PFS Gameday 6: Risen from the Sands (Inactive)

Game Master Redelia


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Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe pulls at the door.

Strength: 1d20 + 4 ⇒ (3) + 4 = 7.
Strength: 1d20 + 4 ⇒ (8) + 4 = 12.
Strength: 1d20 + 4 ⇒ (17) + 4 = 21.

Scarab Sages

F Sandkin Half-Orc | HP: 27/27| AC: 18 (12 Tch, 16 Fl) | CMB: +7, CMD: 19 | F: +2, R: +3, W: +4 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Free Spirit Surge (0/3) Used | Influence: 1 | Active conditions: None

"Don't wear yourself out. Let me help," Narla offers, pulling on the other handle.

Strength: 1d20 + 4 ⇒ (13) + 4 = 17


Venture Lieutenant, Play by Post (online)

The door opens as Crowe and Narla push at it.

perception rolls:

Narla: 1d20 + 4 ⇒ (6) + 4 = 10
Crowe: 1d20 + 7 ⇒ (1) + 7 = 8
Enora: 1d20 + 1 ⇒ (6) + 1 = 7
Malusha: 1d20 + 8 ⇒ (5) + 8 = 13
Syndelle: 1d20 + 2 ⇒ (10) + 2 = 12
Night Hunter: 1d20 + 10 ⇒ (7) + 10 = 17

Guys, I just realized I goofed. This particular map does not have the usual scale, so instead a square is 10 feet. This would not change anything so far, and I've fixed the size of your icons. I apologize for the mixup.

You move forward into the passage on the other side of the door, but unfortunately Crowe steps into a pit trap that no one noticed. Crowe and Night Hunter start to fall down into the pit.

Reflex save, you two, to avoid falling in.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Reflex: 1d20 + 3 ⇒ (8) + 3 = 11.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

reflex: 1d20 + 7 ⇒ (20) + 7 = 27


Venture Lieutenant, Play by Post (online)

Night Hunter steadies himself and avoids the pit. Crowe falls in, taking 3d6 ⇒ (1, 5, 3) = 9 damage.

The rest of you can move around the outside of the pit as long as you can pass a DC 5 acrobatics check, because the outer foot wide rim is not part of the pit. I will assume that you all do this by taking 10, either before or after you get Crowe out of the pit.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

I used my wand Enora. Even though you're a pregen it's safer to have wands spread out among party members I think in case something happens to me and/or Malusha :)

Sindelle will absorb some of Crowe's pain as he falls in then help steady any rope being used to get him out of the pit (and yes taking 10 to get across). She'll use her want for herself and for Crowe both.

CLW 1: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7 (Self)
CLW 2: 1d8 + 1 ⇒ (6) + 1 = 7 (Crowe)

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"Watch out!" Malusha starts to say when Crowe falls into the pit. Fortunately he isn't too hurt. After they get him out of the pit Malusha carefully edges around it and into the next room.

Scarab Sages

F Sandkin Half-Orc | HP: 27/27| AC: 18 (12 Tch, 16 Fl) | CMB: +7, CMD: 19 | F: +2, R: +3, W: +4 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Free Spirit Surge (0/3) Used | Influence: 1 | Active conditions: None

"This reminds me of the last pyramid I was in," Narla remarks, joining in the effort to get Crowe out of the pit. "Different deceased, same traps."

Once everyone is on the level (and healed), Narla is good to go.


Venture Lieutenant, Play by Post (online)

Tall, pink granite columns, carved and painted to resemble palm
trees, stand around the perimeter of this chamber, supporting
the barrel vault of the ceiling. Slabs of the same pink granite line
the walls. A stone sarcophagus stands alone on the limestone
floor in the center of the room. Beyond, a dark doorway leads
deeper into the pyramid to the west.

perception rolls:

Narla: 1d20 + 4 ⇒ (8) + 4 = 12
Crowe: 1d20 + 7 ⇒ (17) + 7 = 24
Enora: 1d20 + 1 ⇒ (14) + 1 = 15
Malusha: 1d20 + 8 ⇒ (5) + 8 = 13
Syndelle: 1d20 + 2 ⇒ (16) + 2 = 18
Night Hunter: 1d20 + 10 ⇒ (12) + 10 = 22

perception rolls:

Narla: 1d20 + 4 ⇒ (17) + 4 = 21
Crowe: 1d20 + 7 ⇒ (12) + 7 = 19
Enora: 1d20 + 1 ⇒ (13) + 1 = 14
Malusha: 1d20 + 8 ⇒ (13) + 8 = 21
Syndelle: 1d20 + 2 ⇒ (12) + 2 = 14
Night Hunter: 1d20 + 10 ⇒ (3) + 10 = 13

other roll: 1d20 ⇒ 16

Night Hunter and Crowe notice secret doors to the east and west.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

"THere are two less obvious ways to go from here... I am suspicious of the obvious one. Perhaps we should check out other two first?"

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle whispers...this place seems like one you'd want to whisper in rather than shout anyways...

"I see no door blocking the obvious path so maybe we check that first to make sure nothing can come up behind us? If something came out from the secret ways wouldn't we at least hear it coming?" (assuming Night Hunter and/or Crowe tell us about the secret doors)


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe nods.

"Seems reasonable; check the archway first, then go for the secret doors."

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"I understand the need for caution concerning that open doorway," Malusha points to the dark archway. "But isn't there just as much risk of something sneaking out of the secret doors? In fact, I think there might be more risk. That seems to be the purpose of secret doors. Hiding and sneaking."

Malusha faces, in turn, each of the secret doors and casts detect magic on both of them.

Scarab Sages

F Sandkin Half-Orc | HP: 27/27| AC: 18 (12 Tch, 16 Fl) | CMB: +7, CMD: 19 | F: +2, R: +3, W: +4 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Free Spirit Surge (0/3) Used | Influence: 1 | Active conditions: None

Narla shrugs, palms up.

"We're going to need to check all of them," she offers, matter-of-factly. "We can watch the main opening while we try the secret doors. Might find treasure there."


Venture Lieutenant, Play by Post (online)

Malusha, detect magic does not pick up anything more from those directions than a general aura of magical stuff around you.

I'm waiting for a consensus to emerge as to where to go/ what to look at first.


Enora, female halfling arcanist 4 | HP 27/27, Arcane Reservoir 4/7, Prescience 6/6 | AC 13 (17), T 13, FF 11 (15) | F +4, R +5 W +5 (+2 vs fear) | CMB +0, CMD 12 | Spd 30' | Perc +1 | Init +2

"I thought Pathfinders always go left first? That seems to work well, even if it's a secret door. Besides, I agree that the unsecret way is probably full of deadly traps."


Venture Lieutenant, Play by Post (online)

OK, I'm going to just declare that you decide on the left hidden door. It seems more of you want to start with hidden entrances, and the left was specifically mentioned while the other wasn't.

As you head towards the door, the sarcophagus starts to move.

perception rolls:

Narla: 1d20 + 4 ⇒ (11) + 4 = 15
Crowe: 1d20 + 7 ⇒ (10) + 7 = 17
Enora: 1d20 + 1 ⇒ (16) + 1 = 17
Malusha: 1d20 + 8 ⇒ (16) + 8 = 24
Syndelle: 1d20 + 2 ⇒ (1) + 2 = 3
Night Hunter: 1d20 + 10 ⇒ (11) + 10 = 21

monster hiding die: 1d20 ⇒ 3

Malusha and Night Hunter notice that the sarcophagus is not actually an object and get a chance to attack it before it can attack.

Malusha and Night Hunter, you're up, surprise round so only one standard or move +free and or swift.


Venture Lieutenant, Play by Post (online)

initiative rolls:

Narla: 1d20 + 4 ⇒ (10) + 4 = 14
Crowe: 1d20 + 1 ⇒ (6) + 1 = 7
Enora: 1d20 + 2 ⇒ (8) + 2 = 10
Malusha: 1d20 + 3 ⇒ (15) + 3 = 18
Syndelle: 1d20 + 2 ⇒ (9) + 2 = 11
Night Hunter: 1d20 + 3 ⇒ (11) + 3 = 14
mimic: 1d20 + 5 ⇒ (15) + 5 = 20

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

Hunter immediately begins to inspire his companions while staying back from the sarcophagus. ie 5' step back

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha sees the sarcophagus move and quickly realizes that it's a mimic. "Everyone! Watch out!" He immediately digs into his bag and pulls out a sturdy looking wand.

Move action: get wand of bless from bag.


Venture Lieutenant, Play by Post (online)

The mimic slams into Crowe.

slam attack: 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d8 + 6 ⇒ (5) + 6 = 11
Crowe finds himself hurt, and also finds that he is stuck to the mimic with sticky slime. grappled condition

The entire party may post.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

Hunter continues to inspire the party +1 hit and damage, +1 to fear saves and, not wanting to touch the thing, seeing how Crowe is stuck to it, pulls out his sling and sends a bullet winging toward it.

to hit: 1d20 + 7 - 4 + 1 ⇒ (15) + 7 - 4 + 1 = 19
dmg if hits: 1d3 + 1 ⇒ (2) + 1 = 3

Scarab Sages

F Sandkin Half-Orc | HP: 27/27| AC: 18 (12 Tch, 16 Fl) | CMB: +7, CMD: 19 | F: +2, R: +3, W: +4 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Free Spirit Surge (0/3) Used | Influence: 1 | Active conditions: None

Narla (5-foot) steps next to Crowe, nods, draws her flail, and attempts to bludgeon the mimic.

Cold Iron Heavy Flail, Inspired: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 for Damage, Inspired: 1d10 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Knowledge Arcana(+5), Religion(+5), Planes(+4) help ID this thing?


Venture Lieutenant, Play by Post (online)

Night Hunter's bullet whacks the thing, and damages it a little. Narla's flail slams into it, hurting it noticably, but to her horror, the flail starts to stick.

reflex save: 1d20 + 3 ⇒ (7) + 3 = 10

In fact, her flail sticks to the creature's slime.

Narla knows that the creature is not undead, not a magical creature, and not an outsider. i.e. none of those apply to the creature.

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

Malusha flicks the wand and casts bless over the group. "This should help everyone." He puts the wand away then steps five feet to the side.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle gasps in surprise at the sudden attack by the mimic, even as her Life Link heals Crowe 5 hit points as she absorbs the same amount.

Seeing Malusha take out a wand she already had in-hand and ready-to-use also makes her blink for a moment unsure what else she can do to be helpful in a close-quarters fight like this.

...I guess I hold action.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe grunts, and tries to pull away.

CMB: 1d20 + 9 ⇒ (12) + 9 = 21.


Venture Lieutenant, Play by Post (online)

Crowe, your pull away is successful. You still have your move action.

Waiting for Enora's action, and whatever conclusion Syndelle and Malusha reach.


Enora, female halfling arcanist 4 | HP 27/27, Arcane Reservoir 4/7, Prescience 6/6 | AC 13 (17), T 13, FF 11 (15) | F +4, R +5 W +5 (+2 vs fear) | CMB +0, CMD 12 | Spd 30' | Perc +1 | Init +2

knowledge (all): 1d20 + 8 ⇒ (3) + 8 = 11

Enora lets out a shriek audible only to the sarcophagus.

ear piercing scream, sonic damage: 2d6 ⇒ (3, 2) = 5 + dazed for 1 round

DC 15 Fort save for half damage and negate dazed.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

There isn't really anything else that I want to do - I just want to hit it ;-)

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

I'm going to back up and do something a bit different since Sindelle has her wand of bless already.

Surprise round

As soon as the mimic reveals itself, Malusha grabs his crossbow from his back.

Normal round

Malusha loads a bolt in the crossbow then takes aim at the monster and fires. The bolt flies true and slams into the side of the mimic.

crossbow@mimic,into melee: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
confirm?: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
damage: 1d8 ⇒ 3
crit damage?: 1d8 ⇒ 3


Venture Lieutenant, Play by Post (online)

monster's fort save: 1d20 + 5 ⇒ (3) + 5 = 8

The monster has taken 21 damage, and is dazed.

Just to keep things moving, I'll say that Syndelle casts bless from her wand as she prepared.

You all may post your next round actions, and bless applies.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

don't forget the inspiration too!

Hunter slings a bullet at it again.

to hit: 1d20 + 7 + 1 + 1 - 4 ⇒ (4) + 7 + 1 + 1 - 4 = 9
dmg if hits: 1d3 + 1 ⇒ (1) + 1 = 2


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe roars, rages, and starts swinging!

+1 Earthbreaker, Rage, Inspire, Bless, PA: 1d20 + 11 + 1 + 1 ⇒ (5) + 11 + 1 + 1 = 18, for 2d6 + 10 + 1 + 6 ⇒ (2, 4) + 10 + 1 + 6 = 23 damage.


Venture Lieutenant, Play by Post (online)

Night Hunter's bullet bounces off the top of the mimic.

Crowe's swipe severely damages the mimic. (now at -44 HP)

reflex save: 1d20 + 3 ⇒ (13) + 3 = 16

Crowe's weapon gets stuck in the mimic's slime.


Enora, female halfling arcanist 4 | HP 27/27, Arcane Reservoir 4/7, Prescience 6/6 | AC 13 (17), T 13, FF 11 (15) | F +4, R +5 W +5 (+2 vs fear) | CMB +0, CMD 12 | Spd 30' | Perc +1 | Init +2

Stunned that Crowe's massive strike wasn't enough to destroy the sarcophagus, Enora screams at the mimic again. "Dieeeee!"

sonic: 2d6 ⇒ (3, 3) = 6

DC 15 Fort save again

Scarab Sages

F Sandkin Half-Orc | HP: 27/27| AC: 18 (12 Tch, 16 Fl) | CMB: +7, CMD: 19 | F: +2, R: +3, W: +4 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Free Spirit Surge (0/3) Used | Influence: 1 | Active conditions: None

"Well, then," Narla mutters as her heavy flail connects with the mimic but refuses to disconnect. "How many flails can you hold?" she sneers, drawing a smaller, similar weapon and taking another swing.

Reg. Flail, Inspired, Bless: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22
Damage, Inspired: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11


Venture Lieutenant, Play by Post (online)

Between Enora's scream and Narla's swing, the mimic is a pile of goo. As you watch, the creature's slime gradually becomes watery, and you are able to pull your weapons back out.

You look around carefully, but are unable to find any treasure or anything else worth worrying about in the chamber, so you continue on the way you were going before the mimic surprised you.

Two woven reed boats sit end-to-end in this chamber, covered in a
thick layer of dust. Carvings on the walls depict naval expeditions
and boats bearing tribute for the pharaoh.

perception rolls:

Narla: 1d20 + 4 ⇒ (10) + 4 = 14
Crowe: 1d20 + 7 ⇒ (16) + 7 = 23
Enora: 1d20 + 1 ⇒ (10) + 1 = 11
Malusha: 1d20 + 8 ⇒ (13) + 8 = 21
Syndelle: 1d20 + 2 ⇒ (8) + 2 = 10
Night Hunter: 1d20 + 10 ⇒ (17) + 10 = 27

Night Hunter, you notice a few tiny bugs or something like that moving on the far boat. Crowe and Malusha, you notice a corner of something sticking out from between the reeds of the closer boat.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

"THere's small bugs or something moving on the far boat... be wary of a swarm!"

Scarab Sages

Male Human Cleric (Sarenrae) /8 | HP: 26/59 | AC: 20 T: 14 FF: 17 | CMB: +6 CMD: 20 | Fort: +8 Ref: +5 Will: +11 | Init: +4 Perc: +12

"And there is something sticking out of this closer boat. Let's be careful." Malusha extends a hand and casts detect magic in the direction of the closer boat.


Venture Lieutenant, Play by Post (online)

Malusha discovers an aura of transmutation coming from right around the tiny corner sticking out.

Upon looking closer, Night Hunter sees there is indeed a bug swarm, but they seem thoroughly occupied with their own business in the boat. He thinks if they leave the bugs alone, the bugs will probably leave them alone.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

"Let's just keep our distance from the further boat... I'm no bug expert but i think if we leave them alone, they'll leave us alone."

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

sorry weekends it's hard for me to get online with my job and stuff. If Malusha changed his action Sindelle would have used her wand of bless and also Crowe would have healed another 5 damage on Sindelle's second turn then she would have used a CLW wand on herself

1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6 charge 1
1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 charge 2


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

"Right then - so if we carefully remove the thing from the closer boat, and leave the other one alone, we should be okay..."

Crowe then (gingerly) moves to do precisely that, before continuing on his way.


Venture Lieutenant, Play by Post (online)

Akkk, the forums ate my post earlier today!

You find that the small object between the reeds in the closer boat is a packet of dust of dryness. You then move single file past the second boat, careful not to disturb it. You come to a fork in the path.
Straight through the door, or down the long hallway? If you go down the hallway, do you go through the first door you find, or all the way down to the end?

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Sindelle will cast Detect Magic down the corridor and also through the door (if it's thin enough) to see if she picks up any auras.


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Crowe heads straight through the door (after Sindelle has checked for auras).


Enora, female halfling arcanist 4 | HP 27/27, Arcane Reservoir 4/7, Prescience 6/6 | AC 13 (17), T 13, FF 11 (15) | F +4, R +5 W +5 (+2 vs fear) | CMB +0, CMD 12 | Spd 30' | Perc +1 | Init +2

"Let's try this door here straight in front of us." Enora checks it out as best she can.

perception: 1d20 + 1 ⇒ (4) + 1 = 5

Scarab Sages

F Sandkin Half-Orc | HP: 27/27| AC: 18 (12 Tch, 16 Fl) | CMB: +7, CMD: 19 | F: +2, R: +3, W: +4 | Init: +4 | Perc: +4, SM: +4 | Speed 20ft | Free Spirit Surge (0/3) Used | Influence: 1 | Active conditions: None

Narla nods, choking up a bit on her flail. "Be ready."

Door is fine by me.

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