Pregen_AM's page
98 posts. Alias of Alex Mack.
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Full Name |
Joliryn |
Classes/Levels |
Init +4; Senses Perception +1 AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size) hp 59 Fort +10, Ref +9, Will +7; +2 vs. fear |
About Pregen_AM
Female halfling magus (eldritch scion) 7 (Pathfinder RPG Advanced
Class Guide 104, Pathfinder RPG Ultimate Magic 9)
NE Small humanoid (halfling)
Init +4; Senses Perception +1
DEFENSE
AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)
hp 59 (7d8+21)
Fort +10, Ref +9, Will +7; +2 vs. fear
OFFENSE
Speed 20 ft.
Melee +1 flaming kukri +12 (1d3+5/18–20 plus 1d6 fire)
Ranged dart +10 (1d3)
Special Attacks spell combat (–2 attack), spellstrike
Magus Spells Prepared (CL 7th; concentration +11)
3rd (2/day)—force punchUM (DC 17), keen edge
2nd (4/day)—bear’s endurance, frigid touchUM, glitterdust (DC 16),
invisibility, scorching ray
1st (5/day)—grease (DC 15), magic missile, shield, shocking grasp,
vanishAPG
0 (at will)—acid splash, dancing lights, detect magic, mage hand,
prestidigitation (DC 14), ray of frost
Bloodline arcane
STATISTICS
Str 11, Dex 18, Con 14, Int 12, Wis 8, Cha 18
Base Atk +5; CMB +4; CMD 18
Feats DisruptiveB, Extra Magus Arcana, Slashing Grace, Step Up,
Weapon Finesse, Weapon Focus (scimitar)
Skills Acrobatics +5, Climb +1, Fly +9, Handle Animal +5, Intimidate
+14, Knowledge (arcana) +5, Knowledge (planes) +5, Perception +1,
Spellcraft +10, Stealth +8, Use Magic Device +10; Racial Modifiers
+2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling, Infernal
SQ eldritch pool (7 points, +2), magus arcana (arcane accuracy,
disruptiveUC, empowered magic), medium armor proficiency
Combat Gear potion of cure serious wounds; Other Gear +1 chain
shirt, +1 flaming scimitar, darts (4), cloak of resistance +2, headband
of alluring charisma +2, spellguard bracersUE, spell component
pouch, 184 gp
SPECIAL ABILITIES
Arcane Accuracy (Su) Joliryn can spend 1 point from her eldritch pool
as a swift action to grant herself a +4 insight bonus on all attack
rolls until the end of her next turn.
Bloodline The effects of Joliryn’s arcane bloodline are already included
in her stat block and in the descriptions of the abilities below.
Disruptive (Ex) While an enemy is within Joliryn’s threatened area,
as long as Joliryn is aware of that enemy and capable of taking an
attack of opportunity, the DC of the enemy’s concentration checks to
cast spells defensively increase by 4 (or by 6, if Joliryn is in a state of
mystic focus; see eldritch pool below).
Eldritch Pool (Su) Joliryn can spend 1 point from her eldritch pool as a
swift action to enter a state of mystic focus for 2 rounds. While she
is in a state of mystic focus, she can choose one of the following
spells and apply its effects to herself: blur, protection from arrows,
resist energy (chose one energy type), or spider climb. She can
spend 1 point from her eldritch pool as a swift action to grant her
scimitar a +2 enhancement bonus for one minute. She can grant
her scimitar any of the frost, keen, or shock weapon properties in
place of 1 point of enhancement bonus each. Alternatively, she
can grant her scimitar the icy burst or shocking burst property in
place of both points of enhancement bonus.
Empowered Magic (Su) Joliryn can cast one spell per day as if it
were modified by the Empower Spell feat. This does not increase
the casting time or level of the spell.
Spell Combat (Ex) Whenever Joliryn is in a state of mystic
focus (see eldritch pool above), she can cast spells and
wield her scimitar at the same time. As a full-round
action, she can make all of her weapon attacks and can
also cast any spell she knows. If she does so, she takes a
–2 penalty on all attack rolls during her turn. If she casts
the spell defensively, she can choose to take an additional
penalty of up to –2 on her attack rolls to add the same
amount as a circumstance bonus on her concentration check.
Spellguard Bracers These bracers grant Joliryn a +2 bonus on
concentration checks made to cast defensively. Three times per
day, she can choose to roll a concentration check to cast defensively
twice and take the better result.
Spells Unlike a standard magus, an eldritch scion like Joliryn casts
spells spontaneously.
Spellstrike (Su) Whenever Joliryn casts a spell with a range of touch,
she can deliver the spell through her scimitar as a part of a melee
attack. Instead of the free melee touch attack normally allowed to
deliver a spell, she can make a free melee attack with her scimitar
at her full attack bonus as a part of casting the spell. If successful,
this melee attack does its normal damage as well as the effects of
the spell.
Force Punch As a standard action with a range of touch, Joliryn can
deal 7d4 force damage and push her target 15 feet away from
her, minus 5 feet for every size category of the target above
Medium, minimum 0. A successful DC 17 Fortitude save negates the
movement but not the damage.
Frigid Touch As a standard action with a range of touch, Joliryn can
deal 4d6 cold damage and stagger her target for 1 round (no save).
If the attack is a critical hit, the target is staggered for one minute
instead.
Vanish As a standard action, Joliryn can make herself invisible, as the
spell invisibility, for 5 rounds.
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