PFS Gameday 3 - DM Rah's Thornkeep (II) - "Part 3 - The Enigma Vaults" (Inactive)

Game Master Kobash

==MAP of THE ENIGMA VAULTS==


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Gameplay is also open for dotting and roleplaying.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

THE AMAZING ALI has returned! I think his profile should be all up-to-date and ready to go.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

By the way, I just switched over to HeroLab and while I like it 95% of the time it is not friendly to Ali. First of all, Magicians aren't supported well; you learn a wizard/sorcerer spell every few levels but this ability doesn't work in HeroLab and it instead just gives you an extra known spell-you then have to go into the editor and make a copy of the spell you want but add it to the "Magician domain." I have tried this several times and it doesn't seem to work for me so if anyone has any tips to make it work, please share.

Also, I know that you can't enhance unique/named magical armors/weapons, but I was under the impression that nonmagical unique/named armor (like Elven Chain) could be enhanced but HeroLab doesn't seem to support this so I had to create a custom magical item that was equivalent to Elven Chain and then give Ali a permanent adjustment in proficiency in medium armors to make up for the fact that he should be able to wear Elven Chain without penalty.

Ok, just wanted to make the GM aware of anything that might be weird with Ali's sheet and I think that's it. If any HeroLab aficionados are out there that can help me solve the above problems more effectively, let me know.

Shadow Lodge

Mook lvl 12

Hi DM Rah.
Didnt see the sign up for this one so I am not sure if there are available sits but I am interested if that is the case. I should have a level 3 character available in the next couple days.

Sorry, I dont use herolab :(


I posted a direct link in Maximo's and the Flaxseed lodge and didn't put it on the sign up sheet. Right now it's just you and Ali - 4 seats still open if you know someone looking for a game.

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

A Wild Bold Strider has appeared!

I am currently running through this on another character, but will gladly play through this to get it off the ground. (No credit needed).


Yay! If you have a GM star available you can always use it for replay. I've found the Thornkeep modules are pretty good for rewards.

Sczarni

I can't make up my mind between my Tengu who thinks he is a Phoenix and my haunted Oracle.

EF I am copying this from Herolab.

This ability will only add available slots to the spells known. It does yet allow the selection of spells for those slots from other lists. Specific spells can be created using the editor - create a copy of the spell you wish to allow, uncheck all the existing "Classes/Domains" entries, and select "Magician" as a new "Classes/Domains" entry, and save and test the spell.

I have had issues with my card caster Magus where I have to list a javelin to get the stats for my harrowing card.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

@Kyshkumen: Thanks, I've already seen that though and those are the exact directions I've been following. I've gone into the editor, copied Magic Missile, selected it as a Magician spell and deselected it from the other classes/domains, and saved it but it must not be saving properly. I got it to work once but then HeroLab updated and it disappeared. I'm not sure what's wrong, maybe I'm saving it in the wrong place.


Signboy77's PFS Scenario-rama

Hi everybody,

I don't have an in-tier character, but I'd like to join you as a Pre-gen.

I just want to see if you guys are okay with that and if so, what does the party need? I was thinking of trying out one of the new classes - the warpriest pregen looks fun, or the investigator.

I'd like to apply this to my character that has played through Thornkeep 1 and 2 for DM Rah, but she's currently investigating a missing person in Ravenmoor. She's a fighter, so the Fighter Pregen would be a reasonable choice as well.

Alternately, if we need a healer, I'm not against bringing in Kyra.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Any of those would be fine I think. Ali can cast cure spells and use wands at least if we need healing. The investigator and warpriest can both heal themselves and use wands too, which is nice.

I highly recommend the investigator if you like skill-monkeys; it's probably one of my favorite classes. But the magus is also one of my favorite classes and the warpriest is basically the divine answer to the magus. I haven't tried the warpriest yet but I have a Warpriest of Horus waiting to be tested (mostly because I wanted a khopesh-wielding PFS character).


Signboy77's PFS Scenario-rama

I think I'll go with the warpriest, then. The pregen is a half-orc, so it almost seems like a spiritual successor to my beloved Frunobulax that met his maker - at the hands of a magus. So, playing a half-orc divine version of a magus really appeals to me.

Plus, have you seen the illustration for him? It took me a while to figure out that hunk of metal at the end of the chain in his right hand is Gorum's holy symbol. That should be listed as a weapon!

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Yeah, what a~&$$%& killed off Fruno? I mean, sheesh! Especially after some jerk killed Desmond last year....


Current group:

EF - Ali (bard)
rpblue - Thorgrim (fighter)
Signboy77 - Oloch (warpriest)
Kyshkumen - Kawrock (druid)
Merck - not quite ready yet

This is module that could benefit from having 6 characters. I'll try to get one more somewhere.

Sczarni

I reached out to a few, but they have either played it or are in to many games right now.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

One of my games ended so I have Rufus here available for play.


I've secured a sixth player. Since this took so long to fill up, and Gameday 3 starts next Saturday, should I make this an official Gameday event or just get started now?

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Whatever you feel like. Ali's not going anywhere.


Pregening it!

4th cleric
Kyra

If there's more boons for game day? If not-

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Thorgrim can do whatever.


Let's make this an official Gameday 3 game. That way everyone gets a shot a boon and we support the event with another table.

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

I am ok with it, as long as we do not cut corners to meet the dead line.


The Enigma Vaults runs a little faster than most modules. As long as we keep to 1 post a day from players we should be done well before the deadline.

Liberty's Edge

Mes 4 / Ftr 1 [ HP 39/39 | AC 21 T 14 FF 17 | CMD 17 | F +6 R +9 W +10 | Init +5 Per +12]

I vote for gameday too.

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Sounds good.


OK Rah, time to get your revenge on Bold!

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Revenge... >.>


Nah, it too early. That's a dish best served cold. ;)

Actually, that reminds me to ask something. Bold, you said you're running this and that you don't need the credit. If you haven't played it, why not take it?

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

I've played it. Just wrapped it up. Haven't ran it. Will still take credit after using a GM star, I think.


It's a good module with a good chronicle. I've run it once before and might burn a star myself for credit.

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

Hopefully it will be great for Thorgrim. He is my complete embodiment of a Bold Strider.


@Bold: Maybe no rest for Barley at all!

Barley just finished GM Bold Strider's PFS #00-06 Black Waters
-and leveled to 3rd, I think this is tier 3-5 right?

If so, Barley is in, -better -faster -fatter.


This is 3-5. Yay Barley!

Silver Crusade

Ninja 5

Barley returns early from his village!

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Heads up: I'll be on a work trip from tomorrow afternoon to Monday night. I think I'll still be able to post at least once/day but just in case I'm holding things up, feel free to bot me.

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

Sharing the link since I know a lot of us PbP GM. Not sure if everyone has seen it or not. Painlord's Guide to PbP GMing.

Grand Lodge

Bodyguard 9 HP: 99/99 | AC 20 | T 13 | FF 18 | Fort +10 | Ref +4 | Will +5 | CMD 26 | Initiative +2 | Perception +13 | Sense Motive +13 | Intimidate +12 | Kn.(Dun.) +12 | Kn.(Nobility) +8 | Climb/Swim +5*
Ondskapning:
HP: 52/52 | AC 31 | T 12 | FF 19 | Fort +8 | Ref +10 | Will +3 | CMD 29 | Perception +10
Resources:
Rage: 12/12; Wand of Cure Light Wounds 21/50; Thunderstone: 2/2

It's a good link. Lots of good advice for new GMs and old GMs (I would think).

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Yeah, I just read through it. I'll add my thoughts soon.


I'm a big fan of Painlord's Guides. He has great advice for both GMs and Players, and I try to post a link at the start of a scenario, but I figured this group was already aware of it. Guess I shouldn't make assumptions. :)


I'd seen his player's guide, but not his GM guide.


Signboy77's PFS Scenario-rama

I've tried to follow his advice, and I feel like I mostly have - but I know I get lazy a lot of times and end up with just the most perfunctory description of actions sometimes.

I've found that I kind of have ebbs and flows with how engaged I am with particular characters - and that effects how detailed I am on the boards in PbP.

I plan to start GM-ing on the boards in a couple of months - once I get more comfortable with my schooling routine, and I'll definitely give Painlord's posts a few read-throughs beforehand.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Yeah, I've been aware of all of his guides. This one is the most recent I think and I must have missed it. His advice is always spot-on. It's funny that I almost messaged him a couple months ago to offer to help write a guide for PbP GMs but then got too busy and forgot about it. Seems he was already thinking about it.

Grand Lodge

Male Tengu
stats:
Druid 4 | HP 28/28 | AC: 19/ T: 13 /FF: 16 | F: +5/R: +4/W: +7 | CMB +5 | CMD +18 | Speed 20 | Int. +3 | Perc. +12 | S.M. +3

He just posted this last one on the 25th of November. So still fairly new.

-Posted with Wayfinder

Silver Crusade

Male Oread
Stats:
Init +7;AC 20 (18 w/o shield), HP 35/35, F6/R2/W7.
Ali Khalid Mustafa Ansari wrote:
It's funny that I almost messaged him a couple months ago to offer to help write a guide for PbP GMs but then got too busy and forgot about it. Seems he was already thinking about it.

It's even funnier that I almost sent it to you for a proof read and think through before I published. ;)

However, it was pushing 18 pages in word and this thread made me cry so I 'rushed' the post so I could eat turkey and not worry about it no more.

Glad you agree with it, EF.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25
Signboy77 wrote:
I plan to start GM-ing on the boards in a couple of months - once I get more comfortable with my schooling routine, and I'll definitely give Painlord's posts a few read-throughs beforehand.

Also, count me in!

Then again, I think I've killed two of your characters so maybe I shouldn't be so quick to jump into one of your games. . . . ;)

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

Okay, so... definitely no more swords.

GM, I was thinking of using Oloch's holy symbol of Gorum as an improvised weapon? From the picture that's provided on the pre-gen sheet, it looks to be about the size of half a cinder block, and it is made of iron - can I justify that it does blunt damage?

Would 1d8 or 1d6 be more appropriate?

I'll hold my action for now.


1d6 I think

Sovereign Court

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

Sounds good. Better than splitting this thing up any more.


Regarding the mi-go, this creature is deadly, but I believe that many interpretations of its combat abilities are ridiculous and can easily lead to unintended TPK. One person did the math and pointed out that playing the creature using a liberal interpretation of its abilities (with average attack rolls) could outright kill a 5th level melee-oriented character in 1 round.

I'm going with a slightly more conservative interpretation, based on a post by James Jacobs himself (who designed the thing). Even so, it can still be deadly, as can be seen in Thorgrim's case right now.


Another thing:

We are near the end, so I'll need PFS#s and Day Job checks.

I'm leaving for 5 days on a holiday trip tomorrow. I'll have mobile access, but if we finish this off before I'm back I might not be able to get this reported with chronicles until I return on the 28th or 29th.

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