PFS PbP - Shadow's Last Stand, part 1 - At Shadow's door (lvl 1-7) (Inactive)

Game Master Revvy Bitterleaf

The Captive Audience

Sailswift

Private Quarters


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Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

I would use my 2 remaining CLW, but I think I best save those for combat situations... atleast u aint dying! =^^=

She pokes the one with the wand and points to the lady on the ground
"She might need your magic fixing stick"

-Posted with Wayfinder

Silver Crusade

Peri-Blooded Aasimar Arcanist 1
Stats:
HP 7/7 | AC 11, touch 11, flat-footed 10 | Fort +1, Ref +1, Will +2 | Init +3

After a minute, Sora starts to cough and sputter. "Not what I had in mind." She winces in pain for a moment as she tries to sit up.

Once she gets to a seated position, she sighs. "Blood and fire that hurt."

2/7 hp

Scarab Sages

Jules said she'd check all the doors...but unless the party moves along with her, I'm going to just have her check the one in the middle to the east ..since she would be by herself all the way on the other side of the cathedral otherwise. Which I'm fine with if you guys think being that far apart is alright.

Jules walks over to a door to check it out while the rest of the party tries to get Sora back on her feet.

Jules doesn't hear anything on the other side nor finds any traps on the door and it's not locked. Assuming you are talking 20 on your perception check for a total of 25?

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

Ryuchi moves to the side of Jules and aids her in her search as best he can.

Perception Aid another1d20 + 6 ⇒ (4) + 6 = 10

Scarab Sages

Even with the aid of Ryuchi Jules doesn't hear anything on the other side of the door nor find any traps

(Just need to know if you open this door and go in, or circle the balcony checking all doors first)

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

"I dont thonk anything is behind this door. Does anyone want to go first?"

Silver Crusade

Peri-Blooded Aasimar Arcanist 1
Stats:
HP 7/7 | AC 11, touch 11, flat-footed 10 | Fort +1, Ref +1, Will +2 | Init +3

"Not me thanks, I've had enough beating for one day. I'll be behind you!

Sora moans and struggles to her feet.

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

Explorer's or chickens?

Ryuchi steps forward and opens the door then looks at Jules slightly confused. Wondering what was so difficult about that.

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

Whats in there?! What's in there?! Lemme see! Lemme see! she jumps up and down to get a look over the people in front of her

Scarab Sages

K, going to fast forward this a bit since most of the rooms here are empty. If anyone doesn't like that let me know and I'll do it differently next time

(Assuming Jules will take 20 to check all doors for traps and to search the rooms. I'm also assuming someone will cast detect magic the entire time. I've exposed the area you cleared on the map. The remaining doors leading out of this area are also checked by Jules and she didn't find any traps on either of them. If you want to do anything else while in this area, let me know)

A corridor running above the nave’s stained-glass windows, where the cathedral’s walls bow outward to support the roof. At the end of this long corridor, a plain door opens into a series of dark rooms situated 40 feet above the ground at the base of the cathedral’s great dome.
These small rooms, formerly the cells of Aroden’s clergy, are mostly dark, although narrow, barred windows dimly light those along the exterior walls.
This area now contains guest quarters for Pathfinders and a number of conference rooms. The rooms marked Q on the map are guest chambers; most contain simple beds (their mattresses slit open ), broken desks, and upturned wardrobes. The rooms marked C are conference rooms, with solid wood tables, finely carved chairs, and easels for displaying maps and charts. Someone already removed all the valuables in these rooms. In the process, they ransacked the area, leaving refuse throughout the main hallway and making it difficult terrain.

Once you are done going over all these rooms you decided to check the corridor to make sure you didn't miss anything and you find 2 secret doors (in the east wall, one located at the top(north) and one at the bottom(south) - not indicated on the map and pretty difficult to figure out where they are supposed to be in the scenario..

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

I say we take the southern secret door.

It's anyones guess which of the secret doors will be the most convenient for us. I say we take that one

Silver Crusade

Peri-Blooded Aasimar Arcanist 1
Stats:
HP 7/7 | AC 11, touch 11, flat-footed 10 | Fort +1, Ref +1, Will +2 | Init +3

"Right behind you."

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

"No I will be right behind you, and be sure to jump out of the way so we can charge the unfortunate fools that oppose us."

-Posted with Wayfinder

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

Sure Graxus...

Ryuchi replies with a smile.

Silver Crusade

Peri-Blooded Aasimar Arcanist 1
Stats:
HP 7/7 | AC 11, touch 11, flat-footed 10 | Fort +1, Ref +1, Will +2 | Init +3

Sora scowls at Graxus a bit. "Rude much?" Though she does seem very grateful not to be in front again, and possibly eaten or battered again.

Scarab Sages

K, I've put you in the corridor, please check if you are ok with how you are standing right now. The door you are opening is directly east of Ryuchi (also note there's no way to mechanically charge through it, as a matter of speech, sure, but in game charging can't happen - not enough room for it). The other door is 1N above Jules current location. Going to open it tomorrow after at least a few of you have had a chance to comment about the set-up

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

Fine by me. However if he'd like Graxus can take the lead.

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

no problem. Im okay with it

The sylph walks up to the so called rude creature and pats its head
"No need to be so rude. Youre strong and pritty and magnificent. No lady will like a rude one... but if you are nice maybe you get a nice lady friend?" she winks and gives him a kiss on the cheek

-Posted with Wayfinder

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

Tywin, who is riding Graxus once more, torn to his companions and in an apologetic tone says "I'm terribly sorry, my master doesn't mean it like that. He is just very...erm....efficient with words."

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

At Liriel's kiss on the cheek Graxus is suprised and shakes his head twice.

"What are you doing, stop that! No form of flattery will persuade me to be different! I have no interest in partners at this time."
Graxus grumbles. You still see his tail wagging happily from the compliments though, maybe even from the kiss.

Scarab Sages

As Ryuchi opens the door next to him he sees what looks like is an empty corridor as he steps inside the take a better look

(surprise round)
He sees out of the corner of his eye perception Ryuchi: 1d20 + 6 ⇒ (7) + 6 = 13Stealth Hobgoblin: 1d20 + 11 ⇒ (18) + 11 = 29 an arrow coming towards his, to late to react to it To Ryuchi's flatfooted AC: 1d20 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14 the arrow burrows itself into Ryuchi's flesh Damage Ryuchi: 1d6 + 1d6 + 1 ⇒ (5) + (4) + 1 = 10
At the same time the door behind Jules opens on it's own

Init Tywin: 1d20 + 5 ⇒ (9) + 5 = 14
Init Sora: 1d20 + 3 ⇒ (2) + 3 = 5
Init Liriel: 1d20 + 2 ⇒ (8) + 2 = 10
Init Jules: 1d20 + 4 ⇒ (6) + 4 = 10
Init Ryuchi: 1d20 + 2 ⇒ (17) + 2 = 19
Init Hobby1: 1d20 + 3 ⇒ (17) + 3 = 20
Init Hobby2: 1d20 + 3 ⇒ (1) + 3 = 4

Behind Jules a hobgoblin suddenly appears out of thin air
to hit Jules flatfooted AC: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 with an morning star in his hand which he slams down into Jules side Damage Jules: 1d8 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9

init
You guys
Both goblins (one at the end of this round, the other one to start the next round)

Both extra 1d6 damage they are doing is from sneak attack, no idea if someone has anything they can do against that, but mentioning it just in case

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

She squeaks in surprise, as the creature hits her companion, seeing the damage, she quickly reaches out to him

Aurin:
"May the winds carry your wounds away"

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
1 1st level spell left

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules grunts in pain and surprise at the unexpected attack.
"So thats the way you want to play."
She thens attempts to form an approprite reply.

rapier: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Short Sword: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

7/10 after Liriel's heal. Close with archer trip him.

Trip1d20 + 6 ⇒ (19) + 6 = 25

Assuming that is succesful. Vicious stomp. +4 to hit due to prone condition. When he tries to get up he provokes another AoO. Also Ryuchi threatens 10 feet with his double kama, should he decide to run :) should he attempt to shoot likewise AoO

Stomp1d20 + 8 ⇒ (11) + 8 = 19 Damage 1d6 + 4 ⇒ (5) + 4 = 9

AoO 1d20 + 4 ⇒ (9) + 4 = 13 Damage 1d6 + 4 ⇒ (3) + 4 = 7

AoO 1d20 + 4 ⇒ (15) + 4 = 19 Damage 1d6 + 4 ⇒ (1) + 4 = 5

Silver Crusade

Peri-Blooded Aasimar Arcanist 1
Stats:
HP 7/7 | AC 11, touch 11, flat-footed 10 | Fort +1, Ref +1, Will +2 | Init +3

Sora watches, unable to really get to anything. She prepares herself, placing a spell of resistance on Liriel.

Cast Resistance on Liriel, +1 saves for 1 minute

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Graxus and Tywin move over to the downed archer and both attack him. Graxus with his long bite and Tywin with his lance.

bite: 1d20 + 4 + 4 ⇒ (4) + 4 + 4 = 12
dmg: 1d6 + 2 ⇒ (6) + 2 = 8

lance: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
dmg: 1d6 + 4 ⇒ (1) + 4 = 5

Scarab Sages

Liriel steps up and heals Ryuchi

Jules goes for a one-two combination against the hobgoblin that appeared behind her but both her attacks bounce harmlessly of it's armor.

Ryuchi then moves forward and trips the guy that shot an arrow at him and follows it up with a kick while the man is down.

Sora moves up behind Jules and boosts her resistance a bit

Graxus and Tywin move up behind Ryuchi and try to take advantage of the fact that the hobgoblin is down by reaching past Ryuchi and attacking the prone man.

Graxus his bite isn't able to hit but Tywin's lance pierces right though his armor and pins him to the floor..the puddle of blood forming underneath him indicates he won't be getting up any time soon.

The Hobgoblin behind Jules growls and swings his morningstar at her again
To hit Jules AC: 1d20 + 2 ⇒ (20) + 2 = 22
To confirm vs Jules: 1d20 + 2 ⇒ (16) + 2 = 18 hitting her very hard against the side of her head
Damage Jules: 2d8 + 4 ⇒ (5, 5) + 4 = 14

init
You guys
Hobgoblin

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

I think we just lost jules.... O_o

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules falls

Spoiler:
I am at -10 and my con is 10 I guess I am dead

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

You might have one round? This is why you shouldn't have 10 con ;)

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

if she has 1 round Liriel will save her. Waiting for GM ruling

-Posted with Wayfinder

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

By the rules Jules is dead. And yeah CON 10 very dangerous...

Scarab Sages

Technically Jules will be dead, since she's at -10 hp and has 10 con, but I don't really like killing of people with low level characters who don't have the means to get a raise...not that I won't do it, but since this was just a (un)lucky crit the exactly killed her without anyone getting to do anything about it and not something caused by one of your own actions/decisions I'm ok with cheating a tiny bit and give her 1 round and have Liriel save her...this time.

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

Thanks GM. Appreciate it. Plus now we still have enough to try and finish game...

Liriel Rushes over and puts a hand on the girl

Aurin:

May the winds carry your wounds away

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Peri-Blooded Aasimar Arcanist 1
Stats:
HP 7/7 | AC 11, touch 11, flat-footed 10 | Fort +1, Ref +1, Will +2 | Init +3

Sora looks up at the creature, taking aim and firing another ray of frost in its direction.

Ray of Frost vs Touch AC: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8

Damage: 1d3 ⇒ 3

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

Sora technically you are no longer shooting into melee as Jules is down. Hey two sides to every coin :) On my initiative Ryuchi will double move back.

Silver Crusade

Peri-Blooded Aasimar Arcanist 1
Stats:
HP 7/7 | AC 11, touch 11, flat-footed 10 | Fort +1, Ref +1, Will +2 | Init +3

In that case, it makes it a 12.

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules slowly stops bleeding and lies quietly on the ground.

Scarab Sages

Liriel moves over and touches Jules who stops bleeding all over the already bloody cathedral

Sora fires over Jules limp body at the hobgoblin but he just barely manages to dodge out of the way of her frost ray

Ryuchi moves back Just to check, you do know that there's also an open door next to the hobgoblin (N of Jules) now, that's where the came through. So you could reach him with one move and still attack him. Feel free to change to that if you want if you do it before it's the gobbo's turn

init
Tywin and Graxus
Gobbo

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

if possible Graxus and Tywin will attack the creature from up here with their reach weapons. If not movin into flanking position with a double move
bite: 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d6 + 2 ⇒ (3) + 2 = 5 lance: 1d20 + 5 ⇒ (13) + 5 = 18 dmg: 1d6 + 4 ⇒ (3) + 4 = 7

-Posted with Wayfinder

Scarab Sages

K, there seems to be a bit of confusion about locations (at least for me ;) So in order to set things straight..I've added locations of the doors to the map - which I now realize I should have done from the start.
The order it has to be for actions to be valid - gobbo, Jules, Liriel ..which means Sora had needed to take a 5ft step (or move back after she fired the ray of frost) then Ryuchi

Tywin and Graxus can't attack at reach due to angle of the corridor/doorway and can't get into flank without making an acrobatics check to move through the gobbo's square...they can how ever move next to him and attack with out reach. I'll assume that's the best option for now and go with that.

Graxus moves forward with Tywin still on it's back and as he reaches the previously secret door (not so secret now that it's standing open) he bites the hobgoblin on the other side

In response the hobgoblin swings his mace 1T2G: 1d2 ⇒ 2 back at Graxus
To hit AC Graxus: 1d20 + 2 ⇒ (5) + 2 = 7 but it fails to do anything other then bounce harmlessly of Graxus thick skull

init
You guys
Gobbo

Damage gobbo: 5

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

Liriel levels her x-bow at the small thing and fires a bolt at it
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
But completely missing the thing

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Graxus laughs at the pityfull attempt to hurt him and bites and claws the hobgoblin. bite: 1d20 + 4 ⇒ (16) + 4 = 20 dmg: 1d6 + 2 ⇒ (1) + 2 = 3 claw: 1d20 + 4 ⇒ (8) + 4 = 12 dmg: 1d4 + 2 ⇒ (1) + 2 = 3 claw: 1d20 + 4 ⇒ (1) + 4 = 5 dmg: 1d4 + 2 ⇒ (4) + 2 = 6

Tywin drops the lance, takes out the morningstar and tries to slam the hobgoblin.

attack: 1d20 + 5 ⇒ (13) + 5 = 18
dmg: 1d6 + 4 ⇒ (3) + 4 = 7

-Posted with Wayfinder

Silver Crusade

Peri-Blooded Aasimar Arcanist 1
Stats:
HP 7/7 | AC 11, touch 11, flat-footed 10 | Fort +1, Ref +1, Will +2 | Init +3

Sora tries to take aim for the hobgoblin again.

Ray of Frost vs Touch: 1d20 + 1 - 4 - 2 ⇒ (20) + 1 - 4 - 2 = 15
confirm Crit: 1d20 + 1 - 4 - 2 ⇒ (3) + 1 - 4 - 2 = -2

damage: 1d3 ⇒ 3

Assuming engaged in melee and partial cover penalties for shooting from back there.

Scarab Sages

Liriel fires her bow but the arrows sails so far over her targets head that it hits the ceiling.

Graxus and Tywin manages to deal some damage to the hobgoblin with their combined attacks and are able to drop him to the floor

Out of combat

The hobgoblins carry a heavy mace, short bow, leather armor, and some gold each. One has an empty vial while the other one is still carrying a potion (which detects as magical when someone casts detect magic)

Silver Crusade

Peri-Blooded Aasimar Arcanist 1
Stats:
HP 7/7 | AC 11, touch 11, flat-footed 10 | Fort +1, Ref +1, Will +2 | Init +3

spellcraft: 1d20 + 10 ⇒ (10) + 10 = 20

Detect magic and spellcraft to identify potion

Sora goes to investigate the potion, then check on Jules.

Scarab Sages

Sora finds out it's an potion of invisibility

Jules seems stable, not bleeding any longer and has a huge bump on the side of her head.

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

"I wish there is more I could do for her, but my magic to heal has been severely been depleted" she says softly

-Posted with Wayfinder

Silver Crusade

Peri-Blooded Aasimar Arcanist 1
Stats:
HP 7/7 | AC 11, touch 11, flat-footed 10 | Fort +1, Ref +1, Will +2 | Init +3

Sora nods. "The potion is one of invisibility. We should take care, as there may be more of them that can do that. I do not know..., but there might be something I can do, but it can only work on the pure of heart."

Scarab Sages

Just going to wait on what you decide and if someone has a way to heal Jules then

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