
GM Redelia |

You open the door and find a very plain chamber. Inside are five skeletons. Four of them (red, orange, yellow, and brown) all look pretty normal, except that they are dripping blood. The fifth (blue) has four arms and looks more fierce than the others.
Narla: 1d20 + 4 ⇒ (17) + 4 = 21
Crowe: 1d20 + 1 ⇒ (20) + 1 = 21
Enora: 1d20 + 2 ⇒ (2) + 2 = 4
Malusha: 1d20 + 3 ⇒ (19) + 3 = 22
Syndelle: 1d20 + 2 ⇒ (10) + 2 = 12
Night Hunter: 1d20 + 3 ⇒ (20) + 3 = 23
mob: 1d20 + 6 ⇒ (13) + 6 = 19
blue: 1d20 + 7 ⇒ (11) + 7 = 18
bold may post:
Night Hunter
Malusha]
Narla
Crowe
all monsters
Syndelle
Enora

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Hunter immediately begins to inspire his party with words of encouragement and combat advice. He steps to the corner and readies his fists and feet as he talks to everyone... "You can do this, you are all wise and skilled... use blunt weapons or holy damage against these abominations." +1 hit and damage +1 fear saves

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At the sight of the skeletons Malusha needs no prompting. He raises both hands to the sky and calls down a powerful blast of divine energy. The blast washes over the skeletons, shaking them to their bones. Then he notices Enora behind him. "Let me move out of your way so that you can blast these things." He steps past her and into the hallway.
channel positive, sun's blessing: 2d6 + 4 ⇒ (5, 4) + 4 = 13

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Knowledge: Religion: 1d20 + 5 ⇒ (4) + 5 = 9 Anything special about the four-armed one?
Narla steps out from behind Crowe's form, spinning the head of her flail as she approaches the brown skeleton. As she makes it in range, she golf-swings it, hoping the upward angle makes the skeleton less likely to dodge.
Flail, Inspired: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 forDamage,Inspired: 1d10 + 8 + 1 ⇒ (1) + 8 + 1 = 10

GM Redelia |

Narla, I'm going to say you didn't move forward into danger, because Malusha's channel killed all the skeletons, no matter how they did on their save.
All of the skeletons fall over into a pile of bones as the positive energy rolls over them. The four skeletons with only two arms each flare up into a little ball of flame as the channel hits, but no one is close enough to be injured.

GM Redelia |

Sumptuous hanging silks, plush cushions, and patterned rugs
decorate this luxurious chamber. A cool breeze bearing the
mingled scent of lotus flowers and perfume wafts through the
room. The distant notes of a lively tune plucked out on a lyre
are accompanied by the sounds of trickling water, birdsong,
and feminine laughter. Standing in the room are two beautiful women. They greet you warmly and invite you to come refresh yourselves with wine and fruit.
An image of one of the women is on the margin of the map, for your reference.

Standard Pregen |

Crowe is quite suspicious of the surroundings (after all, they are certainly *not* what you would expect in a tomb...), and pokes some of the hanging silks, speculatively.
Will (illusion?): 1d20 + 2 ⇒ (14) + 2 = 16.

GM Redelia |

Everyone can see the hangings move under Crow's touch.

Standard Pregen |

"Huh. Interesting..."
He then smiles at the women, before saying, (in Common, which they will hopefully not understand).
"This room is an illusion, and those women are walking corpses... their sarcophagi are over in the corner..."

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"No wine on the job," Narla waves off the generosity as she cautiously puts a hand down on one of the cushions, lest it be unable to hold her weight.
It seems real enough...
Will Save?: 1d20 + 4 ⇒ (18) + 4 = 22

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Will save: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30
If 22 was enough for Narla then I'll assume 30 is enough for me.
Malusha nods at Crowe. "Yes. I see that now." Once again, Malusha calls on Sarenrae's divine power and a flood of positive energy fills the room.
channel positive, sun's blessing: 2d6 + 4 ⇒ (4, 6) + 4 = 14
This is the first scenario in which I've face undead and been able to use my sun's blessing ability. Love it.

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will save: 1d20 + 7 + 4 ⇒ (8) + 7 + 4 = 19
"What's an illusion? the dust and desiccated stuff?"

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Narla stops before plopping down on the cushions before they disappear.
"Food's a little rotten. Just sayin'."

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At first, Sindelle takes the room's appearance in with a nice healthy breathing in. "Hmm, how very nice..."
Will save: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30
...but then her nose wrinkles up as Crowe's words makes her do a double take! When Malusha calls upon Sarenrae's power she's ready to step forward and back him up with the light given to her as well!
The below is only if Sindelle can act before others do and if Malusha's channeling isn't enough on its own to deal with the undead ladies or at least almost finish them right off the bat.
Channel positive energy: 2d6 ⇒ (2, 4) = 6 (to harm undead)

GM Redelia |

will 1, Malusha: 1d20 + 5 ⇒ (9) + 5 = 14
will 2, Malusha: 1d20 + 5 ⇒ (14) + 5 = 19
both take 7 damage
will 1, Syndelle: 1d20 + 9 ⇒ (13) + 9 = 22
will 2, Syndelle: 1d20 + 9 ⇒ (11) + 9 = 20
and 3 more from Syndelle
The women shriek in anger as the positive energy washes over them, and the illusion drops.
Crowe rushes forward and smashes at one of the 'ladies,' who is badly hurt, but perhaps less than Crowe thought she should be.
Narla: 1d20 + 4 ⇒ (9) + 4 = 13
Crowe: 1d20 + 1 ⇒ (11) + 1 = 12
Enora: 1d20 + 2 ⇒ (16) + 2 = 18
Malusha: 1d20 + 3 ⇒ (10) + 3 = 13
Syndelle: 1d20 + 2 ⇒ (1) + 2 = 3
Night Hunter: 1d20 + 3 ⇒ (7) + 3 = 10
ladies: 1d20 + 2 ⇒ (12) + 2 = 14
Enora, you're up first.
blue, -25 HP, red, -10 HP

Enora Pregen |

Enora is surprised by the oasis inside this tomb. And she wouldn't admit to being jealous of the two beautiful women who share this luxurious home, but she does feel a certain smug sense of satisfaction to hear they are illusory.
will: 1d20 + 5 + 4 ⇒ (14) + 5 + 4 = 23
She shrieks at Crowe's target, hoping to finish it off before it can return a blow.
ear piercing scream, sonic damage: 2d6 ⇒ (5, 5) = 10
Plus dazed for a round. DC 15 Fort save for half damage and avoid dazed.

GM Redelia |

The 'lady' goes down at Enora's blast of sound.
even half damage was enough, so not rolling save.
The remaining lady slams into night hunter.
slam attack: 1d20 + 4 ⇒ (8) + 4 = 12
However, he is unharmed, except for being grossed out by the smell of her rotting flesh.
Entire party is up.

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Hunter attempts to maneuver around her while continuing to inspire his companions.
acrobatics to avoid aoo: 1d20 + 10 ⇒ (12) + 10 = 22
attack from flank: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
dmg if hits: 1d4 ⇒ 4

Standard Pregen |

Crowe attempts to pound the remaining rotting creature into the ground.
+1 Earthbreaker: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31, for 2d6 + 7 + 6 ⇒ (6, 1) + 7 + 6 = 20 damage.
Crit Confirmation: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19, for 4d6 + 14 + 12 ⇒ (5, 6, 5, 1) + 14 + 12 = 43 *ADDITIONAL* damage.

GM Redelia |

Yep, DR or not, that's a splattered zombie lord.
Narla: 1d20 + 4 ⇒ (16) + 4 = 20
Crowe: 1d20 + 7 ⇒ (12) + 7 = 19
Enora: 1d20 + 1 ⇒ (5) + 1 = 6
Malusha: 1d20 + 8 ⇒ (13) + 8 = 21
Syndelle: 1d20 + 2 ⇒ (18) + 2 = 20
Night Hunter: 1d20 + 10 ⇒ (11) + 10 = 21
You guys look over the remains of the zombies, and you find a variety of bracelets, necklaces, and rings, including a silver necklace with a blue gemstone, a key, and a bottle of magically preserved wine. There is a secret door leading out of the chamber.

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Malusha flinches when Crowe slams his earthbreaker into the zombie. "That might have been a little bit of overkill." He smiles at the bloodrager then he starts to look through the various items. Holding the wine to the side, he casts detect magic on the remaining items, especially the silver necklace.

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As the dust settles, Narla finishes sitting down.
"Well, that escalated quickly. Good show, Crowe," she calls to the angry Shoanti, wide smile on her face. Noting Malusha sifting through the wreckage, Narla over-dramatically hops to her feet to help out. "Need a hand?"

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Malusha looks at the carnage and smashed body parts laying around the room then grimaces at Narla. "Was that a joke?" He tries to remain serious but he can't suppress a thin grin.

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Hunter grins froggily at the mess of zombified body parts, blinks at Narla's question as she asked it just as he noticed a disembodied hand and forearm that survived the earthbreaker... Is she offering him that? But before he can finish contemplating the thought, he's distracted by the shiny things found in among the remains and the room. "Wine???" he asks wide-eyed and fascinated. "May I see? PLEASE???"

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"If you can't laugh at a pile of dismembered body parts, what can you laugh at?" Narla asks, grin still present.

Enora Pregen |

"MMMM I could go for some wine right now! Hey, let me take a look at that necklace, Malusha." She turns it over in her hands, studying it closely.
spellcraft: 1d20 + 11 ⇒ (11) + 11 = 22
I have a little better modifier so I figure I will do the main roll if that's ok.

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Sindelle just giggles a bit at the puns and jokes and will attempt to aid with detect magic and spellcraft if she's needed.
Spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10
"It's always a good time for wine...but how old is that stuff? If it's safe to drink it could be rather...decadent...of us to taste wine from so long ago hm?"

Standard Pregen |

Crowe grins, and shrugs.
"I just needed to be sure that it stayed down..."
When the topic of the wine comes up, he chews his lip thoughtfully, then grins widely.
"Drinking should happen after we clear this place out, as a celebration!"
He then heads for the secret door.

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Spellcraft Aid: 1d20 + 5 ⇒ (16) + 5 = 21
Narla adds any input she deems relevant. (And likely some that isn't.)

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Narla offers a single finger to her lips in a "shhh" gesture, and nods to Crowe and Hunter to signify readiness.
"It might not be much, but whatever's on the other side might not have heard us," she whispers.
Stealth?: 1d20 + 1 ⇒ (10) + 1 = 11

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Sindelle gets in position and nods to Narla and the others when they're ready.

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Hunter nods that he's ready when Narla is...

GM Redelia |

When you're all ready, you move into an elaborately decorated chamber. Huge granite slabs form the peaked roof of this chamber, the walls of which are incised with thousands of tiny hieroglyphs. In the center of the chamber lies an open stone sarcophagus, its granite lid cracked and broken on the floor next to it. A beautifully decorated wooden coffin lies inside, its lid also askew. Four alabaster canopic jars stand like guardians at the foot of the sarcophagus, while various grave goods lie heaped around the walls of chamber.
Standing in the middle of the room you see a mummy. His regal bearing makes it clear he is accustomed to be obeyed in life. His voice, obviously echoing before mummification took its toll, commands you to prostrate yourself before him and acknowledge his godhood.
Near him is a zombified sphynx of some sort.

Standard Pregen |

Crowe responds by charging forward, and attempting to play golf with the zombie sphinx's head, his weapon crackling with electricity.
+1 Earthbreaker, Rage, PA: 1d20 + 11 ⇒ (15) + 11 = 26, for 2d6 + 16 ⇒ (6, 3) + 16 = 25 damage, +1d6 ⇒ 3 Electricity damage.

GM Redelia |

Crowe hits the sphinx, hard. It's clearly injured, but that just makes it seem like more of a threat.
Narla: 1d20 + 4 ⇒ (7) + 4 = 11
Crowe: 1d20 + 1 ⇒ (3) + 1 = 4
Enora: 1d20 + 2 ⇒ (20) + 2 = 22
Malusha: 1d20 + 3 ⇒ (14) + 3 = 17
Syndelle: 1d20 + 2 ⇒ (14) + 2 = 16
Night Hunter: 1d20 + 3 ⇒ (20) + 3 = 23
mummy: 1d20 ⇒ 4
sphinx: 1d20 + 3 ⇒ (18) + 3 = 21
bold may post:
Night Hunter
Enora
sphinx (-28 HP)
Malusha
Syndelle
Narla
Crowe
mummy
Know:religion or know:arcana for info on bad guys.

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Hunter leaps up next to Crowei unleashing a wild kick ...
to hit: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
dmg if hits: 1d4 ⇒ 3

Enora Pregen |

knowledge (arcana): 1d20 + 11 ⇒ (7) + 11 = 18
Enora creeps into the room, holding her wondrous staff before her. When she sees the sphinx towering over her friends, she calls on the staff's powers to destroy it.
Using two charges from the staff for 4 magic missiles. 8 charges remain.
magic missile x4: 4d4 + 4 ⇒ (3, 2, 1, 3) + 4 = 13

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"Syndelle, I hope you still have that bless wand handy!" Malusha pulls out a wand of magic weapon and uses it on his crossbow. "I've still got some energy left to channel today but I'm going to save that in case some of us become injured."
I can magic weapon anyone's weapon. I can cast protection from evil and align weapon if anyone would like that too.
Knowledge(arcana): 1d20 + 6 ⇒ (1) + 6 = 7

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Knowledge (Religion): 1d20 + 5 ⇒ (8) + 5 = 13
Actual combat post to come over lunch. About an hour or two.