PFS PBP We Be Goblins (+Too) (Inactive)

Game Master Revvy Bitterleaf

Stirge Map

Boar Map

Munchmeat Farm


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Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

Reflex: 1d20 + 7 ⇒ (8) + 7 = 15 No dmg because of improved evasion

Chuffy gingerly dodges out of the way and will use the power of flan king to poke the piggy extra well.

Slicey: 1d20 + 8 ⇒ (5) + 8 = 13
Dicey: 1d4 - 1 + 1 + 2d6 ⇒ (2) - 1 + 1 + (4, 4) = 10

"Chuffy one that burns you piggy!"

Scarab Sages

Poog hits the boar in the snout with some thrown flame.
Reta and Chuffy both fail the penetrate the armor the boar is wearing
And Mogmurch throws a bomb so that the pig is hit with splash damage if you target a square and not a creature..it only get's splash damage (and you aim for AC 5) so no need to roll for damage

Reflex save Piggy DC 13 for half damage: 1d20 + 4 ⇒ (9) + 4 = 13

Piggy manages to dance out of the way of the biggest part of the explosion.

In return Piggy tries to gore 1r2c: 1d2 ⇒ 2 Chuffy.

To hit Chuffy: 1d20 + 7 ⇒ (4) + 7 = 11 fails fails to connect to the nimble goblin.

init
You guys
Piggy

Damage Piggy: 8


Male Goblin Adept 1 AC 14 (T 13, FF 12) HP 3/5 Fort +0 Ref +0 Will +3 Init +6 CMB/CMD +-3/9 Speed 30 ft
Skills:
Ride +6, Spellcraft +3, Stealth +10

Poog takes out his holy symbol and casts channel negative energy at the pig. "Jump aside goblins!"

Negative Energy DC12: 2d6 ⇒ (4, 2) = 6


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

I forgot to add flanking bonus, does 17 hit?

Chuffy tries to stabby again, but is distracted by Mogsies fire bombs.

stabsie: 1d20 + 10 ⇒ (1) + 10 = 11
dmges: 1d4 - 1 + 1 + 2d6 ⇒ (4) - 1 + 1 + (5, 2) = 11

Scarab Sages

Nope, 17 also misses ..and according the map..your not flanking..unless you want to walk around the pig and provoke from it?

Will save Piggy: 1d20 + 4 ⇒ (7) + 4 = 11 (Don't forget that all other goblins are also inside the channel burst..so same will save for them..and technically you have to say that you don't include yourself in the effect, but I'll just assume that you don't want to do that ;)

init
Mogmurch, Reta
Piggy

Damage Piggy: 14


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

I could not edit the map from mobile which is what I was using, but I will make a acrobatics roll and if I make it no problem. If I don't make it make an aoo against me from that round

acrobatics: 1d20 + 10 ⇒ (10) + 10 = 20

willsave: 1d20 + 2 ⇒ (9) + 2 = 11

I make the acrobatics check, I do not make the will save so I take ouchies. I'm assuming Poog does not have selective channeling, but not sure....

"Ouchies Poog! Go for the piggy, not us!"


Male Goblin Adept 1 AC 14 (T 13, FF 12) HP 3/5 Fort +0 Ref +0 Will +3 Init +6 CMB/CMD +-3/9 Speed 30 ft
Skills:
Ride +6, Spellcraft +3, Stealth +10

No selective channeling, sorry :( But I can heal you :)

"I went for the piggy, but you were in the way! Look how that pig is bleeding now, I made this!"

Sczarni

Female Goblin AC 20 (T 14, FF 17) HP 24/30 Init +3 Fort +5 Refl +4 Will +2 (+1 vs. Fear) CMB/CMD +3/16 Speed 30 ft Darkvision 60 ft
Skills:
Perception +10 Ride +9 Stealth +10
Melee mwk dogslicer +8 (1d4+1/19–20) Ranged mwk shortbow +8 (1d4/×3)

Will: 1d20 + 2 ⇒ (19) + 2 = 21

Reta manages to avoid most of Poog's channeled energy, but yelps in pain regardless.

Reta Bigbad is HERE TO STAB BOARSIES AND PICK NOSES, and Reta is ALL OUT OF BOOGERS TO PICK.

Stabsies!: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d4 + 1 ⇒ (3) + 1 = 4 Crit Confirm: 1d20 + 8 ⇒ (12) + 8 = 20 Crit Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Reta cackles gleefully at finally getting some good attack dice rolls.


Male Goblin Alchemist 1

"Yay! It wasn't Mogmurchs fault this time!"

Mogmurch does a little dance and pulls out another bomb, but instead readies it for the next turn.

Scarab Sages

Reta realy sticks her dogslicer deep into the fierce boar, there's even a bit of guts coming out of the wound.
Mogmurch pulls out a bomb Not sure what your readying for though.. and you're also in the channel burst, so you also need to roll a will save DC for half damage (6 if failed, 3 if made)

1d4 ⇒ 2

The boar looks left to Chuffy..and right to Reta 1c2r: 1d2 ⇒ 1 and aims his tusks at Chuffy To hit chuffy: 1d20 + 7 ⇒ (16) + 7 = 23 hitting the goblins where it hurts Damage Chuffy: 1d8 + 6 ⇒ (4) + 6 = 10

init:
You guys
Piggy

Damage Piggy: 22


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

Chuffy is getting quite damaged by the boar and Poog.

"Dams you piglet, i'll make you squeeeeel"

He slices the smelsy boar again.

Slicey: 1d20 + 10 ⇒ (9) + 10 = 19

Dicey: 1d4 - 1 + 1 + 2d6 ⇒ (1) - 1 + 1 + (5, 5) = 11 Should be 12 dmg total because of minimum dmg of the weapon with one dmg from magic added

Chuffy stabs the board real good with his flaming dogslicer and twists the burning weapon while it is jabbed in the boars eye for some extra pain.

"Theres I stabs you real good! Looks like squeely one is on the menu tonight!"


Male Goblin Adept 1 AC 14 (T 13, FF 12) HP 3/5 Fort +0 Ref +0 Will +3 Init +6 CMB/CMD +-3/9 Speed 30 ft
Skills:
Ride +6, Spellcraft +3, Stealth +10

Poog steps forward, draws his shortsword and attacks the pig.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7Damage: 1d4 ⇒ 1

Sczarni

Female Goblin AC 20 (T 14, FF 17) HP 24/30 Init +3 Fort +5 Refl +4 Will +2 (+1 vs. Fear) CMB/CMD +3/16 Speed 30 ft Darkvision 60 ft
Skills:
Perception +10 Ride +9 Stealth +10
Melee mwk dogslicer +8 (1d4+1/19–20) Ranged mwk shortbow +8 (1d4/×3)

Reta continues the stabby party.

Stabsies!: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d4 + 1 ⇒ (4) + 1 = 5 Crit Confirm: 1d20 + 8 ⇒ (9) + 8 = 17 Crit Damage: 1d4 + 1 ⇒ (4) + 1 = 5

RETA BIGBAD IS BIGGEST BAD OF ALL!!! Woot! Woot! Woot!

Scarab Sages

@Chuffy..minimum damage is actually 1 non lethal ;)

With the combined stabbing of Chuffy and Reta (with some distracting tactics thrown in there by Poog) Piggy topples over on it's side

(not dead..but not moving at the moment either)

Sort of out combat - let me know if you want to kill it..or do something else.

In case you loot the pig:

Leather barding, which is useless for you, but might be sold for profit and a necklace around it's neck from which 2 gourds hang)..and if you kill it...all the bacon you can carry.


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

"Stupid piglet, it hurts Chuffy! No-one hurts Chuffy and gets away with it!"

And he violently stabs the boar until it is quite dead and he released his anger at it (The armor is probably ruined). He uses his burning knife to cut a leg off and burn it well done at the same time and starts munching on it while sitting down resting.

Chuffy looks quite hurt, he has a big hole where the boar goared him and Poog's channel didn't help much.

"Poog you hurts us, now you make us better yes?"

By the way who took which of the other items we got from the tribe?


Male Goblin Adept 1 AC 14 (T 13, FF 12) HP 3/5 Fort +0 Ref +0 Will +3 Init +6 CMB/CMD +-3/9 Speed 30 ft
Skills:
Ride +6, Spellcraft +3, Stealth +10

"Sure I will, make you bleed less." Poog takes out his wand and starts healing.

Heal Chuffy: 1d8 + 1 ⇒ (4) + 1 = 5
Heal Chuffy: 1d8 + 1 ⇒ (3) + 1 = 4
Heal Chuffy: 1d8 + 1 ⇒ (3) + 1 = 4
Heal Chuffy: 1d8 + 1 ⇒ (3) + 1 = 4

Heal Reta: 1d8 + 1 ⇒ (3) + 1 = 4

Heal Mogmurch: 1d8 + 1 ⇒ (5) + 1 = 6

Heal Poog: 1d8 + 1 ⇒ (7) + 1 = 8

Scarab Sages

Just posting this in case you continue after you divide up the treasures you have

After a while you reach the destination marked on the map.

Surrounded by a rickety wooden fence and thick mud, Munchmeat Farm slumps in a soggy valley between two low tors. A slimy-looking creek winds through the farm, which is barely anything to look at. A house in the center of the fenced-in area leans against two hefty buttresses holding up three large beams. It’s balanced on numerous thick log stilts that create a cage-like hollow in the mud below the building.
North of the house are a few filthy chicken coops, and to the west an upturned boat, propped against the fence, has been built into an impromptu shelter. A shed sits to the south of the building, and south and east of this shed are a few tired stretches of garden that look like they’re best at growing mud and weeds.

Map is updated at the top of the page

Let me know what you want to do, how you want to approach this and divide the treasure how you want

Sczarni

Female Goblin AC 20 (T 14, FF 17) HP 24/30 Init +3 Fort +5 Refl +4 Will +2 (+1 vs. Fear) CMB/CMD +3/16 Speed 30 ft Darkvision 60 ft
Skills:
Perception +10 Ride +9 Stealth +10
Melee mwk dogslicer +8 (1d4+1/19–20) Ranged mwk shortbow +8 (1d4/×3)

Reta has taken a potion, but she eschews the impersonal nature of explosives hurled from afar in favor of up close and personal melee actions, and therefore leaves those items to the magic-inclined members of the party. In Reta's own words, she "prefers to stabby-stabby".

Hey everybuddy, Reta gots idea. How boutz we go sneaksie-sneaksie up to house and push away support logs? Then house go boomy-boomy down on whoever inside!


Male Goblin Alchemist 1

I was readying for something cause I really have no other attack than bombs and I didn't want to hurt the other characters. Also I didn't think I was in the way of the channeling attack since I was 5 ft away from Poog and he didn't aim in my direction. Either way I assume I am good since Poog healed me. Thanks for that.

Mogmurch grabs a gourd and stores it for later.

"Mogmurch likes Retas plan. And if things go bad, we can always burn the logs with the combined efforts of Mogmurchs and Chuffys FIRE! But shouldn't someone knock on the door to see if anyone is home? It would upset Mogmurch if we destroyed the house and learned that Mogmurch couldn't get more gold for his experiments. Of course we should check to see if someone is home very sneakily like. If people there, WE BRING THE HOUSE DOWN! Maybe on fire too. Mogmurch likes his fire."

Sczarni

Female Goblin AC 20 (T 14, FF 17) HP 24/30 Init +3 Fort +5 Refl +4 Will +2 (+1 vs. Fear) CMB/CMD +3/16 Speed 30 ft Darkvision 60 ft
Skills:
Perception +10 Ride +9 Stealth +10
Melee mwk dogslicer +8 (1d4+1/19–20) Ranged mwk shortbow +8 (1d4/×3)

Ooooh, good idea, Moggie. Chuffy is sneaksiest. Chuffy should go.


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

"Yesh yesh good ideas, wait what? Me?

Hmm, Chuffy is sneakiest, Yesh.

Okays Chuffy goes in first you try stay sneakie hidey in neigboorhood."

Chuffy sneaks off and will take a peak at overturned boat thingy in the west firsts. Carefully he peeks whats insides and if it needs killings or just lootings.

sneaksy gobsie: 1d20 + 23 ⇒ (15) + 23 = 38 with +5 from cape

peeksy percepsie: 20 + 7 = 27 He will be patient and listen and look carefully before going in so can he do a take 20?

Scarab Sages

Mogmurch the Alchemist wrote:

I was readying for something cause I really have no other attack than bombs and I didn't want to hurt the other characters. Also I didn't think I was in the way of the channeling attack since I was 5 ft away from Poog and he didn't aim in my direction. Either way I assume I am good since Poog healed me. Thanks for that.

Just to you know..channel is a 30ft burst all around Poog aiming doesn't factor into it at all.. so being 5ft away from him doesn't prevent you from being hurt at all ..being 35ft away from him would ;)

So..Chuffy sneaks forward and listens carefully.

He hears a lot of sounds from around the farm.

Scarab Sages

An upturned boat, an old river barge by the look of it, sits in the mud here. The boat’s stern has been built into the fence, and a large hole has been smashed in the southern side to provide entrance to the dark hollow created by the hull.

Chuffy hears some snoarring and pig grunts from inside. as well as seeing some hoof prints in the mud around the area.


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

I don't want to wake the pigs or have the pigs alert others. Could I coup the grace them? I want to lead the others in here as it is a good hidey place.

Chuffy sneaks inside to take a good look at the two pigs and see if he could silence them to make sure the others can hides in here without more squeely alerting others.

sneaky: 1d20 + 23 ⇒ (16) + 23 = 39

Scarab Sages

You won't know until you try ;)

Before you are able to sneak inside you see a massively obese and lazy pig who spends her days eating and sleeping, wedged against the only entrance to the sty. Behind her is a another pig. This one is a moody, depressed,and particularly filthy pig which reminds you a lot of Squealy Nord.


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

Is it possible to move,jump or climb past the sleeping sow without touching it and kill the Squeely Nord lookalike that is awake? Not sure how the entrance looks and what my options are. The Squeely Nord lookalike is awake I guess?

Chuffy tries to see if he can silently get past the fats one to get to the dirty one. He also tries to see if either pig is awake to determine which one dies first.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Male Goblin Adept 1 AC 14 (T 13, FF 12) HP 3/5 Fort +0 Ref +0 Will +3 Init +6 CMB/CMD +-3/9 Speed 30 ft
Skills:
Ride +6, Spellcraft +3, Stealth +10

"Look at filthy pig, it looks like he is Squealy Nord! Maybe he escaped when the Licktoads were attacked? Squealy? That is you?" Poog whispers. "Please don't kill him. Maybe he remebers us? I can try to talk to him!"

Scarab Sages

Squeely Nord is indeed awake (I can't remember if this is the table I gm-ed that killed him..it's the actual Squeely Nord from We Be Goblins)

You think that any attempt to squeeze by her will alert her and wake her up (same goes for attacking her - but the first attack would be a coup-de-grace)

As he get's closer Chuffy notices that the sleeping boar also has a necklace around her neck with 2 gourds.


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

Chuffy tries to kill the fats one first, as it is blocking the door, quietly and out of sight of the other pig. He crouches behind the big pig and sticks the knife in the head of the pig and twists the knife.

Coup de Grass: 1d4 - 1 + 1 + 1d4 - 1 + 1 + 3d6 ⇒ (1) - 1 + 1 + (2) - 1 + 1 + (5, 1, 5) = 14 Do'h forgot I have 2d6 sneak now and 1d6 fire ^^. Should be 15 dmg total silly minimal weapon damage, happening so often lately. So fort save vs dc 25 for the fat one I guess?

Sczarni

Female Goblin AC 20 (T 14, FF 17) HP 24/30 Init +3 Fort +5 Refl +4 Will +2 (+1 vs. Fear) CMB/CMD +3/16 Speed 30 ft Darkvision 60 ft
Skills:
Perception +10 Ride +9 Stealth +10
Melee mwk dogslicer +8 (1d4+1/19–20) Ranged mwk shortbow +8 (1d4/×3)

Or Reta can try to stabs him.

Reta just sayin'.


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

Actually I killed Squeely Nord in this adventure, so I guess it is just another random pig?

Also I was busy with writing the post when yours came along Revvy, can I try to cut the necklace first? Just so it can't gobble down a gourd in case I dont kill it. Btw Poog, I am the only one at the location now.

Stealth: 1d20 + 23 ⇒ (5) + 23 = 28

Scarab Sages

That's why I went with it reminds you a lot of instead of saying it was him ..so yeah..just a random pig for you guys ;)

Sure, your stealth is quite high..it would be more like a sleight of hand or something..but a 15 vs a sleeping pig is enough

Chuffy sticks his dogslicer deep into the sleeping boar.
Fort save: 1d20 + 6 ⇒ (20) + 6 = 26
The boar wakes up screaming!

Boar: 1d20 ⇒ 10
Reta: 1d20 + 3 ⇒ (18) + 3 = 21
Poog: 1d20 + 6 ⇒ (15) + 6 = 21
Mogmurch: 1d20 + 4 ⇒ (12) + 4 = 16
Chuffy: 1d20 + 8 ⇒ (5) + 8 = 13
Random Pig: 1d20 + 1 ⇒ (4) + 1 = 5

init:
You guys (if you want to go help Chuffy or something..you're going to have to move there)
Princess Crackling
Random Pig

Damage Princess Crackling: 15


Male Goblin Adept 1 AC 14 (T 13, FF 12) HP 3/5 Fort +0 Ref +0 Will +3 Init +6 CMB/CMD +-3/9 Speed 30 ft
Skills:
Ride +6, Spellcraft +3, Stealth +10

Poog starts running towards the fence.

Sczarni

Female Goblin AC 20 (T 14, FF 17) HP 24/30 Init +3 Fort +5 Refl +4 Will +2 (+1 vs. Fear) CMB/CMD +3/16 Speed 30 ft Darkvision 60 ft
Skills:
Perception +10 Ride +9 Stealth +10
Melee mwk dogslicer +8 (1d4+1/19–20) Ranged mwk shortbow +8 (1d4/×3)

Reta invokes the memory of the greatest tactician in goblin history.

LLLLLEEEEEEEEERRRRRRROOOOOOOOOYYYYYYYY JENNNNNNNNNNNKIIIIIIIIIINNNNNSSSSSS!

as she runs (charges if possible) to Chuffy's defense.

I'm assuming I won't get an attack this round due to travel time.


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

"Quiet Squeely!" Chuffy annoyingly says as he tries to cut the fat pig again to silence it.

Stabsy: 1d20 + 8 ⇒ (8) + 8 = 16
Dmg: 1d4 - 1 + 1 + 3d6 ⇒ (3) - 1 + 1 + (4, 6, 6) = 19 assuming it is still flatfooted.


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

Not sure how the situation is, but can Chuffy try to rehide behind the fat boar from the other pig In case I kill it? Damn 20 roll from the fort save :P

Stealth: 1d20 + 23 ⇒ (1) + 23 = 24 Deduct whatever penalty applies

Scarab Sages

Chuffy hits the big boar again and it goes down

The other pig tries to hide in a corner and does not seem to want to come close to Chuffy at all.

Out of combat unless you want to go for the Squeely Nord look-a-like

You find 2 gourds around the neck of the obese boar

DC 20 perception check:
You locate a potion in a rusty iron flask, a Small very shiney light crossbow with some pig teeth marks on the stock, and a bronze scroll case containing a scroll.

As the others are rushing towards you they pass the gate Forgot to give the description earlier since you went straight for the upside down boat
A single rickety farm gate allows passage through the wooden fence here, below an archway made of broken branches and bleached bones. A sign hangs from the arch, its words scrawled onto the wood with what looks like blood. Three severed, maggot-covered goblin heads sit on poles driven into the ground to the left of the gate. A second sign leans against these poles under the heads.
Both signs are written in Common. The one hanging from the arch says, “Trespsrs wil b eatn!” The one near the three goblin heads (which once belonged to the three Birdcruncher chieftains who came here before the PCs) reads, “Yous gobluns taste YUM! Send moar gobluns!”

The gate is unlocked. The fence is generally about 9 feet high but is very shoddily made; a PC can climb over it with a successful DC 5 Climb check or wriggle through it with a DC 12 Escape Artist check.


Male Goblin Adept 1 AC 14 (T 13, FF 12) HP 3/5 Fort +0 Ref +0 Will +3 Init +6 CMB/CMD +-3/9 Speed 30 ft
Skills:
Ride +6, Spellcraft +3, Stealth +10

Poog climbs over the fence on the other side of the area (where he is standing now).

Climb DC 5: 1d20 ⇒ 2
Climb DC 5: 1d20 ⇒ 6

Finally he gets over the fence.

Sczarni

Female Goblin AC 20 (T 14, FF 17) HP 24/30 Init +3 Fort +5 Refl +4 Will +2 (+1 vs. Fear) CMB/CMD +3/16 Speed 30 ft Darkvision 60 ft
Skills:
Perception +10 Ride +9 Stealth +10
Melee mwk dogslicer +8 (1d4+1/19–20) Ranged mwk shortbow +8 (1d4/×3)

Reta clambers over the fence behind Poog.

Climb: 1d20 + 1 ⇒ (6) + 1 = 7

She whispers to Poog,

Reta feels sorries for goblins on arch. Because they not as AWESOME as Reta Bigbad.


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

Stealth: 1d20 + 23 ⇒ (6) + 23 = 29

Chuffy peeks outside to see if anything was alarmed by the squeeling boar and at least sees the three others running towards him. He waves them over and holds a finger over his mouth to indicate silence.

perception to see if anything else outside noticed the disturbance: 1d20 + 7 ⇒ (11) + 7 = 18

Scarab Sages

You don't think anything else outside has noticed you (for now)


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

Chuffy waits for the others to come inside then covers the blood of the pig with dirt and straw so that it is not as obvious.

I'll leave the perception of the room to the others as Chuffy is too occupied with being all sneaky

"Stays here, I looks about."

Chuffy takes one gourd of fire burping and sneaks over to the big building in the middle to peek inside and see what they are up against.

Stealth: 1d20 + 23 ⇒ (17) + 23 = 40


Male Goblin Alchemist 1

"Mogmurch be sneaky to. Reta, why don't you start using your sniffer. We don't want to be ambushed by dogs. At least Poog doesn't."

Stealth: 1d20 + 15 ⇒ (20) + 15 = 35

Mogmurch sneaks over to the logs holding the house up and examines them.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Sczarni

Female Goblin AC 20 (T 14, FF 17) HP 24/30 Init +3 Fort +5 Refl +4 Will +2 (+1 vs. Fear) CMB/CMD +3/16 Speed 30 ft Darkvision 60 ft
Skills:
Perception +10 Ride +9 Stealth +10
Melee mwk dogslicer +8 (1d4+1/19–20) Ranged mwk shortbow +8 (1d4/×3)

Reta, not to be outsneakied by Mogmurch, follows quietly and alertly.

Stealth: 1d20 + 10 ⇒ (3) + 10 = 13
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

Well, alertly anyway.

Scarab Sages

A large open area under the house has been filled with straw, branches, and uprooted underbrush—something big has made a nest of it. A trap door is set in the ceiling above.

A steeply inclined ramp rises up over the river to the front door of the house.

A flat, circular cupola with a sagging roof sits atop the house. Its splattered with bird droppings.

The logs holding up the house seem sturdy enough (but they are made from wood..so burning them should work)

And Reta notices that what ever the something big that's made a nest under the house is , it's in it now.


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

Chuffy looks at the house to see if he could climb up to the roof.
He also listens to see if he can hear anyone inside over the sound of Reta sniffing about like a big smelly dog.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9
"Psst Reta, you not sneakie enuf. Chuffy show you how it is done."

Chuffy pulls his cloak over his arm.

"Chuffy is darkness that flutters in the night."
stealth: 1d20 + 23 ⇒ (19) + 23 = 42


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

Btw noone searching the pigspen?


Male Goblin Adept 1 AC 14 (T 13, FF 12) HP 3/5 Fort +0 Ref +0 Will +3 Init +6 CMB/CMD +-3/9 Speed 30 ft
Skills:
Ride +6, Spellcraft +3, Stealth +10

Somebody put my token into the pigpen so I will search there.

Poog starts searching the pigpen between the dead pigs.
Perception: 1d20 + 2 ⇒ (10) + 2 = 12

Scarab Sages

Chuffy thinks he could climb on top of the roof DC 10 climb check

Poog doesn't find anything in the Pigs pen


Male Goblin AC 19 (T 15, FF 14). HP 11/11, Fort +2, Ref +6, Will +0. Init +4, CMB/CMD -1/13, Speed 30ft.
Skills:
Acrobatics +7, Appraise +6, Climb +3, Disable Device +7, Escape Artist +7, Knowledge (local) +6, Perception +4, Sleight of Hand +7, Stealth +15

Chuffy takes his time climbing to the top of the roof, he wants to do it stealthy and slowly.

Take 10 on climb so a 13

Stealth: 1d20 + 23 ⇒ (2) + 23 = 25

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