Ryuchi |
Seeing that he's been able to do some damage with his fist Ryuchi strikes out again.
Flurry 1d20 + 3 ⇒ (7) + 3 = 10Damage1d6 + 4 ⇒ (3) + 4 = 7
Flurry 1d20 + 3 ⇒ (20) + 3 = 23Damage1d6 + 4 ⇒ (1) + 4 = 5
Confirm crit 1d20 + 3 ⇒ (12) + 3 = 15Damage1d6 + 4 ⇒ (4) + 4 = 8
Jules Stonecutter |
Jules determined to do her share attempts to strike again.
Rapier: 1d20 + 5 - 2 + 2 ⇒ (19) + 5 - 2 + 2 = 24
Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10
Possible Crit: 1d20 + 5 - 2 + 2 ⇒ (7) + 5 - 2 + 2 = 12
Damage: 1d6 ⇒ 3
Short Sword: 1d20 + 5 + 2 - 2 ⇒ (2) + 5 + 2 - 2 = 7
Damage: 2d6 + 1 ⇒ (2, 1) + 1 = 4
Well at least I hit once
Liriel Mistbourne |
Liriel just keeps trying to make sure she doesnt get hit.
still full defence. No offensive spells. Plus in melee so to speak. Bad spot for her
-Posted with Wayfinder
Revvy Bitterleaf |
Ryuchi is able to land a shattering punch at the window after having used another attack to set up the punch (one miss, and threat does not cofirm)
Jules is also able to get in a good hit with her rapier but her sword sword bounces off the glass without so much as a scratch (one miss, and threat does not cofirm)
Liriel still tries to make herself as difficult to hit as she can
Init
Tywin+Graxus
Window
Damage Window: 14
Graxus |
moving so fast!
mace Tywin: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
bite: 1d20 + 6 ⇒ (12) + 6 = 18
dmg: 1d6 + 2 ⇒ (5) + 2 = 7
claw: 1d20 + 6 ⇒ (7) + 6 = 13
dmg: 1d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 6 ⇒ (9) + 6 = 15
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
-Posted with Wayfinder
Revvy Bitterleaf |
Tywin and Graxus are both able to hit once..more small cracks appear on the window's glass body.
It slams it's fist at Tywin trying to shatter him as well
Slam 1 vs Tywin's AC: 1d20 + 3 ⇒ (16) + 3 = 19
Slam 2 vs Tywin's AC: 1d20 + 3 ⇒ (18) + 3 = 21
(I think both hit)
Damage Tywin slam 1: 1d4 ⇒ 1
Damage Tywin slam 2: 1d4 ⇒ 4
init
You guys
Window
Damage Window: 17
Tywin-RK |
Tywin will try to use Graxus for cover as an immediate action. ride check: 1d20 + 13 ⇒ (15) + 13 = 28
He succesfully dodges to the side and makes it harder for the window to hit him.
22 ac for this round and as a move able to sit normally next round.
Jules Stonecutter |
Jules swings hard attempting to shatter the glass.
Rapier: 1d20 + 5 + 2 - 2 ⇒ (18) + 5 + 2 - 2 = 23
Damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5
Short Sword: 1d20 + 5 + 2 - 2 ⇒ (9) + 5 + 2 - 2 = 14
Damage: 2d6 ⇒ (6, 1) = 7
Revvy Bitterleaf |
Tywin jumps down to Graxus side and uses Graxus as cover
since that was an immediate action..you still have Tywin's (minus a move to get back on your mount) and Graxus actions this round...since it's you guys turn)
@Jules, isn't a rapier an 18-20 crit range weapon? You can crit this window..might be worth it roll for confirmation
Jules Stonecutter |
Rapier: 1d20 + 5 - 2 + 2 ⇒ (3) + 5 - 2 + 2 = 8
Damage: 1d6 ⇒ 3
Well it was worth the effort
Graxus |
moar attacks mace: 1d20 + 7 ⇒ (6) + 7 = 13 dmg: 1d6 + 4 ⇒ (4) + 4 = 8 bite: 1d20 + 6 ⇒ (1) + 6 = 7 dmg: 1d6 + 2 ⇒ (1) + 2 = 3 claw: 1d20 + 6 ⇒ (10) + 6 = 16 dmg: 1d4 + 2 ⇒ (1) + 2 = 3 claw: 1d20 + 6 ⇒ (15) + 6 = 21 dmg: 1d4 + 2 ⇒ (1) + 2 = 3
ride check for cover or defend Graxus: 1d20 + 9 ⇒ (3) + 9 = 12
-Posted with Wayfinder
Revvy Bitterleaf |
Jules manages to hit the window with her rapier but there isn't enough force behind it to damage to creature it then side steps her short sword (one hit - doesn't get through it's hardness, one miss)
Tywin and Graxus then go into a flurry of attack, with Tywin's mace missingas well as Graxus bite..both of Graxus claws manage to hit the walking window..but fail to cause any damage
init
Liriel, Sora, Ryuchi
window
Damage Window: 17
Liriel Mistbourne |
She continues to defend herself against the creature
-Posted with Wayfinder
Tywin-RK |
You can withdraw if you like Liriel, no attack of opportunity in the first square. Or just 5 foot step around him every turn.
Liriel Mistbourne |
as far as i heard, cant 5 ft at the moment. Sorry only getting CG tomorrow so only then can i use and see map
-Posted with Wayfinder
Revvy Bitterleaf |
Sorry, didn't realize you couldn't see the map. I think I wrote that you couldn't get far enough away to cast your spell without provoking with your 5ft step. You can 5ft step then still be adjacent, then you'd have to 5ft step again later..but withdrawing would work as well. Sorry if I confused you on what you could/couldn't do. But you can't cast guidance on anyone without casting defensively or provoking and a 5ft step wouldn't help with that since you'd be moving away from party members and can't touch them.
Liriel continues to make herself a difficult to hit target
init
Sora, Ryuchi
window
Damage Window: 17
Revvy Bitterleaf |
Ryuchi keeps throwing punches but grows slightly frustrated as he isn't able to deal damage to the window (both attacks miss AC)
Sora still has a few hours to respond, but since I haven't seen a post from her since Wednesday I'll NPC her in into going full defensive for now
The window slams both of it's fists down at Tywin
Slam 1 To hit Tywin's AC: 1d20 + 3 ⇒ (3) + 3 = 6
Slam 2 To hit Tywin's AC: 1d20 + 3 ⇒ (3) + 3 = 6
In response to the attack Tywin jumps from his saddle again and tries to hang from Graxus his side..but one of his feet gets stuck in the stirrups, but luckily he get's missed anyways. (Don't get cover this round, and still need to take a move action next round to get back in the saddle..and can't use a swift action next round since immediate action has been used.)
init
You guys
Window
Damage Window: 17
Liriel Mistbourne |
well then. Full withdraw! Getting out of dodge! =^^=
Liriel takes her chance and escape her current situation
-Posted with Wayfinder
Jules Stonecutter |
Jules tries once more to shatter the glass
Rapier: 1d20 + 5 + 2 - 2 ⇒ (8) + 5 + 2 - 2 = 13
Damage: 2d6 + 2 ⇒ (3, 1) + 2 = 6
Short Sword: 1d20 + 5 + 2 - 2 ⇒ (13) + 5 + 2 - 2 = 18
Damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7
Tywin-RK |
Tywin and Graxus keep chipping away at the construct.
mace: 1d20 + 7 ⇒ (1) + 7 = 8
dmg: 1d6 + 4 ⇒ (1) + 4 = 5
bite: 1d20 + 6 ⇒ (1) + 6 = 7
dmg: 1d6 + 2 ⇒ (1) + 2 = 3
claw: 1d20 + 6 ⇒ (19) + 6 = 25
dmg: 1d4 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 6 ⇒ (12) + 6 = 18
dmg: 1d4 + 2 ⇒ (2) + 2 = 4
-Posted with Wayfinder
Revvy Bitterleaf |
Tywin and Graxus keep chipping away at the construct and finally manage to deal enough damage that the hairline fractures running through it's entire body by now make it fall apart it a lot of pieces, raining down all around you.
Out of combat
Having some more time to look around;
The 11 swords inside the shattered cases are all ornately decorated.
The nine longswords are each worth 35 gp. A masterwork bastard sword with a wolf-head hilt lies along the east wall.
Jules Stonecutter |
Jules collects all of the swords after checking each to make sure they are not trapped.
"Can someone check to see if any of these are magic?"
Liriel Mistbourne |
"I can!" she chirps and casts DM
-Posted with Wayfinder
Sora Dawntide |
knowledge history: 1d20 + 8 ⇒ (16) + 8 = 24
Sora blinks as she looks at them. "I recognize those from the histories. Those are blades given to the heroes of Aroden's faithful. Though from the look of them most are replicas."
Tywin-RK |
How does the center room look from here? The big 3 area. Anyone down there?
Tywin and Graxus peer down at the large central area.
perception T: 1d20 - 2 ⇒ (7) - 2 = 5
perception G: 1d20 + 6 ⇒ (4) + 6 = 10
Revvy Bitterleaf |
The Cathedral of Aroden’s former congregation hall fills an enormous, high-ceilinged open space, with the rectangular nave opening into a large circular chamber beneath the building’s grand dome.
Along the dome’s ceiling, a fresco depicts Aroden’s apotheosis and his famed battle with the wizard-king Tar Baphon on the Isle of Terror. Although intricate, the fresco’s crumbling perimeter and fading colors betray the lack of recent maintenance. A narrow wooden balcony, lined by a finely carved balustrade, encircles the dome’s base and the cathedral’s nave. The balusters depict men following several different professions, while fine calligraphy graces the top railing.
Forty feet below, an enormous altar—itself the size of a small building—stands stoutly below the dome’s apex. The cathedral’s nave stretches out to the south. Soft blue light streams into the enormous space through dozens of meticulously decorated stained-glass windows lining the nave. They illuminate trophies of all sorts—from weapons to wands—hung from the hall’s many columns.
Signs of last night’s gala and the massacre that interrupted it are obvious: freshly painted sunburst decorations, tables swathed in fine cloth covered with spoiled food, a portable stage standing empty but bloodstained, and corpses littering the floor below.
Tywin and Graxus notice nothing of worth when they look down/into the dome from here.
(So specifically looking down -> The last paragraph of the description)
You've already looked at it when you fought the elemental..but you haven't been down there.
Jules Stonecutter |
Jules will carefully begins to look around she seems to take extra time examining the newly painted sunburst decorations.
I will take 20 if I can which gives me a 25
Revvy Bitterleaf |
The newly painted sunburst decorations are just that..newly painted sunburst decorations (meant for the decoration during the party)
Sora finds out that both doors to the tower are locked (but I'm sure you can make your way through them if you spend some time on it..so if you want to go there I'll assume you'll eventually get them open)
And there's a staircase going down
Jules Stonecutter |
"I would like to finish checking this level before we move down. What do you think?"
Graxus |
"I agree with the female. Best make sure we leave no enemies behind to strike us in the rear." Graxus grumbles.
Liriel Mistbourne |
She nods
"Neither do i like the idea of being attacked from a direction we thought safe"
slowly catching up on games after being in hospital
-Posted with Wayfinder
Revvy Bitterleaf |
Are you ok Liriel?
Assuming you mean to check out the tower on the SW side first then
After some effort you manage to get through the locked door and are able to enter the room;
At the center of this twenty-foot-square room stand eight stout glass receptacles filled with fluids ranging from clear liquid to green jelly. Warty, fleshy blobs, resembling tiny humanoids, float inside each one. In one tube, a large black eye blinks up and down repeatedly, while in others a creature’s arms wave frantically and a strangely pretty doll-faced creature floats calmly.
Heavy wooden benches ring the room, overflowing with alembics, beakers, ovens, tubes, and alchemical equipment of all sorts. Stout doors stand along the room’s western and northern walls, and a narrow staircase leads upward along the north wall.
8d20 ⇒ (5, 6, 18, 8, 7, 6, 10, 8) = 68
You spot a trio of small winged humanoid creatures (This vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil.)trying to hide from you, they look terrified of you.
Liriel Mistbourne |
"You look so cute! Come on out, dont be afraid" she holds out her hands to show she is not aggressive
Diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16
-Posted with Wayfinder
Liriel Mistbourne |
may i retry?
-Posted with Wayfinder
Revvy Bitterleaf |
Skill: Dipliomact - Try Again
You cannot use Diplomacy to influence a given creature’s attitude more than once in a 24 hour period.
So you can't for the next 24 hours..It doesn't say anything about anyone else trying though. So someone else might have better luck..or seeing how this is pbp..you can wait for some belated assists and see if that will be enough to work. Since I kind of responded quickly before anyone else had a chance to weigh in.
Graxus |
"Do not worry little ones. We are nog here to harm you. We are here to defeat the Hobgoblins." diplo assist: 1d20 + 3 ⇒ (11) + 3 = 14
-Posted with Wayfinder
Tywin-RK |
Ahem, that was Tywin talking, Graxus would just scare them some more ;)
Sora Dawntide |
Sora moves up.
diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23
She steps very carefully, speaking in soothing tones to the artificial creatures. "there there little ones! no need to be frightened. Come close, and tell miss Sora what happened."
Revvy Bitterleaf |
After having been soothed by Sora down, they fly to the room’s ceiling and begin clicking incoherently and beating their chests.
K..you can talk with them..but you quickly find out they understand, but not speak common (or any non made up language only they speak). So in order to understand anything they try to tell you (other then simple yes or no questions - which would be silly to have to roll for) you need to succeed on a DC 20 sense motive or linquisitics check to understand them.
So every time you ask them something please include a roll to see if you understand their response.
Jules Stonecutter |
Jules looks at these strange creatures and says
"Do you know where these horrible creatures went. The ones who hurt your friends?"
Sense Motive: 1d20 + 5 ⇒ (2) + 5 = 7
After they attempt to answer my question, I ask
"Do you know what they wanted here?"
Sense Motive: 1d20 + 5 ⇒ (4) + 5 = 9
Dice bot does not like me today