[PFS] Iron Gods - The Divinity Drive - Sanctioned Content by GM Upaynao (Inactive)

Game Master Upaynao

Spell buffs listing
Dramatis Personae
Recreation Deck
Knowledge FAQ
Command Deck
Astrogation Deck
Computer Core
The Mind of an Iron God


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The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Alright wonderful people, I need everyone to supply me with the following:

Player Name:
Character Name:
PFS #:
Day Job:
Perception modifier:
Initiative modifier:
Any weird mechanic you feel I should know about in advance?

Furthermore, if you could all provide me with a copy of your character sheet before we start that would be swell. A pdf format file would be ideal. The reason is not to audit you; but to get an idea as to what I'm dealing with here.
However if I do see things that I question, I'll be messaging you for a quick explanation as to who, why, what and where. :D

Finally, I do not honestly think you'll be ready for the season 4 special in January. However, if you are looking to get to level 19.6666667 before you play it, then this shouldn't be an issue. If this is a deal-breaker, I'm sorry to see you leave.

Trust that I won't leave you and your Seeker characters out to dry without at least an attempt at an OOC update at least. You have my word on that: You won't be stuck in PbP limbo.

We are starting on October 6th. The post in the Gameplay tab is purely for OCD reasons.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Forum name Hawken Agricola
Character name Ezrek Filosten
PFS # 65114-6
Day JobCraft alchemy 1d20 + 41 ⇒ (9) + 41 = 50
Perception +23
Initiative +5

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Forum name Cartmanbeck
Character name Nalshene
PFS# 44004-3
Day jobDiplomacy, including day-long buffs: 1d20 + 50 ⇒ (11) + 50 = 61 -> 300 gp
Perception +24, Companion's perception +6
Initiative +5, Companion's initiative +5

FYI, Nalshene is an illusion-master who uses her single-level dip in Oracle to reduce enemies' effective hit dice against her illusions by her Charisma bonus (+11). She'll generally cast a buff spell on her companion, Narshala, send her into the fray, and then cast illusions to disable enemies from afar.

Silver Crusade

male Ftr 2/ Cav 6/Pal 8 HP 150 | AC 41/40; Touch 15; FF 39 | F +20; R +9; W +11 | CMB +24; CMD 40 | Speed 20 ft | Init +0 | Perc +1 | Stealth: -6 Cavalier/Ftr/Paladin

Player Name: qstor
Character Name: Shump bloodaxe
PFS #: 2072-9
Day Job: n/a
Perception modifier: +0
Initiative modifier +0

Shump is a paladin mutt with a rhino mount that I don't "use" unless we're in open areas. Otherwise it's just a mount.

The Exchange RPG Superstar 2014 Top 16

FYI I had forgotten to update Nalshene's profile to level 17, so it's now been updated. This adjusts a few of the above stats a tiny bit:
Perception +26, Companion's perseption +7

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Don't forget pdfs of your character sheets, or something like that!

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25
GM Upaynao wrote:
Don't forget pdfs of your character sheets, or something like that!

Can we get an email address to send it to you?

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Sure!

rhodeislandpfs@gmail.com

RPG Superstar 2015 Top 16

Coming sooooonnnnn, as I just sent off a final draft of my work project and have a little time to breathe again!

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Will post PC details soon, just need to get them updated. Would you like me to use a separate alias for my familiar? (She talks and does stuff).

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet
Agata wrote:
Will post PC details soon, just need to get them updated. Would you like me to use a separate alias for my familiar? (She talks and does stuff).

If the familiar acts seperately in combat then yes.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame
GM Upaynao wrote:
Agata wrote:
Will post PC details soon, just need to get them updated. Would you like me to use a separate alias for my familiar? (She talks and does stuff).
If the familiar acts seperately in combat then yes.

She mostly uses scrolls or wands or casts magic missile from a staff. Do you want her to roll initiative separately?

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Yes please.

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Working on getting the character sheet. We moved recently and the desktop that all hiis info was stored on was still packed in boxes. I've managed to find the monitor and CPU (separate boxes....), but still trying to track down the keyboard and mouse (obviously different boxes as well, gotta love professional movers...)

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Also working on getting my character sheet to you.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Signing in

Liberty's Edge

/poke

Did you guys still have an opening? I added myself to the signup sheet but I wasn't clear how many players were actually signed up or not.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

I had added myself to the sign up as well but missed this thread starting. Details are:

Player Name: Andrew Watson
Character Name: Urko Gallonica
PFS #: 44523-5
Day Job: Take 10 on Diplomacy for 45, gaining 300gp due to a boon
Perception modifier: +21
Initiative modifier: +16 (18 with eaglesoul, 22 with heightened awareness)
Any weird mechanic you feel I should know about in advance?
Urko is a single class Lunar Oracle. He comes with an animal companion who has Bodyguard who he normally rides. He spell shares buffs with her. He can confuse people using inflict spells via the touch of the moon revelation. He can see in supernatural darkness and doesnt have to breathe while he uses the Heavens spirit from Spirit Guide. He rarely changes from this spirit unless there is a spell from a different spirit that he particularly needs. Otherwise he is pretty straight forward. His stat block should be complete and up to date in this profile.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Forgot to do this bit.

Player Name: Dien
Character Name: Miranda Renard
PFS #: 30341-3
Day Job: Perform Act: 1d27 ⇒ 24
Perception modifier: +10
Initiative modifier: +9
Any weird mechanic you feel I should know about in advance?
I think I covered most of it in the email (not that there's anything too weird). Has Step Up and Bodyguard. Oh, and she can technically do a type of parry, but it's not Swashbuckler's Parry and I have to give up an attack for it so I never use it...

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Perception should be +25, profile stat block has been updated.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Won't be able to post until at least tomorrow morning. Sorry!

As to who made it and who didn't: I'm sorry Feral and Amazing Red. With that said though, if anyone isn't sure about being able to stick along through and through this would be a good time to bow out.

I've toyed with the idea of running two 4 person tables but I do not think that's a good idea.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

I am here for the long haul, I don't expect to play this character in anything else for a good long while. I have emailed you a character sheet.

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

Definitely here for the long-term.


N Large Animal Init +5 | HP 26/110 | AC 45, T17, FF40, DR10|Lawful, resist fire, cold, eectricity, acid 30 | Fort +24, Ref +21, Will +18 Imp evasion, +2 vs fear, +5 vs disease | CMD 41 | Perception +7, Scent Conditions: Freedom of Movement, Delay Poison, Clero +5 3|4
AMF stats:
Artemis HP 4|110 AC31, T14, FF26 Fort +12, Reflex +13, Will +9 +4 vs enchantment

RAAAAARGH!

Liberty's Edge

Bummer. Thanks anyway Upaynao.

Ping me if someone ends up dropping out. =)

The Exchange

Female gnome Sorcerer 16/Oracle 1 | hp 88/89 (1 TEMP) | AC 15, T 13, FF 14 | Fort +6, Ref +6, Will +11 | Perception +25

FYI, I'm buying a few items with the 95,000 gp I got from the Moonscar module. Page of spell knowledge (disintegrate) for 36,000 gp, as well as a new set of first aid gloves (4,500 gp).

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Just a couple of things to note about Urko's various spells and abilities:

He knows the Borrow Fortune spell which lets him reroll a d20 as an immediate action taking the best result. He then has to roll twice for everything for the next two rounds taking the worst result. He pretty much only uses it for saves, generally rerolling any 1's or fortitude or will saves lower than a 5 (if you are rolling for us).

For out of combat knowledge checks he will generally use Page Bound Epiphany assuming he has the minute it takes to get the full bonus. This gives him a decent knowledge check across the board, +21, 36 for planes or religion, assuming heroism and heightened awareness are also active.

One of his regular buffs is Eaglesoul, this gives him a constant +2 initiative, +2 perception vs evil creatures and constant detect evil. It can be triggered for extra benefits and that happens automatically if he attacks an evil outsider.

Urko does make some use of gaseous spells, mostly Hallucinogenic Smoke and Blood Mist. He will be buffing the group with Life Bubble which wll block them but delay poison will also negate them (both are poison effects).

Urko uses the share spells class ability quite extensively and has the Improved Spell Sharing feat (which Artemis gets due to the Horsemasters Saddle). Artemis has the extra item slot (saddle and cloak) feats. He commonly shares buffs like divine favour, divine power, divine vessel etc as well as defensive spells like Shield of Darkness or Shield of Faith. Sadly Bestow Grace of the Champion doesn't work on her as share spells only gets around type restrictions.

I will be dropping Hunter's Blessing on the group so you may want to account for its benefits. I anticipate picking underground for terrain and constructs for the creature type. The bonuses it provides are sacred for stacking purposes.

I don't currently have commune but if we want to I can pick up a scroll to use with my Mnemonic Vestment.

Also, Artemis does have the Bodyguard feat, combat reflexes, benevolent armour and the (regular, non Halfling) helpful trait. Urko will normally be riding her at the start of combat although they tend to separate after that. She can use an opportunity attack to grant a +7AC (Magic Vestment makes her armour +4 and helpful makes her aid bonus +3) provided she is adjacent to that ally and able to attack the enemy. She will provide this to Urko initially but when she mixes it up in melee she will provide to any adjacent ally who is attacked. She gets 6 opportunity attacks per round, 8 if Aspect of the Wolf is active.

Lastly, I am going to purchase a page of spell knowledge for the Barbed Chains spell.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison
Miranda Renard wrote:

Forgot to do this bit.

Player Name: Dien
Character Name: Miranda Renard
PFS #: 30341-3
Day Job: [dice=Perform Act]d27
Perception modifier: +10
Initiative modifier: +9
Any weird mechanic you feel I should know about in advance?
I think I covered most of it in the email (not that there's anything too weird). Has Step Up and Bodyguard. Oh, and she can technically do a type of parry, but it's not Swashbuckler's Parry and I have to give up an attack for it so I never use it...

I am not sure if you have seen it but you may want to check out the Lore Warden Blog

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Yeah, I just saw that shared over in Flaxseed! I had just gone through a bunch of work to make sure I was legal to the new version of Lore Warden too, haha. I'll do a quick pass through tonight to see if there's anything else I want to try to tweak with the gracious rebuild option, but I imagine I'll probably keep it mostly the same.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Idk... I'd ping ToZ about it, as he seems to have a pretty solid handle on some aspects of the Vigilante over the Lore Warden that would essentially replace and benefit even further your build.

I'm not going to rush you into combat and I imagine that any rebuild is not going to affect skills that much. If anything it might bump them up. So take the time you need to get the most bang for your buck out of the rebuild.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Well, I just did a rebuild I'm reasonably happy with although it mostly just affected feats (swapped out bodyguard and step up for weapon spec. and fencing grace) and gear (did some resells/new purchases, gosh reselling at full cost sure is nice).

To be fair, my "build" is something that isn't quite as feasible at such a high level of play anyway-- for most of her career until level 11 or so, Miranda was focused on disarms a lot, and would have been a swashbuckler probably if the class had existed when she was first created-- but at this level, it's like, well, you can't disarm an elder black wyrm, so....

Her damage output is certainly nowhere near the level of a lot of dedicated power attacker builds, but that's okay. Right now I sort of run her as a highly mobile tank-- wand of shield bumps her to 44, and combat expertise to 49; and then she can draw battlefield aggro to a certain degree.

I'll poke at Vigilante, but I'm willing to start play with the rebuild that's currently in her character sheet.

(Perception also jumped to +18, since you'd asked for it in the general info)

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

42* not 44,* I can do basic math

RPG Superstar 2015 Top 16

Okay, I'm messing with a vigilante version, and I admit there's some fun stuff there. Not 100% sold on it yet-- this is my first time poking at the vigilante, and I don't know where to look to find the verdict on how communities/renown works in PFS play-- was it that your favored community has to be Absalom, or something?

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

I signed up Hugo on the sheet but was not sure if accepted. Should I post anything yet?

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

If you were in the first six then I think so. I believe we are going with 6.

Grand Lodge

Male Half Elf Cleric-16/ Ranger-1 (HP 157/157; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {0/11 channels used, 2/3 rod-q, 0/3 rod-x, 0/32 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Player Name: GM Aarvid
Character Name: Hugo Victor
PFS #: 9884-2
Day Job: sailor: 1d20 + 15 ⇒ (5) + 15 = 20
Perception modifier: +28
Initiative modifier: +4
Any weird mechanic you feel I should know about in advance?
Uses dimensional hops and divine interference...mainly to for enemy to reroll criticals. Also uses std action summons of inevitables with ring.

(Do you need a PDF or is the sheet on profile sufficient?)

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Yes, the first six are in. Keep those character sheets coming!

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame

Player Name: Abraham Z.
Character Name: Agata
PFS #: 100198-5
Day Job: might want to skip this to use a boon instead - can I decide later?
Perception modifier: +24 (+26 in dim light)
Initiative modifier: +6 (or +10 if heightened awareness is active)
Any weird mechanic you feel I should know about in advance?

- Charm Hex: if the subject fails their will save their attitude is shifted two steps towards friendly. It's unclear whether using this hex should be considered a hostile action (i.e. if they make their save we go to combat); if yes, I'll probably never use it, so just let me know how you rule on it.

- Spell Perfection (Enervation): I combine this with Quickened spell and Maximized spell to potentially cast Enervation twice in one round.

- Duck and Cover teamwork feat - my familiar and I both have this (the familiar has it from a ring of Tactical Precision).

Duck and Cover:
Whenever you are adjacent to an ally who also has this feat, and both of you are required to make a reflex saving throw against a spell or effect, you may take the result of your die roll or that of your ally (your modifiers still apply to the roll, regardless of which result you take). If you take your ally’s result, you are knocked prone (or staggered on your next turn, if you are already prone or cannot be knocked prone). In addition, you receive a +2 cover bonus to your AC against ranged attacks as long as your ally is wielding a shield.
Since we are both typically flying, if this is triggered it causes us to be staggered, rather than being knocked prone. One issue that I can see arising is that other GMs have always had my familiar just go on the same initiative count, which meant that they are both always in the same square - I'm not sure how well it will work when we are moving on different initiatives. One question is whether my (tiny) familiar can Ride on my (medium) witch? (This would allow them to remain in the same square as each other, even while acting on different initiative numbers).

- Lore Needle - this item gives me the ability to, 3/day, use my Knowledge bonus for any one Knowledge skill (in my case it'll be Arcana) to any other Knowledge check. In a tabletop game using this ability is simple - I just tell the GM I want to use it before making my Knowledge check. I'm not sure how this will work for PbP (I'm new to PbP, so I'm a bit unclear about how Knowledge checks are made).

- Runeward Tattoos - I have one of these for each of the 8 schools of magic, which means that I "know when a spell or SLA [of any given school] has been cast within 60 feet." Doesn't appear to require line of effect, though I will certainly understand if you rule that it does. It definitely doesn't require any active questioning on my part - if a spell or SLA is cast within range, I should be told about it, even if I may not see the caster.

Sovereign Court

Human Champion of Taldor 15!! | HP 119/126 | AC 51/T32/FF34 | CMD 49 | F+18, R+25 (26 w haste), W+18 | Init +10, Per +22

Alright, I think I've figured out how the renown stuff works for Society play, and it sounds like I will indeed switch over to Vigilante. I get to basically keep most of my goodies-- my disarm takes a hit, but, so be it, and I overall get more effective at various other things. I'll get the vigilante sheet up soon/send you a pdf, GM.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison
Agata wrote:

Player Name: Abraham Z.

Character Name: Agata

Hi, I was looking at your buff list and wondering how you were splitting your buffs between you and your familiar? I do something similar with my animal companion using Improved Spell Sharing and a horsemasters saddle but I was curious if I was missing an alternative way of doing it.

Dark Archive

Female CG Elven Witch 17 | HP 120/136 | AC 17 T 13 FF 12 (DR 5/Bludgeoning) | CMB +8, CMD 20 (25 grapple) | F: +16, R: +17 (evasion, Duck & Cover), W: +23 | Init: +6 | Perc: +31, SM: +1 | Speed 30ft (Fly 40ft - Good) | Defending Bone (30/50) | Aura of Purity 17/17 | Lore Needles 3/3 | Inv. Mind 16/17 Active:Mind Blank, Heroism, See Invis, Hunter's Blessing, Mage Armor, -2 re Int/Wis/Cha | Constant: Automatically knows when a spell or SLA of any school of magic is cast within 60', Ameliorating (blindness & curse); ContinualFlame
Urko Gallonica wrote:
Agata wrote:

Player Name: Abraham Z.

Character Name: Agata
Hi, I was looking at your buff list and wondering how you were splitting your buffs between you and your familiar? I do something similar with my animal companion using Improved Spell Sharing and a horsemasters saddle but I was curious if I was missing an alternative way of doing it.

No, that stuff is all old and out of date. I was trying to get at least a version of my character sheet up by our start date so I just copied the whole stat block out of Hero Lab, and it also copied old notes that I had stuck in the Personal tab. I will hopefully have all that stuff cleaned up in the next day or so.

Once upon a time I had Improved Spell Sharing (teamwork) on my PC and my familiar had the valet archetype (which gives them your teamwork feats) but then I found out that the valet archetype is not valid for Improved Familiars (one of the many ways that Hero Lab can easily trip you up) so I retrained out of the feat. I do share one teamwork feat with my familiar (Duck and Cover) but I do that by giving her a ring of Tactical Precision (which also requires her to have the Extra Item Slot feat). Once I had 10 ranks in Spellcraft I thought of adding the Improved Share Spells feat (which is different from Improved Spell Sharing), which does much the same but doesn't require the familiar to also have the feat, but I haven't fit it in yet (and it has a significant limitation that the shared spells end if you ever move more than 5' apart).

The Exchange

AC28(38)/T18(22)/F23(33)/CMD32(38)||HP202[136]|F:+15(18);R:+17(21);W+11|Percept. +23(+31 trapspotter)|Init.+5(+9) Human Alchemist (Cryptbreaker) 16

Fellas, I'm going to step down and let Feral take my spot. Having been away from PFS for the last year and a half and having just returned in the last month coupled with the fact that I have yet to track down my character sheets or the entirety of my computer due to a recent move and not up to speed on all of the current nerfs makes me realize you guys would be better served with Feral as a part of the party. Trying to manually bring him up to legal playing readiness brought that home this week. Thanks and sorry for any delay I have caused.

*Sorry Aarvid, I was looking forward to reuniting Hugo and Ez.

GM, if you could remove Ez from the player roster, thanks.


Slides/maps

Good luck Ez - we'll get it next time.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

See you around Tektite!

Player Name: Feral aka Nick
Character Name: Marduk Beastblooded
PFS #: 10774-5
Day Job: None
Perception modifier: +19
Initiative modifier: +1
Any weird mechanic you feel I should know about in advance? Nothing particularly weird. Marduk has a suite of buffs he casts in the morning, usually: extended mage armor, extended false life, and extended greater magic weapon.

I saw you wanted character pdfs emailed to you. Was putting everything in the character profile sufficient or did you want the pdf anyway?

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

I would like the .pdf anyway; also if you could format your tag line to something resembling what the others have, that would be much appreciated. Let me know if you need a template.

Dark Archive

Male Half-Orc Sorcerer/Barbarian 17 | HP 134/184 (150 stoneskin, 0 temps) | AC 17 (22) T 11 FF 16 (21) | CMB +20, CMD 39 | F: +20 (22), R: +13 (15), W: +15 (17) | Init: +1 | Perc: +19 (21), SM: +0 (2) | Speed 40ft (50ft) | Active conditions: A bunch.
Spell Slots:
1st 7/8 | 2nd 7/8 | 3rd 1/7 | 4th 4/7 | 5th 7/7 | 6th 7/7 | 7th 2/4

Done and done.

RPG Superstar 2015 Top 16

Sheet finally updated to vigilante build, sorry about that. Going to post right now. Also, heya Feral!

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Hi all, assuming we have a day to prepare Urko will provide the following buffs to everyone. As far as I can tell we have 6 PC's (me, Miranda, Nalshene, Agata, Hugo and Marduk, is Shtump not with us anymore?), 2 animal companions (Artemis and Narshala) and and a familiar (Mawd).

Life Bubble - 32 hours each
Delay Poison - 16 hours each

He will add the following:

Magic Vestment (+4) - 16 hours to:
Narshala and Miranda's armour
Hugo's armour and buckler

Greater Magic Weapon (+4) - 16 hours to:
All of Hugo and Miranda's weapons

Marduk looks like he covers himself. All of these last long enough that they can be cast the day before we enter the Mount and will persist for at least 8 hours worth of exploration, freeing up the various spell slots as well as uses of his extend rods for during the exploration.

Urko will also drop his various personal buffs on himself and Atemis.
Extended delay poison on both
Extended magic vestment on two sets of armour and his buckler
Greater Magic Weapon on his morning star
Ant Haul, Life Bubble and Overland Flight on both of them
Eaglesoul on himself.

He will have some stuff to activate before we enter and I would suggest that we get a Hero's Feast from Hugo if possible.

The Exchange

LG Male Half Orc Oracle (Lunar) 16 Init +22 | HP 160|163 11 TempHP, FH3| AC 38, T25, FF28, +7 vs Unity, resist fire, cold, elec, acid 30 | Fort +20, Ref +28, Will +19, Evasion, +2 v fear, +5 vs disease | CMD 29 | Perception +27, Sense Motive +21, deathwatch
Resources:
Clero +4, 2/4, 16rnds, Stardust 14/14, Extend rods: 5/9
Spells:
6|8|5|6|4|5|4|1
AMF:
AC20, T18, FF12, CMD 22 Fort +9, Reflex +17, Will +10
Conditions: FoM, Delay Poison

Urko has also picked up a couple of scrolls of carry companion just in case.

The Exchange

My Game Tracker If using PFS Tracker, search Upaynao 43451 // My signup sheet

Are any of those buffs reflected in the stat line, or do I need to manually add them on using the buffs spoiler?

Also, I hope you don't mind the roundabout way I'm getting you to the sanctioned content.

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