Narla Thickskull |
"Don't wear yourself out. Let me help," Narla offers, pulling on the other handle.
Strength: 1d20 + 4 ⇒ (13) + 4 = 17
GM Redelia |
The door opens as Crowe and Narla push at it.
Narla: 1d20 + 4 ⇒ (6) + 4 = 10
Crowe: 1d20 + 7 ⇒ (1) + 7 = 8
Enora: 1d20 + 1 ⇒ (6) + 1 = 7
Malusha: 1d20 + 8 ⇒ (5) + 8 = 13
Syndelle: 1d20 + 2 ⇒ (10) + 2 = 12
Night Hunter: 1d20 + 10 ⇒ (7) + 10 = 17
Guys, I just realized I goofed. This particular map does not have the usual scale, so instead a square is 10 feet. This would not change anything so far, and I've fixed the size of your icons. I apologize for the mixup.
You move forward into the passage on the other side of the door, but unfortunately Crowe steps into a pit trap that no one noticed. Crowe and Night Hunter start to fall down into the pit.
Reflex save, you two, to avoid falling in.
Night Hunter |
reflex: 1d20 + 7 ⇒ (20) + 7 = 27
GM Redelia |
Night Hunter steadies himself and avoids the pit. Crowe falls in, taking 3d6 ⇒ (1, 5, 3) = 9 damage.
The rest of you can move around the outside of the pit as long as you can pass a DC 5 acrobatics check, because the outer foot wide rim is not part of the pit. I will assume that you all do this by taking 10, either before or after you get Crowe out of the pit.
Sindelle Lifewater |
I used my wand Enora. Even though you're a pregen it's safer to have wands spread out among party members I think in case something happens to me and/or Malusha :)
Sindelle will absorb some of Crowe's pain as he falls in then help steady any rope being used to get him out of the pit (and yes taking 10 to get across). She'll use her want for herself and for Crowe both.
CLW 1: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7 (Self)
CLW 2: 1d8 + 1 ⇒ (6) + 1 = 7 (Crowe)
Malusha |
"Watch out!" Malusha starts to say when Crowe falls into the pit. Fortunately he isn't too hurt. After they get him out of the pit Malusha carefully edges around it and into the next room.
Narla Thickskull |
"This reminds me of the last pyramid I was in," Narla remarks, joining in the effort to get Crowe out of the pit. "Different deceased, same traps."
Once everyone is on the level (and healed), Narla is good to go.
GM Redelia |
Tall, pink granite columns, carved and painted to resemble palm
trees, stand around the perimeter of this chamber, supporting
the barrel vault of the ceiling. Slabs of the same pink granite line
the walls. A stone sarcophagus stands alone on the limestone
floor in the center of the room. Beyond, a dark doorway leads
deeper into the pyramid to the west.
Narla: 1d20 + 4 ⇒ (8) + 4 = 12
Crowe: 1d20 + 7 ⇒ (17) + 7 = 24
Enora: 1d20 + 1 ⇒ (14) + 1 = 15
Malusha: 1d20 + 8 ⇒ (5) + 8 = 13
Syndelle: 1d20 + 2 ⇒ (16) + 2 = 18
Night Hunter: 1d20 + 10 ⇒ (12) + 10 = 22
Narla: 1d20 + 4 ⇒ (17) + 4 = 21
Crowe: 1d20 + 7 ⇒ (12) + 7 = 19
Enora: 1d20 + 1 ⇒ (13) + 1 = 14
Malusha: 1d20 + 8 ⇒ (13) + 8 = 21
Syndelle: 1d20 + 2 ⇒ (12) + 2 = 14
Night Hunter: 1d20 + 10 ⇒ (3) + 10 = 13
other roll: 1d20 ⇒ 16
Night Hunter and Crowe notice secret doors to the east and west.
Night Hunter |
"THere are two less obvious ways to go from here... I am suspicious of the obvious one. Perhaps we should check out other two first?"
Sindelle Lifewater |
Sindelle whispers...this place seems like one you'd want to whisper in rather than shout anyways...
"I see no door blocking the obvious path so maybe we check that first to make sure nothing can come up behind us? If something came out from the secret ways wouldn't we at least hear it coming?" (assuming Night Hunter and/or Crowe tell us about the secret doors)
Malusha |
"I understand the need for caution concerning that open doorway," Malusha points to the dark archway. "But isn't there just as much risk of something sneaking out of the secret doors? In fact, I think there might be more risk. That seems to be the purpose of secret doors. Hiding and sneaking."
Malusha faces, in turn, each of the secret doors and casts detect magic on both of them.
Narla Thickskull |
Narla shrugs, palms up.
"We're going to need to check all of them," she offers, matter-of-factly. "We can watch the main opening while we try the secret doors. Might find treasure there."
Enora Pregen |
"I thought Pathfinders always go left first? That seems to work well, even if it's a secret door. Besides, I agree that the unsecret way is probably full of deadly traps."
GM Redelia |
OK, I'm going to just declare that you decide on the left hidden door. It seems more of you want to start with hidden entrances, and the left was specifically mentioned while the other wasn't.
As you head towards the door, the sarcophagus starts to move.
Narla: 1d20 + 4 ⇒ (11) + 4 = 15
Crowe: 1d20 + 7 ⇒ (10) + 7 = 17
Enora: 1d20 + 1 ⇒ (16) + 1 = 17
Malusha: 1d20 + 8 ⇒ (16) + 8 = 24
Syndelle: 1d20 + 2 ⇒ (1) + 2 = 3
Night Hunter: 1d20 + 10 ⇒ (11) + 10 = 21
monster hiding die: 1d20 ⇒ 3
Malusha and Night Hunter notice that the sarcophagus is not actually an object and get a chance to attack it before it can attack.
Malusha and Night Hunter, you're up, surprise round so only one standard or move +free and or swift.
Night Hunter |
Hunter immediately begins to inspire his companions while staying back from the sarcophagus. ie 5' step back
Malusha |
Malusha sees the sarcophagus move and quickly realizes that it's a mimic. "Everyone! Watch out!" He immediately digs into his bag and pulls out a sturdy looking wand.
Move action: get wand of bless from bag.
Night Hunter |
Hunter continues to inspire the party +1 hit and damage, +1 to fear saves and, not wanting to touch the thing, seeing how Crowe is stuck to it, pulls out his sling and sends a bullet winging toward it.
to hit: 1d20 + 7 - 4 + 1 ⇒ (15) + 7 - 4 + 1 = 19
dmg if hits: 1d3 + 1 ⇒ (2) + 1 = 3
Narla Thickskull |
Narla (5-foot) steps next to Crowe, nods, draws her flail, and attempts to bludgeon the mimic.
Cold Iron Heavy Flail, Inspired: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 for Damage, Inspired: 1d10 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Knowledge Arcana(+5), Religion(+5), Planes(+4) help ID this thing?
GM Redelia |
Night Hunter's bullet whacks the thing, and damages it a little. Narla's flail slams into it, hurting it noticably, but to her horror, the flail starts to stick.
reflex save: 1d20 + 3 ⇒ (7) + 3 = 10
In fact, her flail sticks to the creature's slime.
Narla knows that the creature is not undead, not a magical creature, and not an outsider. i.e. none of those apply to the creature.
Sindelle Lifewater |
Sindelle gasps in surprise at the sudden attack by the mimic, even as her Life Link heals Crowe 5 hit points as she absorbs the same amount.
Seeing Malusha take out a wand she already had in-hand and ready-to-use also makes her blink for a moment unsure what else she can do to be helpful in a close-quarters fight like this.
...I guess I hold action.
Enora Pregen |
knowledge (all): 1d20 + 8 ⇒ (3) + 8 = 11
Enora lets out a shriek audible only to the sarcophagus.
ear piercing scream, sonic damage: 2d6 ⇒ (3, 2) = 5 + dazed for 1 round
DC 15 Fort save for half damage and negate dazed.
Malusha |
I'm going to back up and do something a bit different since Sindelle has her wand of bless already.
Surprise round
As soon as the mimic reveals itself, Malusha grabs his crossbow from his back.
Normal round
Malusha loads a bolt in the crossbow then takes aim at the monster and fires. The bolt flies true and slams into the side of the mimic.
crossbow@mimic,into melee: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
confirm?: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
damage: 1d8 ⇒ 3
crit damage?: 1d8 ⇒ 3
Night Hunter |
don't forget the inspiration too!
Hunter slings a bullet at it again.
to hit: 1d20 + 7 + 1 + 1 - 4 ⇒ (4) + 7 + 1 + 1 - 4 = 9
dmg if hits: 1d3 + 1 ⇒ (1) + 1 = 2
Enora Pregen |
Stunned that Crowe's massive strike wasn't enough to destroy the sarcophagus, Enora screams at the mimic again. "Dieeeee!"
sonic: 2d6 ⇒ (3, 3) = 6
DC 15 Fort save again
Narla Thickskull |
"Well, then," Narla mutters as her heavy flail connects with the mimic but refuses to disconnect. "How many flails can you hold?" she sneers, drawing a smaller, similar weapon and taking another swing.
Reg. Flail, Inspired, Bless: 1d20 + 7 + 1 + 1 ⇒ (13) + 7 + 1 + 1 = 22
Damage, Inspired: 1d8 + 8 + 1 ⇒ (2) + 8 + 1 = 11
GM Redelia |
Between Enora's scream and Narla's swing, the mimic is a pile of goo. As you watch, the creature's slime gradually becomes watery, and you are able to pull your weapons back out.
You look around carefully, but are unable to find any treasure or anything else worth worrying about in the chamber, so you continue on the way you were going before the mimic surprised you.
Two woven reed boats sit end-to-end in this chamber, covered in a
thick layer of dust. Carvings on the walls depict naval expeditions
and boats bearing tribute for the pharaoh.
Narla: 1d20 + 4 ⇒ (10) + 4 = 14
Crowe: 1d20 + 7 ⇒ (16) + 7 = 23
Enora: 1d20 + 1 ⇒ (10) + 1 = 11
Malusha: 1d20 + 8 ⇒ (13) + 8 = 21
Syndelle: 1d20 + 2 ⇒ (8) + 2 = 10
Night Hunter: 1d20 + 10 ⇒ (17) + 10 = 27
Night Hunter, you notice a few tiny bugs or something like that moving on the far boat. Crowe and Malusha, you notice a corner of something sticking out from between the reeds of the closer boat.
Night Hunter |
"THere's small bugs or something moving on the far boat... be wary of a swarm!"
GM Redelia |
Malusha discovers an aura of transmutation coming from right around the tiny corner sticking out.
Upon looking closer, Night Hunter sees there is indeed a bug swarm, but they seem thoroughly occupied with their own business in the boat. He thinks if they leave the bugs alone, the bugs will probably leave them alone.
Night Hunter |
"Let's just keep our distance from the further boat... I'm no bug expert but i think if we leave them alone, they'll leave us alone."
Sindelle Lifewater |
sorry weekends it's hard for me to get online with my job and stuff. If Malusha changed his action Sindelle would have used her wand of bless and also Crowe would have healed another 5 damage on Sindelle's second turn then she would have used a CLW wand on herself
1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6 charge 1
1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 charge 2
Standard Pregen |
"Right then - so if we carefully remove the thing from the closer boat, and leave the other one alone, we should be okay..."
Crowe then (gingerly) moves to do precisely that, before continuing on his way.
GM Redelia |
Akkk, the forums ate my post earlier today!
You find that the small object between the reeds in the closer boat is a packet of dust of dryness. You then move single file past the second boat, careful not to disturb it. You come to a fork in the path.
Straight through the door, or down the long hallway? If you go down the hallway, do you go through the first door you find, or all the way down to the end?
Sindelle Lifewater |
Sindelle will cast Detect Magic down the corridor and also through the door (if it's thin enough) to see if she picks up any auras.
Enora Pregen |
"Let's try this door here straight in front of us." Enora checks it out as best she can.
perception: 1d20 + 1 ⇒ (4) + 1 = 5