PFS PbP - Shadow's Last Stand, part 1 - At Shadow's door (lvl 1-7) (Inactive)

Game Master Revvy Bitterleaf

The Captive Audience

Sailswift

Private Quarters


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Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

"Only a bit, hehe."

-Posted with Wayfinder

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

"I can go talk to him!" she suggests

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

I'd prefer he doesn't know what we are up to and instead follow up on some other leads and come back when he closes shop...

Aid Dipomacy for info gathering1d20 - 2 ⇒ (19) - 2 = 17

Scarab Sages

Since we seem to be slowing down, going to assume some stuff to get you guys rolling again..one of you makes the second assist needed for another clue

“This Spider character that’s been going around is a pretty sophisticated sort, I’d guess, because I hear he shows up incognito to every performance at this newly remodeled playhouse, some upscale house of burlesque called the Captive Audience. It’s been putting on a new show every month for a couple of years now, and never gives repeat performances. Seems these artist types are flighty and don’t stick around town long.”

After you wait for the man to close up his shop he leaves and he will make his way through town to the merchant district where he goes into a theater called the Captive Audience.
If you wait for him to emerge again he returns after a few minutes and makes his way back home where he enters his shop and locks the door behind him

(You can either go into his shop and question the man, or go to the Captive Audience and look around there..or go look for more clues).

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

Once again she will volenteer to talk to them man. About what tho, she has no idea.

-Posted with Wayfinder

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

"Let's talk to the man and get him to rat on this spider! Then we go to that place."

-Posted with Wayfinder

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

Agreed! Lyriel you are so charming. Surely you can sweet talk him a bit!

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Maybe I can't look around just a little while you talk to him. You would be amazed what I can learn about you just by watching."

Scarab Sages

Right before the man closes the door behind him Tywin shoves his foot against the door, holding it open while some of you follow the man inside.

Jarovar—a crusty half-elf with little in the way of manners
and even less in regards to personal hygiene asks you:

"What do you people think you are doing? Do I need to call the authorities "

DC 15 Sense Motive:
He won't call the authorities, he doesn't want that kind of attention

In order to keep the flow going a bit..you can use Diplomacy, Bluff or Intimidate (with varying DC's)to ask him question(s) about his trips and/or the spider

If Jules looks around the shop? she doesn't find anything of particular interest other then that it looks like this shop shouldn't be in businesses. It's not very appealing for customers.

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Sense Motive: 1d20 + 5 ⇒ (17) + 5 = 22

Jules looks at Jarovar.

We know what you have been doing. The only question is what we should do with you now?"

Bluff: 1d20 + 6 ⇒ (14) + 6 = 20

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

"Well I am sure there are people who would love to know what you have been doing. It only takes a couple of words to the right person and your corpse will never be found muahaha." Graxus suggests.
intimidate: 1d20 + 4 ⇒ (10) + 4 = 14

-Posted with Wayfinder

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

Good thing _Ryuchi is going into retirement soon... sucks being useless in so many social encounters

Ryuchi stands around in anattempt to look threatening.

Aid on Intimidate 1d20 - 2 ⇒ (5) - 2 = 3

Scarab Sages

Confused about what Jules thinks she already knows and intimated by Graxus the man starts to spill everything he knows

"I'm only a pawn..I'm low on the totem pole..you don't want me..you want someone higher up"

He didn’t even really think he was getting into slave-trading at first, just running errands for people who might be slave-traders. He tells you that if you really want to get to the bottom of the matter you should check out the Sailswift or the Captive Audience,
where the real trading goes on. He swears that he just transports the goods, and he doesn’t even know what they are (though he confesses that he’s sometimes heard muffled sounds coming from the back of the cart); he just drives the wagon from the playhouse to the ship about once a month. He doesn’t know who the Spider is, as he only deals with two people, both of whom give Jarovar the creeps: an eccentric gnome named Senlokto Boraminder who runs the Captive Audience and whom he collects the goods from, and Ruovarn Krillis, the captain of the Sailswift, whom he delivers the goods to.

Aside from a few half-hearted bluffs and easily discernible lies, Jarovar primarily tells the truth. He swears to go back to Katapesh on the next possible ship if you will spare him “just this once.”

(Where do you want to go now? Options include the Sailswift (the boat where he delivers his "cargo" or the Captive Audience (where he picks it up ))

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

I say where he delivers it

sorry guys. Posting from phone and our local tower is damaged so posting sporadic...

-Posted with Wayfinder

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules pulls out her rapier and points it at Jarovar.

"No offence but I dont want to running to the theather and talking where you shouldn't. Someone grab a rope and tie him up. We can let you go after we are done."

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

"I suggest going the the theater he mentioned. That would be more interesting than the shippers of the slaves. All the last guy would know is whom to sell them to." Graxus says.

-Posted with Wayfinder

Scarab Sages

After you tie up Janavor you make your way to the Captive Audience.

The Theater District of Almas is filled with old architecture and buildings of a traditional style, save for one: a gaudy, tall structure painted several shades of bright green, everburning torches on either side of the face of the building illuminating the words “The Captive Audience,” painted in overly elaborate, nearly unreadable letters.

As you enter the theater;
A gnome directs the performers for the latest play, an indecipherable piece vaguely titled Dweomer Blade. He wears armor and directs with a longsword, pointing at the actors and the stage with his weapon as he
shouts commands and berates his workers, demanding seemingly impossible feats of them repeatedly. The actors all wear various pieces of armor and wield weapons, though these offer but vague clues as to what the obscure play is actually about.
The gnome welcome’s your arrival, and tells you pointedly that he needs a break from “working with these amateurs” anyway. He bids you to join him on stage as he dismisses his actors for a short break to their dressing rooms, which also act as personal quarters during times of high stress (which seems like all of the time at the Captive Audience).

"You're a bit early, we are not ready for the public yet"

Scarab Sages

Just let me know how you guys want to proceed with this, don't worry about die rolls (and messing up because you rolled a low social check) for now..if it turns out you're going to need some for what you plan to do I'll ask for some.

Scarab Sages

Anyone want to do anything? You can even excuse yourself and leave and try to sneak around (or go somewhere else) if you want

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

"I am sorry for intruding. I heard so much about this theater I just had to see it myself! May I be so bold as to ask what the new play is about?"

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

"Yes yes. Such an amazing place! I almost forced her to bring me, luckely for me she had same thoughts!" she said smiling broadly

-Posted with Wayfinder

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

Tywin and Graxus will observe for now

-Posted with Wayfinder

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

Ryuchi watches those more skilled with words talk.

Scarab Sages

"It's very new and experimental, I'm not ready to tell you all about it yet....you'll just have to wait till opening night just like every one else. May I ask what you are doing here?"

Scarab Sages

K..going to assume some things just to keep things moving forward

As you make some polite small talk both parties ask some questions to figure out what the other one is up to. At some point during the talk the gnome figures out that you are here to investigate and he doesn't respond kindly to that.

5d20 ⇒ (2, 19, 5, 8, 4) = 38
1d20 + 13 ⇒ (10) + 13 = 23
Init Tywin: 1d20 + 5 ⇒ (5) + 5 = 10
Init Sora: 1d20 + 3 ⇒ (11) + 3 = 14
Init Liriel: 1d20 + 2 ⇒ (8) + 2 = 10
Init Jules: 1d20 + 4 ⇒ (8) + 4 = 12
Init Ryuchi: 1d20 + 2 ⇒ (6) + 2 = 8
Init gnome: 1d20 + 2 ⇒ (16) + 2 = 18

As he keeps you talking and distracted he suddenly pulls something out of his pocket catching you all by surprise and throws it on the floor..smoke starts to pour out of it.

Smoke:
The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).

He then takes his sword out of his scabbard and strikes at 1d5 ⇒ 4Ryuchi.
To hit flatfooted AC Ryuchi: 1d20 + 9 ⇒ (6) + 9 = 15
Damage Ryuchi: 1d6 + 3 ⇒ (5) + 3 = 8

init
you guys
Gnome

New map linked up top, circle is the smoke

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules carefully circles around him to help Graxus distract him.

I have enough movement to circle him and avoid an aoo and still get flank with Graxus

rapier: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
damage: 2d6 ⇒ (4, 4) = 8

crit: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

"Idiot mortal! Feel my wrath!" Graxus roars as he bites and claws at the gnome. bite: 1d20 + 6 ⇒ (20) + 6 = 26
dmg: 1d6 + 2 ⇒ (2) + 2 = 4 claw: 1d20 + 6 ⇒ (19) + 6 = 25 dmg: 1d4 + 2 ⇒ (2) + 2 = 4 claw: 1d20 + 6 ⇒ (9) + 6 = 15 dmg: 1d4 + 2 ⇒ (1) + 2 = 3
miss: 1d5 ⇒ 4
miss: 1d5 ⇒ 5
miss: 1d5 ⇒ 1
confirm: 1d20 + 6 ⇒ (12) + 6 = 18 dmg: 1d6 + 2 ⇒ (3) + 2 = 5

His bite and one of his claws find their mark. Cutting at the gnome.

-Posted with Wayfinder

Dark Archive

Summoner 5 | AC 18(+4 cover) (T 12, FF 16). HP 35 Fort +7, Ref +6, Will +5 (+4 vs charm/compulsion +2 vs ench). Init +2, CMB 7/CMD 19, Speed 30ft/40ft mounted
Attacks:
+1 Lance +8, 1d8+7 20/x3, Mwk CI/Silver Morningstar +8, 1d8+6 20/x2, Sling +5 1d4+4 20/x2
Skills:
Diplomacy +7, Ride +11, Knowledge planes +2, Perception -2/+14

Tywin casts a grease spell inside the smoky area.
dc 14 reflex
"Don't go in the smoke guys. Its slippery hihi" he says as he climbs on Graxus' saddle.
not sure he can still draw his weapon as part of a move action like this? If so he draws his morningstar.

-Posted with Wayfinder

Scarab Sages

Miss chance Jules due to smoke: 1d100 ⇒ 60
Jules circles around the gnome and manages to stick him with her rapier (doesn't confirm)
Going to assume that 1d6 of that damage is sneak attack damage? You can't deal precision damage against something with concealment ..which the smoke gives him

Graxus manages to hit the gnome twice..and misses once due to the smoke (doesn't confirm and the attack that misses would have missed due to not hitting AC as well)

Tywin then makes the area underneath the smoke slippery
Reflex save gnome: 1d20 + 9 ⇒ (14) + 9 = 23 but the gnome doesn't seem to be bothered by that a whole lot.
It says as part of a regular move..so then we get into semantics if mounting is a regular move..let's go with yes for now

init
Ryuchi, Liriel, Sora
Gnome

Damage gnome: 12

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

Ryuchi attempts to knock the gnome to the ground with a flurrying spin and follows that up with a wicked kick to the kidney.

Trip1d20 + 6 ⇒ (19) + 6 = 25
Attack from Vicious stomp +4 to hit vs. prone1d20 + 8 ⇒ (11) + 8 = 19 Damage 1d6 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

Liriel will cast guidance on Sora

-Posted with Wayfinder

Scarab Sages

Miss chance Ryuchi: 1d100 ⇒ 51
Miss chance Ryuchi second attack: 1d100 ⇒ 29

Ryuchi manages to swipe the legs out from underneath the gnome and then viciously kick the little guy while he's down..knocking the breath out of him.

Out of combat

He's carrying a potion, a vial of acid, a longsword (magical) and a masterwork leather armor as well as 1 more smokestick

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules will gather the items. "Can someone determine what this long sword does?"

Jules suddenly looks up and stares at the actors. What are the actors doing?

Scarab Sages

The actors left, they went to their dressing rooms

As Jules suddenly realizes there should still be actors around here you start to take a look backstage;

You find a dozen dressing rooms through a short corridor behind the stage. Each room has a piece of paper with a name scrawled on it tacked to the door where it looks like a nameplate used to be. One of the doors still features a gold-faced nameplate that says “Senlokto Boraminder”;
The door is locked with an average lock.(Which requires a DC 25 Disable Device check to unlock or a DC 15 Strength check to break through.)

None of the other doors to the dressing rooms are locked. In each of the other dressing rooms in the back of the playhouse rests a charmed actor or actress. There are a total of 12 dressing rooms, not including Senlokot's. All of the actors lie docilely on their beds, muttering their lines to themselves repetitively, and don’t move or otherwise act.

Giving some time I'm sure you manage either of those checks to get through the locked door

As you get through the door and look around;

In the dressing room are a carpet, bed, desk, mirror, and chair. You find a note in a dressing drawer, which provides further incriminating evidence.

Perception DC 20:
Looking around under the carpet you find a trap door hidden beneath it. The trap door opens to a ladder that leads down 15 feet to a crawl space measuring no more than 20 feet square. In one corner of the room is a pile of rags, beneath which lies the decomposed body of the true Senlokto Boraminder. In the other corner of the room lie scattered papers, including the deed for the Captive Audience, signed by Senlokto Boraminder, as well as papers providing the details of the recent renovations to the playhouse, some of them signed by both Ouidda and Senlokto.

A DC 16 Linguistics check if the perception check was made:

Comparing Senlokto’s signature on the deed with the signature on the renovation details reveals that these latest signatures are forged.

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

Perception 1d20 + 6 ⇒ (1) + 6 = 7

Ryuchi aids in searching the theatre but seems to be a bit distracted by Liriel buzzing about.

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

As we are not in a hurry, I guess we woul take 20s to find the secret hatch snd are able to bypass yhe door. Not sure we have a linguistics person... Also are the other actors acting normal or some sort of trance?

-Posted with Wayfinder

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules collects the papers.

"We need to find an officer to take charge of these people. I would hate to save them and then have them picked up as slaves when we leave."

Scarab Sages

All of the actors lie docilely on their beds, muttering their lines to themselves repetitively, and don’t move or otherwise act.

(Seems like a trance to me, but a DC 15 spellcraft check will confirm that)

Depends on what you consider being in a hurry..you only have about a day left to collect all the evidence that you can. And even though take 20 doesn't take as long as it did in second edition ..it's still going to take time to go carefully through a room, let alone the entire building.Not saying you can't do..just saying it will take a bit of time and up to you guys if you'd do it in character after you already found the note.

Jules can send an anonymous note delivered by a street urchin to a nearby guard station if she wants (or go there herself and explain what she found)

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

SC: 1d20 + 6 ⇒ (13) + 6 = 19
Perception: 1d20 ⇒ 19

if she gets an aid she makes it

Linguistics: 1d20 + 3 ⇒ (3) + 3 = 6

"Oh no... these poor people... they are not themselves, magic is keeping them like this... we must try and help them"
The sylph was obviously worried amd concerned about this situation

-Posted with Wayfinder

Scarab Sages

Liriel is able to determine that this type of magical compulsion will most likely wear off in a day..maybe 2. And Liriel doesn't think the actors will have any permanent effects from it.

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

even so... these poor people! =^^=

-Posted with Wayfinder

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

Come on folks! Aid another for Liriel!

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

Jules will help Liriel look around
perception: 1d20 + 5 ⇒ (13) + 5 = 18

Scarab Sages

What are your plans after having discovered the real Senlokto Boraminder and having found an incriminating note

Dark Archive

AC 27 (T 13, FF 24). HP 30, Fort +4, Ref +5, Will +1(+2 vs charm & compulsion). Init +5, CMB 8/CMD 21, Speed 40ft/Flight 40ft
attacks:
Bite +8 1d6+4 20x2, +1 Silversheen Nodachi +7 1d10+13 18-20x2
skills:
Acrobatics +8, Diplomacy +5, Fly +14, Intimidate +6, Perception +14

try and find some more clues. I think we still got the smuggler captain right?

-Posted with Wayfinder

Grand Lodge

male Human Flowing Monk 1 Perception +6 Init: +2 HP: 10 AC: 14 (T 14/ FF 12) CMD: 16 CMB +6 FORT +3 REF +4 WIL +4

What about talking to Senlokto?

Scarab Sages

Senloko is kind of beyond talking back to you, he's been dead for a long time..if you mean the impostor..sure you can revive him..we can play it out for a bit but what it will come down to is; he refuses to talk under any conditions, and tries to escape if given the opportunity.

And yes, there's still the smuggler captain

Grand Lodge

Female Human Rogue (Level 4)
stats:
HP23 /23, NN, AC=17, T=14 , FF=13 | CMD=17, CMB=3 | F=1 , R=8 , W=1 | Init +4 | Perc= +6 | (Rapier+6/1d6+2/18-20/X2 , Short Sword +6/1d6+1/19-20/X2, Short Bow +7/1d6 +1/20/x3) + 2d6 Sneak attack

"I think we need to move on and investigate the ship. We need to find anyone else they are holding and free them."

Jules will find someone to convey a message to the guards.

Scarab Sages

Edit, just noticed :)

The party decides to go check out the ship they heard about;

As you approach the docks at night;
At this late hour, the briny sea air of Almas’s wooden docks is void of the daytime crowds of crew members bustling about.
Nearly a dozen ships are docked here, and several more are anchored in the calm waters further from the shore. One ship in particular still has lanterns hanging lit next to its gangway, a shoddy wooden plank that connects the old ship to the dock.
Red letters scrawled on the side of the ship read “Sailswift,” and several cloaked men move to and fro on the ship’s deck with uncanny grace, shifting boxes of cargo about and going below deck occasionally.

As you make your way towards the ship you are greeted by some Dhamphirs who in very broken common offer to sell you some "vewwy nice Kathapesi rugs" and when you appear not that interested switch to offer to sell you the finest pesh this side of the world.

Grand Lodge

Female Sylph
Skills:
Diplomacy +7, Escape Artist +6, Fly +6, Knowledge (planes) +7, Linguistics +3, Spellcraft +6, Stealth +6
Planar Oracle 1
Vitals:
HP 8/8; AC 14, FF 12, T 12, CMD 13; F 0, R 2, W 2; Perception +0, Init +2

jules helped

-Posted with Wayfinder

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