I'll take a chance on Day Job instead of taking 10.
Profession Soldier: 1d20 + 5 ⇒ (5) + 5 = 10
Bah.
I think smaller tables move faster. Fewer PCs and sometimes fewer opponents. To help out those who have different builds and aren't benefiting from Shield Wall, I have two ideas for level 2. One is another level of fighter, which as Drill Sergeant lets Anthys share Shake It Off. The other is dipping Brawler, since many teamwork feats are combat feats (though not Shake It Off). This would also mean Anthys could take Ftr2 at 3rd level, qualifying for Lastwall Phalanx as his shareable feat then.
I am more interested in defensive teamwork feats than the AOO ones, but Brawler could let Anthys use the latter if he is temporarily with such PCs.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
I think I would prefer the smaller tables from the following perspectives, but I could go either way:
1) Pace - I really liked the pace of this past game, and large tables can bog down in PbP.
2) Theme - Anthys brings up a good point on AoO vs. Shield Wall vs. Other.
That said, both groups have been really awesome about posting frequently, and I think Vindler highlights an great option: Multiple sets of teamwork themes in one group could be really cool! There's a significant potential to have multiple teamwork feat trees shared between different characters, which would be extremely dynamic and flexible.
Most importantly, Dulomak is spot on about input from Jeza, who said he needed a break through the holidays.
I think that all sounds fun!
No Day Job
Thank you for running, FezBarid!
I have sent a PM to Jeza, though it looks like he hasn't been active since we last heard from him in November/December. I'll give him a few days to respond.
Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5
I am good either way. My main interest here was to get a good look at teamwork feats in action, so from that perspective, a larger table works. On the other hand, smaller tables allow GMs to play as well, which may be useful to keep the interest high!
Qioté is really sort of built to teamwork with his mount (and a cavalry), but I could retool him before level two for more of a mouser type, which might work better with the group teamwork feats. I have to admit, having the mount in a group without does sort of distract from the effect, and I think I can keep the same basic flavor with some work.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
I would appreciate more open discussion in the future. Being included is important.
Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
Glad to hear it all worked out well, Fez!
Day job:
Perform(percussion): 1d20 + 7 ⇒ (3) + 7 = 10
I know I joined the recruitment thread quite late, but I'm surprised there wasn't more discussion and analysis of feat choices. I guess that's just my inner optimiser talking.
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Bozmir's mention of the recruitment thread raises an idea. We could go back to the original interest check thread to see if anybody from that would want to jump in. It does seem like ElterAgo, who originally proposed the idea, is back on the boards.
The end of L1 is the place to get new PCs, because they can retool existing 3-XP PFS characters to join in.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
Has the cleric responded yet?
No, I haven't heard a response yet.
Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4
What does the DM think would be the best course of action for the group? If we split up what would the party make up of the group be, how many martial, arcane, etc. do we have now?
I'll reopen the old recruitment thread until Monday see if we can't get a few more to balance things out, and as Anthys said, any character with 3xp would be good to help immediately.
Dulomak - Martial/Secondary Divine
Anthys - Martial
Bozmir - Secondary Martial/Secondary Arcane/Skillz
Qiote - Martial
Vindler - Martial/Secondary Divine
Dissa - Martial/Secondary Divine
is what we currently have, at least in my eyes.
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
I was just making a character for another game and realized that, for an arcane caster, the Valet archetype for familiars is a good way for a wizard or witch to make use of teamwork feats. Thought it worth mentioning.
Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
Perhaps we should try to avoid dying in the optional encounter before starting a new table...
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Yeah I wondered about that too. Haha! Plus we need our Chronicles so we can get up to level 2 for those who might bring a rebuilt character to the table.
Since this is a module there really is no optional encounter, just play through the mod and see what happens. There's not even really a goal, but for PFS purposes you've already completed it by exploring and taking out Taskar.
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Fez, aren't we waiting on you?
It's the skeleton's turn.
Sorry guys, must have looked at the gameplay without responding and forgot about it.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
It's OK, cause we're back in business now!
Let's finish strong, and shortly thereafter begin anew :-)
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
No Day Job for Dissa. It takes more than his mental faculties can tolerate just to adventure.
I've got the chronicles written, just need to upload them tonight.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Thank you so much!
Can you change my character number to -7?
I transferred him to a new profile because of the old module.
Thanks again for running.
Knew I forgot something, will get a new one up tonight.
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Thanks, Fez! Mine looks good. I'll get Vindlér updated to lvl 2 over the weekend so he's ready to go whenever we're ready to start the next one.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Dissa is powered up to Level 2 (pretty easy for a martial). Do we have a plan for the next game?
I really like this group, and I really like you guys and/or girls
Dissa, try this one
Working on the plan to keep things running.
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
I have leveled up Anthys. What are you considering to run next?
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Vindlér is leveled as well. I'm pretty open for our next few adventures. I'd like to bring up Tome of Righteous Repose, the new 3-7 evergreen, for when we hit that level. Got a little way to go before then though.
Can everybody do Glass River Rescue?
Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5
I already played Glass River...
Faithless and Forgotten (Part 1-3)?
Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
M Human Paladin 3/SwashB 1/Brawler 2.0; HP 55/55; AC 24 (26 vs Evil), FF 22, T 12; F/R/W, 13/11/5; Per +7; Init +2; Lucky Number =4 Dissa grants Paired Opportunists to allies within 30 feet
Faithless and Forgotten sounds great! I really enjoy the multi-part scenarios, and we have the perfect group for continuity.
Let's do that :-)
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
I have done Glass River Rescue but not any of Faithless and Forgotten, so the three-part scenario sounds good.
Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:
Faithless and Forgotten works for me too! I've played the first one CORE and I'm currently just starting out pt 2 (again, CORE), but I can avoid meta-knowledge.
Dissa, Bozmir, can you two head back over to the other thread? I'll get both tables started shortly. Marcus Volso should be coming over to this thread as well.
M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1
Hello! Looking forward to playing with everyone. Faithless and Forgotten looks good to me, I should be ready to get started when we're ready to go.
M Male | Human (Chelaxian) | Investigator 3/Fighter 4/Cleric 1 | HP 55/55 | AC 23, FF 19, T 14 | CMB +7, CMD 21 | Init +5 | F +11, R +11, W +10 | Inspiration 2/3 Investigator 3/Fighter 4/Cleric 1
Just checking, is everyone else assembling then meeting me, or are all four of us assembling, then meeting the Master of Swords? We have very similar names.
You'll be meeting at the board if no where else.
Male N Oread Bloodrager 8 - Init +0, Senses: Darkvision 60 ft., Perception +15, AC 20/ touch 9/ ff 20; CMD 25; hp 92/92, DR 1/--, F+12, R+3, W+8, Resist Acid 10, Speed 30 ft.
Anthys, Vindler, Qiote, and Marcus: GM Fez told me to jump right in here...
Are you all going for Shield Wall? what other teamwork goals are you guys going for? (if that's still the plan) With this bloodrager (very limited in feats) I was planning to take Power Attack.
Stats to follow tomorrow morning, but here's the reporting info:
Jeydahvu
PDK
PFS #4456-6
Faction Scarab Sages
M Human Fighter 10 (Drill Sergeant) | AC 27 T 13 FF 25 CMD 28 (plus Teamwork) | HP 94/94 | F+9 R+5 W+5 (plus Teamwork) | Init +2 | Per +11 | BB 5/5 | Tactician 2/3
Anthys has Shield Wall, Shake it Off, and Scion of the Lost Empire. He's willing to be the anchor for other PCs' teamwork feats as much as possible.
Marcus will gain benefits from Anthys's Scion feat, and Vindlér will gain benefits from Shield Wall. Anthys can share Shake it Off once per day, but if you wanted better saves you could take it and have it always on when you are next to Anthys.
Not sure if Qioté was going to rebuild upon hitting level 2 (which he has done).
Male N Oread Bloodrager 8 - Init +0, Senses: Darkvision 60 ft., Perception +15, AC 20/ touch 9/ ff 20; CMD 25; hp 92/92, DR 1/--, F+12, R+3, W+8, Resist Acid 10, Speed 30 ft.
Shake It Off is pretty badass. If this is for PFS though my Oread is probably not the best bet... I'm tempted to make another level 1 for this. I'll put the stats tomorrow but I think I'm gonna go human Eldritch Guardian with cat familiar (mauler). Lots of teamwork there.
Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5
I am - almost done. Actually, I didn't change as much as I thought I would - little more focus on strength, and going to change my teamwork feat to something everyone can use, since I can share it - and the mounted one doesn't work well in this group. Any ideas?
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