[PFS] GM Skipper's #6-98: Serpent's Rise (Inactive)

Game Master SkipperD

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Male Green Dragon HP:34/66, AC:18, T:11, FF:17, Fort: +7, Ref:+6, Will:+8 Init: +1, Blindsense 60ft, Dark Vision 120ft, Low-light Vision, Perception+13 CR 6 Bite +10(1d8+4), 2Claws +10(1d6+3), 2Wings +5(1d4+1) BAB: +7, CMB: +10, CMD: 21(25 vs trip)

Maintain Grapple: 1d20 + 10 + 5 ⇒ (20) + 10 + 5 = 35
Feeling his grip sink in even more securely as the wizard lets out a breath, Gazwyr takes his opportunity to try and pin him.
Pin: 1d20 + 10 + 5 ⇒ (11) + 10 + 5 = 26
Quick while I've got him, tie him up! Or knock him out and we can finish him off later!


Zey's pinned and has 3 HP left, so i'll call it here.

Caught in the dragon's claws, the Pathfinder Society's Master of Spells can only look on horror as a swift blade takes his life. His soul is immediately wrenched from his body and it swirls eerily into a lantern hanging from 322's belt.

With all resistance in the library quelled, looting can be done with ease. Magic items, esoteric tomes and the Sky Key it self are now in your possesion, and you can leave, your mission accomplished. A second team of Aspis agents approaches you partway through your escape, and the lead operative flashes a silver Aspis badge while saying, “Nicely done. I figured we’d be late to the party, but its still five fingers till Oathday.” They take the Sky Key from you and bring it along to its next objective. With this handoff complete, you slip out of the Grand Lodge using the chaos outside as cover.

As you escape the Grand Lodge, wyvarans, yetis, extraplanar humans, and more rush about the walled campus attacking their Pathfinder oppressors, releasing more of the caged menagerie, and setting fire to structures. Only a short while later, the northwest tower of Skyreach tears free from the castle and begins gently floating and orbiting the campus.

Each of you receive a missive from your respective contact, congratulating you on a job well done and relaying your next orders.

Joliryn's missive also tells to report her findings. *Wink, wink. Nudge, nudge*

And we're finally done!
Apart from Joliryn, who still has a chance to complete it, you've all succeeded at your primary and secondary succes conditions. Do any of you wish to change the character to whom the chronicle sheet applies? (looking at Rataji)

Silver Crusade

Woohoo! Way to go guys! I really had my doubts at first but we pulled through, minus Ratji... GM id be willing to donate to the res of Rataji, since he did make it to the final boss I'd imagine he'd have earned full Xp and 1/2 gold right?


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

I'll keep the sheet assigned where he is. I'm not super comfortable changing it after the fact, but I appreciate the offer!

I am touched by the offer to donate to the res, but I am ok with the character death. No need to short change the rest of you for a level 2 character! Thank you though :)

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

With Aram Zey dying in the fangs of the Young green Dragon Joliryn's work day came to an abrupt end. She had been studying her allies with considerable Attention to Detail and had much to Report to her supperior Zuliji Peshar as quickly as possible.

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

Thx for a grate game


FAQ

Quote:

If my PC or pregenerated character dies permanently, what happens?

Player characters and pregenerated characters who do not return to the realm of the living receive 0 XP, 0 PP, 0 gold, and no items or boons. This is marked on their Chronicle sheet along with a note that the character is permanently dead. If a player was planning to hold the Chronicle from a pregenerated character and apply it to a lower level PC once the PC reached the level of the pregenerated character, they must either apply the Chronicle sheet immediately and report the PC as dead or assign the Chronicle sheet to a new level 1 PC (ie a new PC number) and report that character as dead.

@Rataji: It's completely within the rules of PFS to change your character # rather than perma-killing your original choice.

@Joliryn: I'm afraid I need more details than that... Have another go.


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

Oh OK, I didn't realize there was a FAQ on this! -12 would work.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Awesome game Skipper! Thank you for running!

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