[PFS] Teamwork Experiment Table Fez (Inactive)

Game Master Nathan Hartshorn

An experiment to determine the power of Teamwork feats the way they were meant to be used.

Drandle Dreng

Kreighton Shaine

Janira Gavix

Map


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Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Still here! Looking to getting back into this!

Dark Archive

Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5

Still riding around, tilting at windmills...

Liberty's Edge

Male Human, Bloodrager 1, HP 11/11, AC16/T12/FF14, Init +2, Perc +5

I think we're pretty much done. That was the last encounter.


Indeed it was, I'll be putting the final scenes up sometime today. In the meantime would everyone be so kind as to give me PFS #s and dayjob checks (as necessary) so I can get the chronicles together?

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Awesome! I figured that was the case, but just wanted to make sure we're all still here ya know? I'd love to continue the experiment with you folks if you're all still interested.

@Fez: Welcome back! I hope your travels were pleasant.

On to business:

PFS#: 177216-6
Day job Profession (bodyguard): 1d20 + 3 ⇒ (8) + 3 = 11

Dark Archive

Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5

Qioté Windrider
PJP
PFS #150786-26
Faction Dark Archive

Thanks!

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Anthys
108731-5
Profession (Soldier): 1d20 + 5 ⇒ (10) + 5 = 15
Silver Crusade

Liberty's Edge

Male Human, Bloodrager 1, HP 11/11, AC16/T12/FF14, Init +2, Perc +5

Awesome!

50752-12

Taking 10 for a total of 16 in Craft (Traps)

Liberty's Edge


Sorry this is taking so long guys. I'll get started on the next adventure as soon as this paperwork is done. Vindlér, faction is Silver Crusade?

Thanks guys, sorry again.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

No problem. Looking forward to the next adventure.

I've been checking around the site and the PFS guides and it doesn't look like Silver Crusade has a corollary in the nation-based factions. I think it may have been entirely new starting in season 6 or something. If any of you other guys have some insight that I'm missing, I'd be glad to hear you out on it.


Alan Wolfpack Chronicle

Anthys Chronicle

Qiote Windrider Chronicle

Vindler Far-seer Chronicle

I hope to get the next mission briefing started tonight.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Hey all. Before we start the second scenario, I'm looking at retooling Vindler a little bit. I'm thinking of switching him from Law Domain to Tactics Inquisition. That seems to fit well with the character and with what the team is working towards as far as teamwork goes. Just to give you an idea of what that would look like, here's a comparison of the level 1 abilities.

Law Domain wrote:
Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Tactics Inquisition wrote:
Inquisitor's Direction (Su): At the start of your turn, you can choose to enter a tranquil, reflective state and forgo all actions (standard, move, swift, immediate, and free actions, including attacks of opportunity) for that round; one ally of your choice within 30 feet gains the benefit of haste for 1 round. You can use this ability a number of times per day equal to your 3 + Wisdom bonus (minimum 1).

The fun would continue at level 8, though, because, at that point, I'll be able to grant my Wisdom mod on initiative rolls to all allies within 30 feet. For the Law Domain, on the other hand, I'd be able to grant a weapon the axiomatic ability, which is really only situationally useful. Let me know if that sounds like a good plan.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Ultimately it's your choice, but I tend to think Touch of Law is fantastic. It is a standard, so Vindlér is free to move, and positioning is important for teamwork feats. In your reflective state you can't even take a 5' step.
As a recipient of a bonus, I'd prefer the ability to "take 11" on attacks and saves over Haste, since randomness typically works against the PCs. The ability can even be used out of combat on skill checks like UMD.
But again, whichever you think will be more fun for you. The level 8 ability is better than Law's level 8 ability.

I was also considering retooling, shifting ability scores to get 13 Int and switching Inspiring Blade and Dodge for Fast Learner and Improvisation (but keeping Shield Wall). That would give Anthys the ability to attempt any skill in the game with a base +2; skill checks are important for many scenarios. Thoughts?

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Yeah, skills can definitely be pretty key for a lot of scenarios, and you having access to all skills would definitely give us a lot of the variety that it seems like we're lacking at the moment.

I like the sound of the tactics inquisition, but I see your point about not having to deal with randomness. I may just put an extra level into Cavalier rather than going all the way to Inquisitor 8 so I don't have to deal with the lackluster domain ability. Haha.

In other news, I picked up a masterhood heavy wooden shield and a Wand of CLW with our winnings from this scenario. The shield will help make Shield Wall even more effective for us, and the wand...well...duh.

Silver Crusade

Thanks Fez. What's the next scenario you want to run?


I figure we can keep going and push through the Confirmation before deciding on a third scenario to run for first level shenanigans.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Got wand of CLW for 2 pp, upgraded longsword to MW, and changed the ability scores and feats to get Improvisation.
His Perception is now better with 0 ranks than it was with 1.

Dark Archive

Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5

No re-working yet (although I see I never did pick traits!), but I will also pick up a MW lance and a wand of CLW.


Alright guys, I'll get everything started later tonight. It's time for your Confirmation!

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Huzzah!

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

I have only occasional access the next few days but will check in at least once a day. Feel free to bot me for skill checks if needed! Anything at all at 2+ ability mod.


I've put all of the gear from Janira's backpack up in the area near the map and will be crossing items out as you guys use them.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Hey folks! Just wanted to let you know I'm gonna be out of town for a few days starting tonight. It'll just be over the weekend, and things tend to slow down a bit then anyway, but just wanted to give you a heads up. If we end up in combat while I'm gone, feel free to bot me.


If you guys end up in combat something went very VERY wrong.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Haha. Good to know. Just wanted to give you the option if it came up.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Has anybody not done the Confirmation before? If so, I'd hang back on the puzzle solving to let them do it. This is my fourth (first time with no mosquitoes).


That's some crap luck right there. 1 in 216 chance for that...

Liberty's Edge

Male Human, Bloodrager 1, HP 11/11, AC16/T12/FF14, Init +2, Perc +5
Anthys wrote:
Has anybody not done the Confirmation before? If so, I'd hang back on the puzzle solving to let them do it. This is my fourth (first time with no mosquitoes).

Lol. I've played and run this several times so Alan will be hanging back unless there's combat or general rolls to be made.


Just noticed that there really wasn't an optional encounter in the last scenario, so for this and future scenarios, do you want the optional encounter or just try to speed through?

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Forgot to respond to Anthys's question earlier, but I actually haven't played this scenario before! Yay for still being a n00b! Haha.

As for the optional encounters, I'm good with taking on the extra stuff. I can't deny that I have some completionist tendencies. It took me nearly a full year to play through Final Fantasy X because of that and I still didn't get absolutely everything there was to get (couldn't play Blitzball to save my life).

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Well then, we should definitely go back and deal with the gillman and the miniature city after this fight. There's some fun stuff to figure out.


Truth be told I was going to send you that way anyways, and with you coming in from another angle he'd see you and conversation could actually happen...

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Sounds fun! Excited to be along for the ride with some more experienced folks!

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Alan, when our turns come around again, I'll ready a 5ft step back. On your turn you can 5ft forward and swap places with me. At least that way you'll be able to hit people over Anthys with your reach weapon. I can hang behind and give Guidance to help you hit. At least until we clear a path.

Liberty's Edge

Male Human, Bloodrager 1, HP 11/11, AC16/T12/FF14, Init +2, Perc +5

Sounds good.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Hey folks, wanted to let you all know I'm gonna be out of town starting this evening and running through next Tuesday, Oct 11. I'll be fully back online next Wednesday. I'll have my phone with me at least, so I may still be able to put up short posts, but maybe not. I'll do my best at least to keep up with what's going on while I'm gone so I can jump right back in when I return. If I'm not able to post, I'll do my best to let you know and ask you to bot me until I return. Thanks!

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Finally back! Woof. Sorry for the long absence.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

So, not sure if you've seen the Paizo blog from today, but it looks like there's a new Evergreen coming out that'll be Tier 3-7. What's even more exciting, though, is that it can take place in Lastwall, among other places. So...since Anthys and Vindlér both have backgrounds tying them to Lastwall, could I request we add that one to the schedule when we hit that level in like a year? Haha


I'm game.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Great going all! What next?
I was thinking maybe an evergreen module while we are still level 1 (so it wouldn't matter who had done it before).

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

I'm a fan of modules. Any preferences about which one?

Also, since this is supposed to be an experiment around the viability of teamwork feats, how are you all feeling so far? I know Alan and Qioté haven't been able to benefit too much yet, but I'm enjoying having AC: Stupid along with Anthys. Haha.


Masters of the Fallen Fortress is typically one of the three scenarios done to get through first level.

At these low of levels its a bit difficult to tell how the teamwork stuff is doing so far.

Sidenote: Slin is going to be busy in the upcoming months, so how would you guys feel about waiting for the second table to finish their scenario then having them join this for a full table of 6?

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

MoFF sounds fun! I've never played it and it sounds interesting. I gotta say, I've really enjoyed the fact that these encounters have all been pretty local to Absalom. Seems very appropriate for fresh Pathfinders.

Sorry that Slin won't be able to carry on with us for the time being, but I'm all for the others joining up to give us some more variation in the tactics we see at the table.

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

The teamwork is great so far, I also like the Lastwall pair holding strong against the enemy - feels thematic. Sorry to lose Alan, he would have been a great asset in the second rank while we kept attackers off of him. Qioté would like to be more mobile than our shield wall I know, but really got to shine against the minotaur. I've played a cavalier through Eyes in PFS (human on a horse) and it is awesome. You don't get to charge all the time but when you do it's a highlight. At level 2 Anthys can share Shake it Off, another defensive feat for tight formations. Then Lastwall Phalanx at 3.

Never played MoFF! Let's give it a go.

As to the other table, which ones would be joining us? And how is their teamwork? A broader range of capabilities would be great (especially magic). On the other hand, a 4-player party will finish scenarios faster. So I'd like to know more.

Dark Archive

Halfling Cavalier, Order of the Paw 3| HP: 28/28 | AC: 23 (11 Tch, 22 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +3 | Perc: +2, SM: +5/+6 | Active conditions: None Sparky, Wolf HD 3 | HP: 20/20 AC 23 (13 Tch, 20 FF, 27 Mobility) | F: +5 R: +5 W: +2 | Perc +5

Yah - that was fun! But I am still trying to work out how to best use the teamwork feats. I might change mine before level 2....

I am good with waiting for 6 or going with 4.


Alright guys, I'll have your chronicles to you sometime today, this is the wrong computer for uploading to google drives. We'll start Master of the Fallen Fortress shortly.

Silver Crusade

Male LG Dwarf Inquisitor 8 (HP 69/69) | AC:21 | T:12 | FF:19 | cmd:21 | Fort +9 | Ref +5 | Will +12 (+13) |Init. +6 | Perc:+14 (+15); Darkvision 60ft | Speed 20ft | Shield Wall bonus:+2 | Touch of Law: 7/7 | Bane: 8/8 | Status: Ability Mastery (+2 Wis), Flames of the Faithful | Found Gear:

Sounds good! Thanks, Fez!


Alan

Anthys

Qiote

Vindler

Silver Crusade

M Human Fighter 10 (Drill Sergeant) | AC 29 T 14 FF 26 CMD 29 (plus Teamwork) | HP 94/94 | F+12 R+9 W+8 (plus Teamwork) | Init +3 | Per +11 | BB 5/5 | Tactician 2/3

Do we need a fourth for MoFF if Alan is unavailable?


I can run a pregen if necessary, shouldn't be too hard.

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