[PFS] GM Skipper's #6-98: Serpent's Rise (Inactive)

Game Master SkipperD

Slides


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Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

322 makes sure that the object that suddenly appeared in her shadows, stays away from prying eyes.

Once at the Skyreach, she saves Joliryn's invisibility, and hide in the shadows with her own abilities.

Stealth: 1d20 + 10 + 4 + 2 ⇒ (14) + 10 + 4 + 2 = 30

@GM Skipper 322 ends Wings of Darkness as soon as she finishes at the statue. Cloak of Darkness is still up?


@322: Cloak of Darkness is still active for the sneaking, but you'll need to extend it at the start of the next area.

By means both magical and mundane, you move unnoticed into the Vaults. Joliryn's notes are easy to follow, and the hallway you've been following terminates at a set of double doors. A brass plaque proclaims this to be the Antarnicus Wing.

Map added to the slides.
The invisibility spells have run their course.
Joliryn and Zurnzal, I need you both to pick an avatar image and place it on the map.

Grand Lodge

done


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

"How do we wish to enter the next room? Does anyone have the ability to see into it without anyone inside noticing?"

Grand Lodge

"I can try scouting ahead. Even if they do notice me, I'm just another Pathfinder. Rataji, will your god grant me guidance again?"

Will take 10 if possible. 21 Perception, 22 Stealth


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

Rataji flares up a little at the trangression. "No god grants me my power. My power is wrought from my own will and discipline, not some god. However, I shall still grant you guidance."

He seems as calm as his usual self again at the conclusion of the spell.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Joliryn shakes her head at the inquiry about divination magics. She afterall was an artist and such petty meddlings weren't her cup of tea...

Grand Lodge

"No need to take such offense, O wise leader. All magic looks the same to those of us who actually get our hands dirty."

23 Stealth now


Male Human Slayer lvl 7 HP:58/62, AC:20, T:12, FF:18, CMB:12, CMD:24, Initiative:+2, Perception:+11, Fort:+9, Ref:+9, Will:+7 Melee: +1Longsword +13/+8(1d8+6, 19-20 x2) Range: Mwk Comp. Longbow+10/+5(1d8+5, x3)

Go on then, but be careful I still have a weird feeling about this, but maybe I'm just paranoid... Says Marnarius quietly, he constantly checks behind them in case someone shows up.


Sneaking the last few feet up to the door, Zurnzal sees that it is securely locked.

I still need a profile image for Joliryn.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

It's right there...


@Joliryn: Oh! Right...

Grand Lodge

Take 10 for Stealth on the way back. Result is 22.

Zurnzal tiptoes back, "The door is locked. Can any of you open it?"

If anybody can pick locks . . .

"Be careful, there's a loose stone halfway down the right wall."

Stealth (aid): 1d20 + 12 ⇒ (8) + 12 = 20


Perhaps some keys would be useful...

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

[B] try these out for size...[b]
Hands the keys to the front runder.

stealth: 1d20 + 15 ⇒ (19) + 15 = 34

Grand Lodge

Zurnzal silently walks back to the door and unlocks it, careful not to make too much noise, then cracks the door open and listens for a bit.

21 Perception, 22 Stealth


GM secrets:
1d20 + 5 ⇒ (15) + 5 = 20
1d20 + 11 ⇒ (20) + 11 = 31
1d20 + 22 ⇒ (18) + 22 = 40
1d20 + 22 ⇒ (2) + 22 = 24
1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 8 ⇒ (15) + 8 = 23

Zurnzal unlocks the door and peeks in. Rows of low shelves laden with scrolls, books, and the odd relic line this well-lit hall. At its far end stands a small fountain that emits a small amount of steam—enough to keep this dry room’s humidity constant. Six decorative columns, each one densely carved with animal imagery and fanciful whorls, stand along the walls, and a pair of lounging lizard statues rest on a dais at the north end of the room.

The half-orc's keen eyes see that the room has some hidden guardians masquerading as a lizard statue and a column.

Map updated.

Grand Lodge

Zurnzal turns to his allies and puts his fingers to his lips, then draws his shortbow and points to the door. He holds up two fingers, and then points toward 3 o'clock and 12 o'clock.

Then he points to a spot halfway down the hall, on the right wall, and pantomimes a loud clap. Stealth (aid): 1d20 + 12 ⇒ (12) + 12 = 24

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Joliryn moves up to the door alongside Zurnzal.

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

I ready my crossbow


Male Human Slayer lvl 7 HP:58/62, AC:20, T:12, FF:18, CMB:12, CMD:24, Initiative:+2, Perception:+11, Fort:+9, Ref:+9, Will:+7 Melee: +1Longsword +13/+8(1d8+6, 19-20 x2) Range: Mwk Comp. Longbow+10/+5(1d8+5, x3)

Marnarius nods at Zurnzal and draws his bow.

Grand Lodge

4/6 ready. Do we want to keep waiting, or open the door now?


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

Sorry for the delay, holiday travels took longer than expected

Rataji stays where he is while his colleagues take their positions and waits for the inevitable chaos to ensue with an arm outstretched.

Readied action to 5ft step forward and cast magic missile at a foe that appears to be casting a spell

Magic Missile:

Damage: 4d4 + 4 ⇒ (2, 3, 4, 2) + 4 = 15

Knowledge Arcana/Local/Nature/Planes to identify foes when possible:

Knowledge: 1d20 + 15 ⇒ (13) + 15 = 28


I'll give 322 until tomorrow to check in, then I'll initiate the combat.


GM secrets:
1d20 + 22 ⇒ (17) + 22 = 39
1d20 + 8 ⇒ (11) + 8 = 19

Zurnzal: 1d20 + 11 ⇒ (14) + 11 = 25
Shohiraj: 1d20 + 12 ⇒ (19) + 12 = 31
Joliryn: 1d20 + 1 ⇒ (18) + 1 = 19

Zurnzal: 1d20 + 12 ⇒ (11) + 12 = 23
Shohiraj: 1d20 + 15 ⇒ (7) + 15 = 22
Joliryn: 1d20 + 8 ⇒ (12) + 8 = 20

1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 11 ⇒ (19) + 11 = 30
1d20 + 11 ⇒ (4) + 11 = 15

Zurnzal, Shohiraj and Joliryn step stealthily into the room but do not go unnoticed. Zurnzal and Shohiraj also spot an additional guardian posing as a statue as it moves to attack.

Initiative:
Zurnzal: 1d20 + 2 ⇒ (14) + 2 = 16
Rataji: 1d20 + 5 ⇒ (19) + 5 = 24
Marnarius: 1d20 + 2 ⇒ (5) + 2 = 7
322: 1d20 + 2 ⇒ (13) + 2 = 15
Shohiraj: 1d20 + 5 ⇒ (8) + 5 = 13
Joliryn: 1d20 + 4 ⇒ (9) + 4 = 13
Cha: 1d20 + 6 ⇒ (2) + 6 = 8
Liz: 1d20 + 5 ⇒ (9) + 5 = 14

Surprise Round
Bold may act
______________________________________________
Rataji, Zurnzal, 322
Frilled lizard "statues"
Joliryn, Shohiraj
Chameleon "statue"
Marnarius

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

Sorry for the absence... Again. Until we reach 2017, unfortunately, I'll have a poor rate of postings, sorry.

I'm going to take advantage of the rare opportunity of being with a PC and a decent internet and posting 322's action for round 1, okay?

322 walks through the corridor until reach her companions, then she casts a spell to protect one of them.

If Zurnzal is still at the entrance, 322 will cast Shield of Faith (+3 deflection bonus on AC) on him. Otherwise, she will cast it on Shohiraj.

Grand Lodge

Zurnzal can take a full turn because of the sandals of quick reaction.

Zurnzal moves into the room, making space for his allies, then tries to blind the nearest creature with a strike to the eyes.

Actions:
Swift Martial Flexibility (Greater Dirty Trick)
Move Movement
Standard Dirty Trick

Rolls:
Dirty Trick (flat-footed?): 1d20 + 16 ⇒ (5) + 16 = 21
Duration: 1d4 ⇒ 3
If I succeed, the creature is blind for 3 rounds, but can remove the penalty as a standard action

If I can't move diagonally around the benches, then I will just 5-ft. diagonally instead, and make the same attack. And use the move action to draw a tanglefoot bag (before I step up).


Zurnzal blinds the nearest guardian, while another one moves closer.

Surprise Round
Bold may act
______________________________________________
Rataji, Zurnzal, 322
Frilled lizard "statues"
Joliryn, Shohiraj
Chameleon "statue" (blind 3/3)
Marnarius

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

5ft into room, left of door.
Shortbow at yellow.
hit: 1d20 + 11 ⇒ (2) + 11 = 13
damage: 1d8 ⇒ 2


Shohiraj steps into the room and looses an arrow, but it flies wide.

Rataji can only see the frilled lizards from where he is, but you roll another Knowledge check when you can see the other one.
Rataji identifies the creatures as Foo Frilled Lizards (outsider [augmented animal, extraplanar, good]). You have 2 questions.

Combat Round 1
Bold may act
______________________________________________
Rataji, Zurnzal, 322
Frilled lizard "statues"
Joliryn, Shohiraj
Chameleon "statue" (blind 3/3)
Marnarius

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

322's action is here. In this case, she casts the Shield of Faith on @Shohiraj.

Grand Lodge

1 round of blindness passed.

Zurnzal kicks and punches the creature in front of him several times, then takes a step back.

Actions:
Full-Round Brawler's Flurry
Free 5-ft.

Rolls:
Unarmed Strike 1: 1d20 + 11 ⇒ (5) + 11 = 16 Magic, Bludgeoning: 1d8 + 1d6 + 6 ⇒ (1) + (3) + 6 = 10
Unarmed Strike 2: 1d20 + 11 ⇒ (19) + 11 = 30 Magic, Bludgeoning: 1d8 + 1d6 + 6 ⇒ (3) + (4) + 6 = 13
Unarmed Strike 3: 1d20 + 6 ⇒ (4) + 6 = 10 Magic, Bludgeoning: 1d8 + 1d6 + 6 ⇒ (5) + (6) + 6 = 17
The +1d6 is sneak attack damage, in case it's immune.


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

Questions: SR and DR

Rataji moves forward and will continue to ready action to cast magic missile on an enemy that attempts to cast a spell. Not a whole lot for me to do as far as I can tell...


322 calls upon some unknowable eldritch horror to protect Joliryn. +3 deflection bonus to AC for 7 minutes.

Zurnzal rips into the blind guardian with his fists, though the last strike is stopped by its tough hide.

Foo Frilled Lizards have DR /bludgeoning but no SR. Rataji can see the chameleon as well now.

The frilled lizards move to attack. The red-scaled one clambers over the benches and ends right next to Zurnzal. The other one hisses ferociously, extends its neck frills, darts forward on its hind legs and attacks Shohiraj.

Intimidating Charge: 1d20 + 12 ⇒ (20) + 12 = 32
Crit?: 1d20 + 12 ⇒ (14) + 12 = 26

Damage: 4d6 + 12 ⇒ (5, 1, 3, 4) + 12 = 25

Will, Shohiraj: 1d20 + 6 ⇒ (8) + 6 = 14

Despite the frightening display, Shohiraj remains unfazed, if bloodied.

Combat Round 1
Bold may act
______________________________________________
Rataji, Zurnzal, 322
Foo Frilled Lizards
Joliryn, Shohiraj (25 damage)
Chameleon "statue" (23 damage, blind 2/3)
Marnarius

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Swift action activate Eldritch Pool to enhance scimitar. Cast shocking grasp defensively. Roll concentration twice thanks to Bracers 1d20 + 11 ⇒ (11) + 11 = 22 1d20 + 11 ⇒ (16) + 11 = 27. Then attack with spell strike.

Joliryin momentarily distracted from the Lizards bravado can only manage a clumsy stab with her blade as she attempts to channel magical energy into her attack.

Attack 1d20 + 14 ⇒ (2) + 14 = 16 Damage 1d3 + 7 ⇒ (2) + 7 = 9 Fire1d6 ⇒ 1 Shocking grasp5d6 ⇒ (4, 2, 6, 4, 5) = 21

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

Drop xbow, draw rapire.
attack: 1d20 + 11 ⇒ (17) + 11 = 28
1d6 + 1 ⇒ (2) + 1 = 3


Joliryn misses the lizard (you van hold the charge, though), and Shohiraj hits it, but it's stony hide keeps it from harm.

The chameleon tries to pinpoint Zurnzal's position,

Perception DC 20: 1d20 + 4 ⇒ (10) + 4 = 14
Perception DC 20: 1d20 + 4 ⇒ (9) + 4 = 13

but it just wastes its time.

Opposite the blinded one, another chameleon stirs and shoots out its sticky tongue at Joliryn.

Touch Attack v Flat-Footed AC: 1d20 + 6 ⇒ (8) + 6 = 14
CMB: 1d20 + 8 ⇒ (7) + 8 = 15

322's eldritch ward saves her, so the the chameleon reaches out and bites her instead.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18

Combat Round 1/2
Bold may act
______________________________________________
Rataji, Zurnzal, 322
Foo Frilled Lizards
Joliryn, Shohiraj (25 damage)
Chameleon "statues" (blue: 23 damage, blind 2/3)
Marnarius


LE Male Human Enchanter 7 HP: 29/51 | AC: 14 T: 12 FF: 13 CMD: 14 | F+5 R+7 W+9 | Init +5 | Perception +2
Tracked Resources:
Dazing Touch 8/8 | Spells: 4th-3/3; 3rd-3/5; 2nd-3/5; 1st-4/6

"Companions, bludgeoning strikes shall be the most effective against these creatures!" he says before unleashing a wave of magic missiles at the already damaged "statue."

Might as well do something. Idk if I'm not very good at enchanter wizards, but there isn't much for me to do here...

Magic Missile: 4d4 + 4 ⇒ (2, 1, 2, 3) + 4 = 12

Grand Lodge

@Rataji: I just looked at your character sheet, and you're right--you don't have much in the way of damage options. Of spells that could be used in this situation, your best ones are buffs.


Rataji blasts the blinded chameleon.

Combat Round 1/2
Bold may act
______________________________________________
Rataji, Zurnzal, 322
Foo Frilled Lizards
Joliryn, Shohiraj (25 damage)
Chameleon "statues" (blue: 35 damage, blind 2/3)
Marnarius


Male Human Slayer lvl 7 HP:58/62, AC:20, T:12, FF:18, CMB:12, CMD:24, Initiative:+2, Perception:+11, Fort:+9, Ref:+9, Will:+7 Melee: +1Longsword +13/+8(1d8+6, 19-20 x2) Range: Mwk Comp. Longbow+10/+5(1d8+5, x3)

Marnarius will study the yellow oneMove Action and shoot two arrows.
Arrow 1: 1d20 + 12 ⇒ (2) + 12 = 141d8 + 7 ⇒ (2) + 7 = 9
Arrow 2: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 7 ⇒ (6) + 7 = 13

Grand Lodge

2 rounds of blindess passed on blue.

Zurnzal breaks the nose of the creature in front of him, filling its eyes with blood, and then twists and turns to get into flanking for his allies.

Actions:
Standard Dirty Trick (blind)
Move Movement only if I blind the creature in front of me. (Acrobatics to avoid AoO)

Rolls:
Dirty Trick: 1d20 + 16 ⇒ (6) + 16 = 22 Duration: 1d4 ⇒ 3
If I succeed, the creature is blind for 3 rounds, but can remove the penalty as a standard action.

Acrobatics: 1d20 + 12 ⇒ (19) + 12 = 31


Manarius' second arrow finds its mark, but its tough hide lessens the impact.

Zurnzal tries and fails to blind the other lizard, but he manges to move west unmolested. The lizard follows him, however, moving with a sense tactics he wouldn't expect from an animal. Once in position, it tries to take a bite out of the half-orc.

Attack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14

The other one continues its assault on Shohiraj.

Attack: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 2d6 + 6 ⇒ (2, 2) + 6 = 10

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Crit?: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Combat Round 2
Bold may act
______________________________________________
Rataji, Zurnzal (14 damage), 322
Foo Frilled Lizards (yellow: 8 damage)
Joliryn, Shohiraj (43 damage)
Chameleon "statues" (blue: 35 damage, blind 1/3)
Marnarius

Grand Lodge

I was only going to move if I successfully blinded the creature.

The Exchange

Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear

Joliryn still feels electro magnetic energy coursing through her body and swings her Kukri once more in an attempt to discharge it.

Attack 1d20 + 14 ⇒ (10) + 14 = 24 Damage1d3 + 7 ⇒ (3) + 7 = 10 Fire1d6 ⇒ 5 Shocking grasp 5d6 ⇒ (3, 6, 1, 6, 2) = 18

If that drops it I'd still like to take my move action


@Zurnzal: That's what I get for posting while hung over... I can see the icons have been moved back, and the bite hits you even without the flanking bonus.

Joliryn slashes the lizard and discharges her spell, but it isn't even bloodied yet.

Combat Round 2
Bold may act
______________________________________________
Rataji, Zurnzal (14 damage), 322
Foo Frilled Lizards (yellow: 36 damage)
Joliryn, Shohiraj (43 damage)
Chameleon "statues" (blue: 35 damage, blind 1/3)
Marnarius

Dark Archive

Melee: +1 sap +11 (1d6+6 Non leathal); mwk rapire +11 (1d6+1/18-20); Range:mwk light cross-bow +11 (1d8/19-20) Special defence: Dangersense +2, evation, Uncanny dodge; Special Attack: Debilitationg injury; sneak attack 4d6

I drink my potion of cure moderat wounds.
healing: 2d8 + 2 ⇒ (3, 4) + 2 = 9

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

322 didn't act on round 2 yet... So, here it is:

322 pulls off her wand of cure moderate wounds and uses it on Shohiraj.

CMW: 2d8 + 3 ⇒ (1, 2) + 3 = 6 very nice rolls.


@322: Whoops! My bad... At least you get act again straight away.
@Shohiraj: I moved you 5 ft back, since I assume you'd prefer not to proke two AoO's.

The blinded chameleon spends some time being able to see again, while the other attacks Joliryn.

Touch Attack: 1d20 + 6 ⇒ (15) + 6 = 21
CMB: 1d20 + 8 ⇒ (6) + 8 = 14

Attack: 1d20 + 6 ⇒ (9) + 6 = 15

Combat Round 2/3
Bold may act
______________________________________________
Rataji, Zurnzal (14 damage), 322
Foo Frilled Lizards (yellow: 36 damage)
Joliryn, Shohiraj (28 damage)
Chameleon "statues" (blue: 35 damage)
Marnarius

Grand Lodge

322 (Pregen) Female Elf Oracle 7 Init +2; Perception +2/+1*; AC (18) 12, touch 12, ff 10 (16); CMD: 19; hp 23/59; Fort +6, Ref +7, Will +10/+9*, +2 vs. enchantments; Speed 30 ft.
Spells:
1st: 0/7; 2nd 0/7; 3rd 0/5
Wand:
Cure Moderate Wounds 0
Special Abilities:
Gift of Madness 6/7; Interstellar Void 0/1; Trumpet of Spirit Speaking 1/1; Cloak of Darkness 4/7 hours; Wings of Darkness - 6/7 min.

322 speaks some words in a strange language, then she points to the yellow lizard.

She casts murderous command (Will DC 15) on the yellow lizard.

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