Liriel Mistbourne |
I would use my 2 remaining CLW, but I think I best save those for combat situations... atleast u aint dying! =^^=
She pokes the one with the wand and points to the lady on the ground
"She might need your magic fixing stick"
-Posted with Wayfinder
Sora Dawntide |
After a minute, Sora starts to cough and sputter. "Not what I had in mind." She winces in pain for a moment as she tries to sit up.
Once she gets to a seated position, she sighs. "Blood and fire that hurt."
2/7 hp
Revvy Bitterleaf |
Jules said she'd check all the doors...but unless the party moves along with her, I'm going to just have her check the one in the middle to the east ..since she would be by herself all the way on the other side of the cathedral otherwise. Which I'm fine with if you guys think being that far apart is alright.
Jules walks over to a door to check it out while the rest of the party tries to get Sora back on her feet.
Jules doesn't hear anything on the other side nor finds any traps on the door and it's not locked. Assuming you are talking 20 on your perception check for a total of 25?
Jules Stonecutter |
"I dont thonk anything is behind this door. Does anyone want to go first?"
Liriel Mistbourne |
Whats in there?! What's in there?! Lemme see! Lemme see! she jumps up and down to get a look over the people in front of her
Revvy Bitterleaf |
K, going to fast forward this a bit since most of the rooms here are empty. If anyone doesn't like that let me know and I'll do it differently next time
(Assuming Jules will take 20 to check all doors for traps and to search the rooms. I'm also assuming someone will cast detect magic the entire time. I've exposed the area you cleared on the map. The remaining doors leading out of this area are also checked by Jules and she didn't find any traps on either of them. If you want to do anything else while in this area, let me know)
A corridor running above the nave’s stained-glass windows, where the cathedral’s walls bow outward to support the roof. At the end of this long corridor, a plain door opens into a series of dark rooms situated 40 feet above the ground at the base of the cathedral’s great dome.
These small rooms, formerly the cells of Aroden’s clergy, are mostly dark, although narrow, barred windows dimly light those along the exterior walls.
This area now contains guest quarters for Pathfinders and a number of conference rooms. The rooms marked Q on the map are guest chambers; most contain simple beds (their mattresses slit open ), broken desks, and upturned wardrobes. The rooms marked C are conference rooms, with solid wood tables, finely carved chairs, and easels for displaying maps and charts. Someone already removed all the valuables in these rooms. In the process, they ransacked the area, leaving refuse throughout the main hallway and making it difficult terrain.
Once you are done going over all these rooms you decided to check the corridor to make sure you didn't miss anything and you find 2 secret doors (in the east wall, one located at the top(north) and one at the bottom(south) - not indicated on the map and pretty difficult to figure out where they are supposed to be in the scenario..
Graxus |
"No I will be right behind you, and be sure to jump out of the way so we can charge the unfortunate fools that oppose us."
-Posted with Wayfinder
Revvy Bitterleaf |
K, I've put you in the corridor, please check if you are ok with how you are standing right now. The door you are opening is directly east of Ryuchi (also note there's no way to mechanically charge through it, as a matter of speech, sure, but in game charging can't happen - not enough room for it). The other door is 1N above Jules current location. Going to open it tomorrow after at least a few of you have had a chance to comment about the set-up
Liriel Mistbourne |
no problem. Im okay with it
The sylph walks up to the so called rude creature and pats its head
"No need to be so rude. Youre strong and pritty and magnificent. No lady will like a rude one... but if you are nice maybe you get a nice lady friend?" she winks and gives him a kiss on the cheek
-Posted with Wayfinder
Tywin-RK |
Tywin, who is riding Graxus once more, torn to his companions and in an apologetic tone says "I'm terribly sorry, my master doesn't mean it like that. He is just very...erm....efficient with words."
Graxus |
At Liriel's kiss on the cheek Graxus is suprised and shakes his head twice.
"What are you doing, stop that! No form of flattery will persuade me to be different! I have no interest in partners at this time."
Graxus grumbles. You still see his tail wagging happily from the compliments though, maybe even from the kiss.
Revvy Bitterleaf |
As Ryuchi opens the door next to him he sees what looks like is an empty corridor as he steps inside the take a better look
(surprise round)
He sees out of the corner of his eye perception Ryuchi: 1d20 + 6 ⇒ (7) + 6 = 13Stealth Hobgoblin: 1d20 + 11 ⇒ (18) + 11 = 29 an arrow coming towards his, to late to react to it To Ryuchi's flatfooted AC: 1d20 + 3 + 2 + 1 ⇒ (8) + 3 + 2 + 1 = 14 the arrow burrows itself into Ryuchi's flesh Damage Ryuchi: 1d6 + 1d6 + 1 ⇒ (5) + (4) + 1 = 10
At the same time the door behind Jules opens on it's own
Init Tywin: 1d20 + 5 ⇒ (9) + 5 = 14
Init Sora: 1d20 + 3 ⇒ (2) + 3 = 5
Init Liriel: 1d20 + 2 ⇒ (8) + 2 = 10
Init Jules: 1d20 + 4 ⇒ (6) + 4 = 10
Init Ryuchi: 1d20 + 2 ⇒ (17) + 2 = 19
Init Hobby1: 1d20 + 3 ⇒ (17) + 3 = 20
Init Hobby2: 1d20 + 3 ⇒ (1) + 3 = 4
Behind Jules a hobgoblin suddenly appears out of thin air
to hit Jules flatfooted AC: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18 with an morning star in his hand which he slams down into Jules side Damage Jules: 1d8 + 2 + 1d6 ⇒ (1) + 2 + (6) = 9
init
You guys
Both goblins (one at the end of this round, the other one to start the next round)
Both extra 1d6 damage they are doing is from sneak attack, no idea if someone has anything they can do against that, but mentioning it just in case
Liriel Mistbourne |
She squeaks in surprise, as the creature hits her companion, seeing the damage, she quickly reaches out to him
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
1 1st level spell left
Jules Stonecutter |
Jules grunts in pain and surprise at the unexpected attack.
"So thats the way you want to play."
She thens attempts to form an approprite reply.
rapier: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
damage: 1d6 + 2 ⇒ (2) + 2 = 4
Short Sword: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Ryuchi |
7/10 after Liriel's heal. Close with archer trip him.
Trip1d20 + 6 ⇒ (19) + 6 = 25
Assuming that is succesful. Vicious stomp. +4 to hit due to prone condition. When he tries to get up he provokes another AoO. Also Ryuchi threatens 10 feet with his double kama, should he decide to run :) should he attempt to shoot likewise AoO
Stomp1d20 + 8 ⇒ (11) + 8 = 19 Damage 1d6 + 4 ⇒ (5) + 4 = 9
AoO 1d20 + 4 ⇒ (9) + 4 = 13 Damage 1d6 + 4 ⇒ (3) + 4 = 7
AoO 1d20 + 4 ⇒ (15) + 4 = 19 Damage 1d6 + 4 ⇒ (1) + 4 = 5
Graxus |
Graxus and Tywin move over to the downed archer and both attack him. Graxus with his long bite and Tywin with his lance.
bite: 1d20 + 4 + 4 ⇒ (4) + 4 + 4 = 12
dmg: 1d6 + 2 ⇒ (6) + 2 = 8
lance: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
dmg: 1d6 + 4 ⇒ (1) + 4 = 5
Revvy Bitterleaf |
Liriel steps up and heals Ryuchi
Jules goes for a one-two combination against the hobgoblin that appeared behind her but both her attacks bounce harmlessly of it's armor.
Ryuchi then moves forward and trips the guy that shot an arrow at him and follows it up with a kick while the man is down.
Sora moves up behind Jules and boosts her resistance a bit
Graxus and Tywin move up behind Ryuchi and try to take advantage of the fact that the hobgoblin is down by reaching past Ryuchi and attacking the prone man.
Graxus his bite isn't able to hit but Tywin's lance pierces right though his armor and pins him to the floor..the puddle of blood forming underneath him indicates he won't be getting up any time soon.
The Hobgoblin behind Jules growls and swings his morningstar at her again
To hit Jules AC: 1d20 + 2 ⇒ (20) + 2 = 22
To confirm vs Jules: 1d20 + 2 ⇒ (16) + 2 = 18 hitting her very hard against the side of her head
Damage Jules: 2d8 + 4 ⇒ (5, 5) + 4 = 14
init
You guys
Hobgoblin
Tywin-RK |
You might have one round? This is why you shouldn't have 10 con ;)
Liriel Mistbourne |
if she has 1 round Liriel will save her. Waiting for GM ruling
-Posted with Wayfinder
Revvy Bitterleaf |
Technically Jules will be dead, since she's at -10 hp and has 10 con, but I don't really like killing of people with low level characters who don't have the means to get a raise...not that I won't do it, but since this was just a (un)lucky crit the exactly killed her without anyone getting to do anything about it and not something caused by one of your own actions/decisions I'm ok with cheating a tiny bit and give her 1 round and have Liriel save her...this time.
Liriel Mistbourne |
Thanks GM. Appreciate it. Plus now we still have enough to try and finish game...
Liriel Rushes over and puts a hand on the girl
May the winds carry your wounds away
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Revvy Bitterleaf |
Liriel moves over and touches Jules who stops bleeding all over the already bloody cathedral
Sora fires over Jules limp body at the hobgoblin but he just barely manages to dodge out of the way of her frost ray
Ryuchi moves back Just to check, you do know that there's also an open door next to the hobgoblin (N of Jules) now, that's where the came through. So you could reach him with one move and still attack him. Feel free to change to that if you want if you do it before it's the gobbo's turn
init
Tywin and Graxus
Gobbo
Graxus |
if possible Graxus and Tywin will attack the creature from up here with their reach weapons. If not movin into flanking position with a double move
bite: 1d20 + 4 ⇒ (14) + 4 = 18 dmg: 1d6 + 2 ⇒ (3) + 2 = 5 lance: 1d20 + 5 ⇒ (13) + 5 = 18 dmg: 1d6 + 4 ⇒ (3) + 4 = 7
-Posted with Wayfinder
Revvy Bitterleaf |
K, there seems to be a bit of confusion about locations (at least for me ;) So in order to set things straight..I've added locations of the doors to the map - which I now realize I should have done from the start.
The order it has to be for actions to be valid - gobbo, Jules, Liriel ..which means Sora had needed to take a 5ft step (or move back after she fired the ray of frost) then Ryuchi
Tywin and Graxus can't attack at reach due to angle of the corridor/doorway and can't get into flank without making an acrobatics check to move through the gobbo's square...they can how ever move next to him and attack with out reach. I'll assume that's the best option for now and go with that.
Graxus moves forward with Tywin still on it's back and as he reaches the previously secret door (not so secret now that it's standing open) he bites the hobgoblin on the other side
In response the hobgoblin swings his mace 1T2G: 1d2 ⇒ 2 back at Graxus
To hit AC Graxus: 1d20 + 2 ⇒ (5) + 2 = 7 but it fails to do anything other then bounce harmlessly of Graxus thick skull
init
You guys
Gobbo
Damage gobbo: 5
Liriel Mistbourne |
Liriel levels her x-bow at the small thing and fires a bolt at it
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
But completely missing the thing
Graxus |
Graxus laughs at the pityfull attempt to hurt him and bites and claws the hobgoblin. bite: 1d20 + 4 ⇒ (16) + 4 = 20 dmg: 1d6 + 2 ⇒ (1) + 2 = 3 claw: 1d20 + 4 ⇒ (8) + 4 = 12 dmg: 1d4 + 2 ⇒ (1) + 2 = 3 claw: 1d20 + 4 ⇒ (1) + 4 = 5 dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Tywin drops the lance, takes out the morningstar and tries to slam the hobgoblin.
attack: 1d20 + 5 ⇒ (13) + 5 = 18
dmg: 1d6 + 4 ⇒ (3) + 4 = 7
-Posted with Wayfinder
Sora Dawntide |
Sora tries to take aim for the hobgoblin again.
Ray of Frost vs Touch: 1d20 + 1 - 4 - 2 ⇒ (20) + 1 - 4 - 2 = 15
confirm Crit: 1d20 + 1 - 4 - 2 ⇒ (3) + 1 - 4 - 2 = -2
damage: 1d3 ⇒ 3
Assuming engaged in melee and partial cover penalties for shooting from back there.
Revvy Bitterleaf |
Liriel fires her bow but the arrows sails so far over her targets head that it hits the ceiling.
Graxus and Tywin manages to deal some damage to the hobgoblin with their combined attacks and are able to drop him to the floor
Out of combat
The hobgoblins carry a heavy mace, short bow, leather armor, and some gold each. One has an empty vial while the other one is still carrying a potion (which detects as magical when someone casts detect magic)
Liriel Mistbourne |
"I wish there is more I could do for her, but my magic to heal has been severely been depleted" she says softly
-Posted with Wayfinder
Sora Dawntide |
Sora nods. "The potion is one of invisibility. We should take care, as there may be more of them that can do that. I do not know..., but there might be something I can do, but it can only work on the pure of heart."