Revvy Bitterleaf
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The gathered goblins erupt into cheers again, and you all know why—a Chieftain Moot is a day-long festival of games and dares, a tradition among the local tribes when the need to select a new chief arises. Those
goblins who want to be considered for the role must endure a number of trials during the moot, and if they survive and win, they earn the respect and support of the rest of the tribe.
Wise Mummy Sprattleharsh barks a few orders, and the Birdcrunchers scurry off to start organizing the moot.
Wise Mummy Sprattleharsh says:"Follow me you, haves a seat inside cave and warm feet at fire there whiles we waits for Chieftan Moot to start"
She then shuffles off inside the cave to wait for the preperations to finish.
Reta Bigbad - Caro Cogitatus
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Reta squeals with delight and runs into the cave, spearing a still-wriggling caterpillar on a stick and toasting it over the fire.
| Chuffy Licklots |
Hmm the link has changed. I'm back now :). Will update Chuffys stats
Chuffy is annoyed by the destruction of the village, he supposed to be next chief since he married the fat daughter of chief!
"Oh well new chance to be Chief. As long as Chuffy does not have to marry fatso gobsie again! Oooh FIRE!"
Chuffy continues to peer into the fire and occasionally toss something in it to watch it burn
Revvy Bitterleaf
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The next day after your arrival at the Birdcruncher tribe, the goblins are ready and eager to begin the moot. The chieftains-in-waiting (as the contestants are known) must endure three dares—the winner is the goblin who earns the most points across these three dares.
"You readies to show us who'd be new Chieftan?"
Revvy Bitterleaf
|
The first dare takes place in a valley to the south of the birdcrunchers’ cave. The chieftains-in-waiting are led to the center of the valley, blindfolded, and given a short bow and three arrows each (each contestant’s arrows have fletching of a different color from those of the other contestants so the arrows can be identified after they’re shot).
The Birdcrunchers clamber into trees or sit on rocks that ring the valley while Wise Mummy Sprattleharsh explains the rules to the blindfolded contestants: She will release three cages of seagulls over the course of a minute, and the blindfolded goblins must shoot down as many of them as possible. The gulls in the first flock are worth 2 points, those in the second 4 points, and those in the third 6 points, but each consecutive flock is a bit farther away than the previous one, making it more difficult to notice.
This dare is more about luck than accuracy. As the dare begins, a few rounds of relative silence (punctuated now and then by goblin sounds) pass before the first cage is released. Wise Mummy swiftly dives to the ground, and each contestant must attempt a Perception check to determine by sound where the flock of panicked birds is flying, then attempt an attack roll to hit a seagull. Targeting the first flock with an arrow while blind requires a successful Perception check (DC 8)(this is not an opposed Perception check, and thus being blind does not modify the check), but distance is increasingly a factor with the following two flocks—a higher (DC 11)Perception check is needed to target the second flock, and an even higher (DC 14)successful check to target the third. A goblin who successfully targets a flock can attempt a normal attack roll to hit a seagull (AC 14, with a 50% miss chance) and score the appropriate number of points.
There's some more effects in there, but I will post those when/after you've made you're rolls. Might be quicker/easier if everyone just rolls 3 perception checks, 3 attack rolls (if you make all your perception checks) and 3 miss chances (if needed) and I'll add in stuff after that where needed
| Poog of Zarangul |
Uuuuh, dares again. He aims, shoots, and the bolts go somewhere into the trees or worse...
Perception DC8: 1d20 + 3 ⇒ (5) + 3 = 8
Perception DC11: 1d20 + 3 ⇒ (3) + 3 = 6
Perception DC14: 1d20 + 3 ⇒ (4) + 3 = 7
Attack Flock 1: 1d20 + 2 ⇒ (8) + 2 = 10
That damn dice, unbelievable!
| Chuffy Licklots |
"Chuffy shows you how it is done!"
perception: 1d20 + 7 ⇒ (5) + 7 = 12
perception: 1d20 + 7 ⇒ (11) + 7 = 18
perception: 1d20 + 7 ⇒ (20) + 7 = 27
attackroll: 1d20 + 7 ⇒ (12) + 7 = 19
attackroll: 1d20 + 7 ⇒ (14) + 7 = 21
attackroll: 1d20 + 7 ⇒ (14) + 7 = 21
misschance low=miss: 1d20 ⇒ 16
misschance low=miss: 1d20 ⇒ 6
misschance low=miss: 1d20 ⇒ 13
Chuffy is delighted when he hears two birds cry out in pain. Wonder where the second arrow went...
Looks like the dicerolls are on my side, Last PFS game i rolled nothing but 3/4/5's entire combat :(
Revvy Bitterleaf
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Poog is too distracted by the sounds of all those new goblins all around him and decides to just shoot 1 arrow on good luck 1d20 ⇒ 4 but the shot is a spectacularly bad miss that earns nothing but jeers and insults.
Chuffy is able to concentrate a bit more and is able to find the flocks..he even manages to hit seagull he aims for (2 points), but fir his second shot 1d20 ⇒ 20 he get one shot that is miraculous. It hits an entirely different bird that just happened to fly into the range and it pins a it to an observing goblin. Wise Mummy Sprattleharsh is so delighted that she awards Chuffy 10 points!. For his third and final shot Chuffy brings down one of the farthest seagulls. (6 points)
Points:
Poog: 0
Chuffy: 18 (2+10+6)
Mogmurch:
Reta:
| Chuffy Licklots |
When he drops his blindfold Chuffy laughs gleefully at the bird that is pinned to the observed goblin. He takes a deep bow and rushes over to pull the arrow out of the poor unlucky goblin (taking no regard for hurting the goblin). He jabs the arrow with the bird on it in the sky for the crowds amusement. When it is the other's turn Chuffy will munch on his caught birds.
"Hmmm crunchy."
Reta Bigbad - Caro Cogitatus
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Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Perception: 1d20 + 10 ⇒ (11) + 10 = 21
Shootsies!: 1d20 + 8 ⇒ (19) + 8 = 27
Shootsies!: 1d20 + 8 ⇒ (10) + 8 = 18
Shootsies!: 1d20 + 8 ⇒ (4) + 8 = 12
Miss Chance: 1d100 ⇒ 83
Miss Chance: 1d100 ⇒ 38
Miss Chance: 1d100 ⇒ 1
Reta gonna beat you next time for suresies, Chuffy!
| Chuffy Licklots |
you might still hit random gobsies ;). But then we can't all be as awesome as Chuffy, Tamer of Squeely Nord, Overseer of village Stabbings, Slayer of dogs and horses, And Shooter of birdsies while blind!
Revvy Bitterleaf
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Reta listens very, very carefully and manages to spot all 3 flocks. With her first arrow she brings down one of the seagulls (2 points), but her second arrow [1d20 ⇒ 12 comes dangerously close to hitting a goblin in the crowd, resulting in shrieks. And her third arrow 1d20 ⇒ 12 is almost identical ....hitting the same goblins almost for a second time..resulting in a higher pitched shriek.
Points:
Poog: 0
Chuffy: 18 (2+10+6)
Mogmurch:
Reta: 2
| Mogmurch the Alchemist |
"I HATE THEM SEAGULLS! Pew pew pew!"
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Attack!: 1d20 + 8 ⇒ (2) + 8 = 10
Attack!: 1d20 + 8 ⇒ (2) + 8 = 10
Attack!: 1d20 + 8 ⇒ (2) + 8 = 10
Miss Chance: 1d100 ⇒ 96
Miss Chance: 1d100 ⇒ 43
Miss Chance: 1d100 ⇒ 66
Revvy Bitterleaf
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Mogmurch is able to spot all the flocks but is unable to hit anything he's aiming for. The first arrow 1d20 ⇒ 2 earns him nothing but jeers and insults from the watching goblins. The second 1d20 ⇒ 15 almost hit's one of the watching goblins. And the third 1d20 ⇒ 8 doesn't even come close to hitting anything.
Points:
Poog: 0
Chuffy: 18 (2+10+6)
Mogmurch: 0
Reta: 2
Revvy Bitterleaf
|
The second dare takes the contestants and the crowd to the west, where a particularly low valley has subsided into a permanent swamp of nasty standing water. A failed attempt by the Birdcrunchers to build a bunch of huts on stilts left behind a haphazard arrangement of wobbly posts protruding from the boggy ground. The goblins have laid wooden planks across several of these posts, creating narrow bridges that stand 10 feet off the ground.
In this dare, the contestants all begin on the southern shore of the bog and are fitted with wide, clumsy, human boots. A single stirge on a 5-foot-long tether is tied to each of the red posts. The goal of this game is to kill as many stirges as possible (preferably by stomping, which qualifies as an unarmed strike, but any method of stirge killing is
allowed) without falling into the swamp below.
Human Boots: The big boots the goblins wear are cumbersome and reduce the wearer’s speed by 5 feet. In addition, the goblins attempt Acrobatics checks at a –2 penalty while wearing the boots.
Planks and Posts: Each plank and post is 1 foot wide and slightly unsteady. A successful DC 7 Acrobatics check is required to move along a plank; a goblin falls if she ever rolls 5 or less on such a check.
"Wise Mummy says:"You kill stirges now. Each stirge worth 2 points. Once all 12 stirges are dead,dare ends. Once you fall in mud, you not allowed to join in dare anymore. Dare ends when only one goblin left. Last goblin wins 5 points."
She then points at some human sized boots
"Also you wear these now."
As soon as you all have put on your boots she pulls out a small stone thunderstone out of a pocket and throws it on the ground. There is a loud noise and the race is on!
Map should be linked at the top of the page, since this a competition it would be better to do this in initiative order..but I've found that doesn't really work in pbp..so we're going with first come first serve
| Chuffy Licklots |
Chuffy goes up first and tries to get to the first stirge.
acrobatics: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21 Seems Chuffy can make these by default
Coming close to the nearest stirge post, he does his best at jabbing it.
slicey: 1d20 + 8 ⇒ (12) + 8 = 20
dogslicey: 1d4 - 1 ⇒ (4) - 1 = 3
Reta Bigbad - Caro Cogitatus
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Reta clomps clumsily out to the first plank.
Acrobatics: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
...and plunges headlong into the drink halfway to the first stirge, where Chuffy is already getting all stabby up in the hoo.
Sputtering and fuming, she glares at Chuffy.
He pushed me, he did! Also tripped, body slammed, wrestled, pummeled, assaulted, and turned me into a newt!
.
.
.
I got better.
Shenanigans!
| Poog of Zarangul |
Poog steps at the plank in front of him
Acrobatics: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6 but is unable to move along. So he shoots a fire bolt at the stirge closest to him. No. 2
Attack Fire Bolt: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
| Chuffy Licklots |
Did everyone just now fall off the planks but Chuffy? Lol :D
Chuffy is distracted by his companions drops into the water.
"Hahahaha! Chuffy only one who can walks on planks. Just you and me Poog, tries not to falls down!"
Chuffy takes another whack at a Stirge with his dogslicer.
slicey: 1d20 + 8 ⇒ (2) + 8 = 10
dmges: 1d4 - 1 ⇒ (3) - 1 = 2
| Poog of Zarangul |
No, Poog only didn't move along, but he did not fall off, he rolled a 6 ;)
Poog tries again to get closer to the stirge to hit it with his shortsword
Acrobatics: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19
Jump DC15: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
He swings his shortsword at the stirge
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d4 ⇒ 2
Revvy Bitterleaf
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Chuffy moves forward and slices one of the striges (3 - 3 damage)
Reta tries to move forward..but falls flat in the mud...she's out the contest!
Poog fails to move forward but hits one of the stirges with holy fire! (2 - 2 damage)
And Mogmurch also manages to fall into mud...earning him a front row seat next to Reta to watch the rest of the competition
The stirge next to Chuffy buzzes around on his string and tries to stick it to him in return vs chuffy's touch ac: 1d20 + 7 ⇒ (13) + 7 = 20 and manages to latch on...it's starts to suck Chuffy's blood! 1 con damage for chuffy
Chuffy is so startled by this that he doesn't manage to hit the strige in return with his weapon
Poog in turn shows some awesome moves and manages to slice a stirge with his weapon.
The stirge attached to chuffy sucks some more blood another -1 con for chuffy
And the stirge next to Poog tries to do the same Touch AC vs Poog: 1d20 + 7 ⇒ (18) + 7 = 25..and also latches on draining away some blood -1 con for poog
init (Reta and Mogmurch are out)
Chuffy and Poog
Stirges
Damage
-2 con chuffy
-1 con Poog
stirge 2: 4 damage
stirge 3: 3 damage
Reta Bigbad - Caro Cogitatus
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Reta pops some metaphorical popcorn and cheers for the stirges.
| Chuffy Licklots |
Chuffy gets upset, he will not let Poog win!
"Stupid dogslicer too tiny for stirges!."
He drops his tiny dogslicer and pulls out a larger short sword.
Chuffy tries to cut the stupid stirge with his large stick he stole off of a smelly elf. He has the elf ears around his necklace to proves it.
slicery: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
dicey: 1d6 - 1 ⇒ (6) - 1 = 5
Inventory says he has this sword as well, but there is no size for it. Can I assume it is medium sized and use it with a -2 penalty?
Revvy Bitterleaf
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You mean the mw short short?, pretty sure that every weapon that doesn't have a specific size listed is sized for you..so no, you can't alter it's size. Also since the stirge bsicly has you grabbed it would mean you couldn't attack with a medium sized short sword since you'd have to wield it in 2 hands
I'm assuming your trying to hit the stirge that sucking blood out of you?
Chuffy manages to pry loose the strige that's clamping down on him...by cutting of the legs it using to hold on. (2 points)
Points:
Poog: 2
Chuffy: 20
Mogmurch: 0
Reta: 2
Damage
-2 con chuffy
-1 con Poog
stirge 2+3: dead
| Poog of Zarangul |
I'm on an outdoor trip today, so I will post Poogs next turn hoping he's not killed by one of the stirges. I will be back in the evening (UTC+2).
Poog moves forward and slices at the next stirge (No. 6).
Acrobatics: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5
Attack Shortsword: 1d20 + 3 ⇒ (20) + 3 = 23Damage: 1d4 ⇒ 4
Unfortunately he falls off the plank, sticking his head into the mud, his legs strugling in the air. "Get me out!"
| Chuffy Licklots |
acrobatics: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Having no trouble with the boards, Chuffy makes fun of poor Poog and sticking out his tongue.
"Silly Poog, why you try to jump around when yous legs are too stubby hahaha!
Chuffy only one left now! Chuffy wins again yes?"
Revvy Bitterleaf
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That is correct....when Poog falls of Chuffy wins 5 points and the dare ends
I must say..kind of glad that happend..otherwise this would be real boring for Reta and Mogmurch while there's only 2 of you doing anything for most likely the next 3-6 days. Also..I've gm-ed this a couple of times now...this is the first time anyone ever fell of, let alone 3 :) Normally what happens is that Poog channels and damages like half of them, and Mogmurch throws some bombs with splash damage killing everything in like 2-3 rounds between the 2 of them.
Points:
Poog: 2
Chuffy: 25
Mogmurch: 0
Reta: 2
(It seems there's someone clearly in the lead)
Damage
-2 con Chuffy
-1 con Poog
Revvy Bitterleaf
|
Picture of what the challenge looks like at some point
Finally, for the last dare, Wise Mummy Sprattleharsh leads the chieftains-in-waiting back toward the Birdcruncher cave—as they approach, the stink of rotten meat and spoiled milk grows. The scent comes from a horrific "pie” that’s been created in a 10-foot-diameter bowl-shaped depression in the rock—the bowl is only 18 inches deep, but filled with a nasty, not-quite-boiling-hot slurry of spoiled milk, mud, swamp water, mashed-up grass, and dead birds. The top is covered over with an incongruously delicious- and flakylooking pie crust. Several cauldrons of boiling pie filling sit nearby, along with a number of large, dented metal funnels.
Wise Mummy Sprattleharsh says "Giant birdmeat pie is still baking, and chieftains-in-waiting will all be tied up and placed in the pie to cook. You all is allowed to carry and wear all of your gear and equipment in this dare. First goblin to make it out of the pie earns 10 points. The second goblin earns 5 points. The third earns 3 points. Any contestants after the third earn no points at all. It not be easy to get out though, we throw in some birds in there as well. They will bite at you! They are not nice birds. They are worth 5 points each if you manage to kill one."
The four golden eagles that are going to join the goblins in the pie—these eagles have had their wings clipped so they can’t fly, but they’re very much alive and very angry at their predicament. Killing an eagle earns that goblin a bonus of 5 points, so a goblin who stays in the pie and comes out last can still come out ahead in points if he kills enough eagles.
With the rules explained, the contestants are lined up around the edge of the pie and have their wrists and ankles tied together. As Wise Mummy uses her last thunderstone, all contestants are pushed into the pie and must roll Initiative to determine their order in the dare.
For the purposes of this “combat,” you can assume that no real movement is going on—the pie is only 10 feet across, so no matter where the PCs are in the pie, they’re adjacent to any foes they might wish to attack. All of the contestants and all four eagles are treated as if they’re squeezing (–4 penalty on attack rolls, –4 penalty to AC) due to the cramped quarters. The eagles themselves flap and flop about and are tremendously agitated.
Escaping Bonds: A goblin has the grappled condition as long as her hands and feet are tied. A successful DC 18 Strength check or DC 22 Escape Artist check is needed to break free of the bonds—both are standard actions to attempt. A free goblin can untie another goblin’s bonds automatically as a standard action.
The Pie: The pie filling is quite hot, and as the contents slosh out, the goblins add fresh boiling foulness to the pie via the dented funnels. Each round a creature remains in the pie, it must succeed at a DC 10 Fortitude save or take 1 point of fire damage. An eagle that dies of pie burns earns no one points.
I've tried to run this a couple of times now..and since the DC to escape are pretty high this get's boring pretty fast (really in pbp since it could take days....) since all you're going to most likely be doing is roll some dice a couple of times until one of you manages to escape. It's not perfect, but the best I've come up with so far is to have everyone take like 5 turns in a row per post. (Until they manage to escape) and describe what they want to do. Then compare it to the other players and story time in the contest.
If anyone has something creative they want to try other then just str/escape checks..let me know and we'll see how to fit it in
| Chuffy Licklots |
escape artist: 1d20 + 10 ⇒ (18) + 10 = 28
escape artist: 1d20 + 10 ⇒ (3) + 10 = 13
escape artist: 1d20 + 10 ⇒ (5) + 10 = 15
escape artist: 1d20 + 10 ⇒ (20) + 10 = 30
escape artist: 1d20 + 10 ⇒ (16) + 10 = 26
Sorry guys it seems that luck really is on Chuffy's side. I make it with my first roll
Chuffy didn't feel too good after the stirge took a pint of his blood so he gets out of the pie before it gets too hot beneath his feet. Besides it will be fun watching they others squirm in the hot bird cake.
Reta Bigbad - Caro Cogitatus
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Reta struggles with her bonds.
Escape Artist: 1d20 + 3 ⇒ (13) + 3 = 16
Escape Artist: 1d20 + 3 ⇒ (20) + 3 = 23
Escape Artist: 1d20 + 3 ⇒ (9) + 3 = 12
Escape Artist: 1d20 + 3 ⇒ (13) + 3 = 16
Escape Artist: 1d20 + 3 ⇒ (18) + 3 = 21
and escapes on her second try.
Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20
Reta's going to kill birdsies.
I'll be away most of the day celebrating early Mother's Day, so here's some attack rolls and Fort checks in advance.
Stabsies!: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Stabsies!: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Stabsies!: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Stabsies!: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Stabsies!: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Fortitude: 1d20 + 5 ⇒ (6) + 5 = 11
Fortitude: 1d20 + 5 ⇒ (13) + 5 = 18
Fortitude: 1d20 + 5 ⇒ (7) + 5 = 12
Fortitude: 1d20 + 5 ⇒ (8) + 5 = 13
Fortitude: 1d20 + 5 ⇒ (3) + 5 = 8
If Poog and/or Moggie go 5 rounds without escaping, Reta will free them, cause she's nice that way.
Feel free to bot me as necessary.
| Poog of Zarangul |
Poog sees his companions escaping the ties one after the other and starts getting nervous. He tries himself to get out.
Escape Artist: 1d20 + 2 ⇒ (14) + 2 = 16
Escape Artist: 1d20 + 2 ⇒ (10) + 2 = 12
Escape Artist: 1d20 + 2 ⇒ (9) + 2 = 11
Escape Artist: 1d20 + 2 ⇒ (15) + 2 = 17
Escape Artist: 1d20 + 2 ⇒ (16) + 2 = 18
But he stays entangled.
| Mogmurch the Alchemist |
"I HATE CHUFFY! I HATE HIM I HATE HIM I HATE HIM! Almost more than Poog. Poog should have never said his god is better at making fires than Mogmurch."
Escape Artist: 1d20 + 1 ⇒ (7) + 1 = 8
Escape Artist: 1d20 + 1 ⇒ (3) + 1 = 4
Escape Artist: 1d20 + 1 ⇒ (1) + 1 = 2
Escape Artist: 1d20 + 1 ⇒ (5) + 1 = 6
Escape Artist: 1d20 + 1 ⇒ (1) + 1 = 2
Fortitude: 1d20 + 6 ⇒ (13) + 6 = 19
Fortitude: 1d20 + 6 ⇒ (16) + 6 = 22
Fortitude: 1d20 + 6 ⇒ (4) + 6 = 10
Fortitude: 1d20 + 6 ⇒ (5) + 6 = 11
Fortitude: 1d20 + 6 ⇒ (1) + 6 = 7
"I HATE CHUFFY SO MUCH!
Only in character though. We cool in real life. Same with Poog.
Revvy Bitterleaf
|
First try he get's Chuffy slips out of his bonds and makes a break for it (10 points for Chuffy) the rest of you can only struggle as you watch him leave.
After a few seconds Reta cackles with glee as she also manages to get out of her ropes.
For the rest of the time Poog and Mogmurch keep struggling as Reta starts to slaughter the eagles..one at a time (earning her a total of 20 points) before she steps out of the hot pie as well for another 5 points
Just going to roll to see which one of Poog/Mogmurch get's out next
5*P/5*M: 10d20 ⇒ (4, 15, 1, 12, 18, 19, 7, 16, 14, 11) = 117
And Poog manages to get earning him 3 points before the contest is stopped..with poor Mogmurch getting laughed at by the watching goblins before they get bored and stop refilling it with hot sludge..eventually he manages to get out.
Points:
Poog:5 (2+3)
Chuffy: 35 (25 + 10)
Mogmurch: 0
Reta: 27 (2 + 25)
Revvy Bitterleaf
|
Chuffy is giving the "honor" of becoming chieftan..so much pressure for his little head.
Chuffy then makes the rest of you subchieftains.
As promised by Wise Mummy Sprattleharsh, the chieftain gets to wear the Crunchy Crown. This crown is a nonmagical hat, but nonetheless grants a +2 bonus on all Intimidate checks made against Birdcruncher goblins while it’s worn.
In addition, the new chieftain and any subchieftains get to loot the tribe’s treasure chest!!!!.
Treasure: The Birdcrunchers, as it turns out, have a particularly large cache of treasure. There are several items in the large and filthy chest that the you can make use of.
Among the 840 gp in assorted coins, art objects, trophies, jars of pickles, shiny rocks, dented armor fragments, broken dogslicers, and bird parts in various stages of decay are the following items of particular interest: four potions of cure moderate wounds, a potion of fire resistance, a wand of lesser restoration (9 charges), a +1 flaming dogslicer, a Small cloak of elvenkind, a bead of force, a necklace of fireballs (type I), and 5 ounces of sovereign glue.
For the rest of the evening, the Birdcrunchers are in a celebratory mood—they have a new leader, after all!
During this time, the chieftain and subchieftains are the focus of goblin pandemonium. Some of the subjects prostrate themselves before the new leaders, moistening their feet with kisses and runny noses, while others scream and sob and bring gifts of food and offers of goblin frolicking. Goblin after goblin comes forward to try to impress the new leaders—by juggling live stoats, by head-butting stumps, and particularly, by setting things on fire... themselves included.
Going to give you guys some time to celebrate and divide the treasure how you see fit before moving on.You also have a nights rest so I'm going to assume that the damage you have will get healed before the next morning.
| Chuffy Licklots |
"Chuffy real chief once agains! I likes you gobsies more then others so you be my subsubchiefs. Retas proovs selfs in trials so she be subchiefs."
I also gots some treasures from villages. Benevelevelunt chiefs that I is, I sharez with yoos. I takes flamey dogslicer, pretties elvie cape, armor bitsies and one poshun of restore ouchies. You can devides rests."
Actually Chuffy does not care about the other stuff. He came in and picked some bits and the cloak, then saw the flamey dogslicer and promtly ignored everything else, because he keeps making it go flamey and not flamey, flamey and not flamey, giggling as it happens. The armor bitsies are used to make his armor more armory and scary with spike bits.
Chuffy enjoys the attentiun he gets from gobies during the fest. He particularely likes gobies that sets things on fires, especially themselves.
| Poog of Zarangul |
Poog doesn't care if he is chieftain or not. He is happy to be with the new tribe and is looking forward to doing more hero things.
"Grats Chuffy! It was a fair challenge!" he says and walks over to the fire in the cave to dry the pie dough. "When we leave for stupid ogre?"
Revvy Bitterleaf
|
"First we party..tomorrow..you leave."
The next morning Wise Mummy walks up to you.
"New chieftain leave now. Take care of Pa Munchmeat, kill,defeat or drive off....not care. You just take care of him!. You leave now. Be careful there are fire-breathing pigs that breathe fire, and Pa Munchmeat hits hard. He also casts spooky plant spells and has a mean daughter with a pet weasel bigger than a horse, and there might be other monsters living on the farm as well."
She gives you a crude map of the area that shows the way to Pa Munchmeat’s farm before shooing you on their way, implying (if not outright saying) that you shouldn’t bother returning to the Birdcrunchers until the task is done.
Revvy Bitterleaf
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you still have some time to sort out who get's what from the treasure, but after you leave;
Reta: 1d20 + 3 ⇒ (7) + 3 = 10
Chuffy: 1d20 + 8 ⇒ (3) + 8 = 11
Poog: 1d20 + 6 ⇒ (2) + 6 = 8
Mogmurch: 1d20 + 4 ⇒ (11) + 4 = 15
Piggy: 1d20 ⇒ 16
As you walk along the directions provided by the map (something you've becoming good at..since you've got experience at doing that now) you suddenly see a big pig wearing some sort of leather armor with a necklace of gourds hanging around it's neck standing behind a bush of huckleberries. He looks at you as it's chewing on something ,growls and starts to rush towards you. It opens it's mouth and burps Fire!! in a 15 ft cone.
Everyone takes Fire damage: 2d6 ⇒ (5, 1) = 6 (DC 12 reflex save for half damage)
init:
You guys
Piggy again
Reta Bigbad - Caro Cogitatus
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Reflex: 20 + 4 = 24
Reta looks at her singed bridal veil and Grrrrrrrs.
You makes Reta MAD. Reta feeling STABBY-STABBY!
Stabby-stabby: 1d20 + 8 ⇒ (2) + 8 = 10 Damage: 1d4 + 1 ⇒ (3) + 1 = 4