Vagorg

Oloch Beefheart's page

56 posts. Alias of Signboy77.


Full Name

Oloch

Classes/Levels

Warpriest 4 HP: 26/36 | AC 21 | T 11 | FF 20 | Fort +6 | Ref +2 | Will +6 | CMD 18 | Init +3 | Perc +3 | Sense Mot +6

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Oloch Beefheart

PREGEN CHARACTER

Male Half-Orc Warpriest of Gorum
LG Medium Humanoid (Half-Orc)
XP: n/a Fame: n/a Prestige: n/a
Initiative+3; Senses Perception +3, Darkvision 60ft.

Defense:

AC 21, touch 11, flat-footed 20 (+10 armor, +1 Dex)
HP 36 (4d8+13)
Fort+6, Ref+2, Will +6

Offense:

Speed 20 ft.
Melee +1 greatsword +9 (2d6+7/19-20)
Ranged mwk. comp. longbow +5 (1d8+4/x3)
Special Attacks fervor 1d6 4/day channel positive energy (DC 14)
Blessing Supernatural Abilities (5/day) glorious presence (DC 14), war mind

Spells:

Warpriest Spells Prepared
CL 4; Concentration +6
2nd (2/day) - bull's strength, weapon of awe
1st (4/day) - bless, divine favor, remove fear, shield of faith
Orisons (at will): create water, detect magic, guidance, stabilize

Statistics:

Str 18, Dex 12, Con 14, Int 10, Wis 14, Cha 10
Base Attack +3; CMB +7; CMD 18
Feats: Furious Focus, Power Attack, Toughness, Weapon Focus (greatsword)
Skills

Climb +3
Heal +6
Intimidate +6
Knowledge (Religion) +4
Perception +3
Perform (percussion) +1
Sense Motive +6
Spellcraft +4
Survival +6
Swim +3
Languages Common, Orc
Traits Reactionary, Finish the Fight
SQ aura (moderate chaos), bestial, blessings (minor), orc blood, sacred weapon +1 (4 rounds), spontaneous casting (positive)
Combat Gear: acid, alchemist's fire, wand of cure light wounds (6 charges)
Other Gear: spiked +1 full plate, +1 greatsword, mwk composite longbow, arrows (20), backpack, drum, iron holy symbol of Gorum, spell component pouch, waterskin, 17 gp

Special Abilities:

Aura: Oloch's chaotic aura is moderate when using detect chaos.

Blessings: Oloch can use any combination of his two bleessing abilities (glorious presence and war mind) 5 times per day.

Channel Positive Energy: Oloch can spend two uses of fervor to channel positive energy, either healing living creatures or harming undead creatures (his choice) in a 30-foot-radius burst for 1d6 damage. Undead can make a DC 14 Will save for half.

Fervor: Oloch can heal himself for 1d6 damage as a swift action. As a standard action, he can heal a touched ally for 1d6 damage or harm an undead for 1d6 damage as a touch attack. He can also spend fervor to cast any warpriest spell as a swift action, without somatic components or provoking an attack of opportunity. If he casts a spell this way, it can only affect him, iven if it normally affects multiple targets.

Furious Focus: Oloch does not take the usual Power Attack penalty to hit on his first attack each round.

Glorious Presence: Oloch can touch an ally. For one minute, that ally is protected by a special sanctuary effect that doesn't break for a particular enemy unless the ally attacks that enemy.

Orc Blood: Oloch counts as both an orc and a human for any effect related to race.

Power Attack: Oloch can take a -1 penalty to hit with his greatsword to deal +3 damage.

Sacred Weapon: If he wants, Oloch can do 1d6 damage with his greatsword. He can also spend a swift action to increase his greatsword to +2 or to add defending, flaming, frost, keen, shock or vicious to it. He can add these extra abilities for up to 4 rounds a day, but they don't have to be consecutive. Once he uses this ability in a day, he has to pick the same enhancement for the rest of that day.

Spontaneous Casting (Positive): Oloch can swap any of his 1st-level spells for cure light wounds or 2nd-level spells for cure moderate wounds on the fly.

War Mind: Oloch can touch an ally as a standard action. For one minute, that ally can choose at the start of its turn to gain +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus to attack rolls, or +1 luck bonus to saving throws. The choice lasts for one round.