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Quiella comes to. She smiles gratefully at Ophelia and gives herself some additional healing, then cautiously tries to cast a spell, mumbling for Erastil to protect her. The spell fails, and she tries to crawl away from the Elemental.
lay on hands, favored class, greater mercy, Fey foundling: 2d6 + 2 + 1d6 + 6 ⇒ (3, 4) + 2 + (6) + 6 = 21
concentration, shield of faith, vs DC17: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13
49hp now
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Melufious pulls on some levers and twists a few knobs, and the altar appears to power down.
Ophelia reacts quickly to Quiella's unconscious state as she casts a powerful healing spell on the paladin.
Quiella's eyes flutter open and she smiles briefly as she uses her natural healing ability to supplement Quiella's spell. She then attempts to cast a spell defensively that fails as her concentration is broken. She then crawls 5 feet away and thankfully the elemental does not make an opportunity attack.
It does, however, move 5 feet to the east and attacks Ophelia with its two slams. Both attacks hit and now Ophelia is knocked low and dying on the floor. Ophelia took 36 additional damage, with the 19 she already took brings her to 55 damage.
1d4 ⇒ 2
Slam 1: 1d20 + 19 ⇒ (14) + 19 = 33
Slam 2: 1d20 + 19 ⇒ (15) + 19 = 34
Damage 1: 2d6 + 5 + 1d8 ⇒ (6, 2) + 5 + (4) = 17
Damage 2: 2d6 + 5 + 1d8 ⇒ (3, 4) + 5 + (7) = 19
Initiative (Round 3)
Lightning Elemental
Melufiuos [5 Mirror Images] <= Up
Valik [Fly, Bull Strength active] <= Up
Ophelia [55 Damage; Stabilize check needed] <= Up
Zeno <= Up
Vailis/Coco [C: Flying] <= Up
Quiella [14 Damage] <= Up
Group Effects
Haste: +1 to att, Reflex, AC. 1 extra attack if full attack. +30 movement (+20 for small)
Everyone is up! The enemy is flying 15 feet off the ground.

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are any of you going to do anything that provokes this round? It appears to not have combat reflexes and Quiella should probably stand up
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Zeno puts the magical alacrity to good use!
Prescience: 1d20 ⇒ 8
+2 Adaptive Composite Longbow, Point-Blank, Deadly Aim, advice, haste: 1d20 + 14 ⇒ (12) + 14 = 26
damage: 1d8 + 11 ⇒ (7) + 11 = 18
+2 Adaptive Composite Longbow, Point-Blank, Deadly Aim, advice, haste: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 1d8 + 11 ⇒ (8) + 11 = 19

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My attack’s wont do much damage, max is 8 and min is 1. I can go total defense, negate the attack should it actually hit anyways to eat the AOO. Is it to meta-game though lol?
Valik sees that his foot barely makes the elemental react. Instead he covers up his body, as tight as he can. He than circles the electric foe hoping to draw its attention.
FA: maintain advice; SA: total defense; MA: move 60’ around elemental, endless big in a flank with the eidolon if possible. I have an AC of 31, but deflect the attack should it hit as well as get to smack it back if I deflect it due to crane riposte. Benefit: You take only a -1 penalty on attack rolls for fighting defensively. Whenever you deflect an opponent's attack using Crane Wing or lose the dodge bonus from Crane Wing because an attack missed you by 4 or less, you can make an attack of opportunity against the attacker after the attack misses.
free swing?: 1d20 + 10 - 1 + 1 + 2 ⇒ (8) + 10 - 1 + 1 + 2 = 201d8 + 1 + 2 + 2 ⇒ (8) + 1 + 2 + 2 = 13

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Stabilize: 1d20 + 1 - 4 ⇒ (10) + 1 - 4 = 7

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Vailis makes a small wound on his hand, and takes a drop of his blood to cast infernal healing he then moves over Ophelia touching the varisian cleric.
The woman immediately stabilizes and starts slowly recovering health.
Fast healing 1 for 1 min
Fly (move less than half speed) DC 10: 1d20 + 6 ⇒ (1) + 6 = 7 Coco is forced to move half his movement to keep flying, which means taking AoO
Meahwhile Coco is unable to keep slowly flying around the elemental, and the electrical creature movement forces him to move around. The eidolon profits to get into a flanking position and attack from there together with Valik.
Claw+advice+haste+flank: 1d20 + 9 + 1 + 2 ⇒ (16) + 9 + 1 + 2 = 28
Slashing/Bludgeoning damage+advice: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Coco AC with haste: 22
Quiella, Coco should probably take that AoO

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Dusting his hands off with a smug, satisfied grin, Mel turns around and his jaw drops. Fear and despair flood over him. Without taking the time too think our cast defensively, the magus throws flames into the air while a feral howl rips from his throat.
empowered burning hands: 5d4 ⇒ (4, 1, 2, 2, 3) = 12 x1.5
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Quiella reaches over to Ophelia and touches her forehead with a healing touch. Then she stands up.
lay on hands, greater mercy: 2d6 + 2 + 1d6 ⇒ (3, 2) + 2 + (2) = 9
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Zeno fires two arrows at the lightning elemental and both hit their mark, doing some significant damage to the creature.
I'll just have Valik move back and forth to return to the same position in order to preserve a flank with Coco.
Valik moves erratically around the elemental to provoke an opportunity attack and it falls for his bait. However, its slam does not even come close to hitting him. It missed by more than 4.
Vailis moves Ophelia and casts Infernal Healing on the unconscious cleric to stop her from dying. Meanwhile, his eidolon flies into a flank with Valik and claws the elemental for some minor damage.
Mel, you forgot to give me the DC for your spell.
Positioning his cone to avoid hitting his companions, Melufiuos casts a Burning Hands to shower the elemental in flames. Unfortunately, it dodges out of the way of the worst of the fire.
Quiella heals Ophelia back to consciousness, then finally stands up.
The lightning elemental next turns its ire to Melufiuos. Its first slam removes an illusory image, while the second only barely misses and also removes an image. Mel has 3 duplicate images left.
AoO: 1d20 + 16 ⇒ (8) + 16 = 24
Reflex: 1d20 + 15 ⇒ (8) + 15 = 23
Slam 1: 1d20 + 19 ⇒ (15) + 19 = 34
Mirror Image, 1 hits: 1d6 ⇒ 3
Slam 2: 1d20 + 19 ⇒ (2) + 19 = 21
Initiative (Round 4)
Lightning Elemental
Melufiuos [3 Mirror Images] <= Up
Valik [Fly, Bull Strength active] <= Up
Ophelia [46 Damage; Infernal Healing Active] <= Up
Zeno <= Up
Vailis/Coco [C: Flying] <= Up
Quiella [14 Damage] <= Up
Group Effects
Haste: +1 to att, Reflex, AC. 1 extra attack if full attack. +30 movement (+20 for small)
Advice (Inspire Courage): +2 atk/damage, +2 vs fear, charm
Everyone is up! The enemy is flying 15 feet off the ground.

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Prescience: 1d20 ⇒ 13
+2 Adaptive Composite Longbow, Point-Blank, Deadly Aim, advice, haste: 1d20 + 14 ⇒ (3) + 14 = 17 substituting Prescience roll for a result of '27'
damage: 1d8 + 11 ⇒ (8) + 11 = 19
+2 Adaptive Composite Longbow, Point-Blank, Deadly Aim, advice, haste: 1d20 + 14 ⇒ (16) + 14 = 30
damage: 1d8 + 11 ⇒ (4) + 11 = 15

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Valik continues to advise his allies, as much as possible. He flies around the elemental, hoping to frustrate it into attacking him.
Same as before, AC 31, and a free swing should I block his attack or if it misses by 4 or less
if crane riposte triggers: 1d20 + 10 - 1 + 1 + 2 ⇒ (9) + 10 - 1 + 1 + 2 = 211d8 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8

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Trusting Valik to keep the thing distracted, Quiella murmurs a prayer for herself.
casting shield of faith to bring AC up by another point;
25 AC +4 shield +1 shield of faith (doesn't stack with ring of protection, so net gain is just 1) +1 haste
31 AC
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With his first arrow, Zeno destroys the lightning elemental which discorporates in a cloud of sparks.
Combat Over
Quiella can keep her spell if she wants.
Injury Report: Ophelia 46 damage which will be reduced to 37 when Infernal Healing finishes, Quiella 14 damage.
As the group prepares to begin the ritual, everyone begins to feel a little sick to their stomachs, probably due their proximity to a large amount of pure Abysium. Everyone would need to make a DC 15 Fort save here to avoid being sickened, but there is only one roll left and it's not really modified by the sickened condition so we won't worry about it.
Once everyone is ready, the Pathfinders begin the reattunement ritual using the items found in the previous room. The ivory statuette of of the lich Takaral is ground up as a material component, while onyx merchant’s scales act as a divine focus. The group also chants the magical incantation inscribed on the katana, and recites a prayer written upon the golden brick.
Okay, the only thing left is for one of you to roll a d20 to complete the ritual. Just roll it unmodified, I'll add in the modifiers. Again, only one person needs to roll for this. If multiple people roll, then I'll take the first roll.

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"Ah! This was tough" sighs Vailis as the elemental is finally dismissed. The half-elf looks at Zeno and his bow but comments nothing.
The summoner approaches Ophelia and cuts his hand again, his blood empowering another infernal healing casting. He smiles as soon as the wounds start closing again.
Ophelia +10 hp
Fort DC 15: 1d20 + 7 ⇒ (11) + 7 = 18
Vailis coughs a bit, but feels for the rest quite ok. He just joins his hands in the ritual and says the quickly learned words.

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I'll use the spell slot for healing Ophelia with CLW instead
clw, Oracle: 1d8 + 3 ⇒ (1) + 3 = 4
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"Nicely done, Zeno. I'm not sure how we would have fared without you."
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As the party finishes the ritual, you all notice a surge of energy is absorbed into the surrounding abysium metal, as the Codex said it would if the reattunement ritual was successful. After some healing up and verifying the ritual worked, you all prepare to leave.
Following Aram Zey's instructions, you all easily return to the Lantern Lodge through your entrance portals. Before you are even congratulated for a job well done, Aram Zey and Amara Li send a contingent of well-armed Pathfinders into the tapestry to secure the shrine and guard it from future Aspis Consortium harassment.
Afterwards, you are heralded as heroes for providing the Society with safe method of traveling between Absalom and Varisia, and for changing the tapestry’s very nature to the extent that Aram Zey and other members of the Spells branch of the Pathfinder Society can create new entry and exit points between the Hao Jin Tapestry and points throughout the Material Plane, allowing for near limitless potential for quickly traveling the world to conduct Pathfinder business.
End of Chapter 20