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About Marcus VolsoMarcus Volso Favored Class Investigator Experience: 21 Age 25
Male Human Investigator 3/Fighter (Drill Sergeant) 4/Cleric (Divine Strategist of Abadar 1)
Armor Check Penalty 0 Languages
Traits
Racial
Special Abilities Keen Recollection: Can attempt Knowledge skill checks untrained. Effortless Aid: Aid another as a move action; expend inspiration to aid another as a swift action Inspiration (Ex) An investigator is beyond knowledgeable and skilled—he also possesses keen powers of observation and deduction that far surpass the abilities of others. An investigator typically uses these powers to aid in their investigations, but can also use these flashes of inspiration in other situations. An investigator has the ability to augment skill checks and ability checks through his brilliant inspiration. The investigator has an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (minimum 1). An investigator's inspiration pool refreshes each day, typically after he gets a restful night's sleep. As a free action, he can expend one use of inspiration from his pool to add 1d6 to the result of that check, including any on which he takes 10 or 20. This choice is made after the check is rolled and before the results are revealed. An investigator can only use inspiration once per check or roll. The investigator can use inspiration on any Knowledge, Linguistics, or Spellcraft skill checks without expending a use of inspiration, provided he's trained in the skill. Inspiration can also be used on attack rolls and saving throws, at the cost of expending two uses of inspiration each time from the investigator's pool. In the case of saving throws, using inspiration is an immediate action rather than a free action. Trapfinding An investigator adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). An investigator can use Disable Device to disarm magical traps. Armor Training (Ex)
Covering Fire (Combat, Teamwork)
Alchemical Extracts
Prepared Extracts: Comprehend Languages, Heightened Awareness, Ant Haul Law Domain Touch of Law 4/Day: You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. Master Tactician (Ex)
This ability replaces channel energy. Caster Support (Su)
Cleric Spells:
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Boons:
Chronicle Sheet Links:
Carrying Capacity w/Masterwork Backpack (Light Load: 0-50 lbs, Medium Load: 50-100 lbs, Heavy Load: 100-150 lbs) Currently carring a light load. See Inventory Tracking Sheet for gear.
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Background:
Marcus was born as the illegitimate son of a Chelaxian nobleman and his household maid. His mother died in childbirth and his father passed away shortly thereafter in a drunken accident. His aunt Aurelia, who took over the house seat, gave Marcus to the house butler, an elderly halfling servant named Horus, to raise. Horus taught Marcus the various arts necessary to meet the needs of his mistress, and Marcus proved to be a clever and skilled servant with a wide range of talents. Marcus is utterly devoted to his aunt Aurelia, and considers it the highest privilege to serve her in all respects. There have been some dealings between his mistress and Paracountess
Personality & Physical Description:
Marcus is loyal to a fault and absolutely dedicated to his mistress and her goals. As her wish is for him to serve the pathfinder society, he has transferred that loyalty to his new organization. Marcus attempts to remain impeccably dressed and clean whenever possible. He wears his hair short and keeps himself clean shaven, and always speaks politely as possible.
Botting Tactics:
Marcus will try to hold a compact formation with the group in order to ensure maximum benefits from Shake it Off. Generally, unless there are many (12+) targets, he will try to aid Anthys to insure he hits or ready an action to Aid AC for the most vulnerable member of the party. If Marcus has used tactician to grant covering fire to the party, the group is probably fighting a boss, and he will attempt to Aid the party's AC every round. |