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Ery slips past Gwen with a playful wink before making his way into the main chamber but placing his back to a wall.
Keeping a hand uplifted palm up, Arcane energy spawns above his fingers humming lightly with a deep forest green coloring. Readying magic missile for first undead within view

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Fiona stands tense as Urbar opens a sarcophagus. Undead had always been the worst for her. Her conscious slipping for a moment, she quickly snaps back and renews her protective ward on Gwen.
Ward hex on Gwen, +2 to AC and saves until hit or failed save.

StephNyan |

A ghostly creature that is little more than a dark shape emerges from the sarcophagus Urbar opened, two flickering pinpoints of light blinking to life within its sockets. Whispers start to fill the air around you, while at the same moment the northernmost sarcophagus opens and a shriveled corpse sits upright.
Fiona: 1d20 + 1 ⇒ (12) + 1 = 13
Gwendallyn: 1d20 + 2 ⇒ (1) + 2 = 3
Locke: 1d20 + 3 ⇒ (11) + 3 = 14
Tereze: 1d20 + 1 ⇒ (3) + 1 = 4
Urbar: 1d20 + 2 ⇒ (2) + 2 = 4
Dark Shape: 1d20 + 7 ⇒ (19) + 7 = 26
Corpse: 1d20 + 1 ⇒ (5) + 1 = 6
Touch: 1d20 + 6 ⇒ (6) + 6 = 12
The dark shape floats over to Urbar and tries to touch the ranger, but Urbar quickly steps aside and dodges the creature's shadowy claw.
Round 1:
Dark Shape
Eryzule
Locke
Fiona
Corpse
Urbar
Tereze
Gwendallyn
@Ery: Go ahead and make the readied attack. Which one do you want you missiles to slam into?

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Religion to ID corpse: 1d20 + 6 ⇒ (9) + 6 = 15
Religion to is spirit: 1d20 + 6 ⇒ (10) + 6 = 16

StephNyan |

Tereze identifies the corpse as a wight, a type of undead that can drain your energy when it hits you with a slam.
She identifies the dark shape as a wraith, a type of undead that can cause negative energy damage and drain your constitution with its touch.

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It is a Wraith! An evil spirit zat drains energy. Be careful ze corpse will do ze same, as it is not a normal zombie. Beyond zat I do not know. But I have never met any of ze dead that is affected by mental attack, or can stand against healing energy.

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"Special zombie and a spirit...i've heard of alchemists having crafted bombs designed to hurt spirits, but i've not yet met one of them."
Locke grabs a shield extract, and gulps it down quickly.
AC 20/17/17. Shield works against incorporeal touch attacks.

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"This is anti-good..." The tea elf says as he throws a set of magic missiles at the spirit
Magic Missile: 2d4 + 2 ⇒ (1, 4) + 2 = 7

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That did confuse me lightly apologies.

StephNyan |

Eryzule's readied missiles slam into the wraith.
While Locke gulps down a shield extract and Fiona starts casting an enlargement spell, more of Eryzule's missiles slam into the wraith.
Slam: 1d20 + 4 ⇒ (8) + 4 = 12
The wight moves over to Urbar tries to hit him, but Urbar dodges the attack.
Round 1:
Wraith -12HP
Eryzule
Locke
Fiona
Wight
Urbar
Tereze
Gwendallyn
EDIT: Post edited to reflect the info from Locke's post below. Thank you for pointing that out, Locke!

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Tereze moves forward chanting:
Foul creatures from beyond ze veil,
Of our life you shall not avail.
Take zee from ze hero's tomb.
And in ze Boneyard meet your doom!
As she finishes her chant golden spears of light explode out from her hitting both undead abominations.
Channel Energy (Will DC 16 for half): 2d6 ⇒ (4, 6) = 10

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That was a good Channel Energy, hopefully they both fail their saves!
Gwen rushes into the room and keeps a wide berth from the shadowy apparition, she is no match for a ghost! Instead she joins Urbar in focusing on the corporeal creature. Once in position she shifts into her defensive Turtle Style and then lashes out with a kick!
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Actions: Move - Move into position on map. Swift - Activate Snapping Turtle Style (+1 Shield bonus to AC). Standard - Attack the wight.

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Urbar dances away from the attack and launches a counterattack on the creature in front of him, hoping to do at least some damage.
Atk: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Dmg: 1d8 + 4 ⇒ (6) + 4 = 10
Atk: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
Dmg: 1d8 + 4 ⇒ (3) + 4 = 7

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Urbar, aren't this both crits that you need to roll to confirm?

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You are right, I was in a hurry and didn't notice the rolls... Thanks!
Atk: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Dmg: 1d8 + 4 ⇒ (7) + 4 = 11
Atk: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Dmg: 1d8 + 4 ⇒ (7) + 4 = 11

StephNyan |

Will, wraith: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Will, wight: 1d20 + 5 ⇒ (11) + 5 = 16
Tereze chants and channels positive energy that hurts the wraith badly and also damages the wight, albeit less so.
Gwendallyn moves in and attacks the wight from a defensive stance, but the undead dodges the kick.
Urbar is able to predict exactly how the wight will move as it dodges Gwendallyn's attack and cuts off its legs with a single cut. The wight drops to the floor and Urbar's other blade pierces its skull, taking it out.
The southern coffin slides open and another wight emerges. It makes its way over to Urbar and Gwendallyn.
--- Round 2 ---
Touch: 1d20 + 6 ⇒ (4) + 6 = 10
The wraith glides over to Urbar and tries to touch him again, but the ranger has no trouble dodging the wraith's claw a second time.
Round 2:
Wraith -22HP
Eryzule
Locke
Fiona
Urbar
Tereze
Gwendallyn
Wight #2 -10HP

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Locke quickly crafts a bomb, and hurls it at the wight.
Rt: 1d20 + 9 ⇒ (16) + 9 = 25Fire: 2d6 + 5 ⇒ (1, 4) + 5 = 10
Excluding friendlies from the blast. Wraith gets a DC 16 reflex for half vs 6 splash dmg. Or 7, if you will count PBS into it.

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"Sorcery is a little dry... "
The elf mensions as he looks ot his hands.
Pointing a finger to one of the wights (2) he lets loose a small beam of disruptive magic.
Distrupt undead vs TAC: 1d20 + 5 ⇒ (13) + 5 = 18
UNDEAD DMG: 1d6 ⇒ 2

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You really must try the try Castor oil for that. It does wonders to keep you hands soft.
Tereze mentions as she closes her eyes and prays before golden light explodes out of her again.
Channel Energy (Will 16 for half): 2d6 ⇒ (3, 3) = 6

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Gwen flinches as the bomb suddenly explodes, but then directs her attention to the new target. She strikes out with two quick punches, the first connects hard, but the second is ill-aimed and hits nothing.
Flurry #1: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Flurry #2: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Damage #1: 1d8 + 4 ⇒ (5) + 4 = 9

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Urbar goes after the wight, trying to do the same as before. He gets distracted by the wraith south of him and bungles his first attack.
Atk: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
Dmg: 1d8 + 4 ⇒ (6) + 4 = 10
Atk: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17
Dmg: 1d8 + 4 ⇒ (2) + 4 = 6

StephNyan |

Ref: 1d20 + 2 ⇒ (7) + 2 = 9
Locke lobs a bomb at the new wight and gives it a bad burn, while Eryzule burns a hole through its torso with a magic ray.
Will, wraith: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Will, wight: 1d20 + 5 ⇒ (6) + 5 = 11
Tereze's channeled energy then turns the wight to ashes while also inflicting reasonable damage to the wraith.
With the wight gone Urbar and Gwendallyn focus their attacks on the wraith, but their fists and swords pass right through it.
Round 2:
Wraith -28HP
Eryzule
Locke
Fiona
Urbar
Tereze
Gwendallyn
I expect Fiona meant to enlarge Gwen. Anyone wants to post her actions for this turn?
@Urbar & Gwen: Your characters didn't yet know the wraith couldn't be harmed without magic weapons, therefor my redirecting of your attacks to it.

StephNyan |

Gwendallyn grows in size as Fiona finishes her enlargement spell. Fiona then decides to wait for a moment, to see how the battle will unfold.
Touch: 1d20 + 6 ⇒ (18) + 6 = 24 Negative Energy Damage: 1d6 ⇒ 6
Con Damage: 1d6 ⇒ 1
The wraith tries to touch Urbar again, and this time actually succeeds. Urbar feels a chill run down his spine, after which he suddenly feels a bit tired.
Round 3:
Wraith -28HP
Eryzule
Locke
Fiona
Urbar 30/36HP -1 Con
Tereze
Gwendallyn

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Ery! It looks like it is up to us! Hit zat zing with spells!
Tereze follows up her words with a another explosion of energy to damage the wraith.
Channel Energy (Will 16): 2d6 ⇒ (3, 2) = 5

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Urbar cringes as the hand passes through him, quickly taking a step back.
"Can we even hit it?"
He glances helplessly at Gwen, not used to not being able to do anything.

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Gwen shares Urbar's nervous glance until she suddenly remembers a certain flask hanging from one of her bandoliers. She yanks the flask of holy water free and passes it to Urbar. "Use this! You've got a better chance of hitting it!"
Actions: Move - Draw flask of Holy Water. Standard - Hand flask to Urbar. Free - 5' step.
Urbar, since this is incorporeal you'll have to be adjacent to the wight, but it's a ranged touch attack w/ 2d4 damage. Go get it!

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"I'm so...dry..." Ery lifts a finger, firing forth the cantrip once again.
Distrupt undead RTA: 1d20 + 5 ⇒ (13) + 5 = 18
DMG: 1d6 ⇒ 1

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Fiona moves forward but keeps her distance from the wraith before beginning a magical incantation. Streams of fire burst from her open hands, engulfing the undead monster.
Burning Hands on wraith, Ref. sv. vs. DC 16 to half.
4d4 ⇒ (4, 4, 3, 1) = 12

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You are slightly short in range for burning hands. It has a 15 feet cone. 5 ft north would do the trick.
Locke heads to the SW and tosses another fire bomb at the wraith.
"Another one for you."
Rt: 1d20 + 9 ⇒ (14) + 9 = 23Fire dmg: 2d6 + 5 ⇒ (2, 2) + 5 = 9

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Urbar nods, not sure what some water will do but gives it a shot. He takes a hesitant step closer, uncorks the bottles and holds it over the wight to empty it.
"I hope this isn't just normal water..."
Ranged touch: 1d20 + 7 ⇒ (8) + 7 = 15

StephNyan |

Will, wraith: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Tereze channels more positive energy, but the wraith barely takes any damage. Eryzule's ray adds a little scratch onto that.
Bomb will do nothing <51: 1d100 ⇒ 77
Ref vs Bomb: 1d20 + 4 ⇒ (2) + 4 = 6
Locke lobs a bomb that hits the wraith with one of his bombs, damaging the undead badly.
@Fiona: The wraith's outside your spell's reach. I've moved you NE with a 5-foot step to get it into your reach.
Burning Hands will do nothing <51: 1d100 ⇒ 16
Fiona steps in front of Locke and sends a wave of flames washing over the wraith, but the wraith doesn't seem the least bit bothered by Fiona's magic.
Gwendallyn then pushes a vial of holy water into Urbar's hand, forcing the ranger to drop one of his not-so-useful-right-now-anyway swords. Urbar's just about to step away from the wraith, but reconsiders and throws the vial at it.
AoO: Touch: 1d20 + 6 ⇒ (4) + 6 = 10
The wraith sees an opening in Urbar defense, but Urbar quickly dodges its shadowy claw.
Holy Water: 2d4 ⇒ (3, 4) = 7
Urbar slams the vials of holy water into the wraith's featureless face. the wraith lets out a pained, high-pitched cry as its face bursts aflame with a radiant white light. The light burns the undead from top to bottom, leaving nothing behind.
The closed tombs spring open and two more wights emerge screamingly, joining the wraith's echo for a brief moment before they fall apart.
Combat's over!
The whispers and moans in the crypt, that started when the undead appeared, cease when the screams of the undead fade.

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Ery places his back to a wall and leans into it.
"Anyone need healing?" he says with a drained look in his eyes.
healz: 1d8 + 1 ⇒ (7) + 1 = 8<-- Incase healing was needed

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I totally forgot about life link.
Tereze grimaces slightly as her side goes deadly cold and some of her warmth flows over to Urbar making him feel better. (-5 HP Tereze, +5 HP Urbar.)
Tereze promptly casts cure light twice on herself to remove the damage.
Cure light: 1d8 + 4 ⇒ (1) + 4 = 5
Cure Light: 1d8 + 4 ⇒ (2) + 4 = 6
Tereze then rushes over to Urbar with concern in her eyes.
You were struck by zat zing but still managed to kill it! You are most brave, but did it manage to drain your life? If you need it, I zink I can help restore zat which it took.
She is offering to cast lesser Restoration on you if you want it Urbar.

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Locke, wasn't that the first time you targeted the wraith? The bomb before that you hit the wight. Incorporeal has a 50% miss chance on spells and magic weapons.

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Checking again, I think you are right... It should be half damage from every magical attack not 50% miss chance. I stand corrected

StephNyan |

"It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally."
I read that as "Corporeal spells, and effects that do not cause damage..." rather than "Corporeal spells and corporeal effects that do not cause damage..."
My bad!