HP 7/7 | AC 11, touch 11, flat-footed 10 | Fort +1, Ref +1, Will +2 | Init +3
About Sora Dawntide
Crunch:
Sora Dawntide
Peri-Blooded Aasimar (Emberkin) Arcanist 1
NG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +2
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Special Attacks bloodline arcana: celestial, heavenly fire
Spell-Like Abilities (CL 1st; concentration +4)
. . 1/day—pyrotechnics (DC 15)
Arcanist Spells Prepared (CL 1st; concentration +5):
. . 1st—burning hands (DC 15), color spray (DC 15)
. . 0 (at will)—detect magic, prestidigitation, ray of frost, resistance
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Statistics
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Str 11, Dex 12, Con 12, Int 18, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 11
Feats Spell Focus (conjuration)
Traits friend in every town, reactionary
Skills Diplomacy +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (local) +9, Knowledge (nobility) +8, Knowledge (planes) +10, Spellcraft +10; Racial Modifiers +2 Knowledge (planes), +2 Spellcraft
Languages Celestial, Common, Draconic, Dwarven, Elven, Sylvan
SQ arcane reservoir, arcanist exploits (bloodline development), bloodlines (celestial), consume spells
Other Gear 150 gp
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Special Abilities
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Arcane Reservoir +1 DC or CL (2/day) (Su) An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold an amount of magical energy equal to twice the arcanist's level. Each day when prep
Bloodline Arcana: Celestial (Ex) Summoned creatures gain DR 1/evil (doesn't stack with other DR).
Bloodline Development The arcanist can select one bloodline from any of those available to bloodline sorcerer class feature. The arcanist gains that bloodline's bloodline arcana and 1st-level bloodline power, as though she were a 1st-level sorcerer. As a swift action, the
Celestial Summoned creatures gain DR 1/evil.
Consume Spells (Su) The arcanist can spend a standard action to expend an available arcanist spell slot, making it unavailable for the rest of the day just as if she had used it to cast a spell. In doing so, she adds a number of points to her arcane reservoir equal to t
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Heavenly Fire (6/day) (Sp) Ranged touch attack deals 1d4 divine damage/healing
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.