Narla Thickskull
|
"Be my guest," Narla nods to Malusha's request.
"Let's finish this up, and get the scribes an early start on the chronicle of our success." Narla says, confidently, hoping her air of confidence is more memorable than the hasty retreat from the undead cat.
| GM Redelia |
Behind the door, an elaborately decorated sarcophagus stands among the heaped treasures and offerings in this burial chamber. Ancient Osiriani hieroglyphs on the walls proclaim this to be the tomb of Pharaoh Sekh-pa-Mefer III, the Pharaoh of Sphinxes. You know this must be a fake tomb, because you already found the real one.
When you open the door, a creature rises out of the sarcophagus. It is clearly mummified, but lacks the dignity and sense of command the pharoah's mummy had.
Narla: 1d20 + 4 ⇒ (9) + 4 = 13
Crowe: 1d20 + 1 ⇒ (8) + 1 = 9
Enora: 1d20 + 2 ⇒ (7) + 2 = 9
Malusha: 1d20 + 3 ⇒ (3) + 3 = 6
Syndelle: 1d20 + 2 ⇒ (9) + 2 = 11
Night Hunter: 1d20 + 3 ⇒ (2) + 3 = 5
enemy: 1d20 + 5 ⇒ (19) + 5 = 24
The mummy walks over to where Night Hunter has opened the door and tries to slam into him.
attack: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d6 + 4 ⇒ (6) + 4 = 10
bold may post:
round 1
mummy
Narla
Syndelle
Enora
Crowe
Malusha
Night Hunter -10 HP
Night Hunter
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"Ow... that wasn't nice!" Hunter steps back and starts inspiring the group to destroy the mummy. "You can do this... it looks far weaker than the last one! Everyone hit it hard!"
Malusha
|
From the back of the group Malusha sees the mummy. "This looks like another good time for a channeling of power." He calls on Sarenrae once again.
channel for damage,sun's blessing: 2d6 + 4 ⇒ (6, 6) + 4 = 16 Good time for max!
Sindelle Lifewater
|
Yea I've totally lost track of my healing and life links...
Sindelle has a few more powered channels in her for this undead-infested place and lets another one issue forth alongside Malusha's!
Channel: 2d6 ⇒ (2, 2) = 4 DC 17 Will for half
| Enora Pregen |
Enora brandishes her staff, slinging a quartet of force missiles at the fake Pharaoh.
4 charges left.
force damage: 4d4 + 4 ⇒ (2, 3, 4, 3) + 4 = 16
| Standard Pregen |
Crowe rages, his weapon crackling with electricity, and attempts to smash the mummy to pieces!
+1 Earthbreaker, Rage, Inspire: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32, for 2d6 + 10 + 6 + 1 ⇒ (1, 6) + 10 + 6 + 1 = 24 damage, +1d6 ⇒ 6 Electricity damage.
| GM Redelia |
Ouch, my poor little mummy didn't stand a chance!
will save against Malusha: 1d20 + 5 ⇒ (14) + 5 = 19 so took 8 damage.
will save against Syndelle: 1d20 + 5 ⇒ (11) + 5 = 16 so 2 more damage.
Full damage from Enora, so up to 26 damage.
Another 25 damage from Crowe, so 51 damage against a poor little mummy with only 30 HP.
You collect the mummy's amulet of mighty fists +1. All the other treasure in this room is a fake. After taking some time to heal your unjured frog friend, you journey back to civilization, taking with you the treasures from the tomb, as well as an adventure story to retell over a lifetime.
Thanks for playing guys; reporting and chronicles should be taken care of later today.
Night Hunter
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"That was some blow, Crowe... you DO pack a punch! Let's get out of here.. I'm looking forward to getting home, someplace nice and WET!"
Narla Thickskull
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Crowe's hit threatened a crit, too, heh. Are earthbreakers x3 or x4?
"Not a fan of the warm sands?" Narla teases a bit. "Still, a successful mission is something to celebrate. Let's get our names in the Chronicles and see if we can't get our drinks onto Norden Ballentir's (I think that's the Sothis VC...) expense account."
Sindelle Lifewater
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Sindelle laughs along with Narla. "Maybe that ancient wine will fetch us enough to buy a few crates of the modern stuff for us to share...and definitely a nice long hot bath...mm."