Lissanya's page

162 posts. Organized Play character for TriOmegaZero.


Female Sylph Rng8\Spr1 HP 70/70 AC:24/TC:14/FF:20 Perc +13 F +11 R +12 W +10 CMD 23 Spd 30ft/Fly 30ft Init +4 Buffs: Delay Poison, Barkskin

About Lissanya

Female sylph ranger (freebooter) 8/spiritualist 1 (Pathfinder Player Companion: Pirates of the Inner Sea, Pathfinder RPG Bestiary 2 258, Pathfinder RPG Occult Adventures 72)
CG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +13
Aura freebooter's bane (2 ft.)
AC 22, touch 14, flat-footed 18 (+6 armor, +4 Dex, +2 shield; +2 deflection vs. evil)
hp 70 (9 HD; 1d8+8d10+13)
Fort +11, Ref +12, Will +10; +4 vs. [air] or [electricity] spells, or electricity damage, +4 bonus vs. mind-affecting; +2 resistance vs. evil
Resist electricity 5
Speed 30 ft., fly 30 ft. (good); fast swimmer
Melee club +9/+4 (1d6+1) or
. . dagger +9/+4 (1d4+1/19-20)
Ranged +1 seeking composite longbow +13/+8 (1d8+2/×3)
Special Attacks combat style (archery)
Spiritualist Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—expeditious retreat, obscuring mist
. . 0 (at will)—detect magic, mending, read magic, stabilize
Ranger (Freebooter) Spells Prepared (CL 5th; concentration +7)
. . 2nd—barkskin, bear's endurance
. . 1st—delay poison, resist energy
Str 12, Dex 19, Con 12, Int 10, Wis 14, Cha 12
Base Atk +8; CMB +9; CMD 23
Feats Airy Step[ARG], Cloud Gazer[ARG], Deadly Aim, Endurance, Improved Precise Shot, Point-Blank Shot, Precise Shot, Skill Focus (Diplomacy), Skill Focus (Sense Motive), Wings Of Air[ARG]
Traits holy schemer, trap finder
Skills Acrobatics +6, Climb +6, Diplomacy +4, Disable Device +17, Fly +7, Heal +6, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (local) +5, Knowledge (nature) +5, Perception +13, Sense Motive +17, Spellcraft +4, Stealth +18, Survival +13, Swim +6; Racial Modifiers +4 Stealth
Languages Auran, Common
SQ etheric tether, favored terrains (forest +2, urban +4), freebooter's bond, phantom (Michiko, dedication), shared consciousness, storm in the blood[ARG], swift tracker, track +4, wild empathy +9
Combat Gear cold iron arrows (50), scroll of fly (x2), wand of cure light wounds, wand of heightened awareness (29 charges), weapon blanch (ghost salt); Other Gear mithral agile breastplate[APG], mwk chain shirt, +1 buckler, +1 seeking composite longbow (+1 Str), arrows (10), blunt arrows[APG] (9), club, dagger, cloak of resistance +2, efficient quiver, swarmbane clasp[UE], wayfinder[ISWG], masterwork thieves' tools, 29,914 gp
Special Abilities
Airy Step +2 bonus vs. effects with air or electricity descriptor. Ignore first 30 feet of any fall.
Cloud Gazer See through fog, mist, and clouds without penalty. Triple sight distance if cloud is magical.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Fast Swimmer (Ex) Swimming bonus
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Favored Terrain (Urban +4) (Ex) +4 to rolls when in urban terrain.
Fly (30 feet, Good) You can fly!
Freebooter's Bane +2 (Ex) +2 to hit & damage vs. chosen target.
Freebooter's Bond At 4th level, a freebooter forms a bond with her crewmates. This bond allows her to spend a move action to grant her allies extra combat prowess when they work as a team. All allies within 30 feet who can see or hear the freebooter gain an additional
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Phantom (Shared Consciousness) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Storm in the Blood (18 HP/day) Gain fast healing 2 for 1 round anytime you takes electricity damage.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +4 Add the listed bonus to Survival checks made to track.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wings of Air +4 bonus vs. effects with air or elctricity descriptor.

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