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Not long after, those who have managed to stay asleep so far are awakened by the clatter of pots and plates as breakfast is prepared and served on portable tables with folding seats in the middle of the camp. Count Falroun, now fully dressed, slips quietly into the pathfinders' tent after making sure that Baron Bomande ist busy checking up on the cook's work. He still looks a bit exasperated from the events that happened before.
"I... think I need your help. I’d really like to impress the old man today, but you see, I’m not much of a hunter," the count admits. "In fact, I’ve never really been hunting before! Is there any help or advice you can give me?"
"Oh yes," he adds, "you will be taking part in the hunt, won't you? I can arrange for your trophies to be properly stuffed and sent back to you in Absalom."
If you wish to help Falroun, you could give him advice on hunting with a Knowledge(nature) or Survival check. Alternatively, you can attempt an Intimidate check during the hunt to try to flush game into the count's path. Finally, if you participate in the hunt yourself, you could try to pass off one of your kills as Matsanda's - that would be a Bluff check, but obviously very embarassing for both of you if it fails. If you have other ideas on what would help the Count's luck on the hunt, I'm open to suggestions as well.
Participating in the hunt yourself means you'll get the opportunity to deliver the killing shot to a single animal each day. This is a simple attack roll vs. the animal's AC or touch AC depending on the weapon or spell you use (though the nobles frown on using magic for hunting). The animal can be anything from an antelope to a rhinoceros depending on the luck of the hunt.

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Varis swiftly calmed down once it was clear there was no actual danger. He was about to say some highly intelligent comment on the matter, but was taken aback by Lissanya's comment. Glaring at his claws for a long moment, he simply said "No, I'm not skilled at healing at l sadly." and waits until all leave, to do the same.
Once the count enters the tent, Varis nods knowingly. "I know how you feel, trying to impress the man who may be something of a father to you. I'd love to help, though I do not know much. Maybe I can sneak around, trying to flush out some animals in your path?"
He then thinks through his options for a while, letting the others speak, but no other ideas come to his mind.
I thought about using stealth to help
Once the actual hunting begins, Varis to his horror realizes that he has not remembered to obtain a bow. While he killed his fair share of demon monkeys, that killing was done with his rapier. And "hunting" was only involved if you count striking at rabid monsters that try to rush you down in masses.
He approaches Guy at some point during the morning, obviously embarassed. "I completely forgot to buy a bow for this hunting thing, and would hate to embarass myself to the baron after boasting about my past experiences. The man even showed me how to fire a gun, and I can't even remember to bring a bow, can you believe this? You seem to get along quite well with the count - maybe you could ask him if there were any spares? Or do you have other ideas where I can get a weapon for ranged combat without making a bad impression? I only have this blasted dagger and it doesn't fly far." The bird talks almost too fast to understand him properly and is jittery mess.

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"I will share what I know, Count. Hunting in unfamiliar lands will be difficult for both of us however, and I cannot promise much." As camp is struck, Lissanya shares what she can recall of the Grand Lodge's lessons.
Survival: 1d20 + 5 ⇒ (14) + 5 = 19

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He approaches Guy at some point during the morning, obviously embarassed. "I completely forgot to buy a bow for this hunting thing, and would hate to embarass myself to the baron after boasting about my past experiences. The man even showed me how to fire a gun, and I can't even remember to bring a bow, can you believe this? You seem to get along quite well with the count - maybe you could ask him if there were any spares? Or do you have other ideas where I can get a weapon for ranged combat without making a bad impression? I only have this blasted dagger and it doesn't fly far." The bird talks almost too fast to understand him properly and is jittery mess.
"I think I know just the man to ask. Follow me."
Guy approaches the Mahout and inquires,"If anyone can help us, it is this man! Sirrah, are there any extra hunting bows or spears or the like we could use? Whatever DOES one use to hunt around here? I suppose I should give it a try."
"Also, my fried here was thinking of trying out a one of those fireworks things, weren't you Varis? You wouldn't happen to have a spare?"

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Guy will give the bow a try. Of course he is unskilled in it and if he hits anything it will obviously be by the hand of Sarenrae. He only attempts once. He probably injures himself trying. Giving up in frustration after the first try he hands the bow over to Varis and says
"Blasted contraption. See if you can find better use for this. I have better things to do with my time."
He then starts stalking through the grass or jungle or whatever the terrain is like and uses his fire bolts to peg anything that dares make an appearance. He has no idea that spells are frowned upon and would find the notion quite silly.
touch vs AC: 1d20 - 1 ⇒ (13) - 1 = 12
Unfortunately, I doubt his kills will be suitable for mounting as a trophy, though they are already halfway there to being cooked when he is done with them. They are also quite unsuitable for the counts tally - their condition will be a dead giveaway, provided, of course, there is anything to give away.

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Trophy Hunting
"We have spears, yes." The mahout replies to Guy with an emphatic nod. "Not spears for throwing, though. Count said to bring crossbows in case heavy rain make firesticks not go off." He nods towards two bundles that are about the right size for a light and a heavy crossbow, respectively. "I have no firesticks, though, sorry, you need to ask the noblefolk for that."
Meanwhile, Count Falroun listens intently as Lissanya explains the basic hunting techniques to him. He proves a quick learner, and between her advice and Varis' behind-the-scenes support, manages to bag quite a magnificent sloth bear in pristine condition that will make a fine trophy and elicits grudging respect even from Baron Bomande. The count is overjoyed at his success and thanks you profusely for your aid.
Over the course of the day, Lissanya manages to get a clean shot at at Dhole, a local canine, whom she takes down with a single, perfectly placed arrow, leaving the carcass in excellent condition for stuffing and mounting. Cleo encounters a Jaguar with fine fur markings on a jungle clearing, but the cat proves too crafty - with a few sudden leaps, not only does she get away from Cleo's bow, she even manages to evade the fire bolts that Guy shoots after her and disappear into the undergrowth.
Varis, as he is trying to scare up a little more game for the count, suddenly finds himself face to face with a huge, horned bovine - a Gaur. The animal seems just as surprised to see Varis as he is to see it, so he might be able to get a stab at it in melee...
BTW, you are also allowed to use melee weapons on these hunting rolls. I honestly have no idea how that is supposed to work most of the time, but the option is there in the scenario - so I guess that's where the term "bushwhacking" comes from...

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"Ah, this should do!" Varis says with a heavy crossbow in hand, swirling it around as if he was born with one - that is until it drops and almost flies against the next tent. "Well, apparently not only the spears are not for throwing, ha!" he says with an emberassed croak, picks the thing up, grabs some bolts and vanishes from sight as swiftly as he can.
During his little expeditions in the name of the count's honor, Varis finally sees the chance he waited for, and gets some crossbow practice at that - hasn't shot one in years!
Crossbow attack: 1d20 + 5 ⇒ (14) + 5 = 19
Hunting with a rapier is just silly ^^. I can see it with a spear maybe, I suppose. As long as it is not of the longspear variety one can always throw it - and longspears in the jungle would be even sillier than hunting with a rapier. Not like there is much cavalry to unmount in there ;)

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It may be years since Varis has last shot a crossbow - but apparently, his muscles remember the proper movements perfectly as he suddenly finds himself face-to-face with the Guar. Leveling the crossbow at the beast's head and pulling the trigger in one smooth motion, Varis plants a bolt right into the eye of the large horned animal - causing it to stand there for a moment, dumbstruck, before toppling lifeless to the side.
Aside from a great trophy for mounting over the fireplace, Varis' kill also provides plenty of fresh meat for the expedition, as the porters set to skinning, butchering and cooking the Guar soon after, mounting it on a rotary spit, which has apparently been brought along for just that purpose. The day ends in a pleasant evening with freshly cooked meat, tales, and even some music from one of the porters, allowing everyone a well-earned opportunity to wind down, kick back and relax.
Monkey Business
On the morning of the hunt’s third day, the smell of wood smoke and food still hangs heavy in the air. Outside the camp, the jungle is alive with the sounds of monkeys, birds, and chirping insects. Suddenly, there is some rustling in the bushes, and one by one, a band of Macaques gather at the edges of the camp. They eye the camp and its inhabitants inquisitively, the most courageous already starting to turn over containers and steal interesting-looking trinkets to examine.
When describing your reaction to the monkeys, please also position yourself on the map of the camp in Roll20, just in case...

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Knowledge: Nature: 1d20 + 4 ⇒ (7) + 4 = 11
Lissanya looks to be in as good a position as any.
What little she knew of the species caused her to relax after the initial surprise. "So far as I know, they're harmless." A smirk appeared at the thought. "Unless you have something shiny. Hold on to your possessions, Pathfinders."

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Guy warily watches the antics, patting down his pockets a few time. He also cases detect magic and makes sure no hocus pocus is going on, though lacking in spellcraft he probably won't know much if there is.
Dang. Gotta fix that next level!

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"Never trust a monkey. I learned that in Bloodcove." Varis states grimly and shushes them away without coming too near.
Intimidate: 1d20 + 2 ⇒ (16) + 2 = 18
He then looks towards the baron's tent, as he would most likely know what to do in this situation.

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There is nothing obviously magical about the Macaques, as far as Guy can tell. The monkeys around Varis screech excitedly as he tries to shush them away - they do give him some room for the moment, but they seem quite disinclined to abandon the camp.
"No, no, you must not harm them! They are blessed. It will anger the gods!" The mahout exclaims and holds out a few pieces of pineapple and grapes to Cleo. "Here, give them these, they are fond of them." The porters, too, start offering food to the monkeys, some even going so far as bowing and dropping prone in front of them and chanting prayers in Vudrani.
"What in the name of the Beast is going on here!?" The Baron's booming voice suddenly echoes through the camp as he steps out of his tent, musket in hand. His face shows an expression you have never seen on him before as his gaze falls upon the monkeys - pure, seething hatred, and disgust as he sees the reverence afforded them by the locals. He then turns his gaze to you. "Get these infernal creatures out of my camp." He bellows. "Or, so help me Gorum, I will do it myself!" The monkeys begin to screech agitatedly at the harsh sound of his voice.
Suddenly, Varis is not quite so certain that the Baron has the situation in hand anymore...

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Lissanya crouches with Cleo, doing her best to imitate the nonthreatening mannerisms she can remember.
Wild Empathy: 1d20 + 4 ⇒ (1) + 4 = 5
Edit: Well THAT was unfortunate. Since I can't get ANY worse than that, I'll burn my reroll.
Wild Empathy Reroll: 1d20 + 9 ⇒ (2) + 9 = 11
Double Edit: -_-

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Yikes... ah well, as one of my players back here likes to say, it's a dice game. That's a hard roll to make even when you've got characters with the proper skills for it.
Cleo's and Lissandra's efforts prove quite popular with the primates, but unfortunately, all they do is attract even more monkeys begging for food and stealing things. Also, they stretch the baron's already thin veneer of patience even thinner.
"This isn't working!" Bomande shouts angrily. "I'll show you how to do this!" He slams one of the Macaques with the butt of his musket giving the little monkey a bloody wound and causing it to give an outraged screech before scurrying away. "No, effendi, you must not..." The mahout tries to exclaim feebly, but it is already too late, as the other monkeys hiss and swarm angrily, attacking everything that seems even vaguely threatening with tiny teeth and claws.
Aaand... we have a monkey swarm. Initiative is as follows:
Lissanya: 1d20 + 4 ⇒ (15) + 4 = 19
Cleo: 1d20 + 4 ⇒ (16) + 4 = 20
Varis: 1d20 + 6 ⇒ (11) + 6 = 17
Gedulan: 1d20 + 1 ⇒ (13) + 1 = 14
Guy: 1d20 + 1 ⇒ (6) + 1 = 7
Baron Bomande: 1d20 + 3 ⇒ (17) + 3 = 20
Count Falroun: 1d20 + 3 ⇒ (2) + 3 = 5
Macaques: 1d20 + 7 ⇒ (13) + 7 = 20

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Initiative Order
20.7 Macaque Swarm
20.4 Cleo
20.3 Baron Bomande
19.4 Lissanya
17.6 Varis
14.1 Gedulan
7.1 Guy
5.3 Count Falroun
Feel free to post ahead of your turn if you're already sure what you will be doing. I'll then resolve the actions in order of initiative.
The Macaques jump screeching and hissing at Baron Bomande, trying to catch him in some unarmored location with their teeth and claws.
Swarm Attack
Monkeys vs. Bomande: 2d6 ⇒ (3, 4) = 7
Fortitude Save vs. Distraction (DC 14)
Bomande: 1d20 + 5 ⇒ (17) + 5 = 22
Round 1. Current Initiative Count: 20.4, it's Cleo's turn.

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Do we have a map? I assume this is around the time when breakfast is being eaten?
When it gets around to him, Guy will unleash a Burning Hands on the nasty little varmits. He will use his one use of Beacon of Faith to add 2 levels to the casting making it 3 dice of damage.
"What an obnoxious way to be woken up"
Burning Hands: 3d4 ⇒ (4, 3, 4) = 11
WOOOSH!!!

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Yes, It's around breakfast time, and the map is in Roll20 here. The way everyone is standing right now, it will be pretty hard to catch the monkey swarm with a Burning Hands without hitting at least someone of your own group as well. But we'll see if / how that has changed when it's Guy's turn.

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Lissanya stumbles back from the sudden attack, trying to get out of reach while protecting her face.
Knowing she has no way to deal with swarms, all she can do is go for her wand of cure light to try and make sure no one is critically injured.
Fort Save vs Distraction: 1d20 + 4 ⇒ (11) + 4 = 15

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Cleo moves away from the scrambling and screeching monkeys. Baron Bomande also falls back further into his tent and fires his musket right into the middle of the rampaging primates, which drops two of them, but only angers the others further.
Bomande's attack
Attack(Mwk Musket): 1d20 + 8 ⇒ (9) + 8 = 17 (Hit)
Damage(Mwk Musket): 1d12 + 1 ⇒ (5) + 1 = 6 (this did apparently do some damage to the swarm)
Round 1. Current initiative count: 19.4, it's Lissanya's turn.

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Using the Baron's tent for cover, Lissanya tugs her wand of healing free on the move, looking to see if Cleo needs aid.

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Seeing the way open, Guy will announce "Keep the area clear, please. I'd like to singe them a bit with burning hands."

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Lissanya makes her way towards Cleo, conveniently getting out of the blast range of Guy's burning hands.
Round 1. Current initiative count: 17.6, it's Varis' turn.

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Not having encountered swarms before, Varis springs into action as usual - drawing his blade and stabbing wildly into the chaos.
"Well, hope they know when to flee!" he shouts between the slashes, taking on a defensive posture that is more suited to single opponents.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26 -> Damage: 1d6 + 1 ⇒ (1) + 1 = 2
No parry for poor Varis vs automatic damage ^^

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Varis actually manages to pierce some of the Macaques with his rapier, but his acts of bravado do little to deter the rest of the rampaging swarm.
Meanwhile, Gedulan moves into position to toss a vial of his explosive mixtures into the fray, targeting the center of the swarm and landing a perfect hit. The monkeys screech wildly as their fur gets splashed with burning liquid.
Throw Bomb: 1d20 + 2 ⇒ (20) + 2 = 22
Throw Bomb (Critical Confirmation): 1d20 + 2 ⇒ (3) + 2 = 5 (unconfirmed)
Bomb Damage: 1d6 + 6 ⇒ (5) + 6 = 11 (x1.5 due to area effect)
Immediately afterwards, Guy unleashes his Burning Hands on the remaining simians, reducing most of them to cinders, and scattering the few survivors into the four winds as they flee, some still burning, into the relative safety of the jungle.
As the screeching of the monkeys abates, an eerie silence settles over the camp, the northwestern quadrant of which has been blackened, with several tongues of flame still licking over the canvas of the Baron's tent.
"The gods." The mahout whispers with a horrified expression. "They will curse us for this..."

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"The gods." The mahout whispers with a horrified expression. "They will curse us for this..."
"I'm so terribly sorry we've put you in this predicament. I will make it my duty to help you survive and I will pray to my goddess that if there is any holy backlash, you will be spared, as you were innocent and cautionary the entire time. Perhaps you should pray to yours as well.
"Unfortunately, we were left little choice once the monkey's went wild."
Lowering his voice so as not to be heard by the Baron he adds,
"I really don't think that the Baron knows HOW to respond in any other way. He is far to used to getting his way and killing animals. He most certainly does not share your reverence for monkeys."

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"Oh my. Holy monkeys are new. I can understand the baron, in the garundi jungle there were only unholy ones." Varis croaks nervously, looking towards Bomande with uncertainity, then watching the charred remains all around him.
"But they were truly harmless, weren't they?"

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"I hope that your goddess can protect us. Because I doubt that mine will hear me, after this." The mahout replies, severely distraught, before directing the porters who glumly collect the remains of the dead monkeys and put them into a ditch at the side of the camp.
Count Falroun surveys the camp site, clearly shocked by the devastation and the stench of charred flesh all around him - but even moreso by the apparent absence of the baron, who seems to have disappeared into his tent either during or shortly after the fight. "Bomande, are you alright?" He asks agitatedly, moving towards the entrance of the baron's tent to the northwest.

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"I hope that your goddess can protect us. Because I doubt that mine will hear me, after this." The mahout replies, severely distraught, before directing the porters who glumly collect the remains of the dead monkeys and put them into a ditch at the side of the camp.
"Oh, really? Tell me about your god. I have been studying about some of the local deities and would be curious to find out more about the one you worship from an actual worshiper!"
And perhaps I can get him to switch over to Sarenrae. From the sounds of it, it would be really good move for him! I never understood why anyone would want to worship someone who is only one mistake away from blasting you into oblivion!?!

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The mahout does not seem inclined to talk religion at the moment. "Forgive me, effendi, but... I need to get this mess cleaned up and prepare everything for our departure. Perhaps we can speak later about this."
There is still no reply from the baron, causing the count to enter his tent with a worried expression.

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Guy will hang out near the tent, ostensibly to help clean, but actually to get a better position to eavesdrop on any conversation between the Count and Baron.

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Varis helps clearing away the monkeys, looking with a guilty expression towards the mahout.
"You did nothing bad here, you even tried to stop us. I am sure your god has watched and knows." he says, trying to cheer the man up.

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"Still, they are dead." The mahout replies glumly.
"Bomande, what just happened out there? Are you injured?" Falroun asks quietly.
"I... am getting too old for this, Falroun. One way or another, this is going to be my last hunt." The baron's voice is unusually quiet and sounds oddly hollow. "These are healing potions. Take them outside and give them to anyone who is hurt. Tell them, I am... tell them we need to leave soon. It is going to be a long day."
"You worry me, Bomande. Are you certain you are alright?" The count inquires, with obvious concern. "You really did not seem like yourself. I've never..."
"No, you haven't, and I hope you'll never have to again. Please, Falroun - make sure they are ready and then let us leave this place behind."
Count Falroun exits the baron's tent holding two vials containing a clear liquid. "Did anyone get injured in the fight? If so, then these potions should help."
"We should probably get going once we are done cleaning up here. Baron Bomande will be with us shortly." He adds after any immediate injuries are taken care of.
The count gives you two Potions of Cure Light Wounds that you can use to heal anyone who was injured or keep for later use.

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Hmmm... I thought Bomande just had a temper, but there is something more here. There is some bad blood between him and... Monkeys, surely not just the monkeys!
There is no time now, but once they get going, Guy is going to look through that book for more information on monkeys and deities and anythinng else related to this whole twisted episode.

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Varis gladly takes one of the potions for later use (unless somebody needs one right now), seeing that he will propably be head to head with a tiger soon.
He will take watch around the perimeter for the remainder of the camp, hoping to scare any monkeys away - so that the situation doesn't repeat.

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What monkeys are left seem to have learned their lesson and give the camp a wide berth. Bomande emerges from the tent soon after, to all appearances his old, forceful self, and starts directing the packing of supplies for the departure. Not long after, the expedition is on its way to another day of hunting.
You've got another chance at trophy hunting that day... if you want to take it, please give me an attack roll (regular or touch, depending on what weapon you plan to use for hunting) against the following targets:
Cleo: Leopard (AC 15 / Touch 14)
Guy: Dhole (AC 14 / Touch 12)
Lissanya: Crocodile (AC 14 / Touch 10)
Varis: Golden Jackal (AC 13 / Touch 12)

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Guy will, indeed, make another attempt at hunting.
hunt attempt: 1d20 - 1 ⇒ (13) - 1 = 12 to hit touch.
Almost in spite of himself, he succeeds.

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Composite Longbow: 1d20 + 9 ⇒ (16) + 9 = 25
Lissanya has far more luck killing the wildlife than handling it. As the hunt progresses, her path brings her alongside Varis for a brief minute.
"The baron seems not himself." she murmurs in a low tone. "Perhaps you can help him find his balance?"

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Varis keeps blending in. He feels the need to impress the baron further, but it seems his first hunting venure was a lucky shot.
He really needs to train more with crossbows, you never know when one is needed.
Crossbow: 1d20 + 5 ⇒ (5) + 5 = 10

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If there is any monkey curse, it certainly does not seem to be affecting the hunting success - apart from the trophies claimed by the pathfinders, the nobles manage to slay a huge Rhinoceros that should make an excellent centerpiece for the Baron's collection.
Panic in the Jungle
After the day's hunting is done, the expedition returns to the main trail leading deeper into the Jungle. It is already fairly late in the afternoon, when suddenly, a large serpent slithers out of the underbrush behind the group. The old elephant, who had proved remarkably calm so far, starts trumpeting loudly and rears up on her hind legs, surprising the mahout and tossing him off her back.
Please refer to Roll20 to check out the encounter location.
Surprise check - Perception:
Cleo: 1d20 + 8 ⇒ (16) + 8 = 24
Gedulan: 1d20 + 4 ⇒ (17) + 4 = 21
Guy: 1d20 + 3 ⇒ (11) + 3 = 14
Lissanya: 1d20 + 7 ⇒ (13) + 7 = 20
Varis: 1d20 + 5 ⇒ (9) + 5 = 14
Bomande: 1d20 + 7 ⇒ (14) + 7 = 21
Falroun: 1d20 + 9 ⇒ (15) + 9 = 24
Surprise check - Stealth:
King Cobra: 1d20 + 6 ⇒ (13) + 6 = 19
Cobra Hatchlings: 1d20 + 15 ⇒ (10) + 15 = 25
Initiative check:
Cleo: 1d20 + 4 ⇒ (17) + 4 = 21
Gedulan: 1d20 + 1 ⇒ (15) + 1 = 16
Guy: 1d20 + 1 ⇒ (7) + 1 = 8
Lissanya: 1d20 + 4 ⇒ (17) + 4 = 21
Varis: 1d20 + 6 ⇒ (6) + 6 = 12
Bomande: 1d20 + 3 ⇒ (5) + 3 = 8
Falroun: 1d20 + 3 ⇒ (4) + 3 = 7
King Cobra: 1d20 + 6 ⇒ (4) + 6 = 10
Cobra Hatchlings: 1d20 + 3 ⇒ (12) + 3 = 15
"Help! Someone calm the elephant, before she throws us off!" Count Falroun exclaims fearfully. "No!" Shouts Baron Bomande, who has turned around to see what the commotion is all about. "That's a King Cobra - forget the elephant, take out the snake before it poisons our porters!"
Cleo, Gedulan, Lissanya, Bomande and Falroun have beaten the King Cobra's Stealth Check, so they get to act in the Surprise Round. No one has beaten the Cobra Hatchlings' Stealth check, so you haven't noticed them yet (though the Elephant most certainly has) and cant' take any actions against them in the Surprise Round.
The Elephant starts the Surprise Round Panicked. As long as she remains panicked, anyone in the Howdah takes -8 to all ranged attacks and needs a concentration check against DC 15 + Spell Level to cast any spells. Calming the Elephant is a DC 20 Handle Animal or Wild Empathy check, or a DC 20 Ride check for anyone willing to take the mahout's place on her neck (which would involve a DC 20 Acrobatics check, even for those already in the Howdah, unless they had something like Spider Climb).