
GM Skipper |

AoO v Sunnendel: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Sunnendel dodges an opportune axe swing, but his fist pounds on the beast's thick hide to no effect.
Jalak and Khardum cross the stream as M spell fails. Wrong creature type. Toivo's aim is once more thrown off by the hand-to-hand combat.
Stabilize DC 13: 1d20 + 2 ⇒ (10) + 2 = 12
Attack: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
The wolf's blood keeps seeping into the ground, and Kei's shot is way off, and he moves towards the log.
The minotaur roars and lashes out with all its might.
Axe v Khardum: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Axe v Khardum: 1d20 + 2 - 2 ⇒ (18) + 2 - 2 = 18
Gore v Sunnendel: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Combat Round 3/4
Bold may act
______________________________________
Kei (wolf: 17 damage, dying)
Minotaur (36 damage, entangled, hypnotic stare)
Sunnendel
Janira (25 damage, 1 non-lethal, fatigued, staggered, unconcious)
Jalak, Khardum (11 damage), M, Toivo

![]() |

Toivo takes yet another step closer. He starts to charge another long range shot as he ctaches sight of the wolf again. With a shot that sounds as much ticked off as worried, he berates the others. "Can't someone do something for the poor wolf? Kei? His bleeding isn't stopping and I don't want to let him die here!"
During his argument he gathers more and more matter in between his hands, this time opting for another set of the razor sharp petals and leaves. Once the large ball is sizable and shaped, he sends it flying after the beast that hurt wolfykins.
_________
Free to step closer, move to gather power to full a standard extended range blast.
Extended range wood blast, slashing, into melee: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 111d6 + 5 ⇒ (6) + 5 = 11

![]() |

Khardum takes the powerful blow stoically and swings his silver hammer at the minotaur.
Warhammer: 1d20 + 4 ⇒ (10) + 4 = 14
Warhammer: 1d8 + 4 ⇒ (7) + 4 = 11
5 ft step closer

![]() |

The painful stare continues as she casts daze now that she is in range
DC 14 will at -2
Look cow man! she yells A distraction

![]() |

"Torag and Trudd be praised!" he says in breathy relief. "Janira? How bad is it?"

![]() |

With the minotuar finally down, Toivo starts to rush over. He pauses a second before the log and shouts out, "Get some healing on the wolf! ...and Ja... Ja...Janira was it? Maybe her as well... I guess." He then takes and apprehensive few steps on the log. If Khardum can do this, I should have no problems.
Dispite the slow beginings, he quickly scrambles over the log no problem. He rushes up to the rest of the group. He grabs Khardum's arm and insistantly tries dragging him to the wolf. There he just points at the poor crature and then at Janira's wand, or the last place he'd seen Janira's wand. "He's also your charge, right? So, heal."
_______
Arobatics DC 10?: 1d20 + 5 ⇒ (16) + 5 = 21
I think there's still a few charges left on Janira's CLW wand.

![]() |

"What? Ach!" Khardum sputters in confusion as he's dragged across the clearing. "Right."
Khardum invests the healing energy from Janira's wand into the wounded wolf through a gentle touch.
CLW: 1d8 + 3 ⇒ (7) + 3 = 10

![]() |

Sunnedel walks over to Jalak hearing his sigh of relief and plops down next to him "Yes. We did indeed do it." fishing aroind in his pouches he pulls out 2 chunks of dried meat. Holding one up to his mouth and gnawing on out he holds the other up to Jalak "Jur-ki?"
-Posted with Wayfinder

![]() |

Toivo intently watches Khardum as he heals the wolf, but e quickly looks away before the other dwarf can catch his eyes. With a grunt he mumbles out a "Thank you"
After a second of what must be uncomfortable silence, he starts to look around the battlefield. His eyes quickly land on Janira's prone form. In an abrupt and loud voice he quickly changes the subject. "Guess we should heal our guide as well... We do need her help to get home."
With this he catches scent of Sunnendel's 'jur-ki' and gives a hungry look. "Is that venison? Why didn't you tell me you had some?" Giving the wolf a quick pat, Toivo leads the beast back to Jalak and Sunnedel and plop down somewhat near them. He quickly digs through his pack and pulls out a bundle. "Got some leftover herb bread if you're willing to trade."

![]() |

"Why Toivo." "Of course it is." "I will trade you." "Here." Sunnendel digs our a big chunk from his pouches "It was cured with a little black pepper." "Hope that's ok." "O this bread is delicious!" He finishes speaking with a single breath. Taking in another breath he says "I have enough for everyone." pulling out his cooking gear he sets up a little picnic spot for everyone. Gesturing at everyone to join once they have healed thier wounds.
-Posted with Wayfinder

GM Skipper |

Assuming that you use Janira's wand on herself:
Janira gasps awake, and after a moment of wide-eyed panic, she calms down and gets to her feet.
"You couldn't have come at a better time! It almost had me there... But I'm glad to see that you're all in one piece, more or less..."
She drifts off before realizing something.
"Oh! What did you find in the caves?"

![]() |

"What did we find?!?." "What didn't we find would be the saying i guess." handing Janira a bowl of hearty stew, Sunnendel begind recounting the adventures within the cave, of the gilman in the room with the carved city, the carvings on the wall and of the creatures the group faced.
-Posted with Wayfinder

![]() |

Jalak smiles warmly as he watches the Pathfinders slowly gather around and enjoy a good meal and retelling of their shared adventures. He wonders to himself if this had anything to do with his brothers love of adventuring, if so Jalak could not blame him for it.

GM Skipper |

Janira listens eagerly to your findings and get visibly exited as you describe the Arodenite temple remnants.
After a moment of respite, she leads the expedition back to Absalom without further incident. Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what you found and asks to see your notes. He compliments Jalak for being certain to write down ideas and observations while the thoughts are fresh, observing that it’s difficult enough to remember what one had for breakfast the day before as it is to recall exactly what one was thinking while studying an inscription. As you are now the foremost authorities on that cave and what it contains, Shaine also invites you to come up with its name. The elf is certain to compliment Janira for her guidance and assistance, much to the halfling’s delight.
Three days later, the Master who best represents each of your interests confirms you as a full Pathfinder field agent. As part of the ceremony, that mentor also gifts a personalized wayfinder to the you, reminding you that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.
That's all folks! Chronicle Sheets