
StephNyan |

Keep in mind the aasimar expressed she can't believe Dakang would do 'such a thing'. They're not exactly on your side yet, but the proof you've presented causes some doubt in what they believe.
Everyone but Alia could try to convince the aasimar with another Diplomacy role, but Alia's last roll turned them a bit more toward hostile. Showing them more proof before trying another roll gives a better chance.

StephNyan |

You're near the end of the scenario. For those who haven't played in another game during this Gameday, this is how you get a chance at a boon for your character:
At the end of the scenario I'll make a single 1d20 roll for all of us. If you get a 20, that means you get to pick a boon from the boon list below. If you get a 1 I'll make a 1d4 roll for you, and you'll get the respective boon.
The Gameday ends July 5, meaning if we finish later no one will get a shot at a boon. To ensure I can report the game asap when it finishes I ask you to take a look at the boon list, and to decide which boon you'd like for your character in case you get a 20 on your roll. I also ask you to send me your email in a PM, because you'll get the boon send to your email if you win one.
@Oliana & Valador: Please post or PM your character's PFS number. It may be an idea to post it in your character's profile so every GM will have easy access to it.
Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.
• When you cast the listed spell, you may increase the DC of the saving throw by 2.
• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.
You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.
Boon 2:
Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.
First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).
Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.
Boon 3:
Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.
Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.
Boon 4:
Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.
When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.

StephNyan |

Thank you for joining this game! I had to speed the ending up for all of you to still have a shot at a boon, but I hope the game's been enjoyable! :)
Chronicle sheets will be send to each of you later today! (If you want to make a Day Job roll you can do so till Monday. I'll send you a new version of the chronicle sheet after you've made your roll.)

StephNyan |

@Oliana: It may be a good idea to put your PFS number in your profile. I had to dig into the Paizo forum to find your main PFS number, and found it in a post you made for another character. Oliana's specific number I could only get after trying several numbers in Paizo's regular reporting tool, until the name Oliana showed up for 127133-4.